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1Using Technology In The Intermediate Classroom - Science

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2Instructional Technology Summer Workshop Series, Session 2- Using Powerpoint In The Classroom

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This is the second session in the series and it is on using MS Powerpoint in the classroom. This is the lecture portion of the session and it was recorded on June 21st, 2006. Tina Farmer from Pitt Community College was the instructor.

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3ERIC ED398864: Classroom Close-Ups: A Guide To Using Video Technology In The Classroom.

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This book, designed for grades four through eight, offers a variety of lessons designed to provide teachers with plans for using video technology in the classroom. Many curricular areas are addressed in order to provide a range of educational alternatives from which to choose. Most of the lessons require students to work in cooperative groups of four to six students. Each entry contains behavioral objectives, materials, time and equipment requirements, and procedures. Most lessons begin with brief descriptions and also provide hints for avoiding "glitches" which can mar attempts at new procedures. Many of the activities in this document benefit from the creation of scripts and storyboards. Activities are provided for language arts and literature; history and social studies; science; mathematics; visual and performing arts; and miscellaneous projects. Also included are reproducible worksheets for scripts and storyboards; a pre-taping checklist; a list of online projects and forums for discussion between teachers; and a glossary. (AEF)

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  • Language: English

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4Promoting Real-Time Science In The Classroom Using Wireless PDA Technology

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The year is 2004, NASA has landed and deployed a fleet of rovers on the surface of Mars to continue the exploration of that planet and prepare the way for human visitors. Middle school students at Milton Elementary have been following the mission through the media and Internet as part of Mr. Johnson's Earth and space sciences class. The kids have been working in teams to track the rovers as they move across the surface of Mars on a scale model of the landing site they built from sand and rocks using pictures and video downloaded from the Internet. They also built their own version of a rover that can be driven around the model. The time is 3:36pm. Jim and a couple of his fellow students from class are sitting in the cafeteria waiting for a student council meeting to begin. Mary and several others are on the bus riding home. Kathy is in her father's car waiting to leave the parking lot. On Mars, Rover-3 has just stopped and issued an alert to ground control at NASA's Jet Propulsion Laboratory (JPL). Back at Milton Elementary chimes can be heard going off in the cafeteria, on the school bus, and in Kathy's car. The students are familiar with the drill and each brings up the Mars mission status display on their hand-held PDA device. They've been using their PDAs (those Palm devices that seem to be everywhere today) to obtain real-time position information for each of the rovers throughout the mission. The mission status display tells them that Rover-3 has stopped on the edge of a small gully and isn't quite sure what to do. The students begin considering the options amongst themselves. Should the rover just drive through the gully If it does, what happens if it gets stuck Maybe it should turnaround and look for away around the gully Trough questions. Real questions. Real problems. The students know they will need to be prepared to discuss the options and conduct their own simulations using the models they built in Mr. Johnson's class tomorrow. Much the same way engineers and scientists will be working to solve the problem at NASA. It's a couple of days later, NASA has made a decision on what to do and has issued new commands for Rover-3 to execute at 9:15am Milton Elementary time. Interestingly, NASA's solution to the problem differs from the one favored by the students. 9:16am, chimes can be heard going off throughout Milton Elementary.

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5Technology In The Massachusetts Classroom : A Summary Of Chapter 188 Educational Technology Grants And Title Ll Exemplary Programs Using Technology

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The year is 2004, NASA has landed and deployed a fleet of rovers on the surface of Mars to continue the exploration of that planet and prepare the way for human visitors. Middle school students at Milton Elementary have been following the mission through the media and Internet as part of Mr. Johnson's Earth and space sciences class. The kids have been working in teams to track the rovers as they move across the surface of Mars on a scale model of the landing site they built from sand and rocks using pictures and video downloaded from the Internet. They also built their own version of a rover that can be driven around the model. The time is 3:36pm. Jim and a couple of his fellow students from class are sitting in the cafeteria waiting for a student council meeting to begin. Mary and several others are on the bus riding home. Kathy is in her father's car waiting to leave the parking lot. On Mars, Rover-3 has just stopped and issued an alert to ground control at NASA's Jet Propulsion Laboratory (JPL). Back at Milton Elementary chimes can be heard going off in the cafeteria, on the school bus, and in Kathy's car. The students are familiar with the drill and each brings up the Mars mission status display on their hand-held PDA device. They've been using their PDAs (those Palm devices that seem to be everywhere today) to obtain real-time position information for each of the rovers throughout the mission. The mission status display tells them that Rover-3 has stopped on the edge of a small gully and isn't quite sure what to do. The students begin considering the options amongst themselves. Should the rover just drive through the gully If it does, what happens if it gets stuck Maybe it should turnaround and look for away around the gully Trough questions. Real questions. Real problems. The students know they will need to be prepared to discuss the options and conduct their own simulations using the models they built in Mr. Johnson's class tomorrow. Much the same way engineers and scientists will be working to solve the problem at NASA. It's a couple of days later, NASA has made a decision on what to do and has issued new commands for Rover-3 to execute at 9:15am Milton Elementary time. Interestingly, NASA's solution to the problem differs from the one favored by the students. 9:16am, chimes can be heard going off throughout Milton Elementary.

“Technology In The Massachusetts Classroom : A Summary Of Chapter 188 Educational Technology Grants And Title Ll Exemplary Programs Using Technology” Metadata:

  • Title: ➤  Technology In The Massachusetts Classroom : A Summary Of Chapter 188 Educational Technology Grants And Title Ll Exemplary Programs Using Technology
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  • Language: English

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66 Steps To Success In Teaching With Technology: A Guide To Using Technology In The Classroom

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The year is 2004, NASA has landed and deployed a fleet of rovers on the surface of Mars to continue the exploration of that planet and prepare the way for human visitors. Middle school students at Milton Elementary have been following the mission through the media and Internet as part of Mr. Johnson's Earth and space sciences class. The kids have been working in teams to track the rovers as they move across the surface of Mars on a scale model of the landing site they built from sand and rocks using pictures and video downloaded from the Internet. They also built their own version of a rover that can be driven around the model. The time is 3:36pm. Jim and a couple of his fellow students from class are sitting in the cafeteria waiting for a student council meeting to begin. Mary and several others are on the bus riding home. Kathy is in her father's car waiting to leave the parking lot. On Mars, Rover-3 has just stopped and issued an alert to ground control at NASA's Jet Propulsion Laboratory (JPL). Back at Milton Elementary chimes can be heard going off in the cafeteria, on the school bus, and in Kathy's car. The students are familiar with the drill and each brings up the Mars mission status display on their hand-held PDA device. They've been using their PDAs (those Palm devices that seem to be everywhere today) to obtain real-time position information for each of the rovers throughout the mission. The mission status display tells them that Rover-3 has stopped on the edge of a small gully and isn't quite sure what to do. The students begin considering the options amongst themselves. Should the rover just drive through the gully If it does, what happens if it gets stuck Maybe it should turnaround and look for away around the gully Trough questions. Real questions. Real problems. The students know they will need to be prepared to discuss the options and conduct their own simulations using the models they built in Mr. Johnson's class tomorrow. Much the same way engineers and scientists will be working to solve the problem at NASA. It's a couple of days later, NASA has made a decision on what to do and has issued new commands for Rover-3 to execute at 9:15am Milton Elementary time. Interestingly, NASA's solution to the problem differs from the one favored by the students. 9:16am, chimes can be heard going off throughout Milton Elementary.

