Explore: Level Design (computer Science)
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AI-Generated Overview About “level-design-%28computer-science%29”:
Books Results
Source: The Open Library
The Open Library Search Results
Search results from The Open Library
1Game level design
By Edward Byrne

“Game level design” Metadata:
- Title: Game level design
- Author: Edward Byrne
- Language: English
- Number of Pages: Median: 344
- Publisher: Charles River Media
- Publish Date: 2005
- Publish Location: Hingham, Mass
“Game level design” Subjects and Themes:
- Subjects: Design - Computer games - Video games - Level design (Computer science) - Game programming
Edition Identifiers:
- The Open Library ID: OL21187546M
- Online Computer Library Center (OCLC) ID: 56729917
- Library of Congress Control Number (LCCN): 2004023497
- All ISBNs: 9781584503699 - 1584503696
Access and General Info:
- First Year Published: 2005
- Is Full Text Available: Yes
- Is The Book Public: No
- Access Status: Borrowable
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
Online Borrowing:
- Borrowing from Open Library: Borrowing link
- Borrowing from Archive.org: Borrowing link
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2Game Development Essentials
By Travis Castillo and Jeannie Novak

“Game Development Essentials” Metadata:
- Title: Game Development Essentials
- Authors: Travis CastilloJeannie Novak
- Language: English
- Publisher: ➤ Delmar Pub - CENGAGE Delmar Learning
- Publish Date: 2008
“Game Development Essentials” Subjects and Themes:
- Subjects: Computer games - Programming - Design - Level design (Computer science)
Edition Identifiers:
- The Open Library ID: OL18406773M - OL11633629M
- Online Computer Library Center (OCLC) ID: 154753818
- Library of Congress Control Number (LCCN): 2007942515
- All ISBNs: 1401878644 - 9781401878641
Access and General Info:
- First Year Published: 2008
- Is Full Text Available: Yes
- Is The Book Public: No
- Access Status: Borrowable
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
Online Borrowing:
- Borrowing from Open Library: Borrowing link
- Borrowing from Archive.org: Borrowing link
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3Level designs for games
By Phil Co

“Level designs for games” Metadata:
- Title: Level designs for games
- Author: Phil Co
- Language: English
- Number of Pages: Median: 339
- Publisher: New Riders Games
- Publish Date: 2006
- Publish Location: Berkeley, CA
“Level designs for games” Subjects and Themes:
- Subjects: Computer games - Design - Programming - Computer games, programming - Level design (Computer science)
Edition Identifiers:
- The Open Library ID: OL17628884M
- Online Computer Library Center (OCLC) ID: 64594683
- Library of Congress Control Number (LCCN): 2006279179
- All ISBNs: 9780321375971 - 0321375971
Access and General Info:
- First Year Published: 2006
- Is Full Text Available: Yes
- Is The Book Public: No
- Access Status: Borrowable
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
Online Borrowing:
- Borrowing from Open Library: Borrowing link
- Borrowing from Archive.org: Borrowing link
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4Introduction to Level Design for PC Games (Game Development Series)
By Andrew Charles Clayton

“Introduction to Level Design for PC Games (Game Development Series)” Metadata:
- Title: ➤ Introduction to Level Design for PC Games (Game Development Series)
- Author: Andrew Charles Clayton
- Language: English
- Number of Pages: Median: 352
- Publisher: Charles River Media
- Publish Date: 2003
“Introduction to Level Design for PC Games (Game Development Series)” Subjects and Themes:
- Subjects: ➤ Computer games - Programming - Level design (Computer science)
Edition Identifiers:
- The Open Library ID: OL8793332M
- Library of Congress Control Number (LCCN): 2003006916
- All ISBNs: 9781584502050 - 1584502053
First Setence:
"Design is the process of selecting and organizing elements or components in order to fulfill a specific purpose."
Access and General Info:
- First Year Published: 2003
- Is Full Text Available: Yes
- Is The Book Public: No
- Access Status: Borrowable
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
Online Borrowing:
- Borrowing from Open Library: Borrowing link
- Borrowing from Archive.org: Borrowing link
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5Procedural Generation in Game Design
By Tanya Short and Tarn Adams

“Procedural Generation in Game Design” Metadata:
- Title: ➤ Procedural Generation in Game Design
- Authors: Tanya ShortTarn Adams
- Language: English
- Number of Pages: Median: 336
- Publisher: ➤ Taylor & Francis Group - A K PETERS - CRC Press LLC - A K Peters/CRC Press
- Publish Date: 2017
“Procedural Generation in Game Design” Subjects and Themes:
- Subjects: ➤ Computer games, design - Level design (Computer science) - Computer games - Design
Edition Identifiers:
- The Open Library ID: ➤ OL37975905M - OL37972883M - OL40304516M - OL33283301M - OL34645268M - OL50616367M
- Online Computer Library Center (OCLC) ID: 969973336
- Library of Congress Control Number (LCCN): 2016054480
- All ISBNs: ➤ 9781351633185 - 1315156377 - 1498799191 - 9781498799201 - 9781315156378 - 9781138743311 - 9781498799195 - 135163318X - 1138743313 - 9781351642910 - 135164291X - 1498799205
Access and General Info:
- First Year Published: 2017
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: No_ebook
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
Online Borrowing:
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6Mastering Unreal technology
the art of level design
By Jason Busby, Zak Parrish and Joel VanEenwyk

