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The Science Game by Neil Mck Agnew

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1StarTalk Playing With Science - The Big Game Special Edition Feat. Neil DeGrasse Tyson

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SERIES PREMIERE SPECIAL EDITION: This special edition of the series premier of our new podcast, Playing with Science, features additional content by Neil deGrasse Tyson before and after the show. In between, hosts Gary O'Reilly & Chuck Nice huddle up for Sunday's big game with Super Bowl champs Osi Umenyiora (NY Giants) & Santonio Holmes (Pittsburgh Steelers), astrophysicists Charles Liu & Neil deGrasse Tyson, & comic James L. Mattern.See omnystudio.com/listener for privacy information.

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  • Title: ➤  StarTalk Playing With Science - The Big Game Special Edition Feat. Neil DeGrasse Tyson
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The book is available for download in "audio" format, the size of the file-s is: 49.17 Mbs, the file-s for this book were downloaded 9 times, the file-s went public at Wed Mar 03 2021.

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2Game Chagners: Silicon Valley - The Mystery In Science

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Doug Peltz discusses Mystery Science and how the content provides a set of engaging science lessons to elementary school students. The interview touches on the state of science education in elementary schools, as well as Doug's observations and insights into the key issues for an entrepreneur. This program was aired on KMVT15 Community Media.

“Game Chagners: Silicon Valley - The Mystery In Science” Metadata:

  • Title: ➤  Game Chagners: Silicon Valley - The Mystery In Science
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  • Language: English

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The book is available for download in "movies" format, the size of the file-s is: 166.85 Mbs, the file-s for this book were downloaded 60 times, the file-s went public at Sat Jan 16 2016.

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3The Gamesmen, Episode 2 - Win A Game...For Science!

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Join Hardlydan and Amras89 for game talk and fun! This time, The Gamesmen discuss the Xbox One update, Steam Box prototypes, and The Elder Scrolls Online release. Games discussed are Guild Wars 2, Dishonored, Far Cry 3, Dracula: Origins, Trials Evolution, Lego Lord of the Rings, Euro Truck Simulator 2, Monster Hunter, The Secret of Monkey Island.

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  • Title: ➤  The Gamesmen, Episode 2 - Win A Game...For Science!
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The book is available for download in "audio" format, the size of the file-s is: 58.61 Mbs, the file-s for this book were downloaded 115 times, the file-s went public at Sat Dec 14 2013.

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4The Data Game: Controversies In Social Science Statistics

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Join Hardlydan and Amras89 for game talk and fun! This time, The Gamesmen discuss the Xbox One update, Steam Box prototypes, and The Elder Scrolls Online release. Games discussed are Guild Wars 2, Dishonored, Far Cry 3, Dracula: Origins, Trials Evolution, Lego Lord of the Rings, Euro Truck Simulator 2, Monster Hunter, The Secret of Monkey Island.

“The Data Game: Controversies In Social Science Statistics” Metadata:

  • Title: ➤  The Data Game: Controversies In Social Science Statistics
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  • Language: English

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The book is available for download in "texts" format, the size of the file-s is: 522.37 Mbs, the file-s for this book were downloaded 15 times, the file-s went public at Tue Oct 29 2019.

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5The Science Game : An Introduction To Research In The Social Sciences

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Join Hardlydan and Amras89 for game talk and fun! This time, The Gamesmen discuss the Xbox One update, Steam Box prototypes, and The Elder Scrolls Online release. Games discussed are Guild Wars 2, Dishonored, Far Cry 3, Dracula: Origins, Trials Evolution, Lego Lord of the Rings, Euro Truck Simulator 2, Monster Hunter, The Secret of Monkey Island.

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  • Title: ➤  The Science Game : An Introduction To Research In The Social Sciences
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  • Language: English

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The book is available for download in "texts" format, the size of the file-s is: 723.44 Mbs, the file-s for this book were downloaded 24 times, the file-s went public at Thu Sep 26 2019.

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6Football Physics : The Science Of The Game

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Join Hardlydan and Amras89 for game talk and fun! This time, The Gamesmen discuss the Xbox One update, Steam Box prototypes, and The Elder Scrolls Online release. Games discussed are Guild Wars 2, Dishonored, Far Cry 3, Dracula: Origins, Trials Evolution, Lego Lord of the Rings, Euro Truck Simulator 2, Monster Hunter, The Secret of Monkey Island.

“Football Physics : The Science Of The Game” Metadata:

  • Title: ➤  Football Physics : The Science Of The Game
  • Author: ➤  
  • Language: English

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The book is available for download in "texts" format, the size of the file-s is: 964.10 Mbs, the file-s for this book were downloaded 220 times, the file-s went public at Wed Nov 28 2018.