“6 Steps To Success In Teaching With Technology: A Guide To Using Technology In The Classroom” Metadata:

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7ERIC ED638178: An Overview Of Digital Storytelling Studies In Classroom Education In Turkey The Purpose Of This Study Is To Analyze The Findings Of Studies On Digital Storytelling In The Field Of Classroom Education In Turkey Using The Systematic Review Method And Determine The Type Of Distribution That Exists. The Study Analyzed 36 Scientific Publications Made Until The End Of 2021. ERIC, Web Of Science, Ulakbim, Google Scholar And National Thesis Center Databases Of The Council Of Higher Education Were Used In The Selection Of The Studies. Each Of The Theses And Articles Were Analysed By Content Analysis And The Results Obtained From The Research Were Examined In Terms Of Digital Storytelling Tools. In The Interpretation Of The Data Obtained, Tables Were Used And Only Frequencies Were Included Numerically In The Tables. As A Result Of The Analysis, It Was Observed That The Outputs Of All Categories In The Studies Using Desktop Applications Were Mostly Obtained From Photostory. When We Look At The Results Of The Studies In Which Web-supported Tools Were Used, It Was Determined That The Cognitive Outputs Were Mostly Obtained From The Studies In Which Powtoon And Tondoo Tools Were Included In The Implementation Process. Similarly, The Data Revealed In Terms Of Social And Teaching Aspects Were Obtained From Studies Dealing With Powtoon As A Digital Storytelling Tool. Goanimate Software Was Generally Used In Studies Involving Technological And Affective Findings. It Was Determined That The Results Evaluated Under The Psychomotor Title Were Generally Obtained From Studies In Which Goanimate And Storyjumper Were Used. Based On These Results, In Order To Reach Web 4.0 Technology, Virtual Libraries That Contain Digital Stories Can Be Created In Schools In Turkey. In Rural Areas That Are Unable To Access The Internet, Mobile Libraries Can Be Prepared.

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The purpose of this study is to analyze the findings of studies on digital storytelling in the field of classroom education in Turkey using the systematic review method and determine the type of distribution that exists. The study analyzed 36 scientific publications made until the end of 2021. ERIC, Web of Science, Ulakbim, Google Scholar and National Thesis Center databases of the Council of Higher Education were used in the selection of the studies. Each of the theses and articles were analysed by content analysis and the results obtained from the research were examined in terms of digital storytelling tools. In the interpretation of the data obtained, tables were used and only frequencies were included numerically in the tables. As a result of the analysis, it was observed that the outputs of all categories in the studies using desktop applications were mostly obtained from Photostory. When we look at the results of the studies in which web-supported tools were used, it was determined that the cognitive outputs were mostly obtained from the studies in which Powtoon and Tondoo tools were included in the implementation process. Similarly, the data revealed in terms of social and teaching aspects were obtained from studies dealing with Powtoon as a digital storytelling tool. Goanimate software was generally used in studies involving technological and affective findings. It was determined that the results evaluated under the psychomotor title were generally obtained from studies in which Goanimate and Storyjumper were used. Based on these results, in order to reach web 4.0 technology, virtual libraries that contain digital stories can be created in schools in Turkey. In rural areas that are unable to access the Internet, mobile libraries can be prepared.

“ERIC ED638178: An Overview Of Digital Storytelling Studies In Classroom Education In Turkey The Purpose Of This Study Is To Analyze The Findings Of Studies On Digital Storytelling In The Field Of Classroom Education In Turkey Using The Systematic Review Method And Determine The Type Of Distribution That Exists. The Study Analyzed 36 Scientific Publications Made Until The End Of 2021. ERIC, Web Of Science, Ulakbim, Google Scholar And National Thesis Center Databases Of The Council Of Higher Education Were Used In The Selection Of The Studies. Each Of The Theses And Articles Were Analysed By Content Analysis And The Results Obtained From The Research Were Examined In Terms Of Digital Storytelling Tools. In The Interpretation Of The Data Obtained, Tables Were Used And Only Frequencies Were Included Numerically In The Tables. As A Result Of The Analysis, It Was Observed That The Outputs Of All Categories In The Studies Using Desktop Applications Were Mostly Obtained From Photostory. When We Look At The Results Of The Studies In Which Web-supported Tools Were Used, It Was Determined That The Cognitive Outputs Were Mostly Obtained From The Studies In Which Powtoon And Tondoo Tools Were Included In The Implementation Process. Similarly, The Data Revealed In Terms Of Social And Teaching Aspects Were Obtained From Studies Dealing With Powtoon As A Digital Storytelling Tool. Goanimate Software Was Generally Used In Studies Involving Technological And Affective Findings. It Was Determined That The Results Evaluated Under The Psychomotor Title Were Generally Obtained From Studies In Which Goanimate And Storyjumper Were Used. Based On These Results, In Order To Reach Web 4.0 Technology, Virtual Libraries That Contain Digital Stories Can Be Created In Schools In Turkey. In Rural Areas That Are Unable To Access The Internet, Mobile Libraries Can Be Prepared.” Metadata:

