Explore: Text Based Adventure
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AI-Generated Overview About “text-based-adventure”:
Books Results
Source: The Open Library
The Open Library Search Results
Search results from The Open Library
1A guide to playing the Hobbit
By David Elkan

“A guide to playing the Hobbit” Metadata:
- Title: A guide to playing the Hobbit
- Author: David Elkan
- Language: English
- Number of Pages: Median: 86
- Publisher: ➤ Melbourne Ho. - Melbourne House
- Publish Date: 1984
- Publish Location: Tring
“A guide to playing the Hobbit” Subjects and Themes:
- Subjects: video game - home computer - text based adventure - guide book - Hobbit, The (Game)
Edition Identifiers:
- The Open Library ID: OL19761292M - OL8308287M
- Online Computer Library Center (OCLC) ID: 59836595
- All ISBNs: 9780861611614 - 0861611616
Access and General Info:
- First Year Published: 1984
- Is Full Text Available: Yes
- Is The Book Public: No
- Access Status: Borrowable
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
Online Borrowing:
- Borrowing from Open Library: Borrowing link
- Borrowing from Archive.org: Borrowing link
Online Marketplaces
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Wiki
Source: Wikipedia
Wikipedia Results
Search Results from Wikipedia
Interactive fiction
either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire
Text-based game
instigating genres of video gaming, especially adventure and role-playing video games. Strictly speaking, text-based means employing an encoding system of characters
List of text-based computer games
multiplayer components: it is based mainly around text and has very limited graphical elements. List of graphic adventure games Kemeny, John G.; Kurtz
Colossal Cave Adventure
Colossal Cave Adventure (also known as Adventure or ADVENT) is a text-based adventure game, released in 1976 by developer Will Crowther for the PDP-10
Colossal Adventure
Colossal Adventure is a text based adventure game published by Level 9 Computing in 1982. It was originally released for the Nascom. Colossal Adventure is an
Adventure Game Toolkit
The Adventure Game Toolkit (AGT) is a development system for text based adventure games. It was written in 1987 by David Malmberg, based on Mark J. Welch's
Text Adventure Development System
Text Adventure Development System (TADS) is a prototype-based domain-specific programming language and set of standard libraries for creating interactive
Character.ai
goals in mind, such as assisting with creative writing, or playing a text-based adventure game. The beta version was made available to the public on September
Adventure game
from other narrative-based media, such as literature and film, encompassing a wide variety of genres. Most adventure games (text and graphic) are designed
Ergodic literature
iteration of the text. New media researchers have tended to focus on the medium of the text, stressing that it is for instance paper-based or electronic