“Mastering Unreal technology” Metadata:
- Title: Mastering Unreal technology
- Authors: Jason BusbyZak ParrishJoel VanEenwyk
- Language: English
- Number of Pages: Median: 962
- Publisher: Sams - Sams Pub.
- Publish Date: 2004 - 2005 - 2009
- Publish Location: Indianapolis, Ind
“Mastering Unreal technology” Subjects and Themes:
- Subjects: ➤ Computer games - UnrealScript (Computer program language) - Programming - Entertainment computing - Level design (Computer science) - Design - Unreal ED (Computer file) - Computer adventure games - General Theory of Computing - Games/Puzzles - Microcomputer Graphics - Games - Computers - Languages / Programming - Video & Electronic - General - Computer Books: General - Programming - Software Development - Computers / Computer Graphics / Game Programming - Computer Graphics - General - Programming - General - Computer games, programming
Edition Identifiers:
- The Open Library ID: OL45196451M - OL7668615M - OL3312870M
- Online Computer Library Center (OCLC) ID: 437345937 - 57422079
- Library of Congress Control Number (LCCN): 2004095071
- All ISBNs: 9780672326929 - 9780768689006 - 0768689007 - 0672326922
First Setence:
"The saying goes that the Roman Empire wasn't built in a day, and neither was Unreal."
Access and General Info:
- First Year Published: 2004
- Is Full Text Available: Yes
- Is The Book Public: No
- Access Status: Printdisabled
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
Online Borrowing:
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7Level Design
By Christopher W. Totten

“Level Design” Metadata:
- Title: Level Design
- Author: Christopher W. Totten
- Language: English
- Number of Pages: Median: 378
- Publisher: ➤ CRC Press, Taylor & Francis Group - Taylor & Francis Group - A K Peters, Limited - CRC Press LLC - A K Peters/CRC Press
- Publish Date: 2016 - 2017 - 2022
“Level Design” Subjects and Themes:
- Subjects: ➤ Computer games, design - Level design (Computer science) - Computer games - Testing - Conception des niveaux de jeu (Informatique) - GAMES - Board
Edition Identifiers:
- The Open Library ID: ➤ OL37299613M - OL34631510M - OL37268691M - OL37327678M - OL37299614M - OL28884832M - OL37288942M
- Online Computer Library Center (OCLC) ID: 980304462 - 961266210
- Library of Congress Control Number (LCCN): 2016028360
- All ISBNs: ➤ 9781498745055 - 9781315313412 - 1315313405 - 9781032276717 - 1498745059 - 1138628808 - 9781315313382 - 1315313391 - 9781138628809 - 1315313383 - 9781315313405 - 9781315313399 - 1032276711 - 1315313413
Access and General Info:
- First Year Published: 2016
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: No_ebook
Online Marketplaces
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8An architectural approach to level design
By Christopher W. Totten

“An architectural approach to level design” Metadata:
- Title: ➤ An architectural approach to level design
- Author: Christopher W. Totten
- Language: English
- Number of Pages: Median: 433
- Publisher: ➤ CRC, Taylor & Francis Group - A K Peters/CRC Press
- Publish Date: 2014
- Publish Location: Boca Raton
“An architectural approach to level design” Subjects and Themes:
- Subjects: ➤ Level design (Computer science) - Software architecture - COMPUTERS / Computer Graphics - COMPUTERS / Programming / Games - Computer software - Conception des niveaux de jeu (Informatique) - Architecture logicielle
Edition Identifiers:
- The Open Library ID: OL31017654M
- Online Computer Library Center (OCLC) ID: 1295608920
- Library of Congress Control Number (LCCN): 2014007010
- All ISBNs: 9781466585416 - 1466585412
Access and General Info:
- First Year Published: 2014
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: No_ebook
Online Marketplaces
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9Mastering Unreal 3 technology
building virtual worlds in Unreal engine 3
By Jason Busby

“Mastering Unreal 3 technology” Metadata:
- Title: Mastering Unreal 3 technology
- Author: Jason Busby
- Language: English
- Number of Pages: Median: 912
- Publisher: Sams Pub.
- Publish Date: 2009
- Publish Location: Indianapolis, Ind
“Mastering Unreal 3 technology” Subjects and Themes:
- Subjects: ➤ UnrealScript (Computer program language) - Computer games - Programming - Entertainment computing - Level design (Computer science) - Computer games, programming
Edition Identifiers:
- The Open Library ID: OL23186074M - OL23055746M
- Library of Congress Control Number (LCCN): 2009003414
- All ISBNs: 9780672329913 - 0672329913
Access and General Info:
- First Year Published: 2009
- Is Full Text Available: Yes
- Is The Book Public: No
- Access Status: Printdisabled
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
Online Borrowing:
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10Level design
By Rudolf Kremers
“Level design” Metadata:
- Title: Level design
- Author: Rudolf Kremers
- Language: English
- Publisher: A.K. Peters
- Publish Date: 2009
- Publish Location: Wellesley, Mass
“Level design” Subjects and Themes:
- Subjects: ➤ Computer games, programming - Level design (Computer science) - Computer games - Design - Programming
Edition Identifiers:
- The Open Library ID: OL23202538M
- Library of Congress Control Number (LCCN): 2009013183
- All ISBNs: 9781568813387 - 1568813384
Access and General Info:
- First Year Published: 2009
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: No_ebook
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11Advanced Level Design With Unreal Technology Using Unreal Engine 3
By Zak Parrish

