Explore: Sprite Data
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AI-Generated Overview About “sprite-data”:
Books Results
Source: The Open Library
The Open Library Search Results
Search results from The Open Library
1Amiga intern
By Christian Kuhnert

“Amiga intern” Metadata:
- Title: Amiga intern
- Author: Christian Kuhnert
- Language: English
- Number of Pages: Median: 968
- Publisher: Abacus
- Publish Date: 1992
- Publish Location: Grand Rapids, MI
“Amiga intern” Subjects and Themes:
- Subjects: ➤ Amiga (Computer) - data - struct - aptr - address - error - structure - program - functions - programming - dec hex - hex structure - operating system - control register - copper list - bool success - data list - sprite data - struct rastport - data register
Edition Identifiers:
- The Open Library ID: OL1706658M
- Library of Congress Control Number (LCCN): 92008083
- All ISBNs: 1557551480 - 9781557551481
Access and General Info:
- First Year Published: 1992
- Is Full Text Available: Yes
- Is The Book Public: Yes
- Access Status: Public
Online Access
Online Borrowing:
- Borrowing from Open Library: Borrowing link
- Borrowing from Archive.org: Borrowing link
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Wiki
Source: Wikipedia
Wikipedia Results
Search Results from Wikipedia
MOS Technology VIC-II
or sprite data, and the KERNAL ROM is switched out revealing the RAM underneath to the CPU, it will be necessary to sacrifice one character or sprite to
Sprite (lightning)
Sprites or red sprites are large-scale electric discharges that occur in the mesosphere, high above thunderstorm clouds, or cumulonimbus, giving rise to
Sprite (folklore)
A sprite is a supernatural entity in European mythology. They are often depicted as fairy-like creatures or as an ethereal entity. The word sprite is derived
Pac-Man
enough time to fetch 4 bytes of sprite data per 16 clock ticks for 6 sprites. Although attribute memory exists for them, sprites 0 and 7 are unusable: Their
Amiga Original Chip Set
15-color sprite. The Sprite DMA reads data to form a sprite channel as controlled by its registers, enabling the vertical reuse of sprites. There has
Sprite (computer graphics)
graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred
List of Super NES enhancement chips
adjacent to it. Super Mario World 2: Yoshi's Island uses the Super FX 2 for sprite scaling, rotation, and stretching. This chip has at least four revisions
Bit blit
and OR raster operations. The sprite is drawn in various positions over the image to produce this: When preparing the sprite, the colors are very important
Atari Lynx
blitter "sprites" with collision detection Hardware sprite scaling, distortion, and tilting effects Hardware decoding of compressed sprite data Hardware
Super Nintendo Entertainment System
for video data, 544 bytes of object attribute memory (OAM) for sprite data, and 256 × 15 bits of color generator RAM (CGRAM) for palette data. This CGRAM