  • Title: ➤  ERIC ED638178: An Overview Of Digital Storytelling Studies In Classroom Education In Turkey The Purpose Of This Study Is To Analyze The Findings Of Studies On Digital Storytelling In The Field Of Classroom Education In Turkey Using The Systematic Review Method And Determine The Type Of Distribution That Exists. The Study Analyzed 36 Scientific Publications Made Until The End Of 2021. ERIC, Web Of Science, Ulakbim, Google Scholar And National Thesis Center Databases Of The Council Of Higher Education Were Used In The Selection Of The Studies. Each Of The Theses And Articles Were Analysed By Content Analysis And The Results Obtained From The Research Were Examined In Terms Of Digital Storytelling Tools. In The Interpretation Of The Data Obtained, Tables Were Used And Only Frequencies Were Included Numerically In The Tables. As A Result Of The Analysis, It Was Observed That The Outputs Of All Categories In The Studies Using Desktop Applications Were Mostly Obtained From Photostory. When We Look At The Results Of The Studies In Which Web-supported Tools Were Used, It Was Determined That The Cognitive Outputs Were Mostly Obtained From The Studies In Which Powtoon And Tondoo Tools Were Included In The Implementation Process. Similarly, The Data Revealed In Terms Of Social And Teaching Aspects Were Obtained From Studies Dealing With Powtoon As A Digital Storytelling Tool. Goanimate Software Was Generally Used In Studies Involving Technological And Affective Findings. It Was Determined That The Results Evaluated Under The Psychomotor Title Were Generally Obtained From Studies In Which Goanimate And Storyjumper Were Used. Based On These Results, In Order To Reach Web 4.0 Technology, Virtual Libraries That Contain Digital Stories Can Be Created In Schools In Turkey. In Rural Areas That Are Unable To Access The Internet, Mobile Libraries Can Be Prepared.
  • Author:
  • Language: English

“ERIC ED638178: An Overview Of Digital Storytelling Studies In Classroom Education In Turkey The Purpose Of This Study Is To Analyze The Findings Of Studies On Digital Storytelling In The Field Of Classroom Education In Turkey Using The Systematic Review Method And Determine The Type Of Distribution That Exists. The Study Analyzed 36 Scientific Publications Made Until The End Of 2021. ERIC, Web Of Science, Ulakbim, Google Scholar And National Thesis Center Databases Of The Council Of Higher Education Were Used In The Selection Of The Studies. Each Of The Theses And Articles Were Analysed By Content Analysis And The Results Obtained From The Research Were Examined In Terms Of Digital Storytelling Tools. In The Interpretation Of The Data Obtained, Tables Were Used And Only Frequencies Were Included Numerically In The Tables. As A Result Of The Analysis, It Was Observed That The Outputs Of All Categories In The Studies Using Desktop Applications Were Mostly Obtained From Photostory. When We Look At The Results Of The Studies In Which Web-supported Tools Were Used, It Was Determined That The Cognitive Outputs Were Mostly Obtained From The Studies In Which Powtoon And Tondoo Tools Were Included In The Implementation Process. Similarly, The Data Revealed In Terms Of Social And Teaching Aspects Were Obtained From Studies Dealing With Powtoon As A Digital Storytelling Tool. Goanimate Software Was Generally Used In Studies Involving Technological And Affective Findings. It Was Determined That The Results Evaluated Under The Psychomotor Title Were Generally Obtained From Studies In Which Goanimate And Storyjumper Were Used. Based On These Results, In Order To Reach Web 4.0 Technology, Virtual Libraries That Contain Digital Stories Can Be Created In Schools In Turkey. In Rural Areas That Are Unable To Access The Internet, Mobile Libraries Can Be Prepared.” Subjects and Themes:

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The book is available for download in "texts" format, the size of the file-s is: 22.22 Mbs, the file-s for this book were downloaded 10 times, the file-s went public at Thu Jan 23 2025.

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Find ERIC ED638178: An Overview Of Digital Storytelling Studies In Classroom Education In Turkey The Purpose Of This Study Is To Analyze The Findings Of Studies On Digital Storytelling In The Field Of Classroom Education In Turkey Using The Systematic Review Method And Determine The Type Of Distribution That Exists. The Study Analyzed 36 Scientific Publications Made Until The End Of 2021. ERIC, Web Of Science, Ulakbim, Google Scholar And National Thesis Center Databases Of The Council Of Higher Education Were Used In The Selection Of The Studies. Each Of The Theses And Articles Were Analysed By Content Analysis And The Results Obtained From The Research Were Examined In Terms Of Digital Storytelling Tools. In The Interpretation Of The Data Obtained, Tables Were Used And Only Frequencies Were Included Numerically In The Tables. As A Result Of The Analysis, It Was Observed That The Outputs Of All Categories In The Studies Using Desktop Applications Were Mostly Obtained From Photostory. When We Look At The Results Of The Studies In Which Web-supported Tools Were Used, It Was Determined That The Cognitive Outputs Were Mostly Obtained From The Studies In Which Powtoon And Tondoo Tools Were Included In The Implementation Process. Similarly, The Data Revealed In Terms Of Social And Teaching Aspects Were Obtained From Studies Dealing With Powtoon As A Digital Storytelling Tool. Goanimate Software Was Generally Used In Studies Involving Technological And Affective Findings. It Was Determined That The Results Evaluated Under The Psychomotor Title Were Generally Obtained From Studies In Which Goanimate And Storyjumper Were Used. Based On These Results, In Order To Reach Web 4.0 Technology, Virtual Libraries That Contain Digital Stories Can Be Created In Schools In Turkey. In Rural Areas That Are Unable To Access The Internet, Mobile Libraries Can Be Prepared. at online marketplaces:


8Technology In The Massachusetts Classroom : A Summary Of Chapter 188 Educational Technology Grants And Title Ll Exemplary Programs Using Technology

By

The purpose of this study is to analyze the findings of studies on digital storytelling in the field of classroom education in Turkey using the systematic review method and determine the type of distribution that exists. The study analyzed 36 scientific publications made until the end of 2021. ERIC, Web of Science, Ulakbim, Google Scholar and National Thesis Center databases of the Council of Higher Education were used in the selection of the studies. Each of the theses and articles were analysed by content analysis and the results obtained from the research were examined in terms of digital storytelling tools. In the interpretation of the data obtained, tables were used and only frequencies were included numerically in the tables. As a result of the analysis, it was observed that the outputs of all categories in the studies using desktop applications were mostly obtained from Photostory. When we look at the results of the studies in which web-supported tools were used, it was determined that the cognitive outputs were mostly obtained from the studies in which Powtoon and Tondoo tools were included in the implementation process. Similarly, the data revealed in terms of social and teaching aspects were obtained from studies dealing with Powtoon as a digital storytelling tool. Goanimate software was generally used in studies involving technological and affective findings. It was determined that the results evaluated under the psychomotor title were generally obtained from studies in which Goanimate and Storyjumper were used. Based on these results, in order to reach web 4.0 technology, virtual libraries that contain digital stories can be created in schools in Turkey. In rural areas that are unable to access the Internet, mobile libraries can be prepared.