“Advanced Level Design With Unreal Technology Using Unreal Engine 3” Metadata:
- Title: ➤ Advanced Level Design With Unreal Technology Using Unreal Engine 3
- Author: Zak Parrish
- Number of Pages: Median: 1080
- Publisher: Sams
- Publish Date: 2009
“Advanced Level Design With Unreal Technology Using Unreal Engine 3” Subjects and Themes:
- Subjects: ➤ Computer games, programming - Computer graphics - Level design (Computer science) - Computer games - Programming - Entertainment computing - UnrealScript (Computer program language) - Level design (computer science) - Computer games--programming - Unrealscript (computer program language) - Qa76.76.c672 b8685 2010
Edition Identifiers:
- The Open Library ID: OL25964465M
- Online Computer Library Center (OCLC) ID: 608305616
- All ISBNs: 0672329921 - 9780672329920
Access and General Info:
- First Year Published: 2009
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: No_ebook
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12Infinite Game Universe, Volume 2
Level Design, Terrain, and Sound (Advances in Computer Graphics and Game Development Series)
By Guy W. Lecky-Thompson

“Infinite Game Universe, Volume 2” Metadata:
- Title: ➤ Infinite Game Universe, Volume 2
- Author: Guy W. Lecky-Thompson
- Language: English
- Number of Pages: Median: 428
- Publisher: Charles River Media
- Publish Date: 2002
“Infinite Game Universe, Volume 2” Subjects and Themes:
- Subjects: ➤ Computer games - Programming - Level design (computer science)
Edition Identifiers:
- The Open Library ID: OL8793337M
- Library of Congress Control Number (LCCN): 2002005152
- All ISBNs: 1584502134 - 9781584502135
Access and General Info:
- First Year Published: 2002
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: No_ebook
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
Online Borrowing:
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13Beginning game level design
By John Fiel

“Beginning game level design” Metadata:
- Title: Beginning game level design
- Author: John Fiel
- Language: English
- Number of Pages: Median: 232
- Publisher: Thomson Course Technology
- Publish Date: 2005
- Publish Location: Boston, MA
“Beginning game level design” Subjects and Themes:
- Subjects: Computer games - Programming - Video games - Level design (computer science)
Edition Identifiers:
- The Open Library ID: OL3315851M
- Online Computer Library Center (OCLC) ID: 58397694
- Library of Congress Control Number (LCCN): 2004111221
- All ISBNs: 9781592004348 - 1592004342
Access and General Info:
- First Year Published: 2005
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: No_ebook
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14Beginning game level design

“Beginning game level design” Metadata:
- Title: Beginning game level design
- Language: English
- Number of Pages: Median: 256
- Publisher: Course Technology PTR
- Publish Date: 2005
“Beginning game level design” Subjects and Themes:
- Subjects: Computer games - Video games - Programming - Level design (computer science)
Edition Identifiers:
- The Open Library ID: OL8859498M
- All ISBNs: 9781592004348 - 1592004342
Access and General Info:
- First Year Published: 2005
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: No_ebook
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
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Wiki
Source: Wikipedia
Wikipedia Results
Search Results from Wikipedia
Computer architecture
In computer science and computer engineering, a computer architecture is the structure of a computer system made from component parts. It can sometimes
Software design pattern
languages.[citation needed] Design patterns may be viewed as a structured approach to computer programming intermediate between the levels of a programming paradigm
Abstraction (computer science)
of the studied systems. Computer science commonly presents levels (or, less commonly, layers) of abstraction, wherein each level represents a different
Glossary of computer science
This glossary of computer science is a list of definitions of terms and concepts used in computer science, its sub-disciplines, and related fields, including
Semantics (computer science)
theory, etc. It has close links with other areas of computer science such as programming language design, type theory, compilers and interpreters, program
Computer-aided design
Computer-aided design (CAD) is the use of computers (or workstations) to aid in the creation, modification, analysis, or optimization of a design. This
Level (video games)
player from all sides. Level design or environment design, is a discipline of game development involving the making of video game levels—locales, stages or
Keystroke-level model
In human–computer interaction, the keystroke-level model (KLM) predicts how long it will take an expert user to accomplish a routine task without errors
Decomposition (computer science)
design, but object-oriented systems start with and emphasize decomposition into objects. More generally, functional decomposition in computer science
Computer engineering
engineering and computer science. Computer engineering may be referred to as Electrical and Computer Engineering or Computer Science and Engineering at