Explore: Directx
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AI-Generated Overview About “directx”:
Books Results
Source: The Open Library
The Open Library Search Results
Search results from The Open Library
1Real-Time Strategy Game Programming Using MS Directx 6.0 (Wordware Game Developer's Library)
By Mickey Kawick

“Real-Time Strategy Game Programming Using MS Directx 6.0 (Wordware Game Developer's Library)” Metadata:
- Title: ➤ Real-Time Strategy Game Programming Using MS Directx 6.0 (Wordware Game Developer's Library)
- Author: Mickey Kawick
- Language: English
- Number of Pages: Median: 712
- Publisher: Wordware Publishing
- Publish Date: 1999
“Real-Time Strategy Game Programming Using MS Directx 6.0 (Wordware Game Developer's Library)” Subjects and Themes:
- Subjects: Computer games - Programming - DirectX
Edition Identifiers:
- The Open Library ID: OL8594307M
- Library of Congress Control Number (LCCN): 99017905
- All ISBNs: 1556226446 - 9781556226441
First Setence:
"Games are the lifeblood of any gamer."
Access and General Info:
- First Year Published: 1999
- Is Full Text Available: Yes
- Is The Book Public: No
- Access Status: Borrowable
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
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2Beginning DirectX 10 game programming
By Wendy Jones

“Beginning DirectX 10 game programming” Metadata:
- Title: ➤ Beginning DirectX 10 game programming
- Author: Wendy Jones
- Language: English
- Number of Pages: Median: 376
- Publisher: ➤ Thomson Course Technology - Course Technology PTR
- Publish Date: 2007 - 2008
- Publish Location: Boston, MA
“Beginning DirectX 10 game programming” Subjects and Themes:
- Subjects: ➤ Computer games - DirectX - Programming - GAMES - Video & Electronic - Computer games, programming - Directx (computer program)
Edition Identifiers:
- The Open Library ID: OL18512301M - OL9420330M
- Online Computer Library Center (OCLC) ID: 300274122
- Library of Congress Control Number (LCCN): 2006909688
- All ISBNs: 1598633619 - 9781598633610
Access and General Info:
- First Year Published: 2007
- Is Full Text Available: Yes
- Is The Book Public: No
- Access Status: Borrowable
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
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3Ultimate Game Programming With DirectX
By Allen Sherrod

“Ultimate Game Programming With DirectX” Metadata:
- Title: ➤ Ultimate Game Programming With DirectX
- Author: Allen Sherrod
- Language: English
- Number of Pages: Median: 752
- Publisher: Charles River Media
- Publish Date: 2006
“Ultimate Game Programming With DirectX” Subjects and Themes:
- Subjects: Computer games - Programming - DirectX - Directx (computer program) - Computer games, programming
Edition Identifiers:
- The Open Library ID: OL8793482M
- Online Computer Library Center (OCLC) ID: 64585788
- Library of Congress Control Number (LCCN): 2006007586
- All ISBNs: 1584504587 - 9781584504580
Access and General Info:
- First Year Published: 2006
- Is Full Text Available: Yes
- Is The Book Public: No
- Access Status: Borrowable
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
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4Inside DirectX
By Bradley Bargen

“Inside DirectX” Metadata:
- Title: Inside DirectX
- Author: Bradley Bargen
- Language: English
- Number of Pages: Median: 545
- Publisher: Microsoft Press
- Publish Date: 1998
- Publish Location: Redmond, Wash
“Inside DirectX” Subjects and Themes:
- Subjects: ➤ DirectX - Multimedia systems - Informatique - DirectX (logiciel) - Programmation - Programmation orientee objets (informatique)
Edition Identifiers:
- The Open Library ID: OL688223M
- Library of Congress Control Number (LCCN): 97035214
- All ISBNs: 9781572316966 - 1572316969
Access and General Info:
- First Year Published: 1998
- Is Full Text Available: Yes
- Is The Book Public: No
- Access Status: Borrowable
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
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5DirectX 11.1 Game Programming
By Pooya Eimandar

“DirectX 11.1 Game Programming” Metadata:
- Title: DirectX 11.1 Game Programming
- Author: Pooya Eimandar
- Language: English
- Number of Pages: Median: 146
- Publisher: ➤ Packt Publishing, Limited - Packt Publishing
- Publish Date: 2013
“DirectX 11.1 Game Programming” Subjects and Themes:
- Subjects: Computer games, programming - Computer games - Programming - DirectX
Edition Identifiers:
- The Open Library ID: OL49520658M - OL26838265M
- Online Computer Library Center (OCLC) ID: 861794473
- All ISBNs: 184969480X - 1849694818 - 9781849694810 - 9781849694803
Access and General Info:
- First Year Published: 2013
- Is Full Text Available: Yes
- Is The Book Public: No
- Access Status: Borrowable
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
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6Game programming starter kit 4.0

“Game programming starter kit 4.0” Metadata:
- Title: ➤ Game programming starter kit 4.0
- Language: English
- Publisher: Pearson Software
- Publish Date: 2002
“Game programming starter kit 4.0” Subjects and Themes:
- Subjects: ➤ Microsoft Visual C++ - Interactive multimedia - Compilers (Computer programs) - Programming - Computer games - DirectX
Edition Identifiers:
- The Open Library ID: OL12237162M
- All ISBNs: 1575954133 - 9781575954134
Access and General Info:
- First Year Published: 2002
- Is Full Text Available: Yes
- Is The Book Public: No
- Access Status: Borrowable
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
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7DirectX, RDX, RSX, and MMX technology
By Rohan Coelho and Maher Hawash

