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Work In The Digital Age by Florian Ranft

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1Public Parts : How Sharing In The Digital Age Improves The Way We Work And Live

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The book is available for download in "texts" format, the size of the file-s is: 643.90 Mbs, the file-s for this book were downloaded 28 times, the file-s went public at Thu Nov 05 2020.

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2Georg Greve - The Challenges Of Free Software In The Digital Age And The Work Of The Free Software Foundation Europe

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Georg Greve, President of the Free Software Foundation Europe, gives a talk on the topic: "The challenges of Free Software in the digital age and the work of the Free Software Foundation Europe". Hosted by the Irish Free Software Organisation and UCD Internet Society.

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The book is available for download in "movies" format, the size of the file-s is: 1854.35 Mbs, the file-s for this book were downloaded 5856 times, the file-s went public at Wed Sep 28 2005.

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3Top Of Mind With Julie Rose 2016-02-22 : Fair Use In The Digital Age, Pollution And Pregnancy, Why Work

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Musicians complain when a candidate they don't like uses their music in campaign material.

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4THE NEW RUTHLESS ECONOMY: WORK AND POWER IN THE DIGITAL AGE

Musicians complain when a candidate they don't like uses their music in campaign material.

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The book is available for download in "audio" format, the size of the file-s is: 596.69 Mbs, the file-s for this book were downloaded 19 times, the file-s went public at Thu Aug 21 2014.

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5Introduction To Reference Work In The Digital Age

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Musicians complain when a candidate they don't like uses their music in campaign material.

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The book is available for download in "texts" format, the size of the file-s is: 521.10 Mbs, the file-s for this book were downloaded 34 times, the file-s went public at Sat May 16 2020.

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6The Work Of Writing In The Age Of Digital Reproducability

This keynote address given by Bill Cope took place at the Computers and Writing Conference at UC Davis (2009).

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The book is available for download in "movies" format, the size of the file-s is: 1571.49 Mbs, the file-s for this book were downloaded 59 times, the file-s went public at Fri Sep 23 2011.

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734C3 - The Work Of Art In The Age Of Digital Assassination - Deutsche Übersetzung

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https://media.ccc.de/v/34c3-9027-the_work_of_art_in_the_age_of_digital_assassination My talk explores the interconnected nature of war and culture. It does so through the context of technology and political discourse in contemporary art. With a view from the battle fields of the Middle East, both real and imagined, I attempt to dissect how the political discourse of academia and the art world trickles down to everyday discussions. A simple word such as "assassination" becomes rife with racism when its etymology can be linked to anti-Muslim propaganda that originated during the Crusades. And today assassination is the primary political tool of the West to negotiate with Muslim radicals, even violating their own rules of citizenship, constitutional, and human rights protections in the process. With this backdrop, we see how the artistic works of such diverse artists such as Chris Marker, Chris Burden, Haroun Farouki, Anish Kapoor, and Banksy have evolved to reflect the political discourse of the moment. The digital advancements of the war zone, I argue, are reflected in the diametrically opposed peaceful spaces of the gallery, museum, or art house cinema. As the digital defeats analogue, the act of killing becomes disconnected from the killer, with democracies spreading thei blame over systemic failures rather than facing the reality of death. Saud Al-Zaid https://fahrplan.events.ccc.de/congress/2017/Fahrplan/events/9027.html Source: https://www.youtube.com/watch?v=upGbbRVTCTw Uploader: media.ccc.de

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The book is available for download in "movies" format, the size of the file-s is: 105.30 Mbs, the file-s for this book were downloaded 66 times, the file-s went public at Fri Jan 04 2019.

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8Mapping Benjamin : The Work Of Art In The Digital Age

https://media.ccc.de/v/34c3-9027-the_work_of_art_in_the_age_of_digital_assassination My talk explores the interconnected nature of war and culture. It does so through the context of technology and political discourse in contemporary art. With a view from the battle fields of the Middle East, both real and imagined, I attempt to dissect how the political discourse of academia and the art world trickles down to everyday discussions. A simple word such as "assassination" becomes rife with racism when its etymology can be linked to anti-Muslim propaganda that originated during the Crusades. And today assassination is the primary political tool of the West to negotiate with Muslim radicals, even violating their own rules of citizenship, constitutional, and human rights protections in the process. With this backdrop, we see how the artistic works of such diverse artists such as Chris Marker, Chris Burden, Haroun Farouki, Anish Kapoor, and Banksy have evolved to reflect the political discourse of the moment. The digital advancements of the war zone, I argue, are reflected in the diametrically opposed peaceful spaces of the gallery, museum, or art house cinema. As the digital defeats analogue, the act of killing becomes disconnected from the killer, with democracies spreading thei blame over systemic failures rather than facing the reality of death. Saud Al-Zaid https://fahrplan.events.ccc.de/congress/2017/Fahrplan/events/9027.html Source: https://www.youtube.com/watch?v=upGbbRVTCTw Uploader: media.ccc.de

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The book is available for download in "texts" format, the size of the file-s is: 1027.96 Mbs, the file-s for this book were downloaded 101 times, the file-s went public at Mon Mar 14 2022.

