Explore: Game Programming
Discover books, insights, and more — all in one place.
Learn more about Game Programming with top reads curated from trusted sources — all in one place.
AI-Generated Overview About “game-programming”:
Books Results
Source: The Open Library
The Open Library Search Results
Search results from The Open Library
1Challenges for game designers
By Brenda Brathwaite

“Challenges for game designers” Metadata:
- Title: Challenges for game designers
- Author: Brenda Brathwaite
- Language: English
- Number of Pages: Median: 317
- Publisher: ➤ Course Technology - Course Technology/Cengage Learning
- Publish Date: 2009
- Publish Location: Boston, MA
“Challenges for game designers” Subjects and Themes:
- Subjects: Games - Design - Video games - General & miscellaneous games - Game programming
Edition Identifiers:
- The Open Library ID: OL23871792M - OL23928311M
- Online Computer Library Center (OCLC) ID: 551681621 - 256511876
- Library of Congress Control Number (LCCN): 2008929225
- All ISBNs: 158450580X - 9781584505808
Access and General Info:
- First Year Published: 2009
- Is Full Text Available: Yes
- Is The Book Public: No
- Access Status: Borrowable
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
Online Borrowing:
- Borrowing from Open Library: Borrowing link
- Borrowing from Archive.org: Borrowing link
Online Marketplaces
Find Challenges for game designers at online marketplaces:
- Amazon: Audiable, Kindle and printed editions.
- Ebay: New & used books.
2Game level design
By Edward Byrne

“Game level design” Metadata:
- Title: Game level design
- Author: Edward Byrne
- Language: English
- Number of Pages: Median: 344
- Publisher: Charles River Media
- Publish Date: 2005
- Publish Location: Hingham, Mass
“Game level design” Subjects and Themes:
- Subjects: Design - Computer games - Video games - Level design (Computer science) - Game programming
Edition Identifiers:
- The Open Library ID: OL21187546M
- Online Computer Library Center (OCLC) ID: 56729917
- Library of Congress Control Number (LCCN): 2004023497
- All ISBNs: 9781584503699 - 1584503696
Access and General Info:
- First Year Published: 2005
- Is Full Text Available: Yes
- Is The Book Public: No
- Access Status: Borrowable
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
Online Borrowing:
- Borrowing from Open Library: Borrowing link
- Borrowing from Archive.org: Borrowing link
Online Marketplaces
Find Game level design at online marketplaces:
- Amazon: Audiable, Kindle and printed editions.
- Ebay: New & used books.
3Programming Vertex & Pixel Shaders (Programming Series)
By Wolfgang Engel

“Programming Vertex & Pixel Shaders (Programming Series)” Metadata:
- Title: ➤ Programming Vertex & Pixel Shaders (Programming Series)
- Author: Wolfgang Engel
- Language: English
- Number of Pages: Median: 432
- Publisher: Charles River Media
- Publish Date: 2004
“Programming Vertex & Pixel Shaders (Programming Series)” Subjects and Themes:
- Subjects: ➤ Computer games - Programming - Three-dimensional display systems - 3d computer graphics - Graphics programming - Game programming
Edition Identifiers:
- The Open Library ID: OL8793439M
- Online Computer Library Center (OCLC) ID: 55846455
- Library of Congress Control Number (LCCN): 2004015282
- All ISBNs: 1584503491 - 9781584503491
Access and General Info:
- First Year Published: 2004
- Is Full Text Available: Yes
- Is The Book Public: No
- Access Status: Borrowable
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
Online Borrowing:
- Borrowing from Open Library: Borrowing link
- Borrowing from Archive.org: Borrowing link
Online Marketplaces
Find Programming Vertex & Pixel Shaders (Programming Series) at online marketplaces:
- Amazon: Audiable, Kindle and printed editions.
- Ebay: New & used books.
4Microsoft XNA game studio creator's guide
By Stephen Cawood and Pat McGee

