Xna 3.0 game programming recipes - Info and Reading Options
a problem-solution approach
By Riemer Grootjans

"Xna 3.0 game programming recipes" was published by Apress in 2009 - Berkeley, CA, it has 649 pages and the language of the book is English.
“Xna 3.0 game programming recipes” Metadata:
- Title: ➤ Xna 3.0 game programming recipes
- Author: Riemer Grootjans
- Language: English
- Number of Pages: 649
- Publisher: Apress
- Publish Date: 2009
- Publish Location: Berkeley, CA
“Xna 3.0 game programming recipes” Subjects and Themes:
- Subjects: ➤ Computer games - Microsoft XNA (Computer file) - Programming - Computer science - Computer games, programming - Microsoft xna (computer program) - Computer games--programming - Qa76.76.c672 g7782 2009
Edition Specifications:
- Pagination: xx, 649 p. ;
Edition Identifiers:
- The Open Library ID: OL24023285M - OL18352030W
- Online Computer Library Center (OCLC) ID: 434052138
- Library of Congress Control Number (LCCN): 2009284826
- ISBN-13: 9781430218555
- ISBN-10: 143021855X
- All ISBNs: 143021855X - 9781430218555
AI-generated Review of “Xna 3.0 game programming recipes”:
"Xna 3.0 game programming recipes" Table Of Contents:
- 1- Chapter 1. Getting started with XNA 3.0
- 2- Chapter 2. Setting up different camera modes in your 3D world
- 3- Chapter 3. Working with 2D images/textures in XNA 3.0
- 4- Chapter 4. Working with models
- 5- Chapter 5. Getting the most out of vertices
- 6- Chapter 6. Adding light to your scene in XNA 3.0
- 7- Chapter 7. Adding sounds to your XNA 3.0 project
- 8- Chapter 8. Networking in XNA 3.0.
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