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7ERIC ED536550: New Digital Energy Game, The Use Of Games To Influence Attitudes, Interests, And Student Achievement In Science

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Purpose: To assess how the use of games contributes to students' science learning, interests, and attitudes about science. Methodology: The study sample was middle and high-school students in a large urban school district in 2012. A total of 1191 students participated in the game. The majority of students were Hispanic females of low socio-economic backgrounds. Students were recruited by science teachers at their schools. A mixed-method, pre-posttest design was used to measure students' science knowledge, attitudes, and interests. The instruments were piloted in the previous year with a comparable student group, and were found to be reliable measures. The instruments were distributed, using a web-based format, to students in their science classes. Items on the science test were developed based on state standards. Students were offered incentives to participate in the game. Results: Findings from a paired sample of 391 students revealed a statistically significant increase in the number of science test items answered correctly from pre- to posttests. Eta squared results indicated a moderate effect size. There was also a statistically significant increase in the overall mean interest rating, but a decrease in the mean attitude rating over the study period. Pearson's r revealed a strong, positive correlation between students' interests and attitudes about science. Conclusions: There was evidence that, as students' interests in science increased, their attitudes about science increased. Moreover, as students' pre-interests and attitudes about science increased, their post science assessment scores increased. Recommendations: There were limitations to the study, including the lack of a comparison group who did not participate in the game. Nevertheless, the findings suggest immediate benefits in the use of games to improve middle and high-school students' science performance. Future studies might investigate the long-term impact of the game on students' science achievement and career pathways. Additional data: (There are 7 tables and graphs included in the paper.) (Contains 3 tables and 4 figures.)

“ERIC ED536550: New Digital Energy Game, The Use Of Games To Influence Attitudes, Interests, And Student Achievement In Science” Metadata:

  • Title: ➤  ERIC ED536550: New Digital Energy Game, The Use Of Games To Influence Attitudes, Interests, And Student Achievement In Science
  • Author:
  • Language: English

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The book is available for download in "texts" format, the size of the file-s is: 5.33 Mbs, the file-s for this book were downloaded 93 times, the file-s went public at Tue Mar 08 2016.

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8Golf's Holy War : The Battle For The Soul Of A Game In An Age Of Science

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Purpose: To assess how the use of games contributes to students' science learning, interests, and attitudes about science. Methodology: The study sample was middle and high-school students in a large urban school district in 2012. A total of 1191 students participated in the game. The majority of students were Hispanic females of low socio-economic backgrounds. Students were recruited by science teachers at their schools. A mixed-method, pre-posttest design was used to measure students' science knowledge, attitudes, and interests. The instruments were piloted in the previous year with a comparable student group, and were found to be reliable measures. The instruments were distributed, using a web-based format, to students in their science classes. Items on the science test were developed based on state standards. Students were offered incentives to participate in the game. Results: Findings from a paired sample of 391 students revealed a statistically significant increase in the number of science test items answered correctly from pre- to posttests. Eta squared results indicated a moderate effect size. There was also a statistically significant increase in the overall mean interest rating, but a decrease in the mean attitude rating over the study period. Pearson's r revealed a strong, positive correlation between students' interests and attitudes about science. Conclusions: There was evidence that, as students' interests in science increased, their attitudes about science increased. Moreover, as students' pre-interests and attitudes about science increased, their post science assessment scores increased. Recommendations: There were limitations to the study, including the lack of a comparison group who did not participate in the game. Nevertheless, the findings suggest immediate benefits in the use of games to improve middle and high-school students' science performance. Future studies might investigate the long-term impact of the game on students' science achievement and career pathways. Additional data: (There are 7 tables and graphs included in the paper.) (Contains 3 tables and 4 figures.)

“Golf's Holy War : The Battle For The Soul Of A Game In An Age Of Science” Metadata:

  • Title: ➤  Golf's Holy War : The Battle For The Soul Of A Game In An Age Of Science
  • Author:
  • Language: English

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The book is available for download in "texts" format, the size of the file-s is: 783.56 Mbs, the file-s for this book were downloaded 21 times, the file-s went public at Tue May 17 2022.

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9Experimentos Sorprendentes Con El Sonido / Awesome Experiments In Light & Sound (El Juego De La Ciencia / The Game Of Science)

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Purpose: To assess how the use of games contributes to students' science learning, interests, and attitudes about science. Methodology: The study sample was middle and high-school students in a large urban school district in 2012. A total of 1191 students participated in the game. The majority of students were Hispanic females of low socio-economic backgrounds. Students were recruited by science teachers at their schools. A mixed-method, pre-posttest design was used to measure students' science knowledge, attitudes, and interests. The instruments were piloted in the previous year with a comparable student group, and were found to be reliable measures. The instruments were distributed, using a web-based format, to students in their science classes. Items on the science test were developed based on state standards. Students were offered incentives to participate in the game. Results: Findings from a paired sample of 391 students revealed a statistically significant increase in the number of science test items answered correctly from pre- to posttests. Eta squared results indicated a moderate effect size. There was also a statistically significant increase in the overall mean interest rating, but a decrease in the mean attitude rating over the study period. Pearson's r revealed a strong, positive correlation between students' interests and attitudes about science. Conclusions: There was evidence that, as students' interests in science increased, their attitudes about science increased. Moreover, as students' pre-interests and attitudes about science increased, their post science assessment scores increased. Recommendations: There were limitations to the study, including the lack of a comparison group who did not participate in the game. Nevertheless, the findings suggest immediate benefits in the use of games to improve middle and high-school students' science performance. Future studies might investigate the long-term impact of the game on students' science achievement and career pathways. Additional data: (There are 7 tables and graphs included in the paper.) (Contains 3 tables and 4 figures.)