“Technology In The Massachusetts Classroom : A Summary Of Chapter 188 Educational Technology Grants And Title Ll Exemplary Programs Using Technology” Metadata:

  • Title: ➤  Technology In The Massachusetts Classroom : A Summary Of Chapter 188 Educational Technology Grants And Title Ll Exemplary Programs Using Technology
  • Authors: ➤  
  • Language: English

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The book is available for download in "texts" format, the size of the file-s is: 123.64 Mbs, the file-s for this book were downloaded 317 times, the file-s went public at Wed Feb 13 2013.

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9Technology In The Massachusetts Classroom : A Summary Of Chapter 188 Educational Technology Grants And Title Ll Exemplary Programs Using Technology

By

The purpose of this study is to analyze the findings of studies on digital storytelling in the field of classroom education in Turkey using the systematic review method and determine the type of distribution that exists. The study analyzed 36 scientific publications made until the end of 2021. ERIC, Web of Science, Ulakbim, Google Scholar and National Thesis Center databases of the Council of Higher Education were used in the selection of the studies. Each of the theses and articles were analysed by content analysis and the results obtained from the research were examined in terms of digital storytelling tools. In the interpretation of the data obtained, tables were used and only frequencies were included numerically in the tables. As a result of the analysis, it was observed that the outputs of all categories in the studies using desktop applications were mostly obtained from Photostory. When we look at the results of the studies in which web-supported tools were used, it was determined that the cognitive outputs were mostly obtained from the studies in which Powtoon and Tondoo tools were included in the implementation process. Similarly, the data revealed in terms of social and teaching aspects were obtained from studies dealing with Powtoon as a digital storytelling tool. Goanimate software was generally used in studies involving technological and affective findings. It was determined that the results evaluated under the psychomotor title were generally obtained from studies in which Goanimate and Storyjumper were used. Based on these results, in order to reach web 4.0 technology, virtual libraries that contain digital stories can be created in schools in Turkey. In rural areas that are unable to access the Internet, mobile libraries can be prepared.

“Technology In The Massachusetts Classroom : A Summary Of Chapter 188 Educational Technology Grants And Title Ll Exemplary Programs Using Technology” Metadata:

  • Title: ➤  Technology In The Massachusetts Classroom : A Summary Of Chapter 188 Educational Technology Grants And Title Ll Exemplary Programs Using Technology
  • Authors: ➤  
  • Language: English

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The book is available for download in "texts" format, the size of the file-s is: 186.55 Mbs, the file-s for this book were downloaded 285 times, the file-s went public at Wed Feb 13 2013.

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10ERIC ED402506: Using The Internet In The Adult Basic Education Classroom: Learning Together Through Experience. Technology Update.

By

Eight adult literacy programs in Ohio and two in Minnesota were funded by the Ohio Literacy Resource Center in coordination with the National Institute for Literacy to get connected to and begin to use the Internet in the classroom. The 6-month grant (January-June 1996) supplied money, training, and ongoing technical support. The 10 sites represented rural and metropolitan-area programs. Some were large well-staffed programs; others were medium to small programs with a core staff already pushed to their limits. Three sites had Internet access; all others used computers in the classroom. Hardware, software, and connection issues were as follows: older buildings with substandard wiring for Internet connectivity purposes; need to install phone lines in the classroom; rural areas being the last geographical regions to acquire reliable Internet connectivity; long distance charges paid by rural areas; upgrading or purchasing computers; and installing and learning how to use Internet software. Programs had different goals for using the Internet in the classroom: increasing resources; using other tools of the Internet; developing computer literacy for staff and students; sharing program successes; and developing positive learning experiences. An especially troublesome problem was the inability to get online because of connectivity problems. All grant coordinators desired continuing funding for online access. Some programs had already made the commitment; others were seeking new funding. Recommendations were developed for using the Internet in adult basic literacy education (ABLE) classrooms. (An attachment lists educational Internet sites for the ABLE classroom.) (YLB)

“ERIC ED402506: Using The Internet In The Adult Basic Education Classroom: Learning Together Through Experience. Technology Update.” Metadata:

  • Title: ➤  ERIC ED402506: Using The Internet In The Adult Basic Education Classroom: Learning Together Through Experience. Technology Update.
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  • Language: English

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11Wiki - Getting-IT-Out: Using Instructional Technology In The Classroom

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12The Potential Benefits Of Using Teleconference Technology In The Classroom Environment For U.S. Navy Training Courses

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Thesis advisor(s): Suchan, James E

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13ERIC ED378943: Teaching With Technology: A Proposal For Using Amateur Radio In The Classroom.

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Amateur radio is a technology and activity that offers great potential when integrated into academic or vocational curricula. Programs with electrical, electronics, and electromechanical content can benefit from the use of amateur radio, and can also enhance language and communications skills. The biggest value of amateur radio may lie in its ability to enhance a student's motivation and self-esteem. In addition to its specific vocational and technical applications, amateur radio can assist in teaching basic skills and in reducing the isolation of students and teachers as it promotes interdisciplinary education and cultural awareness. Amateur radio is distinctly different from citizens band, as it is a noncommercial service. Ham operators do not need an electronics background, although technical knowledge and skills are helpful. Several examples of the educational use of amateur radio illustrate its potential for academic and vocational education. (Contains 23 references.) (SLD)

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14Wiki - Using Technology In The Primary Classroom

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15Using Technology In The Classroom - Part 3

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An update on how my grad project is going

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16Wiki - Using Technology To Differentiate In The Classroom

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17A Teacher's Guide To Using Technology In The Classroom

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18ERIC ED530736: Exploring Faculty Decision-Making Processes For Using Instructional Technology In The Classroom: Implications For Policy And Practice. WISCAPE Policy Brief

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Given the primacy of instructional technology in today's college classroom, it is important to understand how faculty use these tools, especially how they adapt specific tools to meet the unique needs of particular faculty or instructional situations. Instructional designers and policymakers face the challenge of introducing innovations into established patterns of tool use and educational practice. As a result, when interventions are designed and implemented without a working understanding of existing practices and workplace conditions, incompatibilities between the demands of the innovation and the constraints of the local setting may result. Instructional designers need robust accounts of local practice, which can ground the design of new initiatives and provide insights into why initiatives are encountering resistance or undesirable adaptations. This brief presents findings from an empirical analysis of course planning and classroom teaching related to instructional technology with the specific aim of providing actionable evidence for policymakers and practitioners. In particular, this analysis focuses on describing the types of instructional technologies faculty consider as part of their local resource base, the specific decision-making "pathways" related to the incorporation of technology into lesson plans, and how faculty actually use technology in the classroom. (Contains 6 tables and 20 notes.)

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19MP3 For Resources For Using Technology In The Online Language Classroom

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Audio track for powerpoint presentation

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20ERIC ED458658: "Theoretically, That's How You Do It...": Using Narratives When Computers Let You Down In The Technology Classroom.

