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The Science Game by Neil Mck Agnew
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1StarTalk Playing With Science - The Big Game Special Edition Feat. Neil DeGrasse Tyson
By StarTalk Radio
SERIES PREMIERE SPECIAL EDITION: This special edition of the series premier of our new podcast, Playing with Science, features additional content by Neil deGrasse Tyson before and after the show. In between, hosts Gary O'Reilly & Chuck Nice huddle up for Sunday's big game with Super Bowl champs Osi Umenyiora (NY Giants) & Santonio Holmes (Pittsburgh Steelers), astrophysicists Charles Liu & Neil deGrasse Tyson, & comic James L. Mattern.See omnystudio.com/listener for privacy information.
“StarTalk Playing With Science - The Big Game Special Edition Feat. Neil DeGrasse Tyson” Metadata:
- Title: ➤ StarTalk Playing With Science - The Big Game Special Edition Feat. Neil DeGrasse Tyson
- Author: StarTalk Radio
Edition Identifiers:
- Internet Archive ID: ➤ ewogw1wpcby1dz1gzpnwvsjmhologv7faiatyphy
Downloads Information:
The book is available for download in "audio" format, the size of the file-s is: 49.17 Mbs, the file-s for this book were downloaded 9 times, the file-s went public at Wed Mar 03 2021.
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2Game Chagners: Silicon Valley - The Mystery In Science
By KMVT15 Community Media
Doug Peltz discusses Mystery Science and how the content provides a set of engaging science lessons to elementary school students. The interview touches on the state of science education in elementary schools, as well as Doug's observations and insights into the key issues for an entrepreneur. This program was aired on KMVT15 Community Media.
“Game Chagners: Silicon Valley - The Mystery In Science” Metadata:
- Title: ➤ Game Chagners: Silicon Valley - The Mystery In Science
- Author: KMVT15 Community Media
- Language: English
“Game Chagners: Silicon Valley - The Mystery In Science” Subjects and Themes:
- Subjects: ➤ California - Mountain View - KMVT15 Community Media - Public Access TV - Community Media - PEG - Youtube - KMVT - community - access - media - digital healthcare - game changers - don ross - leah sparks - wildflower health - Health tech capitla - jim Connor - 2015
Edition Identifiers:
- Internet Archive ID: ➤ Game_Chagners_-_Silicon_Valley_-_The_Mystery_in_Science
Downloads Information:
The book is available for download in "movies" format, the size of the file-s is: 166.85 Mbs, the file-s for this book were downloaded 60 times, the file-s went public at Sat Jan 16 2016.
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3The Gamesmen, Episode 2 - Win A Game...For Science!
By [email protected]
Join Hardlydan and Amras89 for game talk and fun! This time, The Gamesmen discuss the Xbox One update, Steam Box prototypes, and The Elder Scrolls Online release. Games discussed are Guild Wars 2, Dishonored, Far Cry 3, Dracula: Origins, Trials Evolution, Lego Lord of the Rings, Euro Truck Simulator 2, Monster Hunter, The Secret of Monkey Island.
“The Gamesmen, Episode 2 - Win A Game...For Science!” Metadata:
- Title: ➤ The Gamesmen, Episode 2 - Win A Game...For Science!
- Author: [email protected]
“The Gamesmen, Episode 2 - Win A Game...For Science!” Subjects and Themes:
- Subjects: ➤ Guild Wars 2 - Dishonored - Far Cry 3 - Dracula: Origins - Trials Evolution - Lego Lord of the Rings - Euro Truck Simulator 2 - Monster Hunter - The Secret of Monkey Island - Xbox One - Steam Box
Edition Identifiers:
- Internet Archive ID: ➤ TheGamesmen_Episode2___WinaGame___ForScience_
Downloads Information:
The book is available for download in "audio" format, the size of the file-s is: 58.61 Mbs, the file-s for this book were downloaded 115 times, the file-s went public at Sat Dec 14 2013.
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4The Data Game: Controversies In Social Science Statistics
By Mark H. Maier
Join Hardlydan and Amras89 for game talk and fun! This time, The Gamesmen discuss the Xbox One update, Steam Box prototypes, and The Elder Scrolls Online release. Games discussed are Guild Wars 2, Dishonored, Far Cry 3, Dracula: Origins, Trials Evolution, Lego Lord of the Rings, Euro Truck Simulator 2, Monster Hunter, The Secret of Monkey Island.
“The Data Game: Controversies In Social Science Statistics” Metadata:
- Title: ➤ The Data Game: Controversies In Social Science Statistics
- Author: Mark H. Maier
- Language: English
Edition Identifiers:
- Internet Archive ID: isbn_0873325885
Downloads Information:
The book is available for download in "texts" format, the size of the file-s is: 522.37 Mbs, the file-s for this book were downloaded 15 times, the file-s went public at Tue Oct 29 2019.
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ACS Encrypted EPUB - ACS Encrypted PDF - Abbyy GZ - Cloth Cover Detection Log - DjVuTXT - Djvu XML - Dublin Core - EPUB - Item Tile - JPEG Thumb - JSON - LCP Encrypted EPUB - LCP Encrypted PDF - Log - MARC - MARC Binary - Metadata - OCR Page Index - OCR Search Text - PNG - Page Numbers JSON - Scandata - Single Page Original JP2 Tar - Single Page Processed JP2 ZIP - Text PDF - Title Page Detection Log - chOCR - hOCR -
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5The Science Game : An Introduction To Research In The Social Sciences
By Pyke, Sandra W., 1937-
Join Hardlydan and Amras89 for game talk and fun! This time, The Gamesmen discuss the Xbox One update, Steam Box prototypes, and The Elder Scrolls Online release. Games discussed are Guild Wars 2, Dishonored, Far Cry 3, Dracula: Origins, Trials Evolution, Lego Lord of the Rings, Euro Truck Simulator 2, Monster Hunter, The Secret of Monkey Island.
“The Science Game : An Introduction To Research In The Social Sciences” Metadata:
- Title: ➤ The Science Game : An Introduction To Research In The Social Sciences
- Author: Pyke, Sandra W., 1937-
- Language: English
“The Science Game : An Introduction To Research In The Social Sciences” Subjects and Themes:
- Subjects: ➤ Khoa học xã hội -- Nghiên cứu - Social sciences -- Research - Social sciences Research - Khoa hoĐc xa hoĐi -- Nghien c¡ʻu
Edition Identifiers:
- Internet Archive ID: sciencegameintro0000pyke
Downloads Information:
The book is available for download in "texts" format, the size of the file-s is: 723.44 Mbs, the file-s for this book were downloaded 24 times, the file-s went public at Thu Sep 26 2019.
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6Football Physics : The Science Of The Game
By Gay, Timothy J. (Timothy James), 1953-
Join Hardlydan and Amras89 for game talk and fun! This time, The Gamesmen discuss the Xbox One update, Steam Box prototypes, and The Elder Scrolls Online release. Games discussed are Guild Wars 2, Dishonored, Far Cry 3, Dracula: Origins, Trials Evolution, Lego Lord of the Rings, Euro Truck Simulator 2, Monster Hunter, The Secret of Monkey Island.
“Football Physics : The Science Of The Game” Metadata:
- Title: ➤ Football Physics : The Science Of The Game
- Author: ➤ Gay, Timothy J. (Timothy James), 1953-
- Language: English
“Football Physics : The Science Of The Game” Subjects and Themes:
- Subjects: Football - Physics - Physique - Voetbal - Natuurkunde
Edition Identifiers:
- Internet Archive ID: footballphysicss0000gayt
Downloads Information:
The book is available for download in "texts" format, the size of the file-s is: 964.10 Mbs, the file-s for this book were downloaded 220 times, the file-s went public at Wed Nov 28 2018.