“Experimentos Sorprendentes Con El Sonido / Awesome Experiments In Light & Sound (El Juego De La Ciencia / The Game Of Science)” Metadata:

  • Title: ➤  Experimentos Sorprendentes Con El Sonido / Awesome Experiments In Light & Sound (El Juego De La Ciencia / The Game Of Science)
  • Author:
  • Language: ➤  Spanish; Castilian - español, castellano

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The book is available for download in "texts" format, the size of the file-s is: 165.48 Mbs, the file-s for this book were downloaded 17 times, the file-s went public at Sun Oct 15 2023.

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10The Game Of Science

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Purpose: To assess how the use of games contributes to students' science learning, interests, and attitudes about science. Methodology: The study sample was middle and high-school students in a large urban school district in 2012. A total of 1191 students participated in the game. The majority of students were Hispanic females of low socio-economic backgrounds. Students were recruited by science teachers at their schools. A mixed-method, pre-posttest design was used to measure students' science knowledge, attitudes, and interests. The instruments were piloted in the previous year with a comparable student group, and were found to be reliable measures. The instruments were distributed, using a web-based format, to students in their science classes. Items on the science test were developed based on state standards. Students were offered incentives to participate in the game. Results: Findings from a paired sample of 391 students revealed a statistically significant increase in the number of science test items answered correctly from pre- to posttests. Eta squared results indicated a moderate effect size. There was also a statistically significant increase in the overall mean interest rating, but a decrease in the mean attitude rating over the study period. Pearson's r revealed a strong, positive correlation between students' interests and attitudes about science. Conclusions: There was evidence that, as students' interests in science increased, their attitudes about science increased. Moreover, as students' pre-interests and attitudes about science increased, their post science assessment scores increased. Recommendations: There were limitations to the study, including the lack of a comparison group who did not participate in the game. Nevertheless, the findings suggest immediate benefits in the use of games to improve middle and high-school students' science performance. Future studies might investigate the long-term impact of the game on students' science achievement and career pathways. Additional data: (There are 7 tables and graphs included in the paper.) (Contains 3 tables and 4 figures.)

“The Game Of Science” Metadata:

  • Title: The Game Of Science
  • Author:
  • Language: English

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The book is available for download in "texts" format, the size of the file-s is: 553.03 Mbs, the file-s for this book were downloaded 35 times, the file-s went public at Tue Oct 29 2019.

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11The Game Of Science

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Purpose: To assess how the use of games contributes to students' science learning, interests, and attitudes about science. Methodology: The study sample was middle and high-school students in a large urban school district in 2012. A total of 1191 students participated in the game. The majority of students were Hispanic females of low socio-economic backgrounds. Students were recruited by science teachers at their schools. A mixed-method, pre-posttest design was used to measure students' science knowledge, attitudes, and interests. The instruments were piloted in the previous year with a comparable student group, and were found to be reliable measures. The instruments were distributed, using a web-based format, to students in their science classes. Items on the science test were developed based on state standards. Students were offered incentives to participate in the game. Results: Findings from a paired sample of 391 students revealed a statistically significant increase in the number of science test items answered correctly from pre- to posttests. Eta squared results indicated a moderate effect size. There was also a statistically significant increase in the overall mean interest rating, but a decrease in the mean attitude rating over the study period. Pearson's r revealed a strong, positive correlation between students' interests and attitudes about science. Conclusions: There was evidence that, as students' interests in science increased, their attitudes about science increased. Moreover, as students' pre-interests and attitudes about science increased, their post science assessment scores increased. Recommendations: There were limitations to the study, including the lack of a comparison group who did not participate in the game. Nevertheless, the findings suggest immediate benefits in the use of games to improve middle and high-school students' science performance. Future studies might investigate the long-term impact of the game on students' science achievement and career pathways. Additional data: (There are 7 tables and graphs included in the paper.) (Contains 3 tables and 4 figures.)

“The Game Of Science” Metadata:

  • Title: The Game Of Science
  • Author:
  • Language: English

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The book is available for download in "texts" format, the size of the file-s is: 403.57 Mbs, the file-s for this book were downloaded 15 times, the file-s went public at Sat Jun 03 2023.