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Humans in technology classrooms have allowed themselves to become dependent on technology. Especially when the technology fails, the instructor has to fall back on non-technology driven methods to teach technology applications. Issues arise, including time use, teacher credibility, and efficiency of teaching. This paper presents experience of using narrative (both personal narrative and instructional narratives) in the technology classroom from 11 senior level technology classes. Use of narratives, humor and preparation in both technology and paper are suggested to overcome problems effectively and maintain an animated classroom learning experience even when sparks quite literally begin to fly. (Contains 18 references.) (Author/RS)

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21Wiki - Using Technology In The Mohonasen Classroom

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22NASA Technical Reports Server (NTRS) 20020080812: Promoting Real-Time Science In The Classroom Using Wireless PDA Technology

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The year is 2004, NASA has landed and deployed a fleet of rovers on the surface of Mars to continue the exploration of that planet and prepare the way for human visitors. Middle school students at Milton Elementary have been following the mission through the media and Internet as part of Mr. Johnson's Earth and space sciences class. The kids have been working in teams to track the rovers as they move across the surface of Mars on a scale model of the landing site they built from sand and rocks using pictures and video downloaded from the Internet. They also built their own version of a rover that can be driven around the model. The time is 3:36pm. Jim and a couple of his fellow students from class are sitting in the cafeteria waiting for a student council meeting to begin. Mary and several others are on the bus riding home. Kathy is in her father's car waiting to leave the parking lot. On Mars, Rover-3 has just stopped and issued an alert to ground control at NASA's Jet Propulsion Laboratory (JPL). Back at Milton Elementary chimes can be heard going off in the cafeteria, on the school bus, and in Kathy's car. The students are familiar with the drill and each brings up the Mars mission status display on their hand-held PDA device. They've been using their PDAs (those Palm devices that seem to be everywhere today) to obtain real-time position information for each of the rovers throughout the mission. The mission status display tells them that Rover-3 has stopped on the edge of a small gully and isn't quite sure what to do. The students begin considering the options amongst themselves. Should the rover just drive through the gully? If it does, what happens if it gets stuck? Maybe it should turnaround and look for away around the gully? Trough questions. Real questions. Real problems. The students know they will need to be prepared to discuss the options and conduct their own simulations using the models they built in Mr. Johnson's class tomorrow. Much the same way engineers and scientists will be working to solve the problem at NASA. It's a couple of days later, NASA has made a decision on what to do and has issued new commands for Rover-3 to execute at 9:15am Milton Elementary time. Interestingly, NASA's solution to the problem differs from the one favored by the students. 9:16am, chimes can be heard going off throughout Milton Elementary.

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23Using Technology In The Classroom (Sixth Edition; Instructor's Copy)

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The year is 2004, NASA has landed and deployed a fleet of rovers on the surface of Mars to continue the exploration of that planet and prepare the way for human visitors. Middle school students at Milton Elementary have been following the mission through the media and Internet as part of Mr. Johnson's Earth and space sciences class. The kids have been working in teams to track the rovers as they move across the surface of Mars on a scale model of the landing site they built from sand and rocks using pictures and video downloaded from the Internet. They also built their own version of a rover that can be driven around the model. The time is 3:36pm. Jim and a couple of his fellow students from class are sitting in the cafeteria waiting for a student council meeting to begin. Mary and several others are on the bus riding home. Kathy is in her father's car waiting to leave the parking lot. On Mars, Rover-3 has just stopped and issued an alert to ground control at NASA's Jet Propulsion Laboratory (JPL). Back at Milton Elementary chimes can be heard going off in the cafeteria, on the school bus, and in Kathy's car. The students are familiar with the drill and each brings up the Mars mission status display on their hand-held PDA device. They've been using their PDAs (those Palm devices that seem to be everywhere today) to obtain real-time position information for each of the rovers throughout the mission. The mission status display tells them that Rover-3 has stopped on the edge of a small gully and isn't quite sure what to do. The students begin considering the options amongst themselves. Should the rover just drive through the gully? If it does, what happens if it gets stuck? Maybe it should turnaround and look for away around the gully? Trough questions. Real questions. Real problems. The students know they will need to be prepared to discuss the options and conduct their own simulations using the models they built in Mr. Johnson's class tomorrow. Much the same way engineers and scientists will be working to solve the problem at NASA. It's a couple of days later, NASA has made a decision on what to do and has issued new commands for Rover-3 to execute at 9:15am Milton Elementary time. Interestingly, NASA's solution to the problem differs from the one favored by the students. 9:16am, chimes can be heard going off throughout Milton Elementary.

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24Blended Learning : Using Technology In And Beyond The Language Classroom

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The year is 2004, NASA has landed and deployed a fleet of rovers on the surface of Mars to continue the exploration of that planet and prepare the way for human visitors. Middle school students at Milton Elementary have been following the mission through the media and Internet as part of Mr. Johnson's Earth and space sciences class. The kids have been working in teams to track the rovers as they move across the surface of Mars on a scale model of the landing site they built from sand and rocks using pictures and video downloaded from the Internet. They also built their own version of a rover that can be driven around the model. The time is 3:36pm. Jim and a couple of his fellow students from class are sitting in the cafeteria waiting for a student council meeting to begin. Mary and several others are on the bus riding home. Kathy is in her father's car waiting to leave the parking lot. On Mars, Rover-3 has just stopped and issued an alert to ground control at NASA's Jet Propulsion Laboratory (JPL). Back at Milton Elementary chimes can be heard going off in the cafeteria, on the school bus, and in Kathy's car. The students are familiar with the drill and each brings up the Mars mission status display on their hand-held PDA device. They've been using their PDAs (those Palm devices that seem to be everywhere today) to obtain real-time position information for each of the rovers throughout the mission. The mission status display tells them that Rover-3 has stopped on the edge of a small gully and isn't quite sure what to do. The students begin considering the options amongst themselves. Should the rover just drive through the gully? If it does, what happens if it gets stuck? Maybe it should turnaround and look for away around the gully? Trough questions. Real questions. Real problems. The students know they will need to be prepared to discuss the options and conduct their own simulations using the models they built in Mr. Johnson's class tomorrow. Much the same way engineers and scientists will be working to solve the problem at NASA. It's a couple of days later, NASA has made a decision on what to do and has issued new commands for Rover-3 to execute at 9:15am Milton Elementary time. Interestingly, NASA's solution to the problem differs from the one favored by the students. 9:16am, chimes can be heard going off throughout Milton Elementary.

