Real-time 3D terrain engines using C++ and DirectX 9 - Info and Reading Options
By Greg Snook
"Real-time 3D terrain engines using C++ and DirectX 9" was published by Charles River Media in 2003 - Hingham, Mass and it has 374 pages.
“Real-time 3D terrain engines using C++ and DirectX 9” Metadata:
- Title: ➤ Real-time 3D terrain engines using C++ and DirectX 9
- Author: Greg Snook
- Number of Pages: 374
- Publisher: Charles River Media
- Publish Date: 2003
- Publish Location: Hingham, Mass
Edition Identifiers:
- ISBN-13: 9781584502043
- All ISBNs: 9781584502043
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