Explore: Video Game Design
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AI-Generated Overview About “video-game-design”:
Books Results
Source: The Open Library
The Open Library Search Results
Search results from The Open Library
1Behind the Scenes at Sega
By Nicholas Lavroff

“Behind the Scenes at Sega” Metadata:
- Title: Behind the Scenes at Sega
- Author: Nicholas Lavroff
- Language: English
- Number of Pages: Median: 118
- Publisher: Prima Publishing
- Publish Date: 1994
- Publish Location: Rocklin, CA
“Behind the Scenes at Sega” Subjects and Themes:
- Subjects: ➤ Sega Genesis video games - Sega Genesis - SG - Sega MegaDrive - MegaDrive - Mega-Drive - Mega Drive - Video Games - Videogames - Electronic Entertainment - Games - Hobbies - Adventure - RPG - Role Playing Games - Sonic the Hedgehog - Ecco the Dolphin - Earthworm Jim - Video Game Production - Video Game Design - Game Design
- People: Friz Freleng - Spencer Nilsen - and David Javelosa
Edition Identifiers:
- The Open Library ID: OL8611188M
- All ISBNs: 9781559585255 - 1559585250
Access and General Info:
- First Year Published: 1994
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: No_ebook
Online Access
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Wiki
Source: Wikipedia
Wikipedia Results
Search Results from Wikipedia
Video game design
common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry
Game design
Game design is the process of creating and shaping the mechanics, systems, rules, and gameplay of a game. Game design processes apply to board games,
Game art design
Game art design is a subset of game development involving the process of creating the artistic aspects of video games. Video game art design begins in
Video game
A video game, computer game, or simply game, is an electronic game that involves interaction with a user interface or input device (such as a joystick
Game design document
A game design document (often abbreviated GDD) is a highly descriptive living software design document of the design for a video game. A GDD is created
Level (video games)
player from all sides. Level design or environment design, is a discipline of game development involving the making of video game levels—locales, stages or
Video game producer
A video game producer is the top person in charge of overseeing development of a video game. The earliest documented use of the term producer in games
Video game music
Video game music (VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as
Video design
Video design or projection design is a creative field of stagecraft. It is concerned with the creation and integration of film, motion graphics and live
Video game genre
A video game genre is an informal classification of a video game based on how it is played rather than visual or narrative elements. This is independent