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25Computers In The Classroom : How Teachers And Students Are Using Technology To Transform Learning

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The year is 2004, NASA has landed and deployed a fleet of rovers on the surface of Mars to continue the exploration of that planet and prepare the way for human visitors. Middle school students at Milton Elementary have been following the mission through the media and Internet as part of Mr. Johnson's Earth and space sciences class. The kids have been working in teams to track the rovers as they move across the surface of Mars on a scale model of the landing site they built from sand and rocks using pictures and video downloaded from the Internet. They also built their own version of a rover that can be driven around the model. The time is 3:36pm. Jim and a couple of his fellow students from class are sitting in the cafeteria waiting for a student council meeting to begin. Mary and several others are on the bus riding home. Kathy is in her father's car waiting to leave the parking lot. On Mars, Rover-3 has just stopped and issued an alert to ground control at NASA's Jet Propulsion Laboratory (JPL). Back at Milton Elementary chimes can be heard going off in the cafeteria, on the school bus, and in Kathy's car. The students are familiar with the drill and each brings up the Mars mission status display on their hand-held PDA device. They've been using their PDAs (those Palm devices that seem to be everywhere today) to obtain real-time position information for each of the rovers throughout the mission. The mission status display tells them that Rover-3 has stopped on the edge of a small gully and isn't quite sure what to do. The students begin considering the options amongst themselves. Should the rover just drive through the gully? If it does, what happens if it gets stuck? Maybe it should turnaround and look for away around the gully? Trough questions. Real questions. Real problems. The students know they will need to be prepared to discuss the options and conduct their own simulations using the models they built in Mr. Johnson's class tomorrow. Much the same way engineers and scientists will be working to solve the problem at NASA. It's a couple of days later, NASA has made a decision on what to do and has issued new commands for Rover-3 to execute at 9:15am Milton Elementary time. Interestingly, NASA's solution to the problem differs from the one favored by the students. 9:16am, chimes can be heard going off throughout Milton Elementary.

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26ERIC EJ962000: Using The ICOT Instrument To Improve Instructional Technology Usage In The ABE Classroom

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The International Society for Technology (ISTE) in Education promotes the use of a specific tool--the ISTE Classroom Observation Tool (ICOT)--to measure and improve the use of instructional technologies in Adult Basic Education (ABE) classrooms. The purpose of this article is to describe an application process for the use of the ICOT instrument in an ABE classroom in Alabama. It is asserted that most ABE programs across America are slow to incorporate instructional technologies into their curricula. (Contains 1 table.)

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27Using Technology In The Classroom

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The International Society for Technology (ISTE) in Education promotes the use of a specific tool--the ISTE Classroom Observation Tool (ICOT)--to measure and improve the use of instructional technologies in Adult Basic Education (ABE) classrooms. The purpose of this article is to describe an application process for the use of the ICOT instrument in an ABE classroom in Alabama. It is asserted that most ABE programs across America are slow to incorporate instructional technologies into their curricula. (Contains 1 table.)

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28ERIC ED496975: Using Technology To Compare The Instructional Effectiveness Of Read Aloud And Read Along Materials In An Elementary Classroom

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Background: The options for technology in an educational setting is growing exponentially. But the question remains, how can technology be used to improve reading instruction in an elementary classroom? It has been proposed that using an LCD projector to enable all students to see the text and pictures could increase reading comprehension. Purpose: To evaluate if students can increase reading comprehension using an LCD projector in the classroom, to measure attention and interest of students using instructional technology in the classroom, and to assess the accuracy of a narrative retelling using instructional technology compared to a traditional read aloud format. Setting: Four 3rd and 4th grade classrooms in Southeastern Michigan during the 2004/2005 school year. Study Sample: 200 third and fourth grade students in the general student population; a random cross section of reading abilities and educational achievement. Intervention: Four elementary classrooms received identical instructional models over two lessons. One day, the teacher read aloud a picture book. The next day the class read along with the teacher using an LCD projector. Research Design: Correlational;Cross-Sectional; Statistical Survey; Qualitative; Control or Comparison Condition: Data Collection and Analysis: Data were collected in several ways: through numerical, quantitative scores on a retelling rubric completed by the students after the read aloud and the read along; through observational data during read aloud and read along instruction by a trained observer; through reflective data from the instructor immediately following both of the read along and read aloud lessons, and through student interview responses and feedback after completing the retelling response for both the read aloud and read along. Findings: Students can retell a narrative text with three times more accuracy when the instructor uses an LCD projector to show text and illustrations compared to a whole class read aloud. More than 70% of the students surveyed used the visual cues from the enlarged illustrations to help them understand the text. Self-Evaluative student scores also revealed the read along was significantly easier to pay attention to using the LCD projector. Conclusion: Reading comprehension skills of 3rd and 4th graders can be significantly improved through utilization of LCD projector instructional technology in the elementary classroom. Citation: Black, N., Brill, A., Eber, D., Suomala, L., April, 2005 "Using Technology To Compare The Instructional Effectiveness of Read Aloud and Read Along Materials In An Elementary Classroom" Walden University. (Contains 5 figures.) [M.E. Collaborative Action Research Project, Walden University.]

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29ERIC ED464135: Integrating Technology In The Classroom Using Virtual Teams.

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This paper presents the results of the first-year evaluation of Bridging the Digital Divide in South Florida, a 3-year Preparing Tomorrow's Teachers To Use Technology grant. Over the 3 years of this project, elementary school teachers from two Florida counties, college professors, and preservice teachers from two Florida universities will work collaboratively to integrate technology into classrooms and design curriculum with lesson plans to assist in this implementation. The report focuses on the first stage of the integration process in the 2000-2001 academic year. The evaluation team used multiple sources of data, including online instruments, surveys, chat-room transcripts, and pen-and-pencil evaluations. For the first year, eight collaborative subject area teams were formed to include professors, teachers, and preservice teachers in each. Each of the teams was assigned a discussion board to which participants contributed postings. Findings from this first year indicate that the project focuses on providing technology training to preservice teachers, and that the resources necessary have been available in the first year. Project timelines were met throughout the year, and participants were successful in conducting project activities in the virtual team format in which they did not meet face-to-face. The program was implemented as was intended, but some recommendations were made for project improvement. These center on consistency in recording program activities and results. (SLD)

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30Using Technology In The Classroom

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About a day in the life of a teacher using technology.

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31Using Technology In The Classroom

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About a day in the life of a teacher using technology.

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32Using Technology In The Classroom

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33The Potential Benefits Of Using Teleconference Technology In The Classroom Environment For U.S. Navy Training Courses

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About a day in the life of a teacher using technology.

