Unity Game Audio Implementation - Info and Reading Options
A Practical Guide for Beginners
By Andrew Coggan
"Unity Game Audio Implementation" was published by Taylor & Francis Group in 2021 - London New York, NY, it has 568 pages and the language of the book is English.
“Unity Game Audio Implementation” Metadata:
- Title: ➤ Unity Game Audio Implementation
- Author: Andrew Coggan
- Language: English
- Number of Pages: 568
- Publisher: Taylor & Francis Group
- Publish Date: 2021
- Publish Location: London New York, NY
“Unity Game Audio Implementation” Subjects and Themes:
- Subjects: ➤ Computer sound processing - Video games - Sound effects - Sound design - Son - Traitement par ordinateur - Jeux vidéo - Effets sonores - GAMES - Video & Electronic - MUSIC - Instruction & Study - Composition - TECHNOLOGY - Acoustics & Sound
Edition Identifiers:
- The Open Library ID: OL33943146M - OL25336064W
- ISBN-13: 9781003055167 - 9780367517748 - 9780367517731
- All ISBNs: 9781003055167 - 9780367517748 - 9780367517731
AI-generated Review of “Unity Game Audio Implementation”:
"Unity Game Audio Implementation" Description:
Open Data:
"Unity Game Audio Implementation offers a unique, practical project based approach to learning about aspects of Interactive Game Audio for those who have never used a game engine before and don't want to learn computer programming right now. The book offers insight into the skills needed to design game-ready sounds in current DAW (Digital Audio Workstation) and shows how to implement these sounds within the Unity game engine. The reader will also learn about interactive music and how to set this up to respond to a variety of events in the game with the option of adding in their own story and dialogue. All the information is presented in a practical working context from an established Game Audio Sound Designer with AAA games experience. The chapters are accompanied by several game levels teaching all about the techniques and theories before offering instructive steps on how to put them into action. After completing the practical tasks in this book, not only will the reader create an interactive soundscape for a multi-level playable game featuring all their own audio. They will also receive tips on how to use their finished project in support of an application for Game Sound Design jobs"--
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