“DirectX, RDX, RSX, and MMX technology” Metadata:
- Title: ➤ DirectX, RDX, RSX, and MMX technology
- Authors: Rohan CoelhoMaher Hawash
- Language: English
- Number of Pages: Median: 431
- Publisher: ➤ Addison-Wesley Development Press - Addison-Wesley Professional
- Publish Date: 1997 - 1998
- Publish Location: Reading, Mass
“DirectX, RDX, RSX, and MMX technology” Subjects and Themes:
- Subjects: ➤ Application program interfaces (Computer software) - DirectX - Intel Realistic display mixer - MMX technology - Multimedia systems - RSX (CompComputer file : Digital Equipment Corporation) - Mmx technology - Directx (computer program) - Application program interfaces (computer software)
Edition Identifiers:
- The Open Library ID: OL686191M - OL7407056M
- Library of Congress Control Number (LCCN): 97033102
- All ISBNs: 9780201309447 - 0201309440
Access and General Info:
- First Year Published: 1997
- Is Full Text Available: Yes
- Is The Book Public: No
- Access Status: Borrowable
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
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8Special Effects Game Programming with DirectX w/CD (The Premier Press Game Development Series)
By Mason McCuskey

“Special Effects Game Programming with DirectX w/CD (The Premier Press Game Development Series)” Metadata:
- Title: ➤ Special Effects Game Programming with DirectX w/CD (The Premier Press Game Development Series)
- Author: Mason McCuskey
- Language: English
- Number of Pages: Median: 960
- Publisher: Muska & Lipman/Premier-Trade
- Publish Date: 2001
“Special Effects Game Programming with DirectX w/CD (The Premier Press Game Development Series)” Subjects and Themes:
- Subjects: Computer games - Programming - DirectX
Edition Identifiers:
- The Open Library ID: OL8805419M
- Library of Congress Control Number (LCCN): 2001096214
- All ISBNs: 9781931841061 - 1931841063
First Setence:
"I cannot stress how important this chapter is for those of you who don't already know Windows programming."
Access and General Info:
- First Year Published: 2001
- Is Full Text Available: Yes
- Is The Book Public: No
- Access Status: Borrowable
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
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93D Game Programming With Directx 8.0 (Game Development Series) (Game Development Series)
By Clayton E Crooks

“3D Game Programming With Directx 8.0 (Game Development Series) (Game Development Series)” Metadata:
- Title: ➤ 3D Game Programming With Directx 8.0 (Game Development Series) (Game Development Series)
- Author: Clayton E Crooks
- Language: English
- Number of Pages: Median: 382
- Publisher: Charles River Media
- Publish Date: 2001
“3D Game Programming With Directx 8.0 (Game Development Series) (Game Development Series)” Subjects and Themes:
- Subjects: Computer games - Programming - DirectX
Edition Identifiers:
- The Open Library ID: OL8793320M
- Online Computer Library Center (OCLC) ID: 48131741
- Library of Congress Control Number (LCCN): 2001006184
- All ISBNs: 1584500867 - 9781584500865
Access and General Info:
- First Year Published: 2001
- Is Full Text Available: Yes
- Is The Book Public: No
- Access Status: Borrowable
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
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10Advanced Animation with DirectX (Focus on Game Development)
By Jim Adams

“Advanced Animation with DirectX (Focus on Game Development)” Metadata:
- Title: ➤ Advanced Animation with DirectX (Focus on Game Development)
- Author: Jim Adams
- Language: English
- Number of Pages: Median: 480
- Publisher: Course Technology PTR
- Publish Date: 2003
“Advanced Animation with DirectX (Focus on Game Development)” Subjects and Themes:
- Subjects: Computer animation - Handbooks, manuals - DirectX
Edition Identifiers:
- The Open Library ID: OL8859380M
- All ISBNs: 1592000371 - 9781592000371
First Setence:
"So you're ready to progress beyond the basics."
Access and General Info:
- First Year Published: 2003
- Is Full Text Available: Yes
- Is The Book Public: No
- Access Status: Borrowable
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
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11Jeux 3D avec Direct X
By Laurent Testud

“Jeux 3D avec Direct X” Metadata:
- Title: Jeux 3D avec Direct X
- Author: Laurent Testud
- Number of Pages: Median: 550
- Publisher: CampusPress
- Publish Date: 2003
“Jeux 3D avec Direct X” Subjects and Themes:
- Subjects: DirectX
Edition Identifiers:
- The Open Library ID: OL12601388M
- Online Computer Library Center (OCLC) ID: 793109180
- All ISBNs: 9782744014369 - 2744014362
Access and General Info:
- First Year Published: 2003
- Is Full Text Available: Yes
- Is The Book Public: No
- Access Status: Borrowable
Online Access
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The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
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12Win32 game developer's guide with DirectX 3
By Jason Kolb

“Win32 game developer's guide with DirectX 3” Metadata:
- Title: ➤ Win32 game developer's guide with DirectX 3
- Author: Jason Kolb
- Language: English
- Number of Pages: Median: 474
- Publisher: Waite Group Press
- Publish Date: 1997
- Publish Location: Corte Madera, CA
“Win32 game developer's guide with DirectX 3” Subjects and Themes:
- Subjects: Computer games - DirectX - Microsoft Win32 - Programming
Edition Identifiers:
- The Open Library ID: OL1011848M
- Library of Congress Control Number (LCCN): 96052462
- All ISBNs: 1571690301 - 9781571690302
Access and General Info:
- First Year Published: 1997
- Is Full Text Available: Yes
- Is The Book Public: No
- Access Status: Borrowable
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
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13DirectX complete
By Michael D. Root and James R. Boer

“DirectX complete” Metadata:
- Title: DirectX complete
- Authors: Michael D. RootJames R. Boer
- Language: English
- Number of Pages: Median: 635
- Publisher: McGraw-Hill Companies
- Publish Date: 1999
“DirectX complete” Subjects and Themes:
- Subjects: ➤ Web - Multimedia systems - COMPUTERS - Interactive & Multimedia - Digital Media - Site Design - General - User Generated Content - DirectX - Multimédia
Edition Identifiers:
- The Open Library ID: OL7310257M
- Online Computer Library Center (OCLC) ID: 47009562
- Library of Congress Control Number (LCCN): 98053499
- All ISBNs: 9780079137807 - 0079137806
Access and General Info:
- First Year Published: 1999
- Is Full Text Available: Yes
- Is The Book Public: No
- Access Status: Borrowable
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
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14Windows Game Programming with Visual Basic and DirectX
By Wayne S. Freeze