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34The Potential Benefits Of Using Teleconference Technology In The Classroom Environment For U.S. Navy Training Courses

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This study assesses both the desirability and the feasibility of introducing present video conference technology into the traditional classroom setting used by most Navy courses. While training is always a critical need for a high-tech organization like the Navy, the costs involved with training are rising at an alarming rate. This study examines the effectiveness of video conferencing as a medium for Navy training in light of current trends in video conference systems that may lower training costs. It also explains why it is widely accepted that there is unlimited potential for video teleconference systems to improve training effectiveness. First, the current level of effectiveness and efficiency in the Navy training environment is discussed. Then a brief description of teleconference technology follows. Overall teleconference system costs compared to current training costs are evaluated and support the proposal to substitute video conferencing for travel. How video conferencing affects student productivity and performance is also considered; research indicates students will learn as much through tele-training as in a traditional training environment. Finally, this thesis examines why the Navy training community, specifically local training commands, may experience significant change in hierarchy structure and authority. Theses. (SDW)

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35A Teacher's Guide To Using Technology In The Classroom

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This study assesses both the desirability and the feasibility of introducing present video conference technology into the traditional classroom setting used by most Navy courses. While training is always a critical need for a high-tech organization like the Navy, the costs involved with training are rising at an alarming rate. This study examines the effectiveness of video conferencing as a medium for Navy training in light of current trends in video conference systems that may lower training costs. It also explains why it is widely accepted that there is unlimited potential for video teleconference systems to improve training effectiveness. First, the current level of effectiveness and efficiency in the Navy training environment is discussed. Then a brief description of teleconference technology follows. Overall teleconference system costs compared to current training costs are evaluated and support the proposal to substitute video conferencing for travel. How video conferencing affects student productivity and performance is also considered; research indicates students will learn as much through tele-training as in a traditional training environment. Finally, this thesis examines why the Navy training community, specifically local training commands, may experience significant change in hierarchy structure and authority. Theses. (SDW)

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36ERIC ED432266: Using Technology Effectively In The K-6 Classroom: Professional Development For Teachers.

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There are many sources of professional development for K-6 teachers that help them learn how to use computers, but much less is available on how to use computers in classrooms to enhance learning. Members of the Department of Science and Mathematics Education at the University of Melbourne (Australia) have developed CLICK! (Computers and Learning in Classrooms: K-6), a professional development CD-ROM resource for teachers about effective uses of computer in the K-6 classroom. CLICK! comprises 36 professional development modules, 30 associated case studies, and video and multimedia materials illustrating how computers can be used to enhance learning. This project involved teachers and academics involved in teacher education from Australia and the United States and has resulted in a powerful resource to support K-6 teachers in integrating computers into their classrooms. (Author/AEF)

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37ERIC EJ1078852: Understanding An Elementary School Teachers' Journey Of Using Technology In The Classroom From Sand Table To Interactive Whiteboard

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The aim of this study is to understand an elementary teachers' experiences about using interactive whiteboard (IWB) in the classroom. Narrative inquiry were adopted to conduct the study. The data were collected through semi-structured interviews with the teacher and analysed through narrative analysis. In the study, two major stories emerged. The first story was about the characteristics and difficulties of being an innovative and transformative teacher. In the second story, the use of technology in the classroom were cited. Second story consisted of such sub-stories as changing student profiles, teaching-learning process, measurement and evaluation process, infrastructural adequacy, stakeholder interaction, facilitator role of the technology and challenges of using IWB in the classroom. In all these stories, the examples and advantages of effective use of IWB in the classroom were explained. We can have the following suggestions from the words of the classroom teacher who has been using various technological tools in his classroom for about 40 years, including 10-year IWB use: Teachers should be open-minded for innovation in the sense of professional development, consider the interests of students, reduce the prejudice about the use of technology, utilize the processes that increase and facilitate the learning.

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38ERIC ED476633: Using Technology In The Mathematics Classroom And Its Impact On Girls And Boys: Teacher's View.

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Since 1997 the Ministry of Education in Mexico has been sponsoring a national project in which technology (computers and TI-92 calculators) is used to support the teaching of mathematics at secondary school level (children aged 12 to 15 years old). One of our concerns during this project was to investigate if its implementation affects some of the aspects of girls' and boys' behavior in the classroom. A first approach consisted in investigating teachers' views concerning nine behavioral aspects (participation, capability to analyze a problem, capability to interpret the creativity, and preference for working in teams or individually). The results show that teachers consider that to use technology in mathematics classroom impacts the majority of these aspects and this impact is different for girls and boys. We found as well that male and female teachers have different perceptions of the observed behavioral changes. (Author)

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39ERIC ED519991: Using Technology To Bridge The Cultures Together In The Multicultural Classroom

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Research and various studies have showed that using multimedia in the classroom increases creativity, innovation problem solving and improves communication between people. Technology addresses equity and access issues for learners. Using technology allows educators to refine teaching strategies and learning processes, and to be more inclusive of all types of learning styles. This use of technology will create an environment that fosters student learning and self-esteem, but empowers educators to go beyond their traditional boundaries. The internet and technology opens the world and beyond to creativity and imagination. [Submitted: "Technology in the College Science Classroom," Monograph. Donald P. French, Editor. Oklahoma State University, Stillwater, OK. May 2009.]

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40ERIC EJ1047373: Training Using Technology In The Adult ESL Classroom

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In this article I discuss two reasons for the slow adoption of technology as an instructional tool in adult English as a Second Language (ESL) education. I outline recent facts about the relationships between today's adult ESL learners and technology, and then construct a background of theoretical support in favor of integrating technology in adult ESL classes. In addition, I investigate how the use of technology can make ESL instructors' work more organized and time-effective.

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41ERIC ED412754: Using Technology In The Classroom.

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Five conference papers on use of technology in the second language classroom are presented, including: "Concept-Acquisition: Tapping the Internet for Ideas" (Jack Kimball), which offers suggestions for locating and using appropriate Internet materials; "Making Reading More Manageable--The Choice Offered by On-Line Newspapers and Magazines" (Anthony Robins), on finding online sources for reading materials; "Computerized Test and Material Production" (John Bauman), on use of spreadsheet programs for entering and manipulating instructional materials and tests; "Designing Genre-Based Materials To Use with Videos" (Damian Lucantonio), a description of a teacher workshop on instructional material development; and "Content Video in the EFL Classroom" (Michael Furmanovsky), on selecting and customizing content-area videotape recordings of different types for English-as-a-second-language classroom use. Individual papers contain references. (MSE)

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42DTIC ADA196518: The Potential Benefits Of Using Teleconference Technology In The Classroom Environment For U.S. Navy Training Courses

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This study assesses both the desirability and the feasibility of introducing present video conference technology into the traditional classroom setting used by most Navy courses. While training is always a critical need for a high-tech organization like the Navy, the costs involved with training are rising at an alarming rate. This study examines the effectiveness of video conferencing as a medium for Navy training in light of current trends in video conference systems that may lower training costs. It also explains why it is widely accepted that there is unlimited potential for video teleconference systems to improve training effectiveness. First, the current level of effectiveness and efficiency in the Navy training environment is discussed. Then a brief description of teleconference technology follows. Overall teleconference system costs compared to current training costs are evaluated and support the proposal to substitute video conferencing for travel. How video conferencing affects student productivity and performance is also considered; research indicates students will learn as much through tele-training as in a traditional training environment. Finally, this thesis examines why the Navy training community, specifically local training commands, may experience significant change in hierarchy structure and authority.

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43ERIC ED518581: SMARTMUSIC: Using Technology To Assess Rhythmic Ability Within Instrumental Music In The Elementary School Classroom

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Technology has become an important tool for today's teachers within their classrooms. The music field is experiencing that same importance. One tool that has been developed is "SmartMusic". The purpose of this research was to measure students' progression with rhythm using SmartMusic as an assessment tool to see if it actually benefits the students or hinders their progress. Research tools used were questionnaires, pre and post performance tests, as well as performance quizzes. The research question for this topic is, SmartMusic; Can it Help Students to Progress in the Instrumental Classroom? Focus on: RHYTHMIC ABILITY. Appended to this document are: (1) Parent/Student Informed Consent; (2) Student Questionnaire; (3) Performance Test; and (4) Mini Checks. (Contains 24 figures and a bibliography.)

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44ERIC EJ969434: Using The Artistic Pedagogical Technology Of Photovoice To Promote Interaction In The Online Post-Secondary Classroom: The Students' Perspective

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This study explores the effect of the artistic pedagogical technology (APT) called photovoice (PV) on interaction in the online post-secondary classroom. More specifically, this paper focuses on students' perspectives regarding the effect of PV on student to student and student to instructor interactions in online courses. Artistic pedagogical technologies are teaching strategies based on the arts (Perry & Edwards. 2010). APTs use music, poetry, drama, photography, crafts or other visual media as the basis of teaching activities. Photovoice is the purposeful use of selected visual images and affiliated refection questions as an online teaching strategy. Social Development Theory (Vygotsky, 1978) and Janzen's Quantum Perspective of Learning (Janzen, Perry & Edwards, 2011) provide the theoretical basis of the study. The convenience sample included 15 graduate students from the Faculty of Health Disciplines at an online university. Participants completed a 4 month master's course in which PV was used. Data were collected after final course grades were official. Data were gathered using an online questionnaire based on an adaptation (with permission) of Rovai's (2002) Classroom Cohesion Scale (CSS) and Richardson and Swan's (2003) Social Presence Scale (SPS). A follow-up focus group with 6 of the original 15 participants was held. Quantitative and qualitative data were collected. This paper focuses on findings from the quantitative data with supportive qualitative comments. Data analysis of the quantitative data takes the form of descriptive statistics. Data analysis of the qualitative data used NVivo software. In sum, the majority of respondents did find that PV had a positive influence on course interactions, but also on their sense of community, comfort in the educational milieu, and on how well they got to know themselves, other learners, and the instructor. Questions for further research are posed. (Contains 1 figure.)

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45ERIC EJ1057362: Using Technology In The Classroom: A Study With Turkish Pre-Service EFL Teachers

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The purpose of this study is to investigate the student teachers' use of technology in their classrooms during practice teaching experience. To this end, a questionnaire was given to 86 student teachers completing their teaching practicum at Anadolu University English Language Teaching Program. Semi-structured interviews were also conducted with 12 of the participants for data triangulation. The analyses of the quantitative and qualitative data indicated that the practicum schools were not very rich in terms of the technological devices available to the student teachers for their EFL classes. It was also discovered that student teachers were not benefiting from technology available to them in their teaching practice at a satisfying level. Insufficient training, lack of basic facilities in the practicum schools, and student teachers' own choices were found the main reasons for student teachers to utilize technology in the teaching practice process. The findings of the study revealed a mismatch between teacher training programs and real-world classrooms in terms of technology integration in EFL instruction. Pedagogical implications of the study consist of the need for better integration of technology in EFL teacher training and a stronger link between the placement schools and the university.

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  • Title: ➤  ERIC EJ1057362: Using Technology In The Classroom: A Study With Turkish Pre-Service EFL Teachers
  • Author:
  • Language: English

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46ERIC ED502073: Beliefs About Using Technology In The Mathematics Classroom: Interviews With Pre-Service Elementary Teachers

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This study explored the efficacy of web-based workshops in topics in elementary school mathematics in fostering teachers' confidence and competence in using instructional technology, and thereby promoting more positive attitudes toward using computers and Internet resources in the mathematics classroom. It consisted of in-depth interviews of selected workshop participants in order to provide information on whether the goals of the workshops were realized, and if so, in what ways these goals were accomplished. The interviews showed that most of the students in the experimental group felt comfortable using web-based resources in teaching elementary school mathematics. It was also found through the interviews that all students agreed that the workshops helped them become more confident in using computers to teach mathematics. The findings of this study provide further compelling evidence to support the recommendations of many national reports, such as the NCTM Professional Standards for School Mathematics (2000), to substantially increase the role of instructional technology in the contemporary mathematics classroom.

“ERIC ED502073: Beliefs About Using Technology In The Mathematics Classroom: Interviews With Pre-Service Elementary Teachers” Metadata:

  • Title: ➤  ERIC ED502073: Beliefs About Using Technology In The Mathematics Classroom: Interviews With Pre-Service Elementary Teachers
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  • Language: English

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The book is available for download in "texts" format, the size of the file-s is: 8.36 Mbs, the file-s for this book were downloaded 115 times, the file-s went public at Wed Jan 27 2016.

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1Using technology in the classroom

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“Using technology in the classroom” Metadata:

  • Title: ➤  Using technology in the classroom
  • Author:
  • Language: English
  • Number of Pages: Median: 331
  • Publisher: ➤  Pearson College Div - Pearson/A and B - Pearson/Allyn & Bacon - Allyn and Bacon - Pearson/Allyn and Bacon Publishers
  • Publish Date: ➤  
  • Publish Location: Boston, MA - Boston

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  • First Year Published: 1999
  • Is Full Text Available: Yes
  • Is The Book Public: No
  • Access Status: Borrowable

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