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12Microsoft Research Audio 104178: The Immortal Game: A History Of Chess, Or How 32 Carved Pieces On A Board Illuminated Our Understanding Of War, Art, Science, And The Human Brain

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Why has one game, alone among the thousands of games invented and played throughout human history, not only survived but thrived within every culture it has touched? What is it about its thirty-two figurative pieces, moving about its sixty-four black and white squares according to very simple rules, that has captivated people for nearly 1,500 years? Why has it driven some of its greatest players into paranoia and madness, and yet is hailed as a metaphor for society and influenced military strategy, mathematics, artificial intelligence, literature and the arts. It has been condemned as the devil’s game by popes, rabbis, and imams, and lauded as a guide to proper living by other popes, rabbis, and imams. In his wide-ranging and ever-fascinating examination of chess, David Shenk gleefully unearths the hidden history of the game that seems so simple yet contains infinity. From its invention somewhere in India around A.D. 500, to its twenty-first-century importance to the development of artificial intelligence, chess has been remarkably omnipresent factor in the development of civilization. Indeed, as Shenk shows, some neuroscientists believe that playing chess may actually alter the structure of the brain, that it may be for individuals what it has been for civilizations: a “virus” that makes us smarter. ©2006 Microsoft Corporation. All rights reserved.

“Microsoft Research Audio 104178: The Immortal Game: A History Of Chess, Or How 32 Carved Pieces On A Board Illuminated Our Understanding Of War, Art, Science, And The Human Brain” Metadata:

  • Title: ➤  Microsoft Research Audio 104178: The Immortal Game: A History Of Chess, Or How 32 Carved Pieces On A Board Illuminated Our Understanding Of War, Art, Science, And The Human Brain
  • Author:
  • Language: English

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The book is available for download in "audio" format, the size of the file-s is: 33.64 Mbs, the file-s for this book were downloaded 30 times, the file-s went public at Sat Nov 23 2013.

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13Professor Steve Yearley, Game Theory With Real Game: Science Studies And The Collaborative Management Of Wild Deer In Britain

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Game Theory with Real Game: Science Studies and the Collaborative Management of Wild Deer in Britain

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  • Title: ➤  Professor Steve Yearley, Game Theory With Real Game: Science Studies And The Collaborative Management Of Wild Deer In Britain
  • Author: ➤  

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The book is available for download in "audio" format, the size of the file-s is: 70.96 Mbs, the file-s for this book were downloaded 219 times, the file-s went public at Fri Aug 07 2015.

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14G4tv.com-video47288: Sessler's Soapbox: The Science Of Game Reviews

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Adam discusses a recent study that attempted to determine if reading a review first can affect your enjoyment and opinion of a game.

“G4tv.com-video47288: Sessler's Soapbox: The Science Of Game Reviews” Metadata:

  • Title: ➤  G4tv.com-video47288: Sessler's Soapbox: The Science Of Game Reviews
  • Author:
  • Language: English

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The book is available for download in "movies" format, the size of the file-s is: 107.66 Mbs, the file-s for this book were downloaded 39 times, the file-s went public at Fri Apr 05 2013.

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15ERIC ED050552: A Study Of The Cognitive And Affective Outcomes Of A Collegiate Science Learning Game.

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A science education game, called "Challenge," was developed and tested. In a course designed to review the concepts that are useful in teaching elementary school science, one group of black graduate students used the game while a control group used the conventional lecture-discussion format. The game was designed to allow the player an opportunity to relate his knowledge of science to elementary classroom situations. A role-playing design was used to give the students practice in expressing scientific concepts using their own words. The results of analysis of variance comparisons indicated that the experimental gaming group had significantly superior posttest results in achievement in science, attitude toward science, confidence in science, and in the learning of the specific concepts that were taught in the game. It was found that individual personality and background characteristics could differentially predict the posttest measures and that low achievers in science benefited most from the gaming strategy. Their achievement posttest scores nearly matched those of the high achievement group. Thus, the learning game reduced differences in achievement that were detected on the pretest while raising the achievement mean for the entire group. (JY)

“ERIC ED050552: A Study Of The Cognitive And Affective Outcomes Of A Collegiate Science Learning Game.” Metadata:

  • Title: ➤  ERIC ED050552: A Study Of The Cognitive And Affective Outcomes Of A Collegiate Science Learning Game.
  • Author:
  • Language: English

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The book is available for download in "texts" format, the size of the file-s is: 126.91 Mbs, the file-s for this book were downloaded 170 times, the file-s went public at Mon Nov 02 2015.

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16The Science Of Game Of Thrones

A science education game, called "Challenge," was developed and tested. In a course designed to review the concepts that are useful in teaching elementary school science, one group of black graduate students used the game while a control group used the conventional lecture-discussion format. The game was designed to allow the player an opportunity to relate his knowledge of science to elementary classroom situations. A role-playing design was used to give the students practice in expressing scientific concepts using their own words. The results of analysis of variance comparisons indicated that the experimental gaming group had significantly superior posttest results in achievement in science, attitude toward science, confidence in science, and in the learning of the specific concepts that were taught in the game. It was found that individual personality and background characteristics could differentially predict the posttest measures and that low achievers in science benefited most from the gaming strategy. Their achievement posttest scores nearly matched those of the high achievement group. Thus, the learning game reduced differences in achievement that were detected on the pretest while raising the achievement mean for the entire group. (JY)

“The Science Of Game Of Thrones” Metadata:

  • Title: The Science Of Game Of Thrones
  • Language: English

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The book is available for download in "texts" format, the size of the file-s is: 661.28 Mbs, the file-s for this book were downloaded 19 times, the file-s went public at Fri Jan 21 2022.

