Practical rendering and computation with Direct3D 11 - Info and Reading Options
By Jason Zink

“Practical rendering and computation with Direct3D 11” Metadata:
- Title: ➤ Practical rendering and computation with Direct3D 11
- Author: Jason Zink
“Practical rendering and computation with Direct3D 11” Subjects and Themes:
- Subjects: ➤ SCIENCE / Life Sciences / Biology / General - COMPUTERS / Programming / Games - Three-dimensional display systems - Rendering (Computer graphics) - COMPUTERS / Computer Graphics - Direct3D - Computer graphics - Rendu (Infographie) - Affichage tridimensionnel - Three-dimensional
Edition Identifiers:
- The Open Library ID: OL15936066W
AI-generated Review of “Practical rendering and computation with Direct3D 11”:
"Practical rendering and computation with Direct3D 11" Description:
The Open Library:
"This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, the chapters in the second half build on each other to provide a complete picture of API usage. Each chapter includes an introduction, background theory, an implementation design section, and a conclusion"--
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