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ACS Encrypted EPUB - ACS Encrypted PDF - Abbyy GZ - Cloth Cover Detection Log - DjVuTXT - Djvu XML - Dublin Core - EPUB - Item Tile - JSON - LCP Encrypted EPUB - LCP Encrypted PDF - Log - MARC - MARC Binary - Metadata - OCR Page Index - OCR Search Text - Page Numbers JSON - Scandata - Single Page Original JP2 Tar - Single Page Processed JP2 ZIP - Text PDF - chOCR - hOCR -
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7ERIC ED536550: New Digital Energy Game, The Use Of Games To Influence Attitudes, Interests, And Student Achievement In Science
By ERIC
Purpose: To assess how the use of games contributes to students' science learning, interests, and attitudes about science. Methodology: The study sample was middle and high-school students in a large urban school district in 2012. A total of 1191 students participated in the game. The majority of students were Hispanic females of low socio-economic backgrounds. Students were recruited by science teachers at their schools. A mixed-method, pre-posttest design was used to measure students' science knowledge, attitudes, and interests. The instruments were piloted in the previous year with a comparable student group, and were found to be reliable measures. The instruments were distributed, using a web-based format, to students in their science classes. Items on the science test were developed based on state standards. Students were offered incentives to participate in the game. Results: Findings from a paired sample of 391 students revealed a statistically significant increase in the number of science test items answered correctly from pre- to posttests. Eta squared results indicated a moderate effect size. There was also a statistically significant increase in the overall mean interest rating, but a decrease in the mean attitude rating over the study period. Pearson's r revealed a strong, positive correlation between students' interests and attitudes about science. Conclusions: There was evidence that, as students' interests in science increased, their attitudes about science increased. Moreover, as students' pre-interests and attitudes about science increased, their post science assessment scores increased. Recommendations: There were limitations to the study, including the lack of a comparison group who did not participate in the game. Nevertheless, the findings suggest immediate benefits in the use of games to improve middle and high-school students' science performance. Future studies might investigate the long-term impact of the game on students' science achievement and career pathways. Additional data: (There are 7 tables and graphs included in the paper.) (Contains 3 tables and 4 figures.)
“ERIC ED536550: New Digital Energy Game, The Use Of Games To Influence Attitudes, Interests, And Student Achievement In Science” Metadata:
- Title: ➤ ERIC ED536550: New Digital Energy Game, The Use Of Games To Influence Attitudes, Interests, And Student Achievement In Science
- Author: ERIC
- Language: English
“ERIC ED536550: New Digital Energy Game, The Use Of Games To Influence Attitudes, Interests, And Student Achievement In Science” Subjects and Themes:
- Subjects: ➤ ERIC Archive - Academic Achievement - Science Achievement - State Standards - Science Tests - Correlation - Urban Schools - Science Education - Energy - Student Surveys - Online Surveys - Minority Group Students - Computer Games - Educational Games - Educational Technology - Web Based Instruction - Science Instruction - Scientific Attitudes - Science Interests - Middle School Students - High School Students - Low Income Groups - Mixed Methods Research - Pretests Posttests - Statistical Analysis - Instructional Effectiveness - School Business Relationship - Corporate Support - Partnerships in Education - Holmes, Venita
Edition Identifiers:
- Internet Archive ID: ERIC_ED536550
Downloads Information:
The book is available for download in "texts" format, the size of the file-s is: 5.33 Mbs, the file-s for this book were downloaded 93 times, the file-s went public at Tue Mar 08 2016.
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8Golf's Holy War : The Battle For The Soul Of A Game In An Age Of Science
By Cyrgalis, Brett, author
Purpose: To assess how the use of games contributes to students' science learning, interests, and attitudes about science. Methodology: The study sample was middle and high-school students in a large urban school district in 2012. A total of 1191 students participated in the game. The majority of students were Hispanic females of low socio-economic backgrounds. Students were recruited by science teachers at their schools. A mixed-method, pre-posttest design was used to measure students' science knowledge, attitudes, and interests. The instruments were piloted in the previous year with a comparable student group, and were found to be reliable measures. The instruments were distributed, using a web-based format, to students in their science classes. Items on the science test were developed based on state standards. Students were offered incentives to participate in the game. Results: Findings from a paired sample of 391 students revealed a statistically significant increase in the number of science test items answered correctly from pre- to posttests. Eta squared results indicated a moderate effect size. There was also a statistically significant increase in the overall mean interest rating, but a decrease in the mean attitude rating over the study period. Pearson's r revealed a strong, positive correlation between students' interests and attitudes about science. Conclusions: There was evidence that, as students' interests in science increased, their attitudes about science increased. Moreover, as students' pre-interests and attitudes about science increased, their post science assessment scores increased. Recommendations: There were limitations to the study, including the lack of a comparison group who did not participate in the game. Nevertheless, the findings suggest immediate benefits in the use of games to improve middle and high-school students' science performance. Future studies might investigate the long-term impact of the game on students' science achievement and career pathways. Additional data: (There are 7 tables and graphs included in the paper.) (Contains 3 tables and 4 figures.)
“Golf's Holy War : The Battle For The Soul Of A Game In An Age Of Science” Metadata:
- Title: ➤ Golf's Holy War : The Battle For The Soul Of A Game In An Age Of Science
- Author: Cyrgalis, Brett, author
- Language: English
“Golf's Holy War : The Battle For The Soul Of A Game In An Age Of Science” Subjects and Themes:
- Subjects: ➤ Golf -- Effect of technological innovations on - Sports sciences - Golf -- Effets des innovations sur - Sciences du sport - SPORTS & RECREATION -- Coaching - SPORTS & RECREATION -- Golf - TECHNOLOGY & ENGINEERING -- Social Aspects - Golf
Edition Identifiers:
- Internet Archive ID: golfsholywarbatt0000cyrg
Downloads Information:
The book is available for download in "texts" format, the size of the file-s is: 783.56 Mbs, the file-s for this book were downloaded 21 times, the file-s went public at Tue May 17 2022.
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ACS Encrypted PDF - AVIF Thumbnails ZIP - Cloth Cover Detection Log - DjVuTXT - Djvu XML - Dublin Core - EPUB - Item Tile - JPEG Thumb - JSON - LCP Encrypted EPUB - LCP Encrypted PDF - Log - MARC - MARC Binary - Metadata - OCR Page Index - OCR Search Text - PNG - Page Numbers JSON - RePublisher Final Processing Log - RePublisher Initial Processing Log - Scandata - Single Page Original JP2 Tar - Single Page Processed JP2 ZIP - Text PDF - Title Page Detection Log - chOCR - hOCR -
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9Experimentos Sorprendentes Con El Sonido / Awesome Experiments In Light & Sound (El Juego De La Ciencia / The Game Of Science)
By Michael A. DiSpezio
Purpose: To assess how the use of games contributes to students' science learning, interests, and attitudes about science. Methodology: The study sample was middle and high-school students in a large urban school district in 2012. A total of 1191 students participated in the game. The majority of students were Hispanic females of low socio-economic backgrounds. Students were recruited by science teachers at their schools. A mixed-method, pre-posttest design was used to measure students' science knowledge, attitudes, and interests. The instruments were piloted in the previous year with a comparable student group, and were found to be reliable measures. The instruments were distributed, using a web-based format, to students in their science classes. Items on the science test were developed based on state standards. Students were offered incentives to participate in the game. Results: Findings from a paired sample of 391 students revealed a statistically significant increase in the number of science test items answered correctly from pre- to posttests. Eta squared results indicated a moderate effect size. There was also a statistically significant increase in the overall mean interest rating, but a decrease in the mean attitude rating over the study period. Pearson's r revealed a strong, positive correlation between students' interests and attitudes about science. Conclusions: There was evidence that, as students' interests in science increased, their attitudes about science increased. Moreover, as students' pre-interests and attitudes about science increased, their post science assessment scores increased. Recommendations: There were limitations to the study, including the lack of a comparison group who did not participate in the game. Nevertheless, the findings suggest immediate benefits in the use of games to improve middle and high-school students' science performance. Future studies might investigate the long-term impact of the game on students' science achievement and career pathways. Additional data: (There are 7 tables and graphs included in the paper.) (Contains 3 tables and 4 figures.)
“Experimentos Sorprendentes Con El Sonido / Awesome Experiments In Light & Sound (El Juego De La Ciencia / The Game Of Science)” Metadata:
- Title: ➤ Experimentos Sorprendentes Con El Sonido / Awesome Experiments In Light & Sound (El Juego De La Ciencia / The Game Of Science)
- Author: Michael A. DiSpezio
- Language: ➤ Spanish; Castilian - español, castellano
Edition Identifiers:
- Internet Archive ID: experimentossorp0000mich
Downloads Information:
The book is available for download in "texts" format, the size of the file-s is: 165.48 Mbs, the file-s for this book were downloaded 17 times, the file-s went public at Sun Oct 15 2023.