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17Microsoft Research Audio 103931: Ender’s Game For Science And Engineering: Games For Real, For Now, Or We Lose The Brain War

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The U.S. is currently in a global competition for science and engineering talent. Only a small fraction of our populace pursues careers as scientists or engineers, in direct contrast with emerging countries for which 50% or more of college students follow a science or engineering track. The quality of our science and engineering education system is also poor, if international test scores are to be believed. U.S. military and economic dominance is at stake, as outlined starkly by the Hart-Rudman report (the report that correctly predicted the attacks on 9/11): “Second only to a weapon of mass destruction detonating in an American city, we can think of nothing more dangerous than a failure to manage properly science, technology and education for the common good over the next quarter century.” Games have the potential to address this situation head-on, providing mass-customized, quality education on a scale that far exceeds the reach of the U.S. university system in science and engineering fields. Even more compelling are the emerging data that show games provide superior learning outcomes to lecture-based instruction, in almost all cases. ©2007 Microsoft Corporation. All rights reserved.

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18G4tv.com-video47288-flvhd: Sessler's Soapbox: The Science Of Game Reviews

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Adam discusses a recent study that attempted to determine if reading a review first can affect your enjoyment and opinion of a game.

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19Evolution 101 Lesson 15 Of 25 Concerning Origins, The Science Game Changes

Lesson 15 of 25

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20NASA Technical Reports Server (NTRS) 20130001711: Enabling Venus In-Situ Science - Deployable Entry System Technology, Adaptive Deployable Entry And Placement Technology (ADEPT): A Technology Development Project Funded By Game Changing Development Program Of The Space Technology Program

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Venus is one of the important planetary destinations for scientific exploration, but: The combination of extreme entry environment coupled with extreme surface conditions have made mission planning and proposal efforts very challenging. We present an alternate, game-changing approach (ADEPT) where a novel entry system architecture enables more benign entry conditions and this allows for greater flexibility and lower risk in mission design

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21The Science Behind "Game Of Thrones"

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Dragons, violence, magic & more: Explore \"Game of Thrones\" through the lens of science, with Neil deGrasse Tyson, actor Isaac Hempstead Wright (Bran Stark), comic co-host Michael Ian Black, author Helen Keen, and psychologist Travis Langley.NOTE: StarTalk All-Access subscribers can listen to this entire episode commercial-free. Find out more at https://www.startalkradio.net/startalk-all-access/See omnystudio.com/listener for privacy information.

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22Beating The Devil's Game : A History Of Forensic Science And Criminal Investigation

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Dragons, violence, magic & more: Explore \"Game of Thrones\" through the lens of science, with Neil deGrasse Tyson, actor Isaac Hempstead Wright (Bran Stark), comic co-host Michael Ian Black, author Helen Keen, and psychologist Travis Langley.NOTE: StarTalk All-Access subscribers can listen to this entire episode commercial-free. Find out more at https://www.startalkradio.net/startalk-all-access/See omnystudio.com/listener for privacy information.

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23The Science Of Baseball : The Top Ten Ways Science Affects The Game

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Dragons, violence, magic & more: Explore \"Game of Thrones\" through the lens of science, with Neil deGrasse Tyson, actor Isaac Hempstead Wright (Bran Stark), comic co-host Michael Ian Black, author Helen Keen, and psychologist Travis Langley.NOTE: StarTalk All-Access subscribers can listen to this entire episode commercial-free. Find out more at https://www.startalkradio.net/startalk-all-access/See omnystudio.com/listener for privacy information.

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24Hellboy: The Science Of Evil Video Game Advertisement – “We All Have Our Demons…” (2008)

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This is a 2008 promotional advertisement for Hellboy: The Science of Evil , an action-adventure video game developed by Krome Studios and published by Konami. Based on the popular Dark Horse Comics character created by Mike Mignola, the game was released on Xbox 360, PlayStation 3, and PSP (PlayStation Portable). The poster features the tagline “We all have our demons... His are just a bit more obvious” , referencing the game’s central protagonist, Hellboy, and his supernatural origins. Accompanying characters like Liz Sherman and Abe Sapien are depicted alongside flaming visuals and the iconic Bureau for Paranormal Research and Defense (B.P.R.D.) insignia in the background. The ad emphasizes the game's release date (June 24, 2008) and its M-rated themes, including blood and gore, mild language, and violence, aligning it with mature action comic adaptations of the late 2000s. Search Tags: Hellboy, Hellboy game, The Science of Evil, 2008 video game, Konami, Krome Studios, Xbox 360 game, PlayStation 3, PSP, comic book video games, Dark Horse Comics, Hellboy video game poster, superhero games, action adventure game, supernatural games, video game adaptation, Mignola, Hellboy advertising, Liz Sherman, Abe Sapien, B.P.R.D., game launch campaign, 2000s comic games, mature-rated games, Hellboy franchise, video game promotion, video game collectibles OCR Text Extraction:  WE ALL HAVE OUR DEMONS...   ...HIS ARE JUST A BIT MORE OBVIOUS   HELLBOY   THE SCIENCE OF EVIL   Available June 24, 2008   XBOX 360 LIVE   Available for the PLAYSTATION®3 computer entertainment system and the   PSP® (PlayStation®Portable) system.   TEEN   Blood and Gore   Mild Language   Violence   KROME STUDIOS   KONAMI   www.konami.com  