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9THE NEW RUTHLESS ECONOMY: WORK AND POWER IN THE DIGITAL AGE

https://media.ccc.de/v/34c3-9027-the_work_of_art_in_the_age_of_digital_assassination My talk explores the interconnected nature of war and culture. It does so through the context of technology and political discourse in contemporary art. With a view from the battle fields of the Middle East, both real and imagined, I attempt to dissect how the political discourse of academia and the art world trickles down to everyday discussions. A simple word such as "assassination" becomes rife with racism when its etymology can be linked to anti-Muslim propaganda that originated during the Crusades. And today assassination is the primary political tool of the West to negotiate with Muslim radicals, even violating their own rules of citizenship, constitutional, and human rights protections in the process. With this backdrop, we see how the artistic works of such diverse artists such as Chris Marker, Chris Burden, Haroun Farouki, Anish Kapoor, and Banksy have evolved to reflect the political discourse of the moment. The digital advancements of the war zone, I argue, are reflected in the diametrically opposed peaceful spaces of the gallery, museum, or art house cinema. As the digital defeats analogue, the act of killing becomes disconnected from the killer, with democracies spreading thei blame over systemic failures rather than facing the reality of death. Saud Al-Zaid https://fahrplan.events.ccc.de/congress/2017/Fahrplan/events/9027.html Source: https://www.youtube.com/watch?v=upGbbRVTCTw Uploader: media.ccc.de

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The book is available for download in "audio" format, the size of the file-s is: 596.97 Mbs, the file-s for this book were downloaded 26 times, the file-s went public at Tue Dec 02 2014.

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1034C3 - The Work Of Art In The Age Of Digital Assassination

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/redirect?q=https%3A%2F%2Fmedia.ccc.de%2Fv%2F34c3-9027-the_work_of_art_in_the_age_of_digital_assassination&redir_token=FRAD2gJdRa2uHnO3C91Dxptf2-p8MTUxNTc5NTI4OUAxNTE1NzA4ODg5&v=K6xj8n9fFXc&event=video_description My talk explores the interconnected nature of war and culture. It does so through the context of technology and political discourse in contemporary art. With a view from the battle fields of the Middle East, both real and imagined, I attempt to dissect how the political discourse of academia and the art world trickles down to everyday discussions. A simple word such as "assassination" becomes rife with racism when its etymology can be linked to anti-Muslim propaganda that originated during the Crusades. And today assassination is the primary political tool of the West to negotiate with Muslim radicals, even violating their own rules of citizenship, constitutional, and human rights protections in the process. With this backdrop, we see how the artistic works of such diverse artists such as Chris Marker, Chris Burden, Haroun Farouki, Anish Kapoor, and Banksy have evolved to reflect the political discourse of the moment. The digital advancements of the war zone, I argue, are reflected in the diametrically opposed peaceful spaces of the gallery, museum, or art house cinema. As the digital defeats analogue, the act of killing becomes disconnected from the killer, with democracies spreading thei blame over systemic failures rather than facing the reality of death. Saud Al-Zaid /redirect?q=https%3A%2F%2Ffahrplan.events.ccc.de%2Fcongress%2F2017%2FFahrplan%2Fevents%2F9027.html&redir_token=FRAD2gJdRa2uHnO3C91Dxptf2-p8MTUxNTc5NTI4OUAxNTE1NzA4ODg5&v=K6xj8n9fFXc&event=video_description Source: https://www.youtube.com/watch?v=K6xj8n9fFXc Uploader: media.ccc.de

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The book is available for download in "movies" format, the size of the file-s is: 105.46 Mbs, the file-s for this book were downloaded 69 times, the file-s went public at Thu Jan 11 2018.

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11Strategic Management For Social Work Organizations In The Digital Age

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In the digital age, social work organizations face both unprecedented opportunities and challenges. Strategic management is essential for these organizations to effectively leverage digital tools, enhance service delivery, and improve stakeholder engagement. This article examines how social work organizations can integrate digital strategies into their operations to optimize their social impact. Key components such as digital leadership, data-driven decision-making, stakeholder engagement, and sustainability are explored. The discