Explore: Pixel Graphics

Discover books, insights, and more — all in one place.

Learn more about Pixel Graphics with top reads curated from trusted sources — all in one place.

Topic Search

Search for any topic

AI-Generated Overview About “pixel-graphics”:


Books Results

Source: The Open Library

The Open Library Search Results

Search results from The Open Library

1Introduction to graphics

By

Book's cover

“Introduction to graphics” Metadata:

  • Title: Introduction to graphics
  • Author:
  • Language: English
  • Number of Pages: Median: 133
  • Publisher: W.C. Brown Co. Publishers
  • Publish Date:
  • Publish Location: Dubuque, Iowa

“Introduction to graphics” Subjects and Themes:

Edition Identifiers:

Access and General Info:

  • First Year Published: 1981
  • Is Full Text Available: Yes
  • Is The Book Public: Yes
  • Access Status: Public

Online Access

Downloads:

    Online Borrowing:

    Online Marketplaces

    Find Introduction to graphics at online marketplaces:



    Wiki

    Source: Wikipedia

    Wikipedia Results

    Search Results from Wikipedia

    Pixel art

    characteristic in pixel art is the low overall color count in the image. Pixel art as a medium mimics a lot of traits found in older video game graphics, rendered

    Raster graphics

    so-called pixels. Unlike vector graphics which use mathematical formulas to describe shapes and lines, raster images store the exact color of each pixel, making

    Shader

    more than one color if multiple render targets are active. In 3D graphics, a pixel shader alone cannot produce some kinds of complex effects because

    Pen & Pixel

    Pen & Pixel Graphics Inc., was an American graphic design firm based in Houston, Texas that specialized in musical album covers, especially for gangsta

    Planar (computer graphics)

    computer graphics, planar is the method of arranging pixel data into several bitplanes of RAM. Each bit in a bitplane is related to one pixel on the screen

    Isometric video game graphics

    Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal

    Pixel

    a low resolution, with large pixels visible to the naked eye; graphics made under these limitations may be called pixel art, especially in reference to

    Raster graphics editor

    square pixels. Each image has a size measured in two dimensions, such as 900 pixels wide by 600 pixels high Media related to Raster graphics software

    Video Graphics Array

    Selectable 25.175 MHz or 28.322 MHz master pixel clock Maximum of 640 horizontal pixels in graphics mode, and 720 pixels in text mode Maximum of 480 lines Refresh

    Pixel-art scaling algorithms

    Pixel art scaling algorithms are graphical filters that attempt to enhance the appearance of hand-drawn 2D pixel art graphics. These algorithms are a