"Ultimate game programming with DirectX" - Information and Links:

Ultimate game programming with DirectX - Info and Reading Options

Book's cover
The cover of “Ultimate game programming with DirectX” - Open Library.

"Ultimate game programming with DirectX" was published by Charles River Media/Course Technology in 2009 - Boston, Mass, it has 474 pages and the language of the book is English.


“Ultimate game programming with DirectX” Metadata:

  • Title: ➤  Ultimate game programming with DirectX
  • Author:
  • Language: English
  • Number of Pages: 474
  • Publisher: ➤  Charles River Media/Course Technology
  • Publish Date:
  • Publish Location: Boston, Mass

“Ultimate game programming with DirectX” Subjects and Themes:

Edition Specifications:

  • Format: [electronic resource] /
  • Pagination: ➤  1 online resource (xix, 474 p.) :

Edition Identifiers:

AI-generated Review of “Ultimate game programming with DirectX”:


"Ultimate game programming with DirectX" Description:

The Open Library:

"Written for experienced programmers who want to learn DirectX 10 and how to apply it to game creation, this book goes in-depth with DirectX 10 and each of its subsystems. Every part of the game development process is covered and you'll apply your existing game-development skills to the new techniques and tools covered in the book. Beginning with an introduction to DirectX and Direct3D, you'll work your way through graphical interfaces, animation paths, advanced lighting and shadows, various surface mapping techniques, and even sound. One topic is covered per chapter and end-of-chapter questions help you practice and reinforce your new skills"--Resource description p.

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