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25The Imitation Game -- Groks Science Show 2014-11-19

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Alan Turing was one of the most influential mathematicians in the development of computer science and artificial intelligence. On the show today we’re talking with Dr. Barry Cooper Professor of Mathematical Logic at the University of Leeds, and co-editor of the recently released book Alan Turing: His Work and Impact. He’ll talk about how Turing’s original work developed into modern computer science and how he contributed to the code-breaking efforts that helped shorten World War II.

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26The Science Game : An Introduction To Research In The Behavioral Sciences

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Alan Turing was one of the most influential mathematicians in the development of computer science and artificial intelligence. On the show today we’re talking with Dr. Barry Cooper Professor of Mathematical Logic at the University of Leeds, and co-editor of the recently released book Alan Turing: His Work and Impact. He’ll talk about how Turing’s original work developed into modern computer science and how he contributed to the code-breaking efforts that helped shorten World War II.

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27The Game Of Science

By

Alan Turing was one of the most influential mathematicians in the development of computer science and artificial intelligence. On the show today we’re talking with Dr. Barry Cooper Professor of Mathematical Logic at the University of Leeds, and co-editor of the recently released book Alan Turing: His Work and Impact. He’ll talk about how Turing’s original work developed into modern computer science and how he contributed to the code-breaking efforts that helped shorten World War II.

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28The Game Theory Of Trust: Is Robert Malone "The Science?"

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Originally live-streamed on April 24, 2023 on Rumble, Locals, Rokfin, Odysee, CloutHub and Facebook.

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29The Data Game : Controversies In Social Science Statistics

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Originally live-streamed on April 24, 2023 on Rumble, Locals, Rokfin, Odysee, CloutHub and Facebook.

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30James F. Kurose, Assistant Director, National Science Foundation For Computer And Information Science And Engineering, Statement For The Record For The House Committee On Oversight And Government Reform, “Game Changers: Artificial Intelligence Part II.” March 7, 2018. Unclassified.

By

Originally live-streamed on April 24, 2023 on Rumble, Locals, Rokfin, Odysee, CloutHub and Facebook.

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31The Science Of Football : The Top Ten Ways Science Affects The Game

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Originally live-streamed on April 24, 2023 on Rumble, Locals, Rokfin, Odysee, CloutHub and Facebook.

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32Inside The Box - 53 - Dice Man (Game Science)

Meet the man (Colonel Lou Zocch) who created some very, very unique dice. http://www.gamescience.com More videos at: http://www.shawnpmurphy.com

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33The Science Of Video Game Healing | Extra Punctuation

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Thanks to Bespoke Post for sponsoring this episode of Extra Punctuation! New subscribers get 20% off their first box of awesome — go to https://bespokepost.com/escapist20 and enter code ESCAPIST20 at checkout. Support us on Patreon to get Early Access to new videos, exclusive Discord perks & more for just $2 per month ►► https://www.patreon.com/the_escapist Join our growing Discord community: https://discord.gg/A6T2gKrDwB Subscribe to Escapist Magazine! ►► http://bit.ly/Sub2Escapist Want to see the next episode a week early? Check out http://www.escapistmagazine.com for the latest episodes of your favorite shows. --- --- The Escapist Merch Store ►►https://teespring.com/stores/the-escapist-store Join us on Twitch ►► https://www.twitch.tv/the_escapist_official Like us on Facebook ►► http://www.facebook.com/EscapistMag Follow us on Twitter ►► https://twitter.com/EscapistMag

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34The Science Of Game Of Thrones

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We talk to English comedian and writer Helen Keen about her new book The Science of Game of Thrones: A myth-busting, mind-blowing, jaw-dropping and fun-filled expedition through the world of Game of Thrones.Support the show: https://www.patreon.com/inquiringmindsSee omnystudio.com/listener for privacy information.

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35The Game Of Science Education

We talk to English comedian and writer Helen Keen about her new book The Science of Game of Thrones: A myth-busting, mind-blowing, jaw-dropping and fun-filled expedition through the world of Game of Thrones.Support the show: https://www.patreon.com/inquiringmindsSee omnystudio.com/listener for privacy information.

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36The Game Of Science

By

We talk to English comedian and writer Helen Keen about her new book The Science of Game of Thrones: A myth-busting, mind-blowing, jaw-dropping and fun-filled expedition through the world of Game of Thrones.Support the show: https://www.patreon.com/inquiringmindsSee omnystudio.com/listener for privacy information.