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ACS Encrypted PDF - Cloth Cover Detection Log - DjVuTXT - Djvu XML - EPUB - Item Tile - JPEG Thumb - LCP Encrypted EPUB - LCP Encrypted PDF - Log - Metadata - OCR Page Index - OCR Search Text - PNG - Page Numbers JSON - RePublisher Final Processing Log - RePublisher Initial Processing Log - Scandata - Single Page Original JP2 Tar - Single Page Processed JP2 ZIP - Text PDF - Title Page Detection Log - chOCR - hOCR -
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10The Game Of Science
By McCain, Garvin, 1922-
Purpose: To assess how the use of games contributes to students' science learning, interests, and attitudes about science. Methodology: The study sample was middle and high-school students in a large urban school district in 2012. A total of 1191 students participated in the game. The majority of students were Hispanic females of low socio-economic backgrounds. Students were recruited by science teachers at their schools. A mixed-method, pre-posttest design was used to measure students' science knowledge, attitudes, and interests. The instruments were piloted in the previous year with a comparable student group, and were found to be reliable measures. The instruments were distributed, using a web-based format, to students in their science classes. Items on the science test were developed based on state standards. Students were offered incentives to participate in the game. Results: Findings from a paired sample of 391 students revealed a statistically significant increase in the number of science test items answered correctly from pre- to posttests. Eta squared results indicated a moderate effect size. There was also a statistically significant increase in the overall mean interest rating, but a decrease in the mean attitude rating over the study period. Pearson's r revealed a strong, positive correlation between students' interests and attitudes about science. Conclusions: There was evidence that, as students' interests in science increased, their attitudes about science increased. Moreover, as students' pre-interests and attitudes about science increased, their post science assessment scores increased. Recommendations: There were limitations to the study, including the lack of a comparison group who did not participate in the game. Nevertheless, the findings suggest immediate benefits in the use of games to improve middle and high-school students' science performance. Future studies might investigate the long-term impact of the game on students' science achievement and career pathways. Additional data: (There are 7 tables and graphs included in the paper.) (Contains 3 tables and 4 figures.)
“The Game Of Science” Metadata:
- Title: The Game Of Science
- Author: McCain, Garvin, 1922-
- Language: English
“The Game Of Science” Subjects and Themes:
Edition Identifiers:
- Internet Archive ID: gameofscience0000mcca_f5t4
Downloads Information:
The book is available for download in "texts" format, the size of the file-s is: 553.03 Mbs, the file-s for this book were downloaded 35 times, the file-s went public at Tue Oct 29 2019.
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ACS Encrypted EPUB - ACS Encrypted PDF - Abbyy GZ - Cloth Cover Detection Log - DjVuTXT - Djvu XML - Dublin Core - EPUB - Item Tile - JPEG Thumb - JSON - LCP Encrypted EPUB - LCP Encrypted PDF - Log - MARC - MARC Binary - Metadata - OCR Page Index - OCR Search Text - PNG - Page Numbers JSON - Scandata - Single Page Original JP2 Tar - Single Page Processed JP2 ZIP - Text PDF - Title Page Detection Log - chOCR - hOCR -
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11The Game Of Science
By Garvin McCain
Purpose: To assess how the use of games contributes to students' science learning, interests, and attitudes about science. Methodology: The study sample was middle and high-school students in a large urban school district in 2012. A total of 1191 students participated in the game. The majority of students were Hispanic females of low socio-economic backgrounds. Students were recruited by science teachers at their schools. A mixed-method, pre-posttest design was used to measure students' science knowledge, attitudes, and interests. The instruments were piloted in the previous year with a comparable student group, and were found to be reliable measures. The instruments were distributed, using a web-based format, to students in their science classes. Items on the science test were developed based on state standards. Students were offered incentives to participate in the game. Results: Findings from a paired sample of 391 students revealed a statistically significant increase in the number of science test items answered correctly from pre- to posttests. Eta squared results indicated a moderate effect size. There was also a statistically significant increase in the overall mean interest rating, but a decrease in the mean attitude rating over the study period. Pearson's r revealed a strong, positive correlation between students' interests and attitudes about science. Conclusions: There was evidence that, as students' interests in science increased, their attitudes about science increased. Moreover, as students' pre-interests and attitudes about science increased, their post science assessment scores increased. Recommendations: There were limitations to the study, including the lack of a comparison group who did not participate in the game. Nevertheless, the findings suggest immediate benefits in the use of games to improve middle and high-school students' science performance. Future studies might investigate the long-term impact of the game on students' science achievement and career pathways. Additional data: (There are 7 tables and graphs included in the paper.) (Contains 3 tables and 4 figures.)
“The Game Of Science” Metadata:
- Title: The Game Of Science
- Author: Garvin McCain
- Language: English
Edition Identifiers:
- Internet Archive ID: gameofscience0000garv
Downloads Information:
The book is available for download in "texts" format, the size of the file-s is: 403.57 Mbs, the file-s for this book were downloaded 15 times, the file-s went public at Sat Jun 03 2023.
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12Microsoft Research Audio 104178: The Immortal Game: A History Of Chess, Or How 32 Carved Pieces On A Board Illuminated Our Understanding Of War, Art, Science, And The Human Brain
By Microsoft Research
Why has one game, alone among the thousands of games invented and played throughout human history, not only survived but thrived within every culture it has touched? What is it about its thirty-two figurative pieces, moving about its sixty-four black and white squares according to very simple rules, that has captivated people for nearly 1,500 years? Why has it driven some of its greatest players into paranoia and madness, and yet is hailed as a metaphor for society and influenced military strategy, mathematics, artificial intelligence, literature and the arts. It has been condemned as the devil’s game by popes, rabbis, and imams, and lauded as a guide to proper living by other popes, rabbis, and imams. In his wide-ranging and ever-fascinating examination of chess, David Shenk gleefully unearths the hidden history of the game that seems so simple yet contains infinity. From its invention somewhere in India around A.D. 500, to its twenty-first-century importance to the development of artificial intelligence, chess has been remarkably omnipresent factor in the development of civilization. Indeed, as Shenk shows, some neuroscientists believe that playing chess may actually alter the structure of the brain, that it may be for individuals what it has been for civilizations: a “virus” that makes us smarter. ©2006 Microsoft Corporation. All rights reserved.
“Microsoft Research Audio 104178: The Immortal Game: A History Of Chess, Or How 32 Carved Pieces On A Board Illuminated Our Understanding Of War, Art, Science, And The Human Brain” Metadata:
- Title: ➤ Microsoft Research Audio 104178: The Immortal Game: A History Of Chess, Or How 32 Carved Pieces On A Board Illuminated Our Understanding Of War, Art, Science, And The Human Brain
- Author: Microsoft Research
- Language: English
“Microsoft Research Audio 104178: The Immortal Game: A History Of Chess, Or How 32 Carved Pieces On A Board Illuminated Our Understanding Of War, Art, Science, And The Human Brain” Subjects and Themes:
- Subjects: ➤ Microsoft Research - Microsoft Research Audio MP3 Archive - Kirsten Wiley and Kim Ricketts - David Shenk
Edition Identifiers:
- Internet Archive ID: ➤ Microsoft_Research_Audio_104178
Downloads Information:
The book is available for download in "audio" format, the size of the file-s is: 33.64 Mbs, the file-s for this book were downloaded 30 times, the file-s went public at Sat Nov 23 2013.
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13Professor Steve Yearley, Game Theory With Real Game: Science Studies And The Collaborative Management Of Wild Deer In Britain
By Sociology at Newcastle University, Sociology Seminar Series
Game Theory with Real Game: Science Studies and the Collaborative Management of Wild Deer in Britain
“Professor Steve Yearley, Game Theory With Real Game: Science Studies And The Collaborative Management Of Wild Deer In Britain” Metadata:
- Title: ➤ Professor Steve Yearley, Game Theory With Real Game: Science Studies And The Collaborative Management Of Wild Deer In Britain
- Author: ➤ Sociology at Newcastle University, Sociology Seminar Series
“Professor Steve Yearley, Game Theory With Real Game: Science Studies And The Collaborative Management Of Wild Deer In Britain” Subjects and Themes:
Edition Identifiers:
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14G4tv.com-video47288: Sessler's Soapbox: The Science Of Game Reviews
By G4TV.com
Adam discusses a recent study that attempted to determine if reading a review first can affect your enjoyment and opinion of a game.
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- Author: G4TV.com
- Language: English
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15ERIC ED050552: A Study Of The Cognitive And Affective Outcomes Of A Collegiate Science Learning Game.
