Explore: Immersive Learning
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AI-Generated Overview About “immersive-learning”:
Books Results
Source: The Open Library
The Open Library Search Results
Search results from The Open Library
1English-Romanian Language Course
A Practical Spoken Approach with Humour, Context & Assimilation
By Aart Bark
“English-Romanian Language Course” Metadata:
- Title: ➤ English-Romanian Language Course
- Author: Aart Bark
- Publisher: Aart Bark
- Publish Date: 2011
“English-Romanian Language Course” Subjects and Themes:
- Subjects: ➤ English language learning - Romanian course - bilingual education - Romanian for beginners - conversational Romanian - Aart Bark - ESL - language assimilation - immersive learning - practical Romanian - audio-supported course - teaching Romanian - language with humour - bilingual plays - multilingual education
Edition Identifiers:
- The Open Library ID: OL59728397M
Access and General Info:
- First Year Published: 2011
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: No_ebook
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Wiki
Source: Wikipedia
Wikipedia Results
Search Results from Wikipedia
Immersive learning
Immersive learning is a learning method with students being immersed into a virtual dialogue, the feeling of presence is used as an evidence of getting
Immerse Learning
Immerse Learning with a proprietary immersive learning platform designed specifically for corporate and higher education programmes. In 2016 Immerse Learning
Dojo
Japanese pronunciation: [doꜜː(d)ʑoː]) is a hall or place for immersive learning, experiential learning, or meditation. This is traditionally in the field of
Immersion (virtual reality)
"Home - Immersive Education Initiative". Immersiveeducation.org. Retrieved 20 April 2019. "Immersive Learning Research Network". Immersive Learning Research
Immerse
the Rockies Immerse Learning, online virtual school Immerse, Malaysia-based marketing agency acquired and rebranded as Havas Immerse "Immerse" (2015), video
Virti
States, Canada, the United Kingdom, New Zealand, and Taiwan. Virti immersive learning technologies are used by organizations globally including Amazon,
College of Communication, Information, and Media
students and 200 graduate students. CCIM provides the university with immersive learning programs, internships, and projects. Ball State defines these opportunities
Numedeon
Numedeon's immersive virtual worlds are based on a proprietary online platform developed since 1999 through operation of its immersive learning environments
Edusim
whiteboards as the hardware platform for the "immersive touch" 3D NUI direct manipulation of the 3D learning content. For example, students are able to play
Kobayashi Maru
the game. Ideas and products focusing on immersive learning have also been compared to the realistic, immersive nature of the Kobayashi Maru test. Speculative