“Microsoft XNA game studio creator's guide” Metadata:
- Title: ➤ Microsoft XNA game studio creator's guide
- Authors: Stephen CawoodPat McGee
- Language: English
- Number of Pages: Median: 468
- Publisher: ➤ McGraw-Hill Osborne Media - McGraw-Hill
- Publish Date: 2007
- Publish Location: New York
“Microsoft XNA game studio creator's guide” Subjects and Themes:
- Subjects: ➤ Computer games - Microsoft XNA (Computer file) - Programming - Design - Computer games, programming - Microsoft xna (computer program) - Game programming
Edition Identifiers:
- The Open Library ID: OL7301999M - OL18002597M
- Library of Congress Control Number (LCCN): 2007024092
- All ISBNs: 9780071490719 - 007149071X
Access and General Info:
- First Year Published: 2007
- Is Full Text Available: Yes
- Is The Book Public: No
- Access Status: Borrowable
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
Online Borrowing:
- Borrowing from Open Library: Borrowing link
- Borrowing from Archive.org: Borrowing link
Online Marketplaces
Find Microsoft XNA game studio creator's guide at online marketplaces:
- Amazon: Audiable, Kindle and printed editions.
- Ebay: New & used books.
5Form.Z 4
By Lachmi Khemlani

“Form.Z 4” Metadata:
- Title: Form.Z 4
- Author: Lachmi Khemlani
- Language: English
- Number of Pages: Median: 446
- Publisher: McGraw-Hill
- Publish Date: 2003
- Publish Location: New York
“Form.Z 4” Subjects and Themes:
- Subjects: ➤ Computer graphics - Computer simulation - Form·̳Z - Simulation & modeling - software engineering - Graphics programming - 3d computer graphics - Computer animation - Game programming
Edition Identifiers:
- The Open Library ID: OL3693136M
- Online Computer Library Center (OCLC) ID: 53306738
- Library of Congress Control Number (LCCN): 2003066626
- All ISBNs: 9780071425162 - 0071425160
Access and General Info:
- First Year Published: 2003
- Is Full Text Available: Yes
- Is The Book Public: No
- Access Status: Borrowable
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
Online Borrowing:
- Borrowing from Open Library: Borrowing link
- Borrowing from Archive.org: Borrowing link
Online Marketplaces
Find Form.Z 4 at online marketplaces:
- Amazon: Audiable, Kindle and printed editions.
- Ebay: New & used books.
6Mathematics for Game Developers (Game Development)
By Christopher Tremblay

“Mathematics for Game Developers (Game Development)” Metadata:
- Title: ➤ Mathematics for Game Developers (Game Development)
- Author: Christopher Tremblay
- Language: English
- Number of Pages: Median: 627
- Publisher: Course Technology PTR
- Publish Date: 2004
“Mathematics for Game Developers (Game Development)” Subjects and Themes:
- Subjects: ➤ Computer games - Programming - Design - Graphics programming - Game programming - Computer mathematics - Mathematics
Edition Identifiers:
- The Open Library ID: OL8859381M
- Online Computer Library Center (OCLC) ID: 56615610 - 56941073
- Library of Congress Control Number (LCCN): 2003105366
- All ISBNs: 159200038X - 9781592000388
First Setence:
"Math is a fundamental part of any game developer's programming arsenal."
Access and General Info:
- First Year Published: 2004
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: Unclassified
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
Online Borrowing:
Online Marketplaces
Find Mathematics for Game Developers (Game Development) at online marketplaces:
- Amazon: Audiable, Kindle and printed editions.
- Ebay: New & used books.
7David Perry on game design
By David Perry