By ERIC
A science education game, called "Challenge," was developed and tested. In a course designed to review the concepts that are useful in teaching elementary school science, one group of black graduate students used the game while a control group used the conventional lecture-discussion format. The game was designed to allow the player an opportunity to relate his knowledge of science to elementary classroom situations. A role-playing design was used to give the students practice in expressing scientific concepts using their own words. The results of analysis of variance comparisons indicated that the experimental gaming group had significantly superior posttest results in achievement in science, attitude toward science, confidence in science, and in the learning of the specific concepts that were taught in the game. It was found that individual personality and background characteristics could differentially predict the posttest measures and that low achievers in science benefited most from the gaming strategy. Their achievement posttest scores nearly matched those of the high achievement group. Thus, the learning game reduced differences in achievement that were detected on the pretest while raising the achievement mean for the entire group. (JY)
“ERIC ED050552: A Study Of The Cognitive And Affective Outcomes Of A Collegiate Science Learning Game.” Metadata:
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- Author: ERIC
- Language: English
“ERIC ED050552: A Study Of The Cognitive And Affective Outcomes Of A Collegiate Science Learning Game.” Subjects and Themes:
- Subjects: ➤ ERIC Archive - Achievement - Background - Black Students - Comparative Analysis - Conventional Instruction - Educational Games - Elementary School Science - Games - High Achievement - Individual Characteristics - Low Achievement - Predictor Variables - Role Playing - Science Instruction - Science Teachers - Statistical Analysis - Student Attitudes - Teacher Education - Teaching Methods - Harvey, William L.
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- Internet Archive ID: ERIC_ED050552
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16The Science Of Game Of Thrones
A science education game, called "Challenge," was developed and tested. In a course designed to review the concepts that are useful in teaching elementary school science, one group of black graduate students used the game while a control group used the conventional lecture-discussion format. The game was designed to allow the player an opportunity to relate his knowledge of science to elementary classroom situations. A role-playing design was used to give the students practice in expressing scientific concepts using their own words. The results of analysis of variance comparisons indicated that the experimental gaming group had significantly superior posttest results in achievement in science, attitude toward science, confidence in science, and in the learning of the specific concepts that were taught in the game. It was found that individual personality and background characteristics could differentially predict the posttest measures and that low achievers in science benefited most from the gaming strategy. Their achievement posttest scores nearly matched those of the high achievement group. Thus, the learning game reduced differences in achievement that were detected on the pretest while raising the achievement mean for the entire group. (JY)
“The Science Of Game Of Thrones” Metadata:
- Title: The Science Of Game Of Thrones
- Language: English
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- Internet Archive ID: isbn_9781473652408
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17Microsoft Research Audio 103931: Ender’s Game For Science And Engineering: Games For Real, For Now, Or We Lose The Brain War
By Microsoft Research
The U.S. is currently in a global competition for science and engineering talent. Only a small fraction of our populace pursues careers as scientists or engineers, in direct contrast with emerging countries for which 50% or more of college students follow a science or engineering track. The quality of our science and engineering education system is also poor, if international test scores are to be believed. U.S. military and economic dominance is at stake, as outlined starkly by the Hart-Rudman report (the report that correctly predicted the attacks on 9/11): “Second only to a weapon of mass destruction detonating in an American city, we can think of nothing more dangerous than a failure to manage properly science, technology and education for the common good over the next quarter century.” Games have the potential to address this situation head-on, providing mass-customized, quality education on a scale that far exceeds the reach of the U.S. university system in science and engineering fields. Even more compelling are the emerging data that show games provide superior learning outcomes to lecture-based instruction, in almost all cases. ©2007 Microsoft Corporation. All rights reserved.
“Microsoft Research Audio 103931: Ender’s Game For Science And Engineering: Games For Real, For Now, Or We Lose The Brain War” Metadata:
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- Author: Microsoft Research
- Language: English
“Microsoft Research Audio 103931: Ender’s Game For Science And Engineering: Games For Real, For Now, Or We Lose The Brain War” Subjects and Themes:
- Subjects: ➤ Microsoft Research - Microsoft Research Audio MP3 Archive - Kim Ricketts and Kirsten Wiley - Merrilea J. Mayo
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18G4tv.com-video47288-flvhd: Sessler's Soapbox: The Science Of Game Reviews
By G4TV.com
Adam discusses a recent study that attempted to determine if reading a review first can affect your enjoyment and opinion of a game.
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- Author: G4TV.com
- Language: English
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- Subjects: G4TV.com videos - flvhd
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19Evolution 101 Lesson 15 Of 25 Concerning Origins, The Science Game Changes
Lesson 15 of 25
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- Title: ➤ Evolution 101 Lesson 15 Of 25 Concerning Origins, The Science Game Changes
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20NASA Technical Reports Server (NTRS) 20130001711: Enabling Venus In-Situ Science - Deployable Entry System Technology, Adaptive Deployable Entry And Placement Technology (ADEPT): A Technology Development Project Funded By Game Changing Development Program Of The Space Technology Program
By NASA Technical Reports Server (NTRS)
Venus is one of the important planetary destinations for scientific exploration, but: The combination of extreme entry environment coupled with extreme surface conditions have made mission planning and proposal efforts very challenging. We present an alternate, game-changing approach (ADEPT) where a novel entry system architecture enables more benign entry conditions and this allows for greater flexibility and lower risk in mission design
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- Title: ➤ NASA Technical Reports Server (NTRS) 20130001711: Enabling Venus In-Situ Science - Deployable Entry System Technology, Adaptive Deployable Entry And Placement Technology (ADEPT): A Technology Development Project Funded By Game Changing Development Program Of The Space Technology Program
- Author: ➤ NASA Technical Reports Server (NTRS)
- Language: English
“NASA Technical Reports Server (NTRS) 20130001711: Enabling Venus In-Situ Science - Deployable Entry System Technology, Adaptive Deployable Entry And Placement Technology (ADEPT): A Technology Development Project Funded By Game Changing Development Program Of The Space Technology Program” Subjects and Themes:
- Subjects: ➤ NASA Technical Reports Server (NTRS) - MISSION PLANNING - VENUS (PLANET) - ATMOSPHERIC ENTRY - AEROSHELLS - SPACECRAFT DESIGN - BALLISTICS - PLANETARY LANDING - AEROSPACE ENGINEERING - VENUS SURFACE - PLANETARY ENVIRONMENTS - AERODYNAMICS - Wercinski, Paul F. - Venkatapathy, Ethiraj - Gage, Peter J. - Yount, Bryan C. - Prabhu, Dinesh K. - Smith, Brandon - Arnold, James O. - Makino, alberto - Peterson, Keith Hoppe - Chinnapongse, Ronald I.
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- Internet Archive ID: NASA_NTRS_Archive_20130001711
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21The Science Behind "Game Of Thrones"
By StarTalk Radio
Dragons, violence, magic & more: Explore \"Game of Thrones\" through the lens of science, with Neil deGrasse Tyson, actor Isaac Hempstead Wright (Bran Stark), comic co-host Michael Ian Black, author Helen Keen, and psychologist Travis Langley.NOTE: StarTalk All-Access subscribers can listen to this entire episode commercial-free. Find out more at https://www.startalkradio.net/startalk-all-access/See omnystudio.com/listener for privacy information.
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- Title: ➤ The Science Behind "Game Of Thrones"
- Author: StarTalk Radio
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22Beating The Devil's Game : A History Of Forensic Science And Criminal Investigation
By Ramsland, Katherine M., 1953-
Dragons, violence, magic & more: Explore \"Game of Thrones\" through the lens of science, with Neil deGrasse Tyson, actor Isaac Hempstead Wright (Bran Stark), comic co-host Michael Ian Black, author Helen Keen, and psychologist Travis Langley.NOTE: StarTalk All-Access subscribers can listen to this entire episode commercial-free. Find out more at https://www.startalkradio.net/startalk-all-access/See omnystudio.com/listener for privacy information.
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- Title: ➤ Beating The Devil's Game : A History Of Forensic Science And Criminal Investigation
- Author: Ramsland, Katherine M., 1953-
- Language: English
“Beating The Devil's Game : A History Of Forensic Science And Criminal Investigation” Subjects and Themes:
- Subjects: Forensic sciences - Criminal investigation - Large type books
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- Internet Archive ID: beatingdevilsgam0000rams
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The book is available for download in "texts" format, the size of the file-s is: 1598.99 Mbs, the file-s for this book were downloaded 79 times, the file-s went public at Tue Mar 20 2018.
