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Artificial Intelligence For Games by Ian Millington
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1Expression Recognition Algorithm Enhancements For Students Who Integrate Artificial Intelligence Games Into Classrooms To Gain Sensitivity
By International Journal of Science and Engineering Applications (IJSEA)
Expression Recognition Algorithm Enhancements for Students Who Integrate Artificial Intelligence Games into Classrooms to Gain Sensitivity
“Expression Recognition Algorithm Enhancements For Students Who Integrate Artificial Intelligence Games Into Classrooms To Gain Sensitivity” Metadata:
- Title: ➤ Expression Recognition Algorithm Enhancements For Students Who Integrate Artificial Intelligence Games Into Classrooms To Gain Sensitivity
- Author: ➤ International Journal of Science and Engineering Applications (IJSEA)
“Expression Recognition Algorithm Enhancements For Students Who Integrate Artificial Intelligence Games Into Classrooms To Gain Sensitivity” Subjects and Themes:
- Subjects: ➤ Expression Recognition Algorithm - Integrate Artificial Intelligence - Classrooms to Gain Sensitivity
Edition Identifiers:
- Internet Archive ID: ijsea-11121042
Downloads Information:
The book is available for download in "texts" format, the size of the file-s is: 3.46 Mbs, the file-s for this book were downloaded 12 times, the file-s went public at Sat Oct 07 2023.
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2Artificial Intelligence For Computer Games : An Introduction
By Funge, John David, 1968-
Expression Recognition Algorithm Enhancements for Students Who Integrate Artificial Intelligence Games into Classrooms to Gain Sensitivity
“Artificial Intelligence For Computer Games : An Introduction” Metadata:
- Title: ➤ Artificial Intelligence For Computer Games : An Introduction
- Author: Funge, John David, 1968-
- Language: English
“Artificial Intelligence For Computer Games : An Introduction” Subjects and Themes:
- Subjects: Computer games -- Programming - Artificial intelligence
Edition Identifiers:
- Internet Archive ID: artificialintell0000fung
Downloads Information:
The book is available for download in "texts" format, the size of the file-s is: 453.05 Mbs, the file-s for this book were downloaded 56 times, the file-s went public at Wed Feb 23 2022.
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ACS Encrypted PDF - Cloth Cover Detection Log - DjVuTXT - Djvu XML - Dublin Core - Item Tile - JPEG Thumb - JSON - LCP Encrypted EPUB - LCP Encrypted PDF - Log - MARC - MARC Binary - Metadata - OCR Page Index - OCR Search Text - PNG - Page Numbers JSON - Scandata - Single Page Original JP2 Tar - Single Page Processed JP2 ZIP - Text PDF - Title Page Detection Log - chOCR - hOCR -
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3A Python Engine For Teaching Artificial Intelligence In Games
By Mark O. Riedl
Computer games play an important role in our society and motivate people to learn computer science. Since artificial intelligence is integral to most games, they can also be used to teach artificial intelligence. We introduce the Game AI Game Engine (GAIGE), a Python game engine specifically designed to teach about how AI is used in computer games. A progression of seven assignments builds toward a complete, working Multi-User Battle Arena (MOBA) game. We describe the engine, the assignments, and our experiences using it in a class on Game Artificial Intelligence.
“A Python Engine For Teaching Artificial Intelligence In Games” Metadata:
- Title: ➤ A Python Engine For Teaching Artificial Intelligence In Games
- Author: Mark O. Riedl
“A Python Engine For Teaching Artificial Intelligence In Games” Subjects and Themes:
- Subjects: Computers and Society - Computing Research Repository
Edition Identifiers:
- Internet Archive ID: arxiv-1511.07714
Downloads Information:
The book is available for download in "texts" format, the size of the file-s is: 0.68 Mbs, the file-s for this book were downloaded 100 times, the file-s went public at Thu Jun 28 2018.
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4Artificial Intelligence For Games
By Millington, Ian
Computer games play an important role in our society and motivate people to learn computer science. Since artificial intelligence is integral to most games, they can also be used to teach artificial intelligence. We introduce the Game AI Game Engine (GAIGE), a Python game engine specifically designed to teach about how AI is used in computer games. A progression of seven assignments builds toward a complete, working Multi-User Battle Arena (MOBA) game. We describe the engine, the assignments, and our experiences using it in a class on Game Artificial Intelligence.
