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Source: The Open Library

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1Amiga intern

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“Amiga intern” Metadata:

  • Title: Amiga intern
  • Author:
  • Language: English
  • Number of Pages: Median: 968
  • Publisher: Abacus
  • Publish Date:
  • Publish Location: Grand Rapids, MI

“Amiga intern” Subjects and Themes:

Edition Identifiers:

Access and General Info:

  • First Year Published: 1992
  • Is Full Text Available: Yes
  • Is The Book Public: Yes
  • Access Status: Public

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    Source: Wikipedia

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    MOS Technology VIC-II

    or sprite data, and the KERNAL ROM is switched out revealing the RAM underneath to the CPU, it will be necessary to sacrifice one character or sprite to

    Sprite (lightning)

    Sprites or red sprites are large-scale electric discharges that occur in the mesosphere, high above thunderstorm clouds, or cumulonimbus, giving rise to

    Sprite (folklore)

    A sprite is a supernatural entity in European mythology. They are often depicted as fairy-like creatures or as an ethereal entity. The word sprite is derived

    Pac-Man

    enough time to fetch 4 bytes of sprite data per 16 clock ticks for 6 sprites. Although attribute memory exists for them, sprites 0 and 7 are unusable: Their

    Amiga Original Chip Set

    15-color sprite. The Sprite DMA reads data to form a sprite channel as controlled by its registers, enabling the vertical reuse of sprites. There has

    Sprite (computer graphics)

    graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred

    List of Super NES enhancement chips

    adjacent to it. Super Mario World 2: Yoshi's Island uses the Super FX 2 for sprite scaling, rotation, and stretching. This chip has at least four revisions

    Bit blit

    and OR raster operations. The sprite is drawn in various positions over the image to produce this: When preparing the sprite, the colors are very important

    Atari Lynx

    blitter "sprites" with collision detection Hardware sprite scaling, distortion, and tilting effects Hardware decoding of compressed sprite data Hardware

    Super Nintendo Entertainment System

    for video data, 544 bytes of object attribute memory (OAM) for sprite data, and 256 × 15 bits of color generator RAM (CGRAM) for palette data. This CGRAM