“David Perry on game design” Metadata:
- Title: David Perry on game design
- Author: David Perry
- Language: English
- Number of Pages: Median: 1040
- Publisher: ➤ Course Technology - Charles River Media
- Publish Date: 2009
- Publish Location: Boston, MA
“David Perry on game design” Subjects and Themes:
- Subjects: ➤ Authorship - Video games - Computer games - Design - Programming - Graphics programming - Game programming - Computer graphics - general & miscellaneous
Edition Identifiers:
- The Open Library ID: OL25543296M
- Online Computer Library Center (OCLC) ID: 699812692 - 233550301
- Library of Congress Control Number (LCCN): 2008932483
- All ISBNs: 9781584506683 - 1584506687
Access and General Info:
- First Year Published: 2009
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: No_ebook
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
Online Borrowing:
Online Marketplaces
Find David Perry on game design at online marketplaces:
- Amazon: Audiable, Kindle and printed editions.
- Ebay: New & used books.
8The game artist's guide to Maya
By Michael McKinley

“The game artist's guide to Maya” Metadata:
- Title: ➤ The game artist's guide to Maya
- Author: Michael McKinley
- Language: English
- Number of Pages: Median: 240
- Publisher: ➤ Wiley & Sons, Incorporated, John - Sybex - SYBEX
- Publish Date: 2005 - 2006 - 2008
- Publish Location: San Francisco
“The game artist's guide to Maya” Subjects and Themes:
- Subjects: ➤ Design - Maya (Computer file) - Video games - Computer animation - Computer games - Three-dimensional display systems - COMPUTERS - Programming - Games - Computer software - Multimedia technology - general & miscellaneous - 3d computer graphics - Graphics programming - Game programming
Edition Identifiers:
- The Open Library ID: OL29170947M - OL28988253M - OL3315423M
- Online Computer Library Center (OCLC) ID: 56806021
- Library of Congress Control Number (LCCN): 2004109316
- All ISBNs: ➤ 9780782150537 - 9780470369425 - 9780782143768 - 0782143768 - 0782150535 - 0470369426
Access and General Info:
- First Year Published: 2005
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: No_ebook
Online Marketplaces
Find The game artist's guide to Maya at online marketplaces:
- Amazon: Audiable, Kindle and printed editions.
- Ebay: New & used books.
9Game sound
By Karen Collins

“Game sound” Metadata:
- Title: Game sound
- Author: Karen Collins
- Language: English
- Number of Pages: Median: 200
- Publisher: MIT Press
- Publish Date: 2008
- Publish Location: Cambridge, Mass
“Game sound” Subjects and Themes:
- Subjects: ➤ Video game music - History and criticism - Video games industry - History - Ljudproduktion - Datorer och databehandling - Ljudeffekter - Videospiel - Klangkunst - Begleitung - Datorspel - Ljudteknik - Music, history and criticism - Acoustics & sound technology - Music software - Game programming - Music & sound effects - multimedia technology - Music technology - recording & reproduction
Edition Identifiers:
- The Open Library ID: OL16637828M
- Online Computer Library Center (OCLC) ID: 212410152
- Library of Congress Control Number (LCCN): 2008008742
- All ISBNs: 9780262033787 - 026203378X
Access and General Info:
- First Year Published: 2008
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: Unclassified
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
Online Borrowing:
Online Marketplaces
Find Game sound at online marketplaces:
- Amazon: Audiable, Kindle and printed editions.
- Ebay: New & used books.
10Mobile Device Game Development (Game Development Series)
By Clayton E Crooks II

“Mobile Device Game Development (Game Development Series)” Metadata:
- Title: ➤ Mobile Device Game Development (Game Development Series)
- Author: Clayton E Crooks II
- Language: English
- Number of Pages: Median: 334
- Publisher: Charles River Media
- Publish Date: 2004
“Mobile Device Game Development (Game Development Series)” Subjects and Themes:
- Subjects: ➤ Computer games - Programming - Mobile computing - Wireless communication systems - Wireless networks & bluetooth technology - Game programming - Communications industries - Telecommunications technology - Computer graphics - general & miscellaneous
Edition Identifiers:
- The Open Library ID: OL8793420M
- Library of Congress Control Number (LCCN): 2004018758
- All ISBNs: 9781584503248 - 1584503246
Access and General Info:
- First Year Published: 2004
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: No_ebook
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
Online Borrowing:
Online Marketplaces
Find Mobile Device Game Development (Game Development Series) at online marketplaces:
- Amazon: Audiable, Kindle and printed editions.
- Ebay: New & used books.
11Object-Oriented Game Development
By Julian Gold

