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1Microsoft Research Video 104860: Designing For Intimacy: Interaction Research At The Human Communication Technologies (HCT) Laboratory

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Research at the HCT lab focuses on the relationship between people and machines. The approach we take is that interaction aesthetics drive relationships that are at play as people learn to use devices in their external environment. An intimate relationship forms as people embody devices providing an aesthetic through control. I'll explore the nature of relationships and how that impacts design of new interfaces. I will discuss a few examples from the HCT lab demonstrating some of the ideas. The examples include: Glove-TalkII, Iamascope, 2 Hearts musical system, and other research projects. See http://hct.ece.ubc.ca/research for a list of the project going on at the HCT lab. ©2004 Microsoft Corporation. All rights reserved.

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  • Title: ➤  Microsoft Research Video 104860: Designing For Intimacy: Interaction Research At The Human Communication Technologies (HCT) Laboratory
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  • Language: English

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The book is available for download in "movies" format, the size of the file-s is: 730.64 Mbs, the file-s for this book were downloaded 81 times, the file-s went public at Thu May 08 2014.

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2ERIC ED544441: Designing For Online Interaction: Scaffolded And Collaborative Interventions In A Graduate-Level Blended Course

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This article examines types of interaction from the perspective of intervening agents and interaction outcomes. We argue that the strategic combination of these types of interaction with certain core features (such as dosified input, attainable goal-setting, personalization and collaboration) contribute to creating a more effective relationship between instructional design, use and the interactional purposes of learning activities. The paper also offers instructors and course designers various considerations regarding the pedagogical nature of learning activities and the actions that both learners and instructors can carry out to optimize the online educational experience. Consideration for emergent trends in research on related areas are also presented. (Contains 1 table and 1 footnote.)

“ERIC ED544441: Designing For Online Interaction: Scaffolded And Collaborative Interventions In A Graduate-Level Blended Course” Metadata:

  • Title: ➤  ERIC ED544441: Designing For Online Interaction: Scaffolded And Collaborative Interventions In A Graduate-Level Blended Course
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  • Language: English

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The book is available for download in "texts" format, the size of the file-s is: 6.58 Mbs, the file-s for this book were downloaded 83 times, the file-s went public at Tue Mar 29 2016.

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3DTIC ADA498162: Extreme Scalability: Designing Interfaces And Algorithms For Soldier-Robotic Swarm Interaction

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In theory, autonomous robotic swarms can be used for critical Army tasks (i.e., accompanying convoys); however, the Soldier controlling the swarm must be able to monitor swarm status and correct actions, especially in disrupted or degraded conditions. For this two-year Director's Research Initiative (DRI), we designed metacognition algorithms and Soldier-swarm display concepts to allow Soldiers to efficiently interact with a robotic swarm participating in a representative convoy mission. We used a potential field approach for swarm control because it scales easily to large heterogeneous swarms and allows users to dynamically alter swarm behavior by adjusting field parameters. The Soldier-swarm interface displayed swarm and convoy geospatial position; swarm health and communication; and convoy status information, using visual, auditory, and tactile combinations. We measured swarm metacognition by determining the proportion of time the simulated swarm could maintain a specific orbital ring around the convoy over six terrains in 13-min scenarios. We tested interface effectiveness in a laboratory study using 16 male Marines (volunteers) with a mean age of 19 years. The metacognition results showed that the swarm could maintain the pre-defined dispersion more than 85% of the time in each terrain. Using multimodal displays, Soldier workload decreased and performance increased (i.e., response time reduced).

“DTIC ADA498162: Extreme Scalability: Designing Interfaces And Algorithms For Soldier-Robotic Swarm Interaction” Metadata:

  • Title: ➤  DTIC ADA498162: Extreme Scalability: Designing Interfaces And Algorithms For Soldier-Robotic Swarm Interaction
  • Author: ➤  
  • Language: English

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The book is available for download in "texts" format, the size of the file-s is: 8.39 Mbs, the file-s for this book were downloaded 58 times, the file-s went public at Sat Jul 21 2018.

