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a problem-solution approach

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The cover of “Xna 3.0 game programming recipes” - Open Library.

"Xna 3.0 game programming recipes" was published by Apress in 2009 - Berkeley, CA, it has 649 pages and the language of the book is English.


“Xna 3.0 game programming recipes” Metadata:

  • Title: ➤  Xna 3.0 game programming recipes
  • Author:
  • Language: English
  • Number of Pages: 649
  • Publisher: Apress
  • Publish Date:
  • Publish Location: Berkeley, CA

“Xna 3.0 game programming recipes” Subjects and Themes:

Edition Specifications:

  • Pagination: xx, 649 p. ;

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AI-generated Review of “Xna 3.0 game programming recipes”:


"Xna 3.0 game programming recipes" Table Of Contents:

  • 1- Chapter 1. Getting started with XNA 3.0
  • 2- Chapter 2. Setting up different camera modes in your 3D world
  • 3- Chapter 3. Working with 2D images/textures in XNA 3.0
  • 4- Chapter 4. Working with models
  • 5- Chapter 5. Getting the most out of vertices
  • 6- Chapter 6. Adding light to your scene in XNA 3.0
  • 7- Chapter 7. Adding sounds to your XNA 3.0 project
  • 8- Chapter 8. Networking in XNA 3.0.

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