“Object-Oriented Game Development” Metadata:
- Title: ➤ Object-Oriented Game Development
- Author: Julian Gold
- Language: English
- Number of Pages: Median: 440
- Publisher: Addison Wesley
- Publish Date: 2004
“Object-Oriented Game Development” Subjects and Themes:
- Subjects: ➤ Computer games - Programming - Object-oriented programming (Computer science) - Computer games, programming - Object-oriented programming (computer science) - Object-oriented programming - Game programming
Edition Identifiers:
- The Open Library ID: OL10460050M
- Library of Congress Control Number (LCCN): 2003062857
- All ISBNs: 032117660X - 9780321176608
Access and General Info:
- First Year Published: 2004
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: No_ebook
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
Online Borrowing:
Online Marketplaces
Find Object-Oriented Game Development at online marketplaces:
- Amazon: Audiable, Kindle and printed editions.
- Ebay: New & used books.
12Game Programming
The L Line, The Express Line to Learning (The L Line: The Express Line To Learning)
By Andy Harris

“Game Programming” Metadata:
- Title: Game Programming
- Author: Andy Harris
- Language: English
- Number of Pages: Median: 570
- Publisher: Wiley
- Publish Date: 2007
“Game Programming” Subjects and Themes:
- Subjects: Game Programming - Python - Computer games - Programming - Computer games, programming
- People: Andy Harris
Edition Identifiers:
- The Open Library ID: OL7595590M
- Library of Congress Control Number (LCCN): 2006936755
- All ISBNs: 9780470068229 - 0470068221
Access and General Info:
- First Year Published: 2007
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: No_ebook
Online Marketplaces
Find Game Programming at online marketplaces:
- Amazon: Audiable, Kindle and printed editions.
- Ebay: New & used books.
13Starting out with games & graphics
By Tony Gaddis
“Starting out with games & graphics” Metadata:
- Title: ➤ Starting out with games & graphics
- Author: Tony Gaddis
- Language: English
- Number of Pages: Median: 703
- Publisher: ➤ Addison Wesley - Addison-Wesley
- Publish Date: 2009
- Publish Location: Boston
“Starting out with games & graphics” Subjects and Themes:
- Subjects: ➤ Computer programming - Programming - Computer graphics - Computer games - C plus plus (computer program language) - C++ (Computer program language) - Graphics programming - Game programming - Programming - general & miscellaneous - C/c++ - Computer graphics - general & miscellaneous
Edition Identifiers:
- The Open Library ID: OL23170507M
- Online Computer Library Center (OCLC) ID: 311075337
- Library of Congress Control Number (LCCN): 2009008074
- All ISBNs: 9780321512918 - 032151291X
Author's Alternative Names:
"TONY GADDIS"Access and General Info:
- First Year Published: 2009
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: No_ebook
Online Marketplaces
Find Starting out with games & graphics at online marketplaces:
- Amazon: Audiable, Kindle and printed editions.
- Ebay: New & used books.
14The Game Asset Pipeline (Game Development Series)
By Ben Carter