“Windows Game Programming with Visual Basic and DirectX” Metadata:
- Title: ➤ Windows Game Programming with Visual Basic and DirectX
- Author: Wayne S. Freeze
- Language: English
- Number of Pages: Median: 396
- Publisher: Que
- Publish Date: 2001
“Windows Game Programming with Visual Basic and DirectX” Subjects and Themes:
- Subjects: ➤ Microsoft visual basic (computer program) - Directx (computer program) - Computer games, programming - Computer games - Programming - Visual Basic - DirectX - Microsoft Windows (Computer file)
Edition Identifiers:
- The Open Library ID: OL8157469M
- Library of Congress Control Number (LCCN): 2001096458
- All ISBNs: 0789725924 - 9780789725929
Access and General Info:
- First Year Published: 2001
- Is Full Text Available: Yes
- Is The Book Public: No
- Access Status: Borrowable
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
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15Advanced 3-D game programming using DirectX 7.0
By Adrian Perez and Dan Royer

“Advanced 3-D game programming using DirectX 7.0” Metadata:
- Title: ➤ Advanced 3-D game programming using DirectX 7.0
- Authors: Adrian PerezDan Royer
- Language: English
- Number of Pages: Median: 610
- Publisher: Republic of Texas Pr
- Publish Date: 2000
“Advanced 3-D game programming using DirectX 7.0” Subjects and Themes:
- Subjects: Computer games - Programming - DirectX
Edition Identifiers:
- The Open Library ID: OL8594330M
- Library of Congress Control Number (LCCN): 00032086
- All ISBNs: 9781556227219 - 1556227213
Access and General Info:
- First Year Published: 2000
- Is Full Text Available: Yes
- Is The Book Public: No
- Access Status: Borrowable
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
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16Spells of fury
By Michael J. Norton

“Spells of fury” Metadata:
- Title: Spells of fury
- Author: Michael J. Norton
- Language: English
- Number of Pages: Median: 634
- Publisher: Waite Group Press
- Publish Date: 1996
- Publish Location: Corte Madera, CA
“Spells of fury” Subjects and Themes:
- Subjects: ➤ Computer games - DirectX - Microsoft Windows (Computer file) - Programming - Microsoft windows 95 (computer program)
Edition Identifiers:
- The Open Library ID: OL978249M
- Online Computer Library Center (OCLC) ID: 34470951
- Library of Congress Control Number (LCCN): 96015476
- All ISBNs: 9781571690678 - 1571690670
Access and General Info:
- First Year Published: 1996
- Is Full Text Available: Yes
- Is The Book Public: No
- Access Status: Borrowable
Online Access
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The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
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17Learn Computer Game Programming with DirectX 7.0
By Ian Parberry

“Learn Computer Game Programming with DirectX 7.0” Metadata:
- Title: ➤ Learn Computer Game Programming with DirectX 7.0
- Author: Ian Parberry
- Language: English
- Number of Pages: Median: 500
- Publisher: ➤ Wordware Publishing, Inc. - Wordware Publishing
- Publish Date: 2000
“Learn Computer Game Programming with DirectX 7.0” Subjects and Themes:
- Subjects: Computer games - Programming - DirectX
Edition Identifiers:
- The Open Library ID: OL12029822M
- Online Computer Library Center (OCLC) ID: 44469103
- Library of Congress Control Number (LCCN): 00043491
- All ISBNs: 1556227418 - 9781556227417
First Setence:
"Have I got your attention yet?"
Access and General Info:
- First Year Published: 2000
- Is Full Text Available: Yes
- Is The Book Public: No
- Access Status: Borrowable
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
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18Beginning DirectX 9 (Game Development Series)
By Wendy Jones

“Beginning DirectX 9 (Game Development Series)” Metadata:
- Title: ➤ Beginning DirectX 9 (Game Development Series)
- Author: Wendy Jones
- Language: English
- Number of Pages: Median: 352
- Publisher: Course Technology PTR
- Publish Date: 2004
“Beginning DirectX 9 (Game Development Series)” Subjects and Themes:
- Subjects: ➤ Computer games - Programming - DirectX - Video & Electronic - Application program interfaces (Computer software) - GAMES - Directx (computer program)
Edition Identifiers:
- The Open Library ID: OL8859482M
- Library of Congress Control Number (LCCN): 2004090736
- All ISBNs: 1592003494 - 9781592003495
First Setence:
""The DirectX API is split into multiple components, each one representing a different aspect of the system.""
Access and General Info:
- First Year Published: 2004
- Is Full Text Available: Yes
- Is The Book Public: No
- Access Status: Borrowable
Online Access
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The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
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193D game engine programming
By Stefan Zerbst

“3D game engine programming” Metadata:
- Title: 3D game engine programming
- Author: Stefan Zerbst
- Language: English
- Number of Pages: Median: 860
- Publisher: Premier Press
- Publish Date: 2004
- Publish Location: Boston, MA
“3D game engine programming” Subjects and Themes:
- Subjects: Computer games - DirectX - Programming
Edition Identifiers:
- The Open Library ID: OL3312431M
- Online Computer Library Center (OCLC) ID: 56064599
- Library of Congress Control Number (LCCN): 2004090737
- All ISBNs: 1592003516 - 9781592003518
Access and General Info:
- First Year Published: 2004
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: No_ebook
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20Windows game programming for dummies
By André LaMothe and André LaMothe

