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Source: The Open Library

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125 Graphics Programs in Microsoft BASIC

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“25 Graphics Programs in Microsoft BASIC” Metadata:

  • Title: ➤  25 Graphics Programs in Microsoft BASIC
  • Author:
  • Language: English
  • Number of Pages: Median: 150
  • Publisher: TAB Books
  • Publish Date:
  • Publish Location: Blue Ridge Summit, Pa

“25 Graphics Programs in Microsoft BASIC” Subjects and Themes:

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Access and General Info:

  • First Year Published: 1983
  • Is Full Text Available: Yes
  • Is The Book Public: Yes
  • Access Status: Public

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Function (computer programming)

programming, a function (also procedure, method, subroutine, routine, or subprogram) is a callable unit of software logic that has a well-defined interface

Call stack

In computer science, a call stack is a stack data structure that stores information about the active subroutines and inline blocks of a computer program

Threaded code

where the code has a form that essentially consists entirely of calls to subroutines. It is often used in compilers, which may generate code in that form

System call

function calling convention (a subroutine call on the assembly level) for using the system call, as well as making the system call more modular. Here, the primary

Tail call

a tail call is a subroutine call performed as the final action of a procedure. If the target of a tail is the same subroutine, the subroutine is said

Link register

a subroutine call completes. This is more efficient than the more traditional scheme of storing return addresses on a call stack, sometimes called a machine

RCA 1802

standard subroutine CALL address and RET instructions, though they can be simulated. The 16-register design makes possible some interesting subroutine call and

RISC-V

good candidates to fuse with jalr, addi, loads or stores. RISC-V's subroutine call jal (jump and link) places its return address in a register. This is

Thunk

arguments before the call and then passes the resulting values to the subroutine. In the rival "call by name" approach, the subroutine receives the unevaluated

Program counter

provides that the next instruction is fetched from elsewhere in memory. A subroutine call not only branches but saves the preceding contents of the PC somewhere