Design for how people learn - Info and Reading Options
By Julie Dirksen

"Design for how people learn" was published by New Riders in 2011 - Berkeley, CA, it has 259 pages and the language of the book is English.
“Design for how people learn” Metadata:
- Title: Design for how people learn
- Author: Julie Dirksen
- Language: English
- Number of Pages: 259
- Publisher: New Riders
- Publish Date: 2011
- Publish Location: Berkeley, CA
“Design for how people learn” Subjects and Themes:
- Subjects: ➤ Social aspects - Classroom management - Learning - Psychology of Learning - Instructional systems, design - Lesson planning - Teaching, aids and devices - Learning, psychology of - Instructional systems - Design
Edition Specifications:
- Pagination: xii, 259 p. :
Edition Identifiers:
- The Open Library ID: OL25375236M - OL16703370W
- Online Computer Library Center (OCLC) ID: 696100473 - 786166044
- Library of Congress Control Number (LCCN): 2011276807
- ISBN-13: 9780321768438
- ISBN-10: 0321768434
- All ISBNs: 0321768434 - 9780321768438
AI-generated Review of “Design for how people learn”:
"Design for how people learn" Table Of Contents:
- 1- 1. Where do we start? : The learner's journey ; Where's the gap? ; Identifying and bridging gaps ; Examples ; Why this is important ; Summary
- 2- 2. Who are your learners? : What do your learners want? ; What is their current skill level? ; How are your learners different from you? ; Learning styles ; Methods for learning about your learners ; Summary
- 3- 3. What's the goal? ; Determine goals ; Identify the problem ; Set the destination ; Communicating learning objectives ; Determine the gap ; How long is the trip? ; Summary
- 4- 4. How do we remember? : Memory in & out ; Types of memory ; Repetition and memory ; Summary
- 5- 5. How do you get their attention? : If they're not paying attention ; Talk to the elephant ; Ways to engage the elephant ; Summary
- 6- 6. Design for knowledge : Some of the challenges ; Will they remember? ; Helping your learners understand ; How much guidance? ; A process to follow ; Summary
- 7- 7. Design for skills : Developing skills ; Practice ; Feedback ; Design for accomplishments ; Summary
- 8- 8. Design for motivation : Motivation to do ; Designing for behavior ; Summary
- 9- 9. Design for environment : Environment gaps ; Knowledge in the world ; Putting resources in the world ; Putting prompts/triggers in the world ; Putting behaviors in the world ; Clearing the path ; Summary
- 10- 10. Conclusion.
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