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Books Results
Source: The Open Library
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1Information-Processing Approaches to Visual Perception
By Ralph Norman Haber

“Information-Processing Approaches to Visual Perception” Metadata:
- Title: ➤ Information-Processing Approaches to Visual Perception
- Author: Ralph Norman Haber
- Language: English
- Number of Pages: Median: 423
- Publisher: ➤ Holt, Rinehart and Winston, Inc. - Holt, Rinehart and Winston - Holt
- Publish Date: 1969
- Publish Location: ➤ New York - 383 Madison Avenue, New York, NY, USA
“Information-Processing Approaches to Visual Perception” Subjects and Themes:
- Subjects: ➤ Information theory - psychology - Visual perception - science - alpha rhythm - asynchrony - backward masking - evoked potentials - eye movements - interstimulus interval - Kaswan - lateral - geniculate body - luminance - msec - receptive fields - response bias - stimulus - tachistoscope - Information theory in psychology
Edition Identifiers:
- The Open Library ID: OL20400409M - OL23786946M - OL5682803M
- Online Computer Library Center (OCLC) ID: 22918 - 824201969
- Library of Congress Control Number (LCCN): 69014254
- All ISBNs: 0030745551 - 9780030745553
Author's Alternative Names:
"R. N. Haber"Access and General Info:
- First Year Published: 1969
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: Unclassified
Online Access
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Asynchrony
Look up asynchrony, async, asynchronous, or asynchronously in Wiktionary, the free dictionary. Asynchrony is any dynamic far from synchronization. If
Asynchrony (computer programming)
Asynchrony, in computer programming, refers to the occurrence of events independent of the main program flow and ways to deal with such events. These may
Perceptual asynchrony
Perceptual asynchrony refers to the phenomenon of two simultaneously presented attributes of the visual world being perceived by humans asynchronously
Stimulus onset asynchrony
Stimulus-onset asynchrony (SOA) is a measure used in experimental psychology. SOA denotes the amount of time between the start of one stimulus, S1, and
Actor model
The actor model in computer science is a mathematical model of concurrent computation that treats an actor as the basic building block of concurrent computation
Sync
coordination of events to keep them in time. The opposite of synchrony is asynchrony. Sync or synch may also refer to: Sync (Unix), a command and a system
Asynchrony (game theory)
In game theory, asynchrony refers to a gameplay structure where interactions and decisions do not occur in uniformly timed rounds. Unlike synchronous systems
SIGNAL (programming language)
implementation, from abstraction to concretization, from synchrony to asynchrony. SIGNAL has been mainly developed in INRIA Espresso team since the 1980s
Allochronic speciation
rates of speciation are higher in these regions across the planet. The Asynchrony of Seasons Hypothesis is proposed to be a contributing factor to higher
Atlantic canary
development under the stressful conditions associated with hatching asynchrony. Hatching asynchrony leads to differences in age and thus in size, so that the environment