Explore: Cyberspace In Fiction

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Source: The Open Library

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1Fear no evil

a novel

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Book's cover

“Fear no evil” Metadata:

  • Title: Fear no evil
  • Author:
  • Language: English
  • Number of Pages: Median: 412
  • Publisher: ➤  Thorndike Press - Random House Publishing Group - Ballantine Books
  • Publish Date:
  • Publish Location: New York - Waterville, Me

“Fear no evil” Subjects and Themes:

Edition Identifiers:

Access and General Info:

  • First Year Published: 2007
  • Is Full Text Available: Yes
  • Is The Book Public: No
  • Access Status: Printdisabled

Online Access

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    Cyberspace

    Gallery of Denmark in Copenhagen as part of the exhibition "What's Happening?" The term cyberspace first appeared in fiction in the 1980s in the work of cyberpunk

    Fan fiction

    Hayes, Sharon; Ball, Matthew (2010), Scherer, B. (ed.), "Queering cyberspace: fan fiction communities as spaces for expressing and exploring sexuality",

    Neuromancer

    "Burning Chrome" (1981), which introduced cyberspace—a digital space traversable by humans—and "jacking in", a bio-mechanical method of interfacing with

    Science fiction

    popular science fiction periodical. In 1984, William Gibson's first novel, Neuromancer, helped to popularize cyberpunk and the word cyberspace, a term he originally

    Sprawl trilogy

    ("jacking in"), emerging machine intelligence, and a global information space, which he calls "cyberspace". Some of the novels' action takes place in The Sprawl

    Count Zero

    technologies include a network of supercomputers that created a "matrix" in "cyberspace", an accessible, virtual, three-dimensionally active "inner space",

    Cyberpunk

    extent, condemns utopian science fiction. In some cyberpunk writing, much of the action takes place online, in cyberspace, blurring the line between actual

    List of science fiction films of the 1950s

    Street. King, Geoff; Krzywinska, Tanya (2000). Science fiction cinema: from outerspace to cyberspace. Short cuts. Vol. 3. Wallflower Press. pp. 4–7. ISBN 1-903364-03-5

    Cyberspace (role-playing game)

    Master role-playing game. Cyberspace is a role-playing game that uses the cyberpunk atmosphere engendered in the science fiction novels of William Gibson

    List of science fiction themes

    density Cyberspace—the new, virtual territory of societal interaction Domed city Floating city Future of the Earth Climate change—science fiction dealing