“The Game Asset Pipeline (Game Development Series)” Metadata:
- Title: ➤ The Game Asset Pipeline (Game Development Series)
- Author: Ben Carter
- Language: English
- Number of Pages: Median: 302
- Publisher: Charles River Media
- Publish Date: 2004
“The Game Asset Pipeline (Game Development Series)” Subjects and Themes:
- Subjects: ➤ Games, data processing - Computer games - Programming - Video games - Design - Game programming
Edition Identifiers:
- The Open Library ID: OL8793433M
- Library of Congress Control Number (LCCN): 2004014970
- All ISBNs: 1584503424 - 9781584503422
First Setence:
"A modern video game is a massively complex construction, comprised of a vast number of interlocking parts that work together to form an interactive audio/visual experience for the player."
Access and General Info:
- First Year Published: 2004
- Is Full Text Available: Yes
- Is The Book Public: No
- Access Status: Printdisabled
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
Online Borrowing:
Online Marketplaces
Find The Game Asset Pipeline (Game Development Series) at online marketplaces:
- Amazon: Audiable, Kindle and printed editions.
- Ebay: New & used books.
15Game design
By Deborah Todd
“Game design” Metadata:
- Title: Game design
- Author: Deborah Todd
- Language: English
- Number of Pages: Median: 292
- Publisher: A K Peters
- Publish Date: 2007
- Publish Location: Wellesley, Mass
“Game design” Subjects and Themes:
- Subjects: ➤ Computer games - Programming - Design - Computer games, programming - Graphics programming - Computer games & entertainment - general & miscellaneous - Game programming - Computer graphics - general & miscellaneous
Edition Identifiers:
- The Open Library ID: OL17847047M
- Online Computer Library Center (OCLC) ID: 77575070
- Library of Congress Control Number (LCCN): 2007000488
- All ISBNs: 156881318X - 9781568813189
Access and General Info:
- First Year Published: 2007
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: No_ebook
Online Marketplaces
Find Game design at online marketplaces:
- Amazon: Audiable, Kindle and printed editions.
- Ebay: New & used books.
16Microsoft XNA Game Studio 3.0
By Rob S. Miles

“Microsoft XNA Game Studio 3.0” Metadata:
- Title: Microsoft XNA Game Studio 3.0
- Author: Rob S. Miles
- Language: English
- Number of Pages: Median: 378
- Publisher: Microsoft Press
- Publish Date: 2009
- Publish Location: Redmond, Wash
“Microsoft XNA Game Studio 3.0” Subjects and Themes:
- Subjects: ➤ Microsoft XNA (Computer file) - Video games - Programming - Microsoft XNA (Computer software) - Computer games - Computer software - Game programming - C#
Edition Identifiers:
- The Open Library ID: OL25304140M
- Online Computer Library Center (OCLC) ID: 560339248 - 422650987
- Library of Congress Control Number (LCCN): 2009927102
- All ISBNs: 0735626588 - 9780735626584
Access and General Info:
- First Year Published: 2009
- Is Full Text Available: Yes
- Is The Book Public: No
- Access Status: Printdisabled
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
Online Borrowing:
Online Marketplaces
Find Microsoft XNA Game Studio 3.0 at online marketplaces:
- Amazon: Audiable, Kindle and printed editions.
- Ebay: New & used books.
17Foundation Game Design With Flash
By Rex Van Der Spuy

“Foundation Game Design With Flash” Metadata:
- Title: ➤ Foundation Game Design With Flash
- Author: Rex Van Der Spuy
- Number of Pages: Median: 586
- Publisher: ➤ Friends of Ed - Distributed to the Book trade worldwide by Springer-Verlag New York - Friends of ED
- Publish Date: 2009
“Foundation Game Design With Flash” Subjects and Themes:
- Subjects: ➤ Computer games - Programming - Flash (Computer file) - Computer games, programming - Computer animation - Flash (computer program) - GAMES - Video & Electronic - Informatique - Game programming - Web site design - Web graphics - Flash
Edition Identifiers:
- The Open Library ID: OL26113721M
- Online Computer Library Center (OCLC) ID: 246896402
- All ISBNs: 9781430218210 - 1430218215
Access and General Info:
- First Year Published: 2009
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: No_ebook
Online Marketplaces
Find Foundation Game Design With Flash at online marketplaces:
- Amazon: Audiable, Kindle and printed editions.
- Ebay: New & used books.
18Microsoft XNA game studio creator's guide
By Stephen Cawood