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37Google - You Don’t Have To Be A Scientist To Win #TheQubitGame. 🏆 Click Over To The Qubit Game, Made By @GoogleQuantumAI And @doublespeakgame, And 💻 Build A Quantum Computer 🌞 Battle Cosmic Rays 🔬 Change Science Forever Play It Today →

By

You don’t have to be a scientist to win #TheQubitGame. 🏆 Click over to The Qubit Game, made by @GoogleQuantumAI and @doublespeakgame, and 💻 Build a quantum computer 🌞 Battle cosmic rays 🔬 Change science forever Play it today → https://t.co/7CSiH7oMfx https://t.co/8TqaLfPqPe Source: https://twitter.com/Google/status/1514682301367689228 Uploader: Google

“Google - You Don’t Have To Be A Scientist To Win #TheQubitGame. 🏆 Click Over To The Qubit Game, Made By @GoogleQuantumAI And @doublespeakgame, And 💻 Build A Quantum Computer 🌞 Battle Cosmic Rays 🔬 Change Science Forever Play It Today →” Metadata:

  • Title: ➤  Google - You Don’t Have To Be A Scientist To Win #TheQubitGame. 🏆 Click Over To The Qubit Game, Made By @GoogleQuantumAI And @doublespeakgame, And 💻 Build A Quantum Computer 🌞 Battle Cosmic Rays 🔬 Change Science Forever Play It Today →
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“Google - You Don’t Have To Be A Scientist To Win #TheQubitGame. 🏆 Click Over To The Qubit Game, Made By @GoogleQuantumAI And @doublespeakgame, And 💻 Build A Quantum Computer 🌞 Battle Cosmic Rays 🔬 Change Science Forever Play It Today →” Subjects and Themes:

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38Game Theory Debunked?: The SCIENCE Of Gardevoir's BLACK HOLES! | Gnoggin - Pokemon Theory

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Use my link http://vrv.co/lockstin to get a 30-day ad-free trial of VRV Premium! It's great! Game Theory did a video about how the Pokedex is full of lies, then showed off one of them... and it was about Gardevoir creating black holes being impossible because of science, yet they forgot about some science, and that Gardevoir is a magical psychic fairy Pokemon apparently. In this video we look at Gardevoir and its black hole ability to uncover the TRUE Power! And find out if the Pokedex has any level of truth to this entry. Also Maxill is here. Help keep the channel alive! Patreon ➤ http://www.patreon.com/Gnoggin Direct Donate ➤ paypal.me/Lockstin MERCH! ➤ https://teespring.com/stores/lockstin-gnoggin Socials: Twitter ➤ http://twitter.com/Lockstin Instagram ➤ https://goo.gl/zmJDxr Facebook ➤ http://tinyurl.com/lmqr4zm Discord ➤ https://discord.gg/7SFZSqh Additional Credits: Thumbnail Gardevoir by ALDOELI: https://goo.gl/9J6ZEq Maxill art: https://twitter.com/QueenQeeko Gnoggin is where gamers and geeks use their heads. Discovering the science behind various aspects of games. Developing one video game theory after another. We focus more on games like Pokemon, Mario, Zelda, (pretty much Nintendo) but we also go through other games from time to time as well! Even comic books and a film theory from time to time. From Minecraft to Halo, lets explore the psychology of many characters, the anatomy of mythical races, and the technology of fantasy worlds. Click that Subscribe and Bell button to get your bi-weekly dose of brain exercise for nerds.

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39Microsoft Research Video 104178: The Immortal Game: A History Of Chess, Or How 32 Carved Pieces On A Board Illuminated Our Understanding Of War, Art, Science, And The Human Brain

By

Why has one game, alone among the thousands of games invented and played throughout human history, not only survived but thrived within every culture it has touched? What is it about its thirty-two figurative pieces, moving about its sixty-four black and white squares according to very simple rules, that has captivated people for nearly 1,500 years? Why has it driven some of its greatest players into paranoia and madness, and yet is hailed as a metaphor for society and influenced military strategy, mathematics, artificial intelligence, literature and the arts. It has been condemned as the devil’s game by popes, rabbis, and imams, and lauded as a guide to proper living by other popes, rabbis, and imams. In his wide-ranging and ever-fascinating examination of chess, David Shenk gleefully unearths the hidden history of the game that seems so simple yet contains infinity. From its invention somewhere in India around A.D. 500, to its twenty-first-century importance to the development of artificial intelligence, chess has been remarkably omnipresent factor in the development of civilization. Indeed, as Shenk shows, some neuroscientists believe that playing chess may actually alter the structure of the brain, that it may be for individuals what it has been for civilizations: a “virus” that makes us smarter. ©2006 Microsoft Corporation. All rights reserved.