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23The Science Of Baseball : The Top Ten Ways Science Affects The Game
By Chandler, Matt, author
Dragons, violence, magic & more: Explore \"Game of Thrones\" through the lens of science, with Neil deGrasse Tyson, actor Isaac Hempstead Wright (Bran Stark), comic co-host Michael Ian Black, author Helen Keen, and psychologist Travis Langley.NOTE: StarTalk All-Access subscribers can listen to this entire episode commercial-free. Find out more at https://www.startalkradio.net/startalk-all-access/See omnystudio.com/listener for privacy information.
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- Title: ➤ The Science Of Baseball : The Top Ten Ways Science Affects The Game
- Author: Chandler, Matt, author
- Language: English
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- Internet Archive ID: scienceofbasebal0000chan
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24Hellboy: The Science Of Evil Video Game Advertisement – “We All Have Our Demons…” (2008)
By Hellboy
This is a 2008 promotional advertisement for Hellboy: The Science of Evil , an action-adventure video game developed by Krome Studios and published by Konami. Based on the popular Dark Horse Comics character created by Mike Mignola, the game was released on Xbox 360, PlayStation 3, and PSP (PlayStation Portable). The poster features the tagline “We all have our demons... His are just a bit more obvious” , referencing the game’s central protagonist, Hellboy, and his supernatural origins. Accompanying characters like Liz Sherman and Abe Sapien are depicted alongside flaming visuals and the iconic Bureau for Paranormal Research and Defense (B.P.R.D.) insignia in the background. The ad emphasizes the game's release date (June 24, 2008) and its M-rated themes, including blood and gore, mild language, and violence, aligning it with mature action comic adaptations of the late 2000s. Search Tags: Hellboy, Hellboy game, The Science of Evil, 2008 video game, Konami, Krome Studios, Xbox 360 game, PlayStation 3, PSP, comic book video games, Dark Horse Comics, Hellboy video game poster, superhero games, action adventure game, supernatural games, video game adaptation, Mignola, Hellboy advertising, Liz Sherman, Abe Sapien, B.P.R.D., game launch campaign, 2000s comic games, mature-rated games, Hellboy franchise, video game promotion, video game collectibles OCR Text Extraction: WE ALL HAVE OUR DEMONS... ...HIS ARE JUST A BIT MORE OBVIOUS HELLBOY THE SCIENCE OF EVIL Available June 24, 2008 XBOX 360 LIVE Available for the PLAYSTATION®3 computer entertainment system and the PSP® (PlayStation®Portable) system. TEEN Blood and Gore Mild Language Violence KROME STUDIOS KONAMI www.konami.com
“Hellboy: The Science Of Evil Video Game Advertisement – “We All Have Our Demons…” (2008)” Metadata:
- Title: ➤ Hellboy: The Science Of Evil Video Game Advertisement – “We All Have Our Demons…” (2008)
- Author: Hellboy
- Language: English
“Hellboy: The Science Of Evil Video Game Advertisement – “We All Have Our Demons…” (2008)” Subjects and Themes:
- Subjects: ➤ Hellboy - Hellboy game - The Science of Evil - 2008 video game - Konami - Krome Studios - Xbox 360 game - PlayStation 3 - PSP - comic book video games - Dark Horse Comics - Hellboy video game poster - superhero games - action adventure game - supernatural games - video game adaptation - Mignola - Hellboy advertising - Liz Sherman - Abe Sapien - B.P.R.D. - game launch campaign - 2000s comic games - mature-rated games - Hellboy franchise - video game promotion - video game collectibles
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- Internet Archive ID: hell-boy-science-of-evil-ad
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25The Imitation Game -- Groks Science Show 2014-11-19
By Samantha Thomas
Alan Turing was one of the most influential mathematicians in the development of computer science and artificial intelligence. On the show today we’re talking with Dr. Barry Cooper Professor of Mathematical Logic at the University of Leeds, and co-editor of the recently released book Alan Turing: His Work and Impact. He’ll talk about how Turing’s original work developed into modern computer science and how he contributed to the code-breaking efforts that helped shorten World War II.
“The Imitation Game -- Groks Science Show 2014-11-19” Metadata:
- Title: ➤ The Imitation Game -- Groks Science Show 2014-11-19
- Author: Samantha Thomas
- Language: English
“The Imitation Game -- Groks Science Show 2014-11-19” Subjects and Themes:
- Subjects: ➤ Alan Turing - computers - mathematics - artificial intelligence - World War II - Barry Cooper
Edition Identifiers:
- Internet Archive ID: groks658
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The book is available for download in "audio" format, the size of the file-s is: 269.51 Mbs, the file-s for this book were downloaded 2410 times, the file-s went public at Thu Nov 20 2014.
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26The Science Game : An Introduction To Research In The Behavioral Sciences
By Agnew, Neil McK
Alan Turing was one of the most influential mathematicians in the development of computer science and artificial intelligence. On the show today we’re talking with Dr. Barry Cooper Professor of Mathematical Logic at the University of Leeds, and co-editor of the recently released book Alan Turing: His Work and Impact. He’ll talk about how Turing’s original work developed into modern computer science and how he contributed to the code-breaking efforts that helped shorten World War II.
“The Science Game : An Introduction To Research In The Behavioral Sciences” Metadata:
- Title: ➤ The Science Game : An Introduction To Research In The Behavioral Sciences
- Author: Agnew, Neil McK
- Language: English
Edition Identifiers:
- Internet Archive ID: ➤ sciencegameintro0000agne_w4p6_3rdedi
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The book is available for download in "texts" format, the size of the file-s is: 690.16 Mbs, the file-s for this book were downloaded 18 times, the file-s went public at Sat Jan 14 2023.
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27The Game Of Science
By McCain, Garvin, 1922-
Alan Turing was one of the most influential mathematicians in the development of computer science and artificial intelligence. On the show today we’re talking with Dr. Barry Cooper Professor of Mathematical Logic at the University of Leeds, and co-editor of the recently released book Alan Turing: His Work and Impact. He’ll talk about how Turing’s original work developed into modern computer science and how he contributed to the code-breaking efforts that helped shorten World War II.
“The Game Of Science” Metadata:
- Title: The Game Of Science
- Author: McCain, Garvin, 1922-
- Language: English
“The Game Of Science” Subjects and Themes:
- Subjects: Science - Sciences - Scientifiques -- Psychologie - Recherche
Edition Identifiers:
- Internet Archive ID: gameofscience0000mcca_g9j0
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The book is available for download in "texts" format, the size of the file-s is: 544.55 Mbs, the file-s for this book were downloaded 34 times, the file-s went public at Wed Dec 04 2019.
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28The Game Theory Of Trust: Is Robert Malone "The Science?"
By Rounding the Earth
Originally live-streamed on April 24, 2023 on Rumble, Locals, Rokfin, Odysee, CloutHub and Facebook.
“The Game Theory Of Trust: Is Robert Malone "The Science?"” Metadata:
- Title: ➤ The Game Theory Of Trust: Is Robert Malone "The Science?"
- Author: Rounding the Earth
- Language: English
“The Game Theory Of Trust: Is Robert Malone "The Science?"” Subjects and Themes:
- Subjects: ➤ robert malone - mathew crawford - trust - science - medical freedom movement - freedom - vaccine - covid-19 - mrna - dna - scientology - game theory - robert f kennedy - president - 2024 - steve kirsch - leigh dundas - pandemic - michael callahan - darpa - housatonic - breggin - defamation - cia - intelligence
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29The Data Game : Controversies In Social Science Statistics
By Maier, Mark H., 1950-
Originally live-streamed on April 24, 2023 on Rumble, Locals, Rokfin, Odysee, CloutHub and Facebook.
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30James F. Kurose, Assistant Director, National Science Foundation For Computer And Information Science And Engineering, Statement For The Record For The House Committee On Oversight And Government Reform, “Game Changers: Artificial Intelligence Part II.” March 7, 2018. Unclassified.
By 2018-03-07
Originally live-streamed on April 24, 2023 on Rumble, Locals, Rokfin, Odysee, CloutHub and Facebook.
“James F. Kurose, Assistant Director, National Science Foundation For Computer And Information Science And Engineering, Statement For The Record For The House Committee On Oversight And Government Reform, “Game Changers: Artificial Intelligence Part II.” March 7, 2018. Unclassified.” Metadata:
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- Author: 2018-03-07
- Language: English
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31The Science Of Football : The Top Ten Ways Science Affects The Game
By Nicolai, Gregory, author
Originally live-streamed on April 24, 2023 on Rumble, Locals, Rokfin, Odysee, CloutHub and Facebook.