“Windows game programming for dummies” Metadata:
- Title: ➤ Windows game programming for dummies
- Authors: André LaMotheAndré LaMothe
- Language: English
- Number of Pages: Median: 449
- Publisher: ➤ Wiley - IDG Books Worldwide - For Dummies
- Publish Date: 1998 - 2002
- Publish Location: Foster City, CA - New York
“Windows game programming for dummies” Subjects and Themes:
- Subjects: ➤ Computer games - DirectX - Microcomputers - Microsoft Windows (Computer file) - Programming - Computer games, programming - Windows (computer programs)
Edition Identifiers:
- The Open Library ID: OL393227M - OL22148223M
- Online Computer Library Center (OCLC) ID: 38968786
- Library of Congress Control Number (LCCN): 2002110304 - 98070130
- All ISBNs: 9780764503375 - 0764516787 - 9780764516788 - 0764503375
Access and General Info:
- First Year Published: 1998
- Is Full Text Available: Yes
- Is The Book Public: No
- Access Status: Printdisabled
Online Access
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21Game of X V. 2 Standard
By Rusel DeMaria
“Game of X V. 2 Standard” Metadata:
- Title: Game of X V. 2 Standard
- Author: Rusel DeMaria
- Language: English
- Number of Pages: Median: 358
- Publisher: ➤ Taylor & Francis Group - CreateSpace Independent Publishing Platform
- Publish Date: 2017 - 2018
“Game of X V. 2 Standard” Subjects and Themes:
- Subjects: ➤ Video games, design - Xbox 360 (Video game console) - Xbox One (Video game console) - Xbox video games - History - Design - Xbox 360 (Console de jeux vidéo) - Jeux vidéo Xbox - Histoire - COMPUTERS - Programming - Games - Computer graphics - DirectX - Game consoles - Game history - Microsoft - Xbox
Edition Identifiers:
- The Open Library ID: OL54691575M - OL28924465M - OL28905707M
- Online Computer Library Center (OCLC) ID: 1059416566
- All ISBNs: ➤ 9781138350199 - 9781978088375 - 9781138350182 - 1138350184 - 1138350192 - 197808837X
Access and General Info:
- First Year Published: 2017
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: No_ebook
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22Introduction To 3d Game Programming With Directx 11
By Frank D. Luna

“Introduction To 3d Game Programming With Directx 11” Metadata:
- Title: ➤ Introduction To 3d Game Programming With Directx 11
- Author: Frank D. Luna
- Number of Pages: Median: 600
- Publisher: Mercury Learning & Information
- Publish Date: 2012
“Introduction To 3d Game Programming With Directx 11” Subjects and Themes:
- Subjects: ➤ Directx (computer program) - Computer games, programming - Three-dimensional display systems - Computer games - Programming - Direct3D (logiciel) - Jeux vidéo - Imagerie tridimensionnelle - DirectX
Edition Identifiers:
- The Open Library ID: OL26057948M
- Library of Congress Control Number (LCCN): 2012931119
- All ISBNs: 9781936420223 - 1936420228
Access and General Info:
- First Year Published: 2012
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: No_ebook
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23SAMS teach yourself game programming with DirectX in 21 days
By Clayton Walnum

“SAMS teach yourself game programming with DirectX in 21 days” Metadata:
- Title: ➤ SAMS teach yourself game programming with DirectX in 21 days
- Author: Clayton Walnum
- Language: English
- Number of Pages: Median: 711
- Publisher: ➤ Sams - Sams Pub - Pearson Education
- Publish Date: 2002 - 2003 - 2004
- Publish Location: ➤ Indianapolis, IN - [Great Britain] - Upper Saddle River
“SAMS teach yourself game programming with DirectX in 21 days” Subjects and Themes:
- Subjects: ➤ Computer Technology - Computer games - DirectX - Nonfiction - Programming - Technology - Directx (computer program) - Computer games, programming
Edition Identifiers:
- The Open Library ID: OL7668489M - OL21990273M - OL24259961M
- Online Computer Library Center (OCLC) ID: 50626517
- Library of Congress Control Number (LCCN): 2002102793
- All ISBNs: 0768660157 - 0672324199 - 9780672324192 - 9780768660159
Access and General Info:
- First Year Published: 2002
- Is Full Text Available: Yes
- Is The Book Public: No
- Access Status: Printdisabled
Online Access
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The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
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24Programming Role Playing Games with DirectX, Second Edition (Game Development Series)
By Jim Adams

“Programming Role Playing Games with DirectX, Second Edition (Game Development Series)” Metadata:
- Title: ➤ Programming Role Playing Games with DirectX, Second Edition (Game Development Series)
- Author: Jim Adams
- Language: English
- Number of Pages: Median: 880
- Publisher: Course Technology PTR
- Publish Date: 2004
“Programming Role Playing Games with DirectX, Second Edition (Game Development Series)” Subjects and Themes:
- Subjects: Computer games - Fantasy games - Programming - Design and construction - DirectX
Edition Identifiers:
- The Open Library ID: OL8859476M
- Library of Congress Control Number (LCCN): 2004105653
- All ISBNs: 9781592003150 - 159200315X
First Setence:
"With fingers blistered and eyes bloodshot, all your hard work is about to pay off."
Access and General Info:
- First Year Published: 2004
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: Unclassified
Online Access
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25Introduction to 3D game programming with DirectX 10
By Frank D. Luna

“Introduction to 3D game programming with DirectX 10” Metadata:
- Title: ➤ Introduction to 3D game programming with DirectX 10
- Author: Frank D. Luna
- Language: English
- Number of Pages: Median: 502
- Publisher: ➤ Jones & Bartlett Learning - Wordware Pub., Inc. - Wordware Pub.
- Publish Date: 2008
- Publish Location: Plano, Tex
“Introduction to 3D game programming with DirectX 10” Subjects and Themes:
- Subjects: ➤ Computer games - DirectX - Programming - Three-dimensional display systems - Directx (computer program) - Computer games, programming - Computer games--programming - Qa76.76.c672 l834 2008
Edition Identifiers:
- The Open Library ID: OL16901068M
- Online Computer Library Center (OCLC) ID: 228376545 - 711780489
- Library of Congress Control Number (LCCN): 2008025034
- All ISBNs: 9781598220537 - 1598220535
Access and General Info:
- First Year Published: 2008
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: Unclassified
Online Access
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26Introduction to 3D game programming with DirectX 9.0
By Frank D. Luna