“Microsoft XNA game studio creator's guide” Metadata:
- Title: ➤ Microsoft XNA game studio creator's guide
- Author: Stephen Cawood
- Language: English
- Number of Pages: Median: 560
- Publisher: McGraw-Hill Companies
- Publish Date: 2009
- Publish Location: San Francisco
“Microsoft XNA game studio creator's guide” Subjects and Themes:
- Subjects: ➤ Computer games - Microsoft XNA (Computer file) - Programming - Design - Computer games, programming - Microsoft xna (computer program) - Computer games, design - Multimedia technology - general & miscellaneous - Graphics programming - Interactive multimedia - Game programming - Reference - general & miscellaneous - Computer graphics - general & miscellaneous
Edition Identifiers:
- The Open Library ID: OL23175571M
- Library of Congress Control Number (LCCN): 2009009941
- All ISBNs: 9780071614061 - 0071614060
Access and General Info:
- First Year Published: 2009
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: No_ebook
Online Marketplaces
Find Microsoft XNA game studio creator's guide at online marketplaces:
- Amazon: Audiable, Kindle and printed editions.
- Ebay: New & used books.
19Informática gráfica
By José Ribelles and Ángeles López

“Informática gráfica” Metadata:
- Title: Informática gráfica
- Authors: José RibellesÁngeles López
- Language: ➤ Spanish; Castilian - español, castellano
- Number of Pages: Median: 173
- Publisher: Universitat Jaume I
- Publish Date: 2019
- Publish Location: Castellón de la Plana, Spain
“Informática gráfica” Subjects and Themes:
- Subjects: Computer science - Computer graphics - Game programming - Video game graphics
Edition Identifiers:
- The Open Library ID: OL27010869M
- All ISBNs: 8417429875 - 9788417429874
Access and General Info:
- First Year Published: 2019
- Is Full Text Available: Yes
- Is The Book Public: Yes
- Access Status: Public
Online Access
Online Borrowing:
- Borrowing from Open Library: Borrowing link
- Borrowing from Archive.org: Borrowing link
Online Marketplaces
Find Informática gráfica at online marketplaces:
- Amazon: Audiable, Kindle and printed editions.
- Ebay: New & used books.
Wiki
Source: Wikipedia
Wikipedia Results
Search Results from Wikipedia
Video game programming
Game programming, a subset of game development, is the software development of video games. Game programming requires substantial skill in software engineering
Programming game
A programming game is a video game that incorporates elements of computer programming, enabling the player to direct otherwise autonomous units within
Darwin (programming game)
Darwin was a programming game invented in August 1961 by Victor A. Vyssotsky, Robert Morris Sr., and M. Douglas McIlroy. (Dennis Ritchie is sometimes incorrectly
Game program
Game program may refer to: Programme (booklet), booklet available at live events, including sporting events Game programming, software development of video
Video game programmer
as game development tools. Game programming has many specialized disciplines, all of which fall under the umbrella term of "game programmer". A game programmer
Computer programming
procedures, by writing code in one or more programming languages. Programmers typically use high-level programming languages that are more easily intelligible
Artificial intelligence in video games
stupidity: The art of intentional mistakes. AI game programming wisdom, 2, 41-48. "Artificial Intelligence in Game Design". ai-depot.net. Retrieved 23 May 2024
Program
computer programming and related activities) or programme (Commonwealth English in all other meanings), programmer, or programming may refer to: Program management
Programming language
programming language is intended to allow people to control a computer. The term computer language is sometimes used interchangeably with programming
Systems programming
Systems programming, or system programming, is the activity of programming computer system software. The primary distinguishing characteristic of systems