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Books Results
Source: The Open Library
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1Strategy Game Programming With Directx 9.0 2003
By Todd Barron

“Strategy Game Programming With Directx 9.0 2003” Metadata:
- Title: ➤ Strategy Game Programming With Directx 9.0 2003
- Author: Todd Barron
- Language: English
- Number of Pages: Median: 700
- Publisher: Wordware Publishing, Inc.
- Publish Date: 2003
“Strategy Game Programming With Directx 9.0 2003” Subjects and Themes:
- Subjects: ➤ Computer games - Microsoft DirectX - Programming - GAMES - Video & Electronic - DirectX
Edition Identifiers:
- The Open Library ID: OL8594387M
- Library of Congress Control Number (LCCN): 2003012699
- All ISBNs: 9781556229220 - 1556229224
First Setence:
"Prophets, seers, and historians have always said that you can learn about the present, and even the future by studying the past."
Access and General Info:
- First Year Published: 2003
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: Unclassified
Online Access
Downloads Are Not Available:
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Wiki
Source: Wikipedia
Wikipedia Results
Search Results from Wikipedia
DirectX
Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and
Direct3D
is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in
Xbox
engineers from Microsoft's DirectX team—Kevin Bachus, Seamus Blackley, Ted Hase and DirectX team leader Otto Berkes, began to envision what a Microsoft console
Microsoft XNA
respects, XNA can be thought of as a .NET analog to Microsoft's better known game development system, DirectX, but it is aimed at developers primarily interested
Microsoft Blend
hardware acceleration via DirectX. Expression Blend was code-named Sparkle, and originally the product was announced as Microsoft Expression Interactive
DirectX Raytracing
DirectX Raytracing (DXR) is a feature introduced in Microsoft's DirectX 12 that implements ray tracing, for video graphic rendering. DXR was released
DirectX Video Acceleration
DirectX Video Acceleration (DXVA) is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware-accelerated
Windows 11
release, Microsoft has officially eliminated a TPM and UEFI minimum requirement for all systems running these editions and dropped the minimum DirectX version
GeForce 700 series
GPUs of the GeForce 700 series fully support DirectX 11.0. All GeForce 700 series card also support DirectX 12.0 with feature level 11_0. Dynamic parallelism
Microsoft Visual C++
included Visual C++ 4.1, which came with the Microsoft Game SDK (later released separately as the DirectX SDK), and Visual C++ 4.2. Version number 3.0