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- Author: Nicolai, Gregory, author
- Language: English
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32Inside The Box - 53 - Dice Man (Game Science)
Meet the man (Colonel Lou Zocch) who created some very, very unique dice. http://www.gamescience.com More videos at: http://www.shawnpmurphy.com
“Inside The Box - 53 - Dice Man (Game Science)” Metadata:
- Title: ➤ Inside The Box - 53 - Dice Man (Game Science)
“Inside The Box - 53 - Dice Man (Game Science)” Subjects and Themes:
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- Internet Archive ID: ➤ InsideTheBox53DiceManGameScienceGnYKVeb5v60
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33The Science Of Video Game Healing | Extra Punctuation
By The Escapist
Thanks to Bespoke Post for sponsoring this episode of Extra Punctuation! New subscribers get 20% off their first box of awesome — go to https://bespokepost.com/escapist20 and enter code ESCAPIST20 at checkout. Support us on Patreon to get Early Access to new videos, exclusive Discord perks & more for just $2 per month ►► https://www.patreon.com/the_escapist Join our growing Discord community: https://discord.gg/A6T2gKrDwB Subscribe to Escapist Magazine! ►► http://bit.ly/Sub2Escapist Want to see the next episode a week early? Check out http://www.escapistmagazine.com for the latest episodes of your favorite shows. --- --- The Escapist Merch Store ►►https://teespring.com/stores/the-escapist-store Join us on Twitch ►► https://www.twitch.tv/the_escapist_official Like us on Facebook ►► http://www.facebook.com/EscapistMag Follow us on Twitter ►► https://twitter.com/EscapistMag
“The Science Of Video Game Healing | Extra Punctuation” Metadata:
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34The Science Of Game Of Thrones
By Inquiring Minds
We talk to English comedian and writer Helen Keen about her new book The Science of Game of Thrones: A myth-busting, mind-blowing, jaw-dropping and fun-filled expedition through the world of Game of Thrones.Support the show: https://www.patreon.com/inquiringmindsSee omnystudio.com/listener for privacy information.
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35The Game Of Science Education
We talk to English comedian and writer Helen Keen about her new book The Science of Game of Thrones: A myth-busting, mind-blowing, jaw-dropping and fun-filled expedition through the world of Game of Thrones.Support the show: https://www.patreon.com/inquiringmindsSee omnystudio.com/listener for privacy information.
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- Title: The Game Of Science Education
- Language: English
“The Game Of Science Education” Subjects and Themes:
- Subjects: ➤ Science -- Study and teaching (Elementary) -- United States - Science -- Study and teaching (Secondary) -- United States - Science teachers -- Training of -- United States - Science -- Study and teaching (Elementary) - Science -- Study and teaching (Secondary) - Science teachers -- Training of - Enseignant - Enseignement des sciences - Enseignement primaire - Enseignement secondaire - Formation des enseignants - Pratique professionnelle - United States - États-Unis
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- Internet Archive ID: gameofscienceedu0000unse
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36The Game Of Science
By McCain, Garvin, 1922-
We talk to English comedian and writer Helen Keen about her new book The Science of Game of Thrones: A myth-busting, mind-blowing, jaw-dropping and fun-filled expedition through the world of Game of Thrones.Support the show: https://www.patreon.com/inquiringmindsSee omnystudio.com/listener for privacy information.
“The Game Of Science” Metadata:
- Title: The Game Of Science
- Author: McCain, Garvin, 1922-
- Language: English
“The Game Of Science” Subjects and Themes:
- Subjects: Science - Scientists -- Psychology - Research
Edition Identifiers:
- Internet Archive ID: gameofscience0003edmcca_i6w3
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The book is available for download in "texts" format, the size of the file-s is: 574.60 Mbs, the file-s for this book were downloaded 30 times, the file-s went public at Wed Sep 14 2022.
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37Google - You Don’t Have To Be A Scientist To Win #TheQubitGame. 🏆 Click Over To The Qubit Game, Made By @GoogleQuantumAI And @doublespeakgame, And 💻 Build A Quantum Computer 🌞 Battle Cosmic Rays 🔬 Change Science Forever Play It Today →
By Google
You don’t have to be a scientist to win #TheQubitGame. 🏆 Click over to The Qubit Game, made by @GoogleQuantumAI and @doublespeakgame, and 💻 Build a quantum computer 🌞 Battle cosmic rays 🔬 Change science forever Play it today → https://t.co/7CSiH7oMfx https://t.co/8TqaLfPqPe Source: https://twitter.com/Google/status/1514682301367689228 Uploader: Google
“Google - You Don’t Have To Be A Scientist To Win #TheQubitGame. 🏆 Click Over To The Qubit Game, Made By @GoogleQuantumAI And @doublespeakgame, And 💻 Build A Quantum Computer 🌞 Battle Cosmic Rays 🔬 Change Science Forever Play It Today →” Metadata:
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- Author: Google
“Google - You Don’t Have To Be A Scientist To Win #TheQubitGame. 🏆 Click Over To The Qubit Game, Made By @GoogleQuantumAI And @doublespeakgame, And 💻 Build A Quantum Computer 🌞 Battle Cosmic Rays 🔬 Change Science Forever Play It Today →” Subjects and Themes:
- Subjects: Twitter - video - TheQubitGame
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- Internet Archive ID: twitter-1514682301367689228
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38Game Theory Debunked?: The SCIENCE Of Gardevoir's BLACK HOLES! | Gnoggin - Pokemon Theory
By Lockstin & Gnoggin
Use my link http://vrv.co/lockstin to get a 30-day ad-free trial of VRV Premium! It's great! Game Theory did a video about how the Pokedex is full of lies, then showed off one of them... and it was about Gardevoir creating black holes being impossible because of science, yet they forgot about some science, and that Gardevoir is a magical psychic fairy Pokemon apparently. In this video we look at Gardevoir and its black hole ability to uncover the TRUE Power! And find out if the Pokedex has any level of truth to this entry. Also Maxill is here. Help keep the channel alive! Patreon ➤ http://www.patreon.com/Gnoggin Direct Donate ➤ paypal.me/Lockstin MERCH! ➤ https://teespring.com/stores/lockstin-gnoggin Socials: Twitter ➤ http://twitter.com/Lockstin Instagram ➤ https://goo.gl/zmJDxr Facebook ➤ http://tinyurl.com/lmqr4zm Discord ➤ https://discord.gg/7SFZSqh Additional Credits: Thumbnail Gardevoir by ALDOELI: https://goo.gl/9J6ZEq Maxill art: https://twitter.com/QueenQeeko Gnoggin is where gamers and geeks use their heads. Discovering the science behind various aspects of games. Developing one video game theory after another. We focus more on games like Pokemon, Mario, Zelda, (pretty much Nintendo) but we also go through other games from time to time as well! Even comic books and a film theory from time to time. From Minecraft to Halo, lets explore the psychology of many characters, the anatomy of mythical races, and the technology of fantasy worlds. Click that Subscribe and Bell button to get your bi-weekly dose of brain exercise for nerds.
“Game Theory Debunked?: The SCIENCE Of Gardevoir's BLACK HOLES! | Gnoggin - Pokemon Theory” Metadata:
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- Author: Lockstin & Gnoggin
“Game Theory Debunked?: The SCIENCE Of Gardevoir's BLACK HOLES! | Gnoggin - Pokemon Theory” Subjects and Themes:
- Subjects: ➤ Youtube - video - Gaming - pokemon - pokemon theory - game theory - the game theorists - game theory debunked - game theory debunked pokemon - game theory pokemon - pokemon game theory - gardevoir - kirlia - ralts - gallade - mega gardevoir - mega gardevoir ex - gardevoir deck
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- Internet Archive ID: youtube-3H-TriqD02c
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39Microsoft Research Video 104178: The Immortal Game: A History Of Chess, Or How 32 Carved Pieces On A Board Illuminated Our Understanding Of War, Art, Science, And The Human Brain
By Microsoft Research
Why has one game, alone among the thousands of games invented and played throughout human history, not only survived but thrived within every culture it has touched? What is it about its thirty-two figurative pieces, moving about its sixty-four black and white squares according to very simple rules, that has captivated people for nearly 1,500 years? Why has it driven some of its greatest players into paranoia and madness, and yet is hailed as a metaphor for society and influenced military strategy, mathematics, artificial intelligence, literature and the arts. It has been condemned as the devil’s game by popes, rabbis, and imams, and lauded as a guide to proper living by other popes, rabbis, and imams. In his wide-ranging and ever-fascinating examination of chess, David Shenk gleefully unearths the hidden history of the game that seems so simple yet contains infinity. From its invention somewhere in India around A.D. 500, to its twenty-first-century importance to the development of artificial intelligence, chess has been remarkably omnipresent factor in the development of civilization. Indeed, as Shenk shows, some neuroscientists believe that playing chess may actually alter the structure of the brain, that it may be for individuals what it has been for civilizations: a “virus” that makes us smarter. ©2006 Microsoft Corporation. All rights reserved.