“Introduction to 3D game programming with DirectX 9.0” Metadata:
- Title: ➤ Introduction to 3D game programming with DirectX 9.0
- Author: Frank D. Luna
- Language: English
- Number of Pages: Median: 388
- Publisher: Wordware Pub.
- Publish Date: 2003
- Publish Location: Plano, Tex - [Great Britain]
“Introduction to 3D game programming with DirectX 9.0” Subjects and Themes:
- Subjects: ➤ Computer games - DirectX - Programming - Three-dimensional display systems - Computer games, programming - Directx (computer program)
Edition Identifiers:
- The Open Library ID: OL20989639M - OL22022813M
- Library of Congress Control Number (LCCN): 2003005834 - 20035834
- All ISBNs: 9781556229138 - 1556229135
Access and General Info:
- First Year Published: 2003
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: Unclassified
Online Access
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27Game Engine Toolset Development
By Graham Wihlidal

“Game Engine Toolset Development” Metadata:
- Title: ➤ Game Engine Toolset Development
- Author: Graham Wihlidal
- Language: English
- Number of Pages: Median: 631
- Publisher: ➤ Thomson Course Technology - Course Technology PTR
- Publish Date: 2006
- Publish Location: Boston, MA
“Game Engine Toolset Development” Subjects and Themes:
- Subjects: ➤ C# (Computer program language) - Computer games - Design and construction - Direct3D - DirectX - Microsoft .NET - Programming - Three-dimensional display systems - Visual programming (Computer science) - C♯ (Computer program language) - Design - Microsoft .NET Framework - Computer games--programming - Computer games--design and construction - C# (computer program language) - Microsoft .net - Three-dimensional display systems--programming - Visual programming (computer science) - Qa76.76.c672 w545 2006
Edition Identifiers:
- The Open Library ID: OL18258810M - OL8859626M
- Online Computer Library Center (OCLC) ID: 300276494
- Library of Congress Control Number (LCCN): 2005929829
- All ISBNs: 1592009638 - 9781592009633
Access and General Info:
- First Year Published: 2006
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: No_ebook
Online Access
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28Programming a Multiplayer FPS in DirectX (Game Development Series)
By Vaughan Young

“Programming a Multiplayer FPS in DirectX (Game Development Series)” Metadata:
- Title: ➤ Programming a Multiplayer FPS in DirectX (Game Development Series)
- Author: Vaughan Young
- Language: English
- Number of Pages: Median: 400
- Publisher: Charles River Media
- Publish Date: 2004
“Programming a Multiplayer FPS in DirectX (Game Development Series)” Subjects and Themes:
- Subjects: ➤ Computer games - C++ (Computer program language) - Programming - DirectX
Edition Identifiers:
- The Open Library ID: OL8793447M
- Library of Congress Control Number (LCCN): 2004023250
- All ISBNs: 1584503637 - 9781584503637
First Setence:
"One of the most popular ways to build a computer game is to use the approach often referred to as hacking, which more or less entails these general steps: 1. Come up with a cool idea for a game."
Access and General Info:
- First Year Published: 2004
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: No_ebook
Online Access
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29Introduction to 3D Game Programming with Direct X 9.0c
By Frank Luna

“Introduction to 3D Game Programming with Direct X 9.0c” Metadata:
- Title: ➤ Introduction to 3D Game Programming with Direct X 9.0c
- Author: Frank Luna
- Language: English
- Number of Pages: Median: 544
- Publisher: Wordware Publishing, Inc.
- Publish Date: 2006
“Introduction to 3D Game Programming with Direct X 9.0c” Subjects and Themes:
- Subjects: ➤ Computer games - Programming - Three-dimensional display systems - DirectX - GAMES - Video & Electronic
Edition Identifiers:
- The Open Library ID: OL8898508M
- Online Computer Library Center (OCLC) ID: 778448551
- Library of Congress Control Number (LCCN): 2006006448
- All ISBNs: 1598220160 - 9781598220162
Access and General Info:
- First Year Published: 2006
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: No_ebook
Online Access
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30Advanced 3D Game Programming with DirectX 9 (Wordware Game Developer's Library)
By Peter Walsh

“Advanced 3D Game Programming with DirectX 9 (Wordware Game Developer's Library)” Metadata:
- Title: ➤ Advanced 3D Game Programming with DirectX 9 (Wordware Game Developer's Library)
- Author: Peter Walsh
- Language: English
- Number of Pages: Median: 600
- Publisher: Wordware Publishing, Inc.
- Publish Date: 2003
“Advanced 3D Game Programming with DirectX 9 (Wordware Game Developer's Library)” Subjects and Themes:
- Subjects: ➤ Ordinateurs - Programmation - Logiciels - Infographie - Computer games - Programming - Electronic book collection - DirectX
Edition Identifiers:
- The Open Library ID: OL8594399M
- Library of Congress Control Number (LCCN): 2003007140
- All ISBNs: 9781556229688 - 1556229682
Access and General Info:
- First Year Published: 2003
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: Unclassified
Online Access
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31ShaderX3
By Wolfgang Engel

“ShaderX3” Metadata:
- Title: ShaderX3
- Author: Wolfgang Engel
- Language: English
- Number of Pages: Median: 654
- Publisher: Charles River Media
- Publish Date: 2004
“ShaderX3” Subjects and Themes:
- Subjects: ➤ Computer graphics - OpenGL - Programming - Computer games - Three-dimensional display systems - DirectX - Directx (computer program) - Opengl (computer program)
Edition Identifiers:
- The Open Library ID: OL8793445M
- Library of Congress Control Number (LCCN): 2004023069
- All ISBNs: 9781584503576 - 1584503572
First Setence:
"Most of this book is concerned with the far end of the rendering pipeline-the pixel shaders."
Access and General Info:
- First Year Published: 2004
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: Unclassified
Online Access
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32Real-time rendering tricks and techniques in DirectX
By Kelly Dempski

