Practical Rendering and Computation with Direct3D 11 - Info and Reading Options
By Jason Zink
"Practical Rendering and Computation with Direct3D 11" was published by CRC Press LLC in 2016 - Boca Raton, FL, it has 1 pages and the language of the book is English.
“Practical Rendering and Computation with Direct3D 11” Metadata:
- Title: ➤ Practical Rendering and Computation with Direct3D 11
- Author: Jason Zink
- Language: English
- Number of Pages: 1
- Publisher: CRC Press LLC
- Publish Date: 2016
- Publish Location: Boca Raton, FL
“Practical Rendering and Computation with Direct3D 11” Subjects and Themes:
- Subjects: ➤ SCIENCE / Life Sciences / Biology / General - COMPUTERS / Programming / Games - Three-dimensional display systems - Rendering (Computer graphics) - COMPUTERS / Computer Graphics - Direct3D - Computer graphics - Rendu (Infographie) - Affichage tridimensionnel - Three-dimensional
Edition Specifications:
- Pagination: 648
Edition Identifiers:
- The Open Library ID: OL37979174M - OL15936066W
- ISBN-13: 9780429110047
- All ISBNs: 9780429110047
AI-generated Review of “Practical Rendering and Computation with Direct3D 11”:
"Practical Rendering and Computation with Direct3D 11" Description:
Open Data:
chapter 1 Overview of Direct3D 11 -- chapter 2 Direct3D 11 Resources -- chapter 3 The Rendering Pipeline -- chapter 4 The Tessellation Pipeline -- chapter 5 The Computation Pipeline -- chapter 6 High Level Shading Language -- chapter 7 Multithreaded Rendering -- chapter 8 Mesh Rendering -- chapter 9 Dynamic Tessellation -- chapter 10 Image Processing -- chapter 11 Deferred Rendering -- chapter 12 Simulations -- chapter 13 Multithreaded Paraboloid Mapping
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