“Microsoft Research Video 104178: The Immortal Game: A History Of Chess, Or How 32 Carved Pieces On A Board Illuminated Our Understanding Of War, Art, Science, And The Human Brain” Metadata:
- Title: ➤ Microsoft Research Video 104178: The Immortal Game: A History Of Chess, Or How 32 Carved Pieces On A Board Illuminated Our Understanding Of War, Art, Science, And The Human Brain
- Author: Microsoft Research
- Language: English
“Microsoft Research Video 104178: The Immortal Game: A History Of Chess, Or How 32 Carved Pieces On A Board Illuminated Our Understanding Of War, Art, Science, And The Human Brain” Subjects and Themes:
- Subjects: ➤ Microsoft Research - Microsoft Research Video Archive - Kirsten Wiley and Kim Ricketts - David Shenk
Edition Identifiers:
- Internet Archive ID: ➤ Microsoft_Research_Video_104178
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The book is available for download in "movies" format, the size of the file-s is: 523.27 Mbs, the file-s for this book were downloaded 180 times, the file-s went public at Thu May 01 2014.
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40The Science Of Hockey : The Top Ten Ways Science Affects The Game
By Chandler, Matt, author
Why has one game, alone among the thousands of games invented and played throughout human history, not only survived but thrived within every culture it has touched? What is it about its thirty-two figurative pieces, moving about its sixty-four black and white squares according to very simple rules, that has captivated people for nearly 1,500 years? Why has it driven some of its greatest players into paranoia and madness, and yet is hailed as a metaphor for society and influenced military strategy, mathematics, artificial intelligence, literature and the arts. It has been condemned as the devil’s game by popes, rabbis, and imams, and lauded as a guide to proper living by other popes, rabbis, and imams. In his wide-ranging and ever-fascinating examination of chess, David Shenk gleefully unearths the hidden history of the game that seems so simple yet contains infinity. From its invention somewhere in India around A.D. 500, to its twenty-first-century importance to the development of artificial intelligence, chess has been remarkably omnipresent factor in the development of civilization. Indeed, as Shenk shows, some neuroscientists believe that playing chess may actually alter the structure of the brain, that it may be for individuals what it has been for civilizations: a “virus” that makes us smarter. ©2006 Microsoft Corporation. All rights reserved.
“The Science Of Hockey : The Top Ten Ways Science Affects The Game” Metadata:
- Title: ➤ The Science Of Hockey : The Top Ten Ways Science Affects The Game
- Author: Chandler, Matt, author
- Language: English
“The Science Of Hockey : The Top Ten Ways Science Affects The Game” Subjects and Themes:
Edition Identifiers:
- Internet Archive ID: scienceofhockeyt0000chan
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The book is available for download in "texts" format, the size of the file-s is: 112.91 Mbs, the file-s for this book were downloaded 21 times, the file-s went public at Fri Oct 09 2020.
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41Filmmaking, The Money Game, Top Secret Science
By CCTV
This is an excerpt from "Canton Conversations" talk with Canton Recreation Department Director Janet Maguire about Rec. Dept. programs and events for Summer 2014. For more information on Recreation Department activities, here it a link to their booklet: cantonrec.com/info/
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- Author: CCTV
- Language: English
“Filmmaking, The Money Game, Top Secret Science” Subjects and Themes:
- Subjects: ➤ Massachusetts - Canton - Canton Community TV - CCTV - Public Access TV - Community Media - PEG - Vimeo - 2014-04-22 - 2014
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- Internet Archive ID: ➤ Filmmaking_The_Money_Game_Top_Secret_Science
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The book is available for download in "movies" format, the size of the file-s is: 42.72 Mbs, the file-s for this book were downloaded 140 times, the file-s went public at Fri Jan 12 2018.
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42Beating The Competition At Our Own Game : Technology-based Advances In Manufacturing : Hearing Before The Subcommittee On Investigations And Oversight Of The Committee On Science, Space, And Technology, U.S. House Of Representatives, One Hundred Third Congress, Second Session, July 7, 1994
By United States. Congress. House. Committee on Science, Space, and Technology. Subcommittee on Investigations and Oversight
This is an excerpt from "Canton Conversations" talk with Canton Recreation Department Director Janet Maguire about Rec. Dept. programs and events for Summer 2014. For more information on Recreation Department activities, here it a link to their booklet: cantonrec.com/info/
“Beating The Competition At Our Own Game : Technology-based Advances In Manufacturing : Hearing Before The Subcommittee On Investigations And Oversight Of The Committee On Science, Space, And Technology, U.S. House Of Representatives, One Hundred Third Congress, Second Session, July 7, 1994” Metadata:
- Title: ➤ Beating The Competition At Our Own Game : Technology-based Advances In Manufacturing : Hearing Before The Subcommittee On Investigations And Oversight Of The Committee On Science, Space, And Technology, U.S. House Of Representatives, One Hundred Third Congress, Second Session, July 7, 1994
- Author: ➤ United States. Congress. House. Committee on Science, Space, and Technology. Subcommittee on Investigations and Oversight
- Language: English
“Beating The Competition At Our Own Game : Technology-based Advances In Manufacturing : Hearing Before The Subcommittee On Investigations And Oversight Of The Committee On Science, Space, And Technology, U.S. House Of Representatives, One Hundred Third Congress, Second Session, July 7, 1994” Subjects and Themes:
- Subjects: ➤ Manufacturing processes -- Technological innovations United States - Competition, International - Manufactures -- Economic aspects United States
Edition Identifiers:
- Internet Archive ID: beatingcompetiti00unit
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The book is available for download in "texts" format, the size of the file-s is: 185.15 Mbs, the file-s for this book were downloaded 1433 times, the file-s went public at Wed May 21 2008.
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Find Beating The Competition At Our Own Game : Technology-based Advances In Manufacturing : Hearing Before The Subcommittee On Investigations And Oversight Of The Committee On Science, Space, And Technology, U.S. House Of Representatives, One Hundred Third Congress, Second Session, July 7, 1994 at online marketplaces:
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43The Game Plan: A Scoping Review Of Implementation Science In Sport Science
By Kathryn Johnston, Joe Baker and Bryan McLaughlin
Systematic review of the literature on implementation science in sport research
“The Game Plan: A Scoping Review Of Implementation Science In Sport Science” Metadata:
- Title: ➤ The Game Plan: A Scoping Review Of Implementation Science In Sport Science
- Authors: Kathryn JohnstonJoe BakerBryan McLaughlin
Edition Identifiers:
- Internet Archive ID: osf-registrations-x6z7w-v1
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The book is available for download in "data" format, the size of the file-s is: 0.17 Mbs, the file-s for this book were downloaded 1 times, the file-s went public at Mon Oct 30 2023.
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44The Game Of Science
Systematic review of the literature on implementation science in sport research
“The Game Of Science” Metadata:
- Title: The Game Of Science
- Language: English
Edition Identifiers:
- Internet Archive ID: gameofscience0000unse
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The book is available for download in "texts" format, the size of the file-s is: 434.92 Mbs, the file-s for this book were downloaded 9 times, the file-s went public at Thu Mar 10 2022.
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45V8Y7-3G87: Train-the-trainer Card Game For Open Science Trai…
Perma.cc archive of https://www.fosteropenscience.eu/content/train-trainer-card-game-open-science-training created on 2022-03-30 13:50:32.092276+00:00.
“V8Y7-3G87: Train-the-trainer Card Game For Open Science Trai…” Metadata:
- Title: ➤ V8Y7-3G87: Train-the-trainer Card Game For Open Science Trai…
Edition Identifiers:
- Internet Archive ID: perma_cc_V8Y7-3G87
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46Newton's Football : The Science Behind America's Game
By St. John, Allen
Perma.cc archive of https://www.fosteropenscience.eu/content/train-trainer-card-game-open-science-training created on 2022-03-30 13:50:32.092276+00:00.