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4Microsoft Research Audio 104860: Designing For Intimacy: Interaction Research At The Human Communication Technologies (HCT) Laboratory

By

Research at the HCT lab focuses on the relationship between people and machines. The approach we take is that interaction aesthetics drive relationships that are at play as people learn to use devices in their external environment. An intimate relationship forms as people embody devices providing an aesthetic through control. I'll explore the nature of relationships and how that impacts design of new interfaces. I will discuss a few examples from the HCT lab demonstrating some of the ideas. The examples include: Glove-TalkII, Iamascope, 2 Hearts musical system, and other research projects. See http://hct.ece.ubc.ca/research for a list of the project going on at the HCT lab. ©2004 Microsoft Corporation. All rights reserved.

“Microsoft Research Audio 104860: Designing For Intimacy: Interaction Research At The Human Communication Technologies (HCT) Laboratory” Metadata:

  • Title: ➤  Microsoft Research Audio 104860: Designing For Intimacy: Interaction Research At The Human Communication Technologies (HCT) Laboratory
  • Author:
  • Language: English

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The book is available for download in "audio" format, the size of the file-s is: 50.81 Mbs, the file-s for this book were downloaded 4 times, the file-s went public at Sun Nov 24 2013.

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5Making Computers More Human : Designing For Human-computer Interaction

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Research at the HCT lab focuses on the relationship between people and machines. The approach we take is that interaction aesthetics drive relationships that are at play as people learn to use devices in their external environment. An intimate relationship forms as people embody devices providing an aesthetic through control. I'll explore the nature of relationships and how that impacts design of new interfaces. I will discuss a few examples from the HCT lab demonstrating some of the ideas. The examples include: Glove-TalkII, Iamascope, 2 Hearts musical system, and other research projects. See http://hct.ece.ubc.ca/research for a list of the project going on at the HCT lab. ©2004 Microsoft Corporation. All rights reserved.

“Making Computers More Human : Designing For Human-computer Interaction” Metadata:

  • Title: ➤  Making Computers More Human : Designing For Human-computer Interaction
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  • Language: English

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The book is available for download in "texts" format, the size of the file-s is: 355.48 Mbs, the file-s for this book were downloaded 27 times, the file-s went public at Fri May 14 2021.

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61996 Computer Game Developers Conference DEsigning For Social Interaction Danielle Berry 24

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Lecture from the 1996 Computer Game Developer's Conference (CGDC) titled "Designing For Social Interaction" presented by Danielle Berry.  

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  • Title: ➤  1996 Computer Game Developers Conference DEsigning For Social Interaction Danielle Berry 24
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  • Language: English

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The book is available for download in "audio" format, the size of the file-s is: 22.48 Mbs, the file-s for this book were downloaded 17 times, the file-s went public at Tue Feb 20 2024.

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7Towards Designing Artificial Universes For Artificial Agents Under Interaction Closure

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We are interested in designing artificial universes for artifi- cial agents. We view artificial agents as networks of high- level processes on top of of a low-level detailed-description system. We require that the high-level processes have some intrinsic explanatory power and we introduce an extension of informational closure namely interaction closure to capture this. Then we derive a method to design artificial universes in the form of finite Markov chains which exhibit high-level pro- cesses that satisfy the property of interaction closure. We also investigate control or information transfer which we see as an building block for networks representing artificial agents.

“Towards Designing Artificial Universes For Artificial Agents Under Interaction Closure” Metadata:

  • Title: ➤  Towards Designing Artificial Universes For Artificial Agents Under Interaction Closure
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The book is available for download in "texts" format, the size of the file-s is: 0.16 Mbs, the file-s for this book were downloaded 19 times, the file-s went public at Sat Jun 30 2018.

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8Designing For Interaction : Creating Smart Applications And Clever Devices

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We are interested in designing artificial universes for artifi- cial agents. We view artificial agents as networks of high- level processes on top of of a low-level detailed-description system. We require that the high-level processes have some intrinsic explanatory power and we introduce an extension of informational closure namely interaction closure to capture this. Then we derive a method to design artificial universes in the form of finite Markov chains which exhibit high-level pro- cesses that satisfy the property of interaction closure. We also investigate control or information transfer which we see as an building block for networks representing artificial agents.

“Designing For Interaction : Creating Smart Applications And Clever Devices” Metadata:

  • Title: ➤  Designing For Interaction : Creating Smart Applications And Clever Devices
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  • Language: English

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The book is available for download in "texts" format, the size of the file-s is: 548.41 Mbs, the file-s for this book were downloaded 200 times, the file-s went public at Mon Aug 16 2021.