“Real-time rendering tricks and techniques in DirectX” Metadata:
- Title: ➤ Real-time rendering tricks and techniques in DirectX
- Author: Kelly Dempski
- Language: English
- Number of Pages: Median: 821
- Publisher: Premier Press
- Publish Date: 2002
- Publish Location: [Cincinnati, Ohio]
“Real-time rendering tricks and techniques in DirectX” Subjects and Themes:
Edition Identifiers:
- The Open Library ID: OL3959194M
- Library of Congress Control Number (LCCN): 2001097326
- All ISBNs: 9781931841276 - 1931841276
Access and General Info:
- First Year Published: 2002
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: Unclassified
Online Access
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33DirectX 9 Graphics
By Alan Thorn

“DirectX 9 Graphics” Metadata:
- Title: DirectX 9 Graphics
- Author: Alan Thorn
- Language: English
- Number of Pages: Median: 500
- Publisher: Wordware Publishing, Inc.
- Publish Date: 2005
“DirectX 9 Graphics” Subjects and Themes:
- Subjects: Directx (computer program) - Computer graphics - DirectX - Directx
Edition Identifiers:
- The Open Library ID: OL8594229M
- Library of Congress Control Number (LCCN): 2005003234
- All ISBNs: 1556222297 - 9781556222290
Access and General Info:
- First Year Published: 2005
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: No_ebook
Online Access
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34DirectX9 User Interfaces
By Alan Thorn

“DirectX9 User Interfaces” Metadata:
- Title: DirectX9 User Interfaces
- Author: Alan Thorn
- Language: English
- Number of Pages: Median: 450
- Publisher: Wordware Publishing, Inc.
- Publish Date: 2004
“DirectX9 User Interfaces” Subjects and Themes:
- Subjects: ➤ Directx (computer program) - User interfaces (computer systems) - User interfaces (Computer systems) - DirectX
Edition Identifiers:
- The Open Library ID: OL8594233M
- Library of Congress Control Number (LCCN): 2003025230
- All ISBNs: 9781556222498 - 1556222491
First Setence:
""There are a great number of books available that discuss user interfaces and DirectX individually, but there are only a few that address these issues together.""
Access and General Info:
- First Year Published: 2004
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: No_ebook
Online Access
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The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
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35Strategy Game Programming With Directx 9.0 2003
By Todd Barron

“Strategy Game Programming With Directx 9.0 2003” Metadata:
- Title: ➤ Strategy Game Programming With Directx 9.0 2003
- Author: Todd Barron
- Language: English
- Number of Pages: Median: 700
- Publisher: Wordware Publishing, Inc.
- Publish Date: 2003
“Strategy Game Programming With Directx 9.0 2003” Subjects and Themes:
- Subjects: ➤ Computer games - Microsoft DirectX - Programming - GAMES - Video & Electronic - DirectX
Edition Identifiers:
- The Open Library ID: OL8594387M
- Library of Congress Control Number (LCCN): 2003012699
- All ISBNs: 9781556229220 - 1556229224
First Setence:
"Prophets, seers, and historians have always said that you can learn about the present, and even the future by studying the past."
Access and General Info:
- First Year Published: 2003
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: Unclassified
Online Access
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36Learn Vertex & Pixel Shader Programming with DirectX 9
By James Leiterman

“Learn Vertex & Pixel Shader Programming with DirectX 9” Metadata:
- Title: ➤ Learn Vertex & Pixel Shader Programming with DirectX 9
- Author: James Leiterman
- Language: English
- Number of Pages: Median: 400
- Publisher: Wordware Publishing, Inc.
- Publish Date: 2004
“Learn Vertex & Pixel Shader Programming with DirectX 9” Subjects and Themes:
- Subjects: ➤ Vector processing (Computer science) - Computer games - Programming - DirectX
Edition Identifiers:
- The Open Library ID: OL9819525M
- Library of Congress Control Number (LCCN): 2003020944
- All ISBNs: 1556222874 - 9781556222870
First Setence:
"Hey, dudes and dudettes! You are now about to hang ten on the crest of a new technology wave!"
Access and General Info:
- First Year Published: 2004
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: No_ebook
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37Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics)
By Ron Fosner

“Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics)” Metadata:
- Title: ➤ Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics)
- Author: Ron Fosner
- Language: English
- Number of Pages: Median: 424
- Publisher: Morgan Kaufmann
- Publish Date: 2002
“Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics)” Subjects and Themes:
- Subjects: Directx (computer program) - Computer graphics - Real-time data processing - Three-dimensional display systems - DirectX
Edition Identifiers:
- The Open Library ID: OL8606618M
- Library of Congress Control Number (LCCN): 2002112069
- All ISBNs: 1558608532 - 9781558608535
First Setence:
"This is the true joy in life, being used for a purpose recognized by yourself as a mighty one."
Access and General Info:
- First Year Published: 2002
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: No_ebook
Online Access
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38Real-Time 3D Rendering with DirectX 11 and HLSL
By Paul Varcholik
“Real-Time 3D Rendering with DirectX 11 and HLSL” Metadata:
- Title: ➤ Real-Time 3D Rendering with DirectX 11 and HLSL
- Author: Paul Varcholik
- Language: English
- Number of Pages: Median: 592
- Publisher: Pearson Education, Limited
- Publish Date: 2014
“Real-Time 3D Rendering with DirectX 11 and HLSL” Subjects and Themes:
- Subjects: ➤ Three-dimensional display systems - Computer graphics - HLSL (Computer program language) - Shades and shadows - Computer games - Programming - DirectX - High-level programming languages
Edition Identifiers:
- The Open Library ID: OL29182021M
- Online Computer Library Center (OCLC) ID: 880416380
- Library of Congress Control Number (LCCN): 2014933263
- All ISBNs: 0321962729 - 9780321962720
Access and General Info:
- First Year Published: 2014
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: No_ebook
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39ShaderX2
By Wolfgang F. Engel