“Newton's Football : The Science Behind America's Game” Metadata:
- Title: ➤ Newton's Football : The Science Behind America's Game
- Author: St. John, Allen
- Language: English
“Newton's Football : The Science Behind America's Game” Subjects and Themes:
- Subjects: ➤ Football - Physics - Sports sciences - SPORTS & RECREATION / Football - SCIENCE / Physics - POLITICAL SCIENCE / Public Policy / General
Edition Identifiers:
- Internet Archive ID: newtonsfootballs0000stjo
Downloads Information:
The book is available for download in "texts" format, the size of the file-s is: 600.17 Mbs, the file-s for this book were downloaded 43 times, the file-s went public at Wed May 19 2021.
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47The Science Game : An Introduction To Research In The Behavioral And Social Sciences
By Agnew, Neil McK
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“The Science Game : An Introduction To Research In The Behavioral And Social Sciences” Metadata:
- Title: ➤ The Science Game : An Introduction To Research In The Behavioral And Social Sciences
- Author: Agnew, Neil McK
- Language: English
“The Science Game : An Introduction To Research In The Behavioral And Social Sciences” Subjects and Themes:
- Subjects: ➤ Social sciences -- Research - Samhällsvetenskaplig forskning -- Metodik - Sciences sociales -- Recherche -- Méthodologie -- Manuels d'enseignement supérieur - Psychologie -- Recherche -- Méthodologie -- Manuels d'enseignement supérieur
Edition Identifiers:
- Internet Archive ID: sciencegameintro0000agne
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The book is available for download in "texts" format, the size of the file-s is: 1609.78 Mbs, the file-s for this book were downloaded 55 times, the file-s went public at Wed Sep 05 2018.
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48The Science Game : An Introduction To Research In The Social Sciences
By Agnew, Neil McK
Perma.cc archive of https://www.fosteropenscience.eu/content/train-trainer-card-game-open-science-training created on 2022-03-30 13:50:32.092276+00:00.
“The Science Game : An Introduction To Research In The Social Sciences” Metadata:
- Title: ➤ The Science Game : An Introduction To Research In The Social Sciences
- Author: Agnew, Neil McK
- Language: English
Edition Identifiers:
- Internet Archive ID: sciencegameintro0000agne_z0o4
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49The Science Of Game Of Thrones
By Keen, Helen (Comedian), author
Perma.cc archive of https://www.fosteropenscience.eu/content/train-trainer-card-game-open-science-training created on 2022-03-30 13:50:32.092276+00:00.
“The Science Of Game Of Thrones” Metadata:
- Title: The Science Of Game Of Thrones
- Author: Keen, Helen (Comedian), author
- Language: English
“The Science Of Game Of Thrones” Subjects and Themes:
- Subjects: ➤ Martin, George R. R. Game of thrones -- Miscellanea - Game of thrones (Television program) -- Miscellanea - Game of thrones (Martin, George R.R.) - Game of thrones (Television program) - Fantasy television programs -- Miscellanea - Science -- Popular works - Fantasy television programs - Science
Edition Identifiers:
- Internet Archive ID: scienceofgameoft0000keen
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50Mon 06 Apr: End Game - Threat Of Crisis - Max Fake News - Carona Tech - The Incentive? - Recovery Science - Dims Still Looking
By Tore Says Show
MSM is always on the attack. Corona is an info-demic. What happened to any other news? The evidence for DNA specifics. Will anyone mention nano-tech? They want our blood. Amplifying fear in NYC. The narrative changes when the math isn't there. How did this event happen?
“Mon 06 Apr: End Game - Threat Of Crisis - Max Fake News - Carona Tech - The Incentive? - Recovery Science - Dims Still Looking” Metadata:
- Title: ➤ Mon 06 Apr: End Game - Threat Of Crisis - Max Fake News - Carona Tech - The Incentive? - Recovery Science - Dims Still Looking
- Author: Tore Says Show
Edition Identifiers:
- Internet Archive ID: ➤ b8hb3qpyvno7giqpeueiknvfh9zt3kl8zagljkzv
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Source: The Open Library
The Open Library Search Results
Available books for downloads and borrow from The Open Library
1The science game
By Neil McK Agnew, Neil M. Agnew and Sandra W. Pyke

“The science game” Metadata:
- Title: The science game
- Authors: Neil McK AgnewNeil M. AgnewSandra W. Pyke
- Languages: fre - English
- Number of Pages: Median: 261
- Publisher: ➤ Prentice Hall - Prentice-Hall - Oxford - Oxford University Press
- Publish Date: ➤ 1969 - 1978 - 1982 - 1987 - 1994 - 2007
- Publish Location: ➤ New York - Englewood Cliffs, N.J - Don Mills, Ont
- Dewey Decimal Classification: 501.8301.072150.1943
- Library of Congress Classification: BF-0076.50000000.A36 1982BF-0076.50000000.A36 1978BF-0076.50000000.A36BF-0076.50000000.A36 1987H--0062.00000000.P96 1994Q--0175.00000000.A33H--0061.00000000H--0062.00000000.P96 2007
“The science game” Subjects and Themes:
- Subjects: ➤ Behaviorisme (Psychologie) - Methodology - Psychologie expérimentale - Psychology - Research - Science - Social sciences - Psychology, research - Social sciences, research - Science, methodology - Behavioral Sciences - Sciences - Méthodologie - Gedragswetenschappen
Edition Identifiers:
- The Open Library ID: ➤ OL40383735M - OL7344316M - OL2718037M - OL18294589M - OL22182643M - OL4553489M - OL1429613M - OL5429897M - OL4273636M
- Online Computer Library Center (OCLC) ID: 13581515 - 28183
- Library of Congress Control Number (LCCN): ➤ 2007281903 - 86011260 - 77023050 - 73076294 - 93040931 - 81019932
- All ISBNs: ➤ 9780137952601 - 9780130985835 - 0137952600 - 9780137953363 - 0137953364 - 9780137952953 - 9780195423211 - 013795302X - 0195434463 - 013098583X - 0137952953 - 9780195434460 - 0195423216 - 9780137953028
Book Classifications
- Dewey Decimal (DDC): ➤ ❛501.8❜, ❛301.072❜ & ❛150.1943❜.
- Library of Congress Classification (LCC): ➤ ❛BF-0076.50000000.A36 1982❜, ❛BF-0076.50000000.A36 1978❜, ❛BF-0076.50000000.A36❜, ❛BF-0076.50000000.A36 1987❜, ❛H--0062.00000000.P96 1994❜, ❛Q--0175.00000000.A33❜, ❛H--0061.00000000❜ & ❛H--0062.00000000.P96 2007❜.
First Setence:
"Good problem solvers, whether citizens or scientists share four qualities: 1) the high anticipation of a child unwrapping a gift, 2) driving curiosity, 3) pig-headed tenacity, and 4)sometimes they're right and sometimes they're wrong."
Access and General Info:
- First Year Published: 1969
- Is Full Text Available: Yes
- Is The Book Public: No
- Access Status: Borrowable
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
Online Borrowing:
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- Borrowing from Archive.org: Borrowing link
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2The science game
By Neil McK Agnew

“The science game” Metadata:
- Title: The science game
- Author: Neil McK Agnew
- Language: English
- Number of Pages: Median: 390
- Publisher: Oxford University Press, USA
- Publish Date: 2007
- Dewey Decimal Classification:
- Library of Congress Classification: BF-0076.50000000H--0062.00000000.P96 2007
“The science game” Subjects and Themes:
- Subjects: ➤ Metodik - Samhallsvetenskaplig forskning - Sciences sociales - Recherche - Research - Manuels d'enseignement superieur - Methodologie - Psychologie - Social sciences - Social sciences, research
Edition Identifiers:
- The Open Library ID: OL10135571M
- Library of Congress Control Number (LCCN): 2007281903
- All ISBNs: 9780195423211 - 0195423216
Book Classifications
- Library of Congress Classification (LCC): ➤ ❛BF-0076.50000000❜ & ❛H--0062.00000000.P96 2007❜.
First Setence:
"Good problem solvers whether citizens or scientists share four qualities: 1) the high anticipation of a child opening a gift; 2) driving curiosity; 3) pig-headed tenacity; and 4) sometimes they’re right and sometimes they’re wrong."
Access and General Info:
- First Year Published: 2007
- Is Full Text Available: Yes
- Is The Book Public: No
- Access Status: Borrowable
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
Online Borrowing:
- Borrowing from Open Library: Borrowing link
- Borrowing from Archive.org: Borrowing link
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