“Artificial Intelligence For Games” Metadata:
- Title: ➤ Artificial Intelligence For Games
- Author: Millington, Ian
- Language: English
“Artificial Intelligence For Games” Subjects and Themes:
Edition Identifiers:
- Internet Archive ID: artificialintell0000mill
Downloads Information:
The book is available for download in "texts" format, the size of the file-s is: 1425.09 Mbs, the file-s for this book were downloaded 325 times, the file-s went public at Fri Oct 29 2021.
Available formats:
ACS Encrypted PDF - Cloth Cover Detection Log - DjVuTXT - Djvu XML - Dublin Core - Item Tile - JPEG Thumb - JSON - LCP Encrypted EPUB - LCP Encrypted PDF - Log - MARC - MARC Binary - Metadata - OCR Page Index - OCR Search Text - PNG - Page Numbers JSON - Scandata - Single Page Original JP2 Tar - Single Page Processed JP2 ZIP - Text PDF - Title Page Detection Log - chOCR - hOCR -
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5ERIC ED661715: Simulation Games Based On Artificial Intelligence For English Language Learning
By ERIC
This research was conducted in a National University of western part in Taiwan. It guided students to select language learning games of language learning (Amur et al. (2024; Huang & Liaw, 2021; Srinivasan & Reddy 2023) on Facebook or other websites to improve English Language proficiencies in listening, speaking reading and writing. Below is a description of the recommended Facebook games (2024) in English that can help enhance vocabulary, and English four skills, including listening, speaking, reading, and writing. Artificial intelligence and gamified learning, digital games related to language acquisition, can help students improve English. They have many interesting applications in the field of English teaching and learning, more connections related to AI games can be as follows. First, Intelligent Chatbot: An English chatbot developed using artificial intelligence technology can provide a situational conversation environment to help learners practice their speaking skills. For example, Taiwan's 'CoolE Bot" uses Microsoft Azure Open Al service to allow students to improve their English pronunciation and enhance their speaking skills by interacting with the app. Secondly, Interactive Game Applications can be download into cell phone, laptop and even robot pet. Some English game applications incorporate artificial intelligence assistive technology to allow students to engage in English conversation and communication in the game. Cell phone can be the most applicable instrument. (Godwin-Jones, 2023) For example, "Lingumi" is an app created by English teachers. Students can improve their English pronunciation through the app's built-in pronunciation recognition system. Thirdly, Natural Language Processing Technology is also useful if English Language Learners apply it. Artificial intelligence can analyze students spoken expressions and provide instant feedback and suggestions. This helps improve students' speaking fluency and accuracy. Moreover, Situational learning related to games of acting pilots, farmers, businessmen...etc. Games can simulate real situations and allow students to use English in different situations, such as role-playing. This helps to improve students' language skills. In short, artificial intelligence and games can be effective English teaching tools, helping students learn English more easily and interestingly.
“ERIC ED661715: Simulation Games Based On Artificial Intelligence For English Language Learning” Metadata:
- Title: ➤ ERIC ED661715: Simulation Games Based On Artificial Intelligence For English Language Learning
- Author: ERIC
- Language: English
“ERIC ED661715: Simulation Games Based On Artificial Intelligence For English Language Learning” Subjects and Themes:
- Subjects: ➤ ERIC Archive - ERIC - Grace Hui Chin Lin English (Second Language) - Second Language Learning - Second Language Instruction - Artificial Intelligence - Pronunciation Instruction - Computer Software - Foreign Countries - College Students - Teaching Methods - Learning Processes - Web Sites - Social Media - Language Proficiency - Computer Games - Vocabulary Development - Language Skills - Computer Mediated Communication - Telecommunications - Handheld Devices - Language Fluency - Accuracy - Instructional Effectiveness
Edition Identifiers:
- Internet Archive ID: ERIC_ED661715
Downloads Information:
The book is available for download in "texts" format, the size of the file-s is: 6.76 Mbs, the file-s for this book were downloaded 11 times, the file-s went public at Sun Jan 26 2025.
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Archive BitTorrent - DjVuTXT - Djvu XML - Item Tile - Metadata - OCR Page Index - OCR Search Text - Page Numbers JSON - Scandata - Single Page Processed JP2 ZIP - Text PDF - chOCR - hOCR -
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