Explore: Text Based Adventure

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AI-Generated Overview About “text-based-adventure”:


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Source: The Open Library

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1A guide to playing the Hobbit

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Book's cover

“A guide to playing the Hobbit” Metadata:

  • Title: A guide to playing the Hobbit
  • Author:
  • Language: English
  • Number of Pages: Median: 86
  • Publisher: ➤  Melbourne Ho. - Melbourne House
  • Publish Date:
  • Publish Location: Tring

“A guide to playing the Hobbit” Subjects and Themes:

Edition Identifiers:

Access and General Info:

  • First Year Published: 1984
  • Is Full Text Available: Yes
  • Is The Book Public: No
  • Access Status: Borrowable

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Source: Wikipedia

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Interactive fiction

either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire

Text-based game

instigating genres of video gaming, especially adventure and role-playing video games. Strictly speaking, text-based means employing an encoding system of characters

List of text-based computer games

multiplayer components: it is based mainly around text and has very limited graphical elements. List of graphic adventure games Kemeny, John G.; Kurtz

Colossal Cave Adventure

Colossal Cave Adventure (also known as Adventure or ADVENT) is a text-based adventure game, released in 1976 by developer Will Crowther for the PDP-10

Colossal Adventure

Colossal Adventure is a text based adventure game published by Level 9 Computing in 1982. It was originally released for the Nascom. Colossal Adventure is an

Adventure Game Toolkit

The Adventure Game Toolkit (AGT) is a development system for text based adventure games. It was written in 1987 by David Malmberg, based on Mark J. Welch's

Text Adventure Development System

Text Adventure Development System (TADS) is a prototype-based domain-specific programming language and set of standard libraries for creating interactive

Character.ai

goals in mind, such as assisting with creative writing, or playing a text-based adventure game. The beta version was made available to the public on September

Adventure game

from other narrative-based media, such as literature and film, encompassing a wide variety of genres. Most adventure games (text and graphic) are designed

Ergodic literature

iteration of the text. New media researchers have tended to focus on the medium of the text, stressing that it is for instance paper-based or electronic