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  • Title: ➤  Microsoft Research Video 104178: The Immortal Game: A History Of Chess, Or How 32 Carved Pieces On A Board Illuminated Our Understanding Of War, Art, Science, And The Human Brain
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40The Science Of Hockey : The Top Ten Ways Science Affects The Game

By

Why has one game, alone among the thousands of games invented and played throughout human history, not only survived but thrived within every culture it has touched? What is it about its thirty-two figurative pieces, moving about its sixty-four black and white squares according to very simple rules, that has captivated people for nearly 1,500 years? Why has it driven some of its greatest players into paranoia and madness, and yet is hailed as a metaphor for society and influenced military strategy, mathematics, artificial intelligence, literature and the arts. It has been condemned as the devil’s game by popes, rabbis, and imams, and lauded as a guide to proper living by other popes, rabbis, and imams. In his wide-ranging and ever-fascinating examination of chess, David Shenk gleefully unearths the hidden history of the game that seems so simple yet contains infinity. From its invention somewhere in India around A.D. 500, to its twenty-first-century importance to the development of artificial intelligence, chess has been remarkably omnipresent factor in the development of civilization. Indeed, as Shenk shows, some neuroscientists believe that playing chess may actually alter the structure of the brain, that it may be for individuals what it has been for civilizations: a “virus” that makes us smarter. ©2006 Microsoft Corporation. All rights reserved.

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41Filmmaking, The Money Game, Top Secret Science

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This is an excerpt from "Canton Conversations" talk with Canton Recreation Department Director Janet Maguire about Rec. Dept. programs and events for Summer 2014. For more information on Recreation Department activities, here it a link to their booklet: cantonrec.com/info/

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42Beating The Competition At Our Own Game : Technology-based Advances In Manufacturing : Hearing Before The Subcommittee On Investigations And Oversight Of The Committee On Science, Space, And Technology, U.S. House Of Representatives, One Hundred Third Congress, Second Session, July 7, 1994

By

This is an excerpt from "Canton Conversations" talk with Canton Recreation Department Director Janet Maguire about Rec. Dept. programs and events for Summer 2014. For more information on Recreation Department activities, here it a link to their booklet: cantonrec.com/info/

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  • Title: ➤  Beating The Competition At Our Own Game : Technology-based Advances In Manufacturing : Hearing Before The Subcommittee On Investigations And Oversight Of The Committee On Science, Space, And Technology, U.S. House Of Representatives, One Hundred Third Congress, Second Session, July 7, 1994
  • Author: ➤  
  • Language: English

“Beating The Competition At Our Own Game : Technology-based Advances In Manufacturing : Hearing Before The Subcommittee On Investigations And Oversight Of The Committee On Science, Space, And Technology, U.S. House Of Representatives, One Hundred Third Congress, Second Session, July 7, 1994” Subjects and Themes:

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43The Game Plan: A Scoping Review Of Implementation Science In Sport Science

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Systematic review of the literature on implementation science in sport research

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44The Game Of Science

Systematic review of the literature on implementation science in sport research

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45V8Y7-3G87: Train-the-trainer Card Game For Open Science Trai…

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46Newton's Football : The Science Behind America's Game

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47The Science Game : An Introduction To Research In The Behavioral And Social Sciences

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48The Science Game : An Introduction To Research In The Social Sciences

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49The Science Of Game Of Thrones

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50Mon 06 Apr: End Game - Threat Of Crisis - Max Fake News - Carona Tech - The Incentive? - Recovery Science - Dims Still Looking

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MSM is always on the attack. Corona is an info-demic. What happened to any other news? The evidence for DNA specifics. Will anyone mention nano-tech? They want our blood. Amplifying fear in NYC. The narrative changes when the math isn't there. How did this event happen?

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Source: The Open Library

The Open Library Search Results

Available books for downloads and borrow from The Open Library

1The science game

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Book's cover

“The science game” Metadata:

  • Title: The science game
  • Authors:
  • Languages: fre - English
  • Number of Pages: Median: 261
  • Publisher: ➤  Prentice Hall - Prentice-Hall - Oxford - Oxford University Press
  • Publish Date: ➤  
  • Publish Location: ➤  New York - Englewood Cliffs, N.J - Don Mills, Ont
  • Dewey Decimal Classification: 501.8301.072150.1943
  • Library of Congress Classification: BF-0076.50000000.A36 1982BF-0076.50000000.A36 1978BF-0076.50000000.A36BF-0076.50000000.A36 1987H--0062.00000000.P96 1994Q--0175.00000000.A33H--0061.00000000H--0062.00000000.P96 2007

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First Setence:

"Good problem solvers, whether citizens or scientists share four qualities: 1) the high anticipation of a child unwrapping a gift, 2) driving curiosity, 3) pig-headed tenacity, and 4)sometimes they're right and sometimes they're wrong."

Access and General Info:

  • First Year Published: 1969
  • Is Full Text Available: Yes
  • Is The Book Public: No
  • Access Status: Borrowable

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2The science game

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  • Title: The science game
  • Author:
  • Language: English
  • Number of Pages: Median: 390
  • Publisher: Oxford University Press, USA
  • Publish Date:
  • Dewey Decimal Classification:
  • Library of Congress Classification: BF-0076.50000000H--0062.00000000.P96 2007

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First Setence:

"Good problem solvers whether citizens or scientists share four qualities: 1) the high anticipation of a child opening a gift; 2) driving curiosity; 3) pig-headed tenacity; and 4) sometimes they’re right and sometimes they’re wrong."

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  • First Year Published: 2007
  • Is Full Text Available: Yes
  • Is The Book Public: No
  • Access Status: Borrowable

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