"Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Game Development Series)" - Information and Links:

Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Game Development Series) - Info and Reading Options

Book's cover
The cover of “Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Game Development Series)” - Open Library.

"Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Game Development Series)" was published by Charles River Media in June 2003, it has 374 pages and the language of the book is English.


“Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Game Development Series)” Metadata:

  • Title: ➤  Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Game Development Series)
  • Author:
  • Language: English
  • Number of Pages: 374
  • Publisher: Charles River Media
  • Publish Date:

“Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Game Development Series)” Subjects and Themes:

Edition Specifications:

  • Format: Paperback
  • Weight: 1.8 pounds
  • Dimensions: 9.2 x 6.9 x 1.1 inches

Edition Identifiers:

AI-generated Review of “Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Game Development Series)”:


Snippets and Summary:

For readers who are new to programming 3D graphics on the Microsoft Windows platform, DirectX is a high-performance, low-level library that provides an application programming interface (API) to the underlying multimedia hardware.

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