“ShaderX2” Metadata:
- Title: ShaderX2
- Author: Wolfgang F. Engel
- Language: English
- Number of Pages: Median: 500
- Publisher: Wordware Publishing, Inc.
- Publish Date: 2003
“ShaderX2” Subjects and Themes:
- Subjects: ➤ Computer games - Programming - Three-dimensional display systems - DirectX
Edition Identifiers:
- The Open Library ID: OL8594379M
- Library of Congress Control Number (LCCN): 2003016311
- All ISBNs: 155622902X - 9781556229022
First Setence:
"One of the most empowering new components of DirectX 9 is the High Level Shading Language (HLSL)."
Access and General Info:
- First Year Published: 2003
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: No_ebook
Online Access
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The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
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40.NET game programming with DirectX 9.0
By Alexandre Santos Lobão

“.NET game programming with DirectX 9.0” Metadata:
- Title: ➤ .NET game programming with DirectX 9.0
- Author: Alexandre Santos Lobão
- Language: English
- Number of Pages: Median: 654
- Publisher: Apress
- Publish Date: 2003
- Publish Location: Berkeley, Calif
“.NET game programming with DirectX 9.0” Subjects and Themes:
- Subjects: Computer games - DirectX - Microsoft .NET Framework - Programming
Edition Identifiers:
- The Open Library ID: OL3438753M
- Online Computer Library Center (OCLC) ID: 52380147
- Library of Congress Control Number (LCCN): 2005297780
- All ISBNs: 9781590590515 - 1590590511
Access and General Info:
- First Year Published: 2003
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: Unclassified
Online Access
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41Sams teach yourself DirectX 7 in 24 hours
By Robert Dunlop

“Sams teach yourself DirectX 7 in 24 hours” Metadata:
- Title: ➤ Sams teach yourself DirectX 7 in 24 hours
- Author: Robert Dunlop
- Language: English
- Number of Pages: Median: 450
- Publisher: Sams
- Publish Date: 1999
“Sams teach yourself DirectX 7 in 24 hours” Subjects and Themes:
- Subjects: ➤ Multimedia systems - Microsoft DirectX (Computer file) - Three-dimensional display systems - Multimédias - Directx (computer program) - DirectX
Edition Identifiers:
- The Open Library ID: OL7668137M
- Library of Congress Control Number (LCCN): 98083220
- All ISBNs: 067231634X - 9780672316340
Access and General Info:
- First Year Published: 1999
- Is Full Text Available: Yes
- Is The Book Public: No
- Access Status: Printdisabled
Online Access
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42DirectX 9 graphics
By Alan Thorn

“DirectX 9 graphics” Metadata:
- Title: DirectX 9 graphics
- Author: Alan Thorn
- Language: English
- Publisher: Wordware Pub.
- Publish Date: 2005
- Publish Location: Plano, TX
“DirectX 9 graphics” Subjects and Themes:
- Subjects: Computer graphics - DirectX
Edition Identifiers:
- The Open Library ID: OL25555897M
- Online Computer Library Center (OCLC) ID: 59720606
- All ISBNs: 141759067X - 9781417590674
Access and General Info:
- First Year Published: 2005
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: Unclassified
Online Access
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43Learn computer game programming with DirectX 7.0
By Ian Parberry

“Learn computer game programming with DirectX 7.0” Metadata:
- Title: ➤ Learn computer game programming with DirectX 7.0
- Author: Ian Parberry
- Language: English
- Number of Pages: Median: 572
- Publisher: Wordware Pub.
- Publish Date: 2000
- Publish Location: Plano, Tex
“Learn computer game programming with DirectX 7.0” Subjects and Themes:
- Subjects: Computer games - GAMES - Programming - Video & Electronic - DirectX
Edition Identifiers:
- The Open Library ID: OL27069696M
- Online Computer Library Center (OCLC) ID: 50825596
- All ISBNs: 0585427704 - 9780585427706
Access and General Info:
- First Year Published: 2000
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: No_ebook
Online Access
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44Delphi graphics and game programming exposed!
By John Ayres

“Delphi graphics and game programming exposed!” Metadata:
- Title: ➤ Delphi graphics and game programming exposed!
- Author: John Ayres
- Language: English
- Number of Pages: Median: 544
- Publisher: Wordware Pub.
- Publish Date: 2000
- Publish Location: Plano, Tex
“Delphi graphics and game programming exposed!” Subjects and Themes:
- Subjects: Computer games - Computer graphics - Programming - Delphi (Computer file) - DirectX
Edition Identifiers:
- The Open Library ID: OL48597M
- Library of Congress Control Number (LCCN): 99050392
- All ISBNs: 9781556226373 - 1556226373
Access and General Info:
- First Year Published: 2000
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: No_ebook
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45Programming cameras and pan-tilts with DirectX and Java
By Ioannis Pavlidis, Vassilios Morellas and Pete Roeber

“Programming cameras and pan-tilts with DirectX and Java” Metadata:
- Title: ➤ Programming cameras and pan-tilts with DirectX and Java
- Authors: Ioannis PavlidisVassilios MorellasPete Roeber
- Language: English
- Number of Pages: Median: 288
- Publisher: ➤ Academic Press - Morgan Kaufmann
- Publish Date: 2002
“Programming cameras and pan-tilts with DirectX and Java” Subjects and Themes:
- Subjects: ➤ Java (Computer program language) - Computer peripherals - Computer vision - Digital cameras - Camcorders - Programming - DirectX - Digital video - Webcams - Control - Data processing - Internet programming - Image processing - Digital techniques - Automatic tracking - Image processing, digital techniques
Edition Identifiers:
- The Open Library ID: OL12089884M
- Library of Congress Control Number (LCCN): 2002112509
- All ISBNs: 9781558607569 - 1558607560
Access and General Info:
- First Year Published: 2002
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: No_ebook
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
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46Programming Role Playing Games with DirectX w/CD (The Premier Press Game Development Series)
By Jim Adams

“Programming Role Playing Games with DirectX w/CD (The Premier Press Game Development Series)” Metadata:
- Title: ➤ Programming Role Playing Games with DirectX w/CD (The Premier Press Game Development Series)
- Author: Jim Adams
- Language: English
- Number of Pages: Median: 974
- Publisher: Course Technology PTR
- Publish Date: 2002
“Programming Role Playing Games with DirectX w/CD (The Premier Press Game Development Series)” Subjects and Themes:
- Subjects: ➤ Computer games - Fantasy games - Programming - DirectX - Computer games, programming - Directx (computer program)
Edition Identifiers:
- The Open Library ID: OL8805421M
- Online Computer Library Center (OCLC) ID: 49538596
- Library of Congress Control Number (LCCN): 2001096217
- All ISBNs: 9781931841092 - 1931841098
First Setence:
"Playing games is a perfect way to escape the rigors of a long, hard day-board games, video games, card games, all of us have preferences."
Access and General Info:
- First Year Published: 2002
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: No_ebook
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
Online Borrowing:
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47Isometric Game Programming with DirectX 7.0 w/CD (Premier Press Game Development (Software))
By Ernest Pazera

“Isometric Game Programming with DirectX 7.0 w/CD (Premier Press Game Development (Software))” Metadata:
- Title: ➤ Isometric Game Programming with DirectX 7.0 w/CD (Premier Press Game Development (Software))
- Author: Ernest Pazera
- Language: English
- Number of Pages: Median: 744
- Publisher: Muska & Lipman/Premier-Trade
- Publish Date: 2001
“Isometric Game Programming with DirectX 7.0 w/CD (Premier Press Game Development (Software))” Subjects and Themes:
- Subjects: Computer games - Programming - DirectX
Edition Identifiers:
- The Open Library ID: OL8017858M
- Online Computer Library Center (OCLC) ID: 46934025
- All ISBNs: 9780761530893 - 0761530894
First Setence:
"The Windows platform, no matter what you think of it, is the most viable platform on which to program for the home computer market."
Access and General Info:
- First Year Published: 2001
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: No_ebook
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
Online Borrowing:
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48Isometric game programming with Directx 7.0
By Ernest Pazera

“Isometric game programming with Directx 7.0” Metadata:
- Title: ➤ Isometric game programming with Directx 7.0
- Author: Ernest Pazera
- Language: English
- Number of Pages: Median: 720
- Publisher: Prima Tech
- Publish Date: 2001
- Publish Location: Roseville
“Isometric game programming with Directx 7.0” Subjects and Themes:
- Subjects: Computer games - GAMES - Programming - Video & Electronic - DirectX
Edition Identifiers:
- The Open Library ID: OL25544855M
- Online Computer Library Center (OCLC) ID: 52101109
- All ISBNs: 0585439893 - 9780585439891
Access and General Info:
- First Year Published: 2001
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: No_ebook
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
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49Introduction to Computer Game Programming With DirectX 8.0
By Ian Parberry

“Introduction to Computer Game Programming With DirectX 8.0” Metadata:
- Title: ➤ Introduction to Computer Game Programming With DirectX 8.0
- Author: Ian Parberry
- Language: English
- Number of Pages: Median: 281
- Publisher: Wordware Publishing
- Publish Date: 2001
“Introduction to Computer Game Programming With DirectX 8.0” Subjects and Themes:
- Subjects: Computer games - Programming - DirectX
Edition Identifiers:
- The Open Library ID: OL8594354M
- Library of Congress Control Number (LCCN): 2001017801
- All ISBNs: 1556228104 - 9781556228100
Access and General Info:
- First Year Published: 2001
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: No_ebook
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
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50Introduction to 3D Game Programming with DirectX 9 (Wordware Game and Graphics Library)
By Frank D. Luna

“Introduction to 3D Game Programming with DirectX 9 (Wordware Game and Graphics Library)” Metadata:
- Title: ➤ Introduction to 3D Game Programming with DirectX 9 (Wordware Game and Graphics Library)
- Author: Frank D. Luna
- Language: English
- Number of Pages: Median: 400
- Publisher: Wordware Publishing Inc.
- Publish Date: 2003
“Introduction to 3D Game Programming with DirectX 9 (Wordware Game and Graphics Library)” Subjects and Themes:
- Subjects: Computer games - Programming - DirectX
Edition Identifiers:
- The Open Library ID: OL8594385M
- All ISBNs: 9781556229138 - 1556229135
Access and General Info:
- First Year Published: 2003
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: No_ebook
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
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Wiki
Source: Wikipedia
Wikipedia Results
Search Results from Wikipedia
DirectX
Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and
Xbox (console)
around standard PC components. It uses variations of Microsoft Windows and DirectX as its operating system to support games and media playback, and is powered
3DMark
compared across versions as each test is based on a specific version of the DirectX API. 3DMark 11 and earlier versions, being no longer suitable to test modern
Intel Arc
performance gap between DirectX 11 and DirectX 12. A December 2022 driver update improved Arc compatibility and performance with DirectX 9-based games. According
Direct3D
application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications
High-Level Shader Language
Unreleased 3dfx Rampage, DirectX 8 PS 1.1 — GeForce 3, DirectX 8 PS 1.2 — 3Dlabs Wildcat VP, DirectX 8.1 PS 1.3 — GeForce 4 Ti, DirectX 8.1 PS 1.4 — Radeon
Xbox
computer. Four engineers from Microsoft's DirectX team—Kevin Bachus, Seamus Blackley, Ted Hase and DirectX team leader Otto Berkes, began to envision
Radeon R200 series
indicate DirectX 7.0 capabilities, 8xxx for DirectX 8.1, and so on. However, in naming the Radeon 9000/9100/9200/9250, which only had DirectX 8.1 rendering
Shading language
shader language for DirectX 9 and higher and Xbox game consoles. It is related to Nvidia's Cg, but is only supported by DirectX and Xbox. HLSL programs
DirectX Raytracing
DirectX Raytracing (DXR) is a feature introduced in Microsoft's DirectX 12 that implements ray tracing, for video graphic rendering. DXR was released