Explore: Graphics Modes

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Source: The Open Library

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1Designs from your mind with ATARI graphics

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Book's cover

“Designs from your mind with ATARI graphics” Metadata:

  • Title: ➤  Designs from your mind with ATARI graphics
  • Author:
  • Language: English
  • Number of Pages: Median: 226
  • Publisher: Reston Pub. Co.
  • Publish Date:
  • Publish Location: Reston, Va

“Designs from your mind with ATARI graphics” Subjects and Themes:

Edition Identifiers:

Access and General Info:

  • First Year Published: 1983
  • Is Full Text Available: No
  • Is The Book Public: No
  • Access Status: Unclassified

Online Access

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The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.

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    2Dr. C. Wacko's miracle guide to designing and programming your own Atari computer arcade games

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    “Dr. C. Wacko's miracle guide to designing and programming your own Atari computer arcade games” Metadata:

    • Title: ➤  Dr. C. Wacko's miracle guide to designing and programming your own Atari computer arcade games
    • Author:
    • Language: English
    • Number of Pages: Median: 235
    • Publisher: Addison-Wesley
    • Publish Date:
    • Publish Location: Reading, Mass

    “Dr. C. Wacko's miracle guide to designing and programming your own Atari computer arcade games” Subjects and Themes:

    Edition Identifiers:

    Access and General Info:

    • First Year Published: 1983
    • Is Full Text Available: No
    • Is The Book Public: No
    • Access Status: No_ebook

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    3Compute!'s first book of Atari graphics

    Book's cover

    “Compute!'s first book of Atari graphics” Metadata:

    • Title: ➤  Compute!'s first book of Atari graphics
    • Language: English
    • Number of Pages: Median: 248
    • Publisher: Compute - Compute! Books
    • Publish Date:
    • Publish Location: Greensboro, N.C

    “Compute!'s first book of Atari graphics” Subjects and Themes:

    Edition Identifiers:

    Access and General Info:

    • First Year Published: 1982
    • Is Full Text Available: No
    • Is The Book Public: No
    • Access Status: No_ebook

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    4Mapping the Atari

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    “Mapping the Atari” Metadata:

    • Title: Mapping the Atari
    • Author:
    • Language: English
    • Number of Pages: Median: 270
    • Publisher: Compute! Publications
    • Publish Date:
    • Publish Location: Greensboro, N.C

    “Mapping the Atari” Subjects and Themes:

    Edition Identifiers:

    Access and General Info:

    • First Year Published: 1985
    • Is Full Text Available: No
    • Is The Book Public: No
    • Access Status: No_ebook

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    5Master memory map for the Atari

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    “Master memory map for the Atari” Metadata:

    • Title: ➤  Master memory map for the Atari
    • Author:
    • Language: English
    • Number of Pages: Median: 361
    • Publisher: Reston Pub. Co.
    • Publish Date:
    • Publish Location: Reston, Va

    “Master memory map for the Atari” Subjects and Themes:

    Edition Identifiers:

    Access and General Info:

    • First Year Published: 1984
    • Is Full Text Available: No
    • Is The Book Public: No
    • Access Status: No_ebook

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    6Understanding Atari graphics

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    “Understanding Atari graphics” Metadata:

    • Title: Understanding Atari graphics
    • Author:
    • Language: English
    • Number of Pages: Median: 48
    • Publisher: Alfred Pub. Co.
    • Publish Date:
    • Publish Location: Sherman Oaks, Calif

    “Understanding Atari graphics” Subjects and Themes:

    Edition Identifiers:

    Access and General Info:

    • First Year Published: 1982
    • Is Full Text Available: Yes
    • Is The Book Public: Yes
    • Access Status: Public

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      7User's handbook to the Atari 400/800 computers

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      “User's handbook to the Atari 400/800 computers” Metadata:

      • Title: ➤  User's handbook to the Atari 400/800 computers
      • Author:
      • Language: English
      • Number of Pages: Median: 319
      • Publisher: Weber Systems
      • Publish Date:
      • Publish Location: Cleveland, Ohio

      “User's handbook to the Atari 400/800 computers” Subjects and Themes:

      Edition Identifiers:

      Access and General Info:

      • First Year Published: 1983
      • Is Full Text Available: Yes
      • Is The Book Public: Yes
      • Access Status: Public

      Online Access

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        Wiki

        Source: Wikipedia

        Wikipedia Results

        Search Results from Wikipedia

        Color Graphics Adapter

        video memory built in, and featured several graphics and text modes. The highest display resolution of any mode was 640 × 200, and the highest color depth

        Video Graphics Array

        custom graphics processing units which, in addition to their proprietary interfaces and capabilities, continue to implement common VGA graphics modes and

        VESA BIOS Extensions

        palette colors in indexed modes). Thus setting the graphics mode required either doing it before entering Protected Mode, or using mode V86 to be able to run

        Enhanced Graphics Adapter

        in those modes. EGA's 16-color graphic modes use bit planes and mask registers together with CPU bitwise operations for accelerated graphics. The same

        Hercules Graphics Card

        (640 × 200) monochrome graphics, while MDA offers a sharper text mode (equivalent to 720 × 350) but has no per-pixel addressing modes and is limited to a

        Text mode

        character set; at the same time, contrasted to graphics mode or other kinds of computer graphics modes. Text mode applications communicate with the user by

        Apple II graphics

        colors. Internally, Apple II graphics modes are idiosyncratic and do not use a linear frame buffer. The graphics modes introduced with the 1986 Apple

        Amiga Advanced Graphics Architecture

        AGA is able to display graphics modes with a depth of up to 8 bits per pixel. This allows for 256 colors in indexed display modes and 262,144 colors (18-bit)

        List of 8-bit computer hardware graphics

        There are two BIOS 320×200 CGA graphics modes: modes 4 and 5. Mode 4 has the composite color burst output enabled (in the Mode Control Register at I/O address

        Immediate mode (computer graphics)

        Immediate mode is an API design pattern in computer graphics libraries, in which the client calls directly cause rendering of graphics objects to the display