Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Game Development Series) - Info and Reading Options
By Greg Snook

"Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Game Development Series)" was published by Charles River Media in June 2003, it has 374 pages and the language of the book is English.
“Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Game Development Series)” Metadata:
- Title: ➤ Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Game Development Series)
- Author: Greg Snook
- Language: English
- Number of Pages: 374
- Publisher: Charles River Media
- Publish Date: June 2003
“Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Game Development Series)” Subjects and Themes:
- Subjects: ➤ Direct3D - Computer games - C++ (Computer program language) - Programming - Three-dimensional display systems
Edition Specifications:
- Format: Paperback
- Weight: 1.8 pounds
- Dimensions: 9.2 x 6.9 x 1.1 inches
Edition Identifiers:
- The Open Library ID: OL8793331M - OL8947700W
- Library of Congress Control Number (LCCN): 2003008198
- ISBN-13: 9781584502043
- ISBN-10: 1584502045
- All ISBNs: 1584502045 - 9781584502043
AI-generated Review of “Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Game Development Series)”:
Snippets and Summary:
For readers who are new to programming 3D graphics on the Microsoft Windows platform, DirectX is a high-performance, low-level library that provides an application programming interface (API) to the underlying multimedia hardware.
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