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9Human-computer Interaction. Designing For Diverse Users And Domains

We are interested in designing artificial universes for artifi- cial agents. We view artificial agents as networks of high- level processes on top of of a low-level detailed-description system. We require that the high-level processes have some intrinsic explanatory power and we introduce an extension of informational closure namely interaction closure to capture this. Then we derive a method to design artificial universes in the form of finite Markov chains which exhibit high-level pro- cesses that satisfy the property of interaction closure. We also investigate control or information transfer which we see as an building block for networks representing artificial agents.

“Human-computer Interaction. Designing For Diverse Users And Domains” Metadata:

  • Title: ➤  Human-computer Interaction. Designing For Diverse Users And Domains
  • Language: English

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The book is available for download in "texts" format, the size of the file-s is: 775.38 Mbs, the file-s for this book were downloaded 53 times, the file-s went public at Mon Feb 27 2023.

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10NASA Technical Reports Server (NTRS) 19980210012: Field Guide For Designing Human Interaction With Intelligent Systems

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The characteristics of this Field Guide approach address the problems of designing innovative software to support user tasks. The requirements for novel software are difficult to specify a priori, because there is not sufficient understanding of how the users' tasks should be supported, and there are not obvious pre-existing design solutions. When the design team is in unfamiliar territory, care must be taken to avoid rushing into detailed design, requirements specification, or implementation of the wrong product. The challenge is to get the right design and requirements in an efficient, cost-effective manner. This document's purpose is to describe the methods we are using to design human interactions with intelligent systems which support Space Shuttle flight controllers in the Mission Control Center at NASA/Johnson Space Center. Although these software systems usually have some intelligent features, the design challenges arise primarily from the innovation needed in the software design. While these methods are tailored to our specific context, they should be extensible, and helpful to designers of human interaction with other types of automated systems. We review the unique features of this context so that you can determine how to apply these methods to your project Throughout this Field Guide, goals of the design methods are discussed. This should help designers understand how a specific method might need to be adapted to the project at hand.

“NASA Technical Reports Server (NTRS) 19980210012: Field Guide For Designing Human Interaction With Intelligent Systems” Metadata:

  • Title: ➤  NASA Technical Reports Server (NTRS) 19980210012: Field Guide For Designing Human Interaction With Intelligent Systems
  • Author: ➤  
  • Language: English

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The book is available for download in "texts" format, the size of the file-s is: 57.34 Mbs, the file-s for this book were downloaded 58 times, the file-s went public at Sat Oct 15 2016.

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11Designing The User Interface : Strategies For Effective Human-computer Interaction

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The characteristics of this Field Guide approach address the problems of designing innovative software to support user tasks. The requirements for novel software are difficult to specify a priori, because there is not sufficient understanding of how the users' tasks should be supported, and there are not obvious pre-existing design solutions. When the design team is in unfamiliar territory, care must be taken to avoid rushing into detailed design, requirements specification, or implementation of the wrong product. The challenge is to get the right design and requirements in an efficient, cost-effective manner. This document's purpose is to describe the methods we are using to design human interactions with intelligent systems which support Space Shuttle flight controllers in the Mission Control Center at NASA/Johnson Space Center. Although these software systems usually have some intelligent features, the design challenges arise primarily from the innovation needed in the software design. While these methods are tailored to our specific context, they should be extensible, and helpful to designers of human interaction with other types of automated systems. We review the unique features of this context so that you can determine how to apply these methods to your project Throughout this Field Guide, goals of the design methods are discussed. This should help designers understand how a specific method might need to be adapted to the project at hand.

“Designing The User Interface : Strategies For Effective Human-computer Interaction” Metadata:

  • Title: ➤  Designing The User Interface : Strategies For Effective Human-computer Interaction
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  • Language: English

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The book is available for download in "texts" format, the size of the file-s is: 736.85 Mbs, the file-s for this book were downloaded 81 times, the file-s went public at Thu Aug 05 2021.

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12DTIC ADA230069: Human-Computer Interaction In Tactical Operations: Designing For Effective Human-Computer Dialogue

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This report presents guidelines for designing human-computer dialogue for tactical operations. Researchers consolidated sources of information into a form intended for use by designers of tactical computer systems to give them a basis to assess the military impact of dialoge design and take leadership in improving the usability of future systems. This report was developed to support dialogue design for two general situations: (1) the generation of specifications for relatively large-scale systems in which the specific design and development will be performed by another, and (2) the development of relatively small-scale special-purpose systems in which the reader will be the designer and developer, perhaps with the aid of a programmer. The user-computer dialogue is clearly the key to developing systems that fit in with user's goals and tasks. Consequently, this guide will emphasize the essence of the dialogue, clarification of fundamental issues, performance of front-end analyses, selection between alternative dialogue types, and testing for usability. This guide will not address (at least to any major degree) the issues of data display, contents of on-line documentation and help, data transmission, hardware devices, or general human engineering considerations. For those interested in reading further, a reading list and a selected bibliography are provided. (Author)

“DTIC ADA230069: Human-Computer Interaction In Tactical Operations: Designing For Effective Human-Computer Dialogue” Metadata:

  • Title: ➤  DTIC ADA230069: Human-Computer Interaction In Tactical Operations: Designing For Effective Human-Computer Dialogue
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  • Language: English

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The book is available for download in "texts" format, the size of the file-s is: 55.38 Mbs, the file-s for this book were downloaded 74 times, the file-s went public at Wed Feb 28 2018.

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13Interdisciplinary Interaction Design : A Visual Guide To Basic Theories, Models And Ideas For Thinking And Designing For Interactive Web Design And Digital Device Experiences

By

This report presents guidelines for designing human-computer dialogue for tactical operations. Researchers consolidated sources of information into a form intended for use by designers of tactical computer systems to give them a basis to assess the military impact of dialoge design and take leadership in improving the usability of future systems. This report was developed to support dialogue design for two general situations: (1) the generation of specifications for relatively large-scale systems in which the specific design and development will be performed by another, and (2) the development of relatively small-scale special-purpose systems in which the reader will be the designer and developer, perhaps with the aid of a programmer. The user-computer dialogue is clearly the key to developing systems that fit in with user's goals and tasks. Consequently, this guide will emphasize the essence of the dialogue, clarification of fundamental issues, performance of front-end analyses, selection between alternative dialogue types, and testing for usability. This guide will not address (at least to any major degree) the issues of data display, contents of on-line documentation and help, data transmission, hardware devices, or general human engineering considerations. For those interested in reading further, a reading list and a selected bibliography are provided. (Author)

“Interdisciplinary Interaction Design : A Visual Guide To Basic Theories, Models And Ideas For Thinking And Designing For Interactive Web Design And Digital Device Experiences” Metadata:

  • Title: ➤  Interdisciplinary Interaction Design : A Visual Guide To Basic Theories, Models And Ideas For Thinking And Designing For Interactive Web Design And Digital Device Experiences
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  • Language: English

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The book is available for download in "texts" format, the size of the file-s is: 323.81 Mbs, the file-s for this book were downloaded 762 times, the file-s went public at Thu Nov 18 2021.

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14Mobile Technology For Children : Designing For Interaction And Learning

This report presents guidelines for designing human-computer dialogue for tactical operations. Researchers consolidated sources of information into a form intended for use by designers of tactical computer systems to give them a basis to assess the military impact of dialoge design and take leadership in improving the usability of future systems. This report was developed to support dialogue design for two general situations: (1) the generation of specifications for relatively large-scale systems in which the specific design and development will be performed by another, and (2) the development of relatively small-scale special-purpose systems in which the reader will be the designer and developer, perhaps with the aid of a programmer. The user-computer dialogue is clearly the key to developing systems that fit in with user's goals and tasks. Consequently, this guide will emphasize the essence of the dialogue, clarification of fundamental issues, performance of front-end analyses, selection between alternative dialogue types, and testing for usability. This guide will not address (at least to any major degree) the issues of data display, contents of on-line documentation and help, data transmission, hardware devices, or general human engineering considerations. For those interested in reading further, a reading list and a selected bibliography are provided. (Author)

“Mobile Technology For Children : Designing For Interaction And Learning” Metadata:

  • Title: ➤  Mobile Technology For Children : Designing For Interaction And Learning
  • Language: English

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The book is available for download in "texts" format, the size of the file-s is: 933.27 Mbs, the file-s for this book were downloaded 21 times, the file-s went public at Tue Oct 24 2023.

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15DTIC ADA523930: Extreme Scalability: Designing Interfaces And Algorithms For Soldier-Robotic Swarm Interaction, Year 2

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In theory, autonomous robotic swarm can be used for critical Army tasks (i.e., accompanying convoys); however, the Soldier controlling the swarm must be able to monitor swarm status and correct actions, especially in disrupted or degraded conditions. For the concluding year of this two-tear Director's Research Initiative (DRI), we designed multimodal (speech and touch) Soldier-swarm control concepts to allow Soldiers to efficiently control a robotic swarm participating in a representative convoy mission. We used a potential field approach for swarm control because it scales easily to large heterogeneous swarms and allows users to dynamically alter swarm behavior by adjusting field parameters. We tested the effectiveness of the swarm controls in a laboratory study using 12 male Marines (volunteers) with a mean age of 19 years. The metacognition results showed that the swarm (which consisted of members fulfilling sentry and explorer functions) could maintain adequate coverage most of the time. Interface results showed that most participants, 58%, used speech commands first almost exclusively, while the remaining used touch commands first. Results can be applied to future swarm and command and control systems.

“DTIC ADA523930: Extreme Scalability: Designing Interfaces And Algorithms For Soldier-Robotic Swarm Interaction, Year 2” Metadata:

  • Title: ➤  DTIC ADA523930: Extreme Scalability: Designing Interfaces And Algorithms For Soldier-Robotic Swarm Interaction, Year 2
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  • Language: English

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The book is available for download in "texts" format, the size of the file-s is: 10.44 Mbs, the file-s for this book were downloaded 60 times, the file-s went public at Fri Jul 27 2018.

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16Designing The User Interface : Strategies For Effective Human--computer Interaction

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In theory, autonomous robotic swarm can be used for critical Army tasks (i.e., accompanying convoys); however, the Soldier controlling the swarm must be able to monitor swarm status and correct actions, especially in disrupted or degraded conditions. For the concluding year of this two-tear Director's Research Initiative (DRI), we designed multimodal (speech and touch) Soldier-swarm control concepts to allow Soldiers to efficiently control a robotic swarm participating in a representative convoy mission. We used a potential field approach for swarm control because it scales easily to large heterogeneous swarms and allows users to dynamically alter swarm behavior by adjusting field parameters. We tested the effectiveness of the swarm controls in a laboratory study using 12 male Marines (volunteers) with a mean age of 19 years. The metacognition results showed that the swarm (which consisted of members fulfilling sentry and explorer functions) could maintain adequate coverage most of the time. Interface results showed that most participants, 58%, used speech commands first almost exclusively, while the remaining used touch commands first. Results can be applied to future swarm and command and control systems.

“Designing The User Interface : Strategies For Effective Human--computer Interaction” Metadata:

  • Title: ➤  Designing The User Interface : Strategies For Effective Human--computer Interaction
  • Author:
  • Language: English

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The book is available for download in "texts" format, the size of the file-s is: 1272.16 Mbs, the file-s for this book were downloaded 133 times, the file-s went public at Wed Jun 03 2020.

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17Designing Schools And Schooling For The Handicapped : A Guide To The Dynamic Interaction Of Space, Instructional Materials, Facilities, Educational Objectives, And Teaching Methods

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In theory, autonomous robotic swarm can be used for critical Army tasks (i.e., accompanying convoys); however, the Soldier controlling the swarm must be able to monitor swarm status and correct actions, especially in disrupted or degraded conditions. For the concluding year of this two-tear Director's Research Initiative (DRI), we designed multimodal (speech and touch) Soldier-swarm control concepts to allow Soldiers to efficiently control a robotic swarm participating in a representative convoy mission. We used a potential field approach for swarm control because it scales easily to large heterogeneous swarms and allows users to dynamically alter swarm behavior by adjusting field parameters. We tested the effectiveness of the swarm controls in a laboratory study using 12 male Marines (volunteers) with a mean age of 19 years. The metacognition results showed that the swarm (which consisted of members fulfilling sentry and explorer functions) could maintain adequate coverage most of the time. Interface results showed that most participants, 58%, used speech commands first almost exclusively, while the remaining used touch commands first. Results can be applied to future swarm and command and control systems.

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18Designing The User Interface : Strategies For Effective Human-computer-interaction

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Includes bibliographical references and indexes

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19Designing The User Interface : Strategies For Effective Human-computer Interaction

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Includes bibliographical references and indexes

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