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Source: The Open Library

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1Strategy Game Programming With Directx 9.0 2003

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“Strategy Game Programming With Directx 9.0 2003” Metadata:

  • Title: ➤  Strategy Game Programming With Directx 9.0 2003
  • Author:
  • Language: English
  • Number of Pages: Median: 700
  • Publisher: Wordware Publishing, Inc.
  • Publish Date:

“Strategy Game Programming With Directx 9.0 2003” Subjects and Themes:

Edition Identifiers:

First Setence:

"Prophets, seers, and historians have always said that you can learn about the present, and even the future by studying the past."

Access and General Info:

  • First Year Published: 2003
  • Is Full Text Available: No
  • Is The Book Public: No
  • Access Status: Unclassified

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    Wiki

    Source: Wikipedia

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    DirectX

    Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and

    Direct3D

    is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in

    Xbox

    engineers from Microsoft's DirectX team—Kevin Bachus, Seamus Blackley, Ted Hase and DirectX team leader Otto Berkes, began to envision what a Microsoft console

    Microsoft XNA

    respects, XNA can be thought of as a .NET analog to Microsoft's better known game development system, DirectX, but it is aimed at developers primarily interested

    Microsoft Blend

    hardware acceleration via DirectX. Expression Blend was code-named Sparkle, and originally the product was announced as Microsoft Expression Interactive

    DirectX Raytracing

    DirectX Raytracing (DXR) is a feature introduced in Microsoft's DirectX 12 that implements ray tracing, for video graphic rendering. DXR was released

    DirectX Video Acceleration

    DirectX Video Acceleration (DXVA) is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware-accelerated

    Windows 11

    release, Microsoft has officially eliminated a TPM and UEFI minimum requirement for all systems running these editions and dropped the minimum DirectX version

    GeForce 700 series

    GPUs of the GeForce 700 series fully support DirectX 11.0. All GeForce 700 series card also support DirectX 12.0 with feature level 11_0. Dynamic parallelism

    Microsoft Visual C++

    included Visual C++ 4.1, which came with the Microsoft Game SDK (later released separately as the DirectX SDK), and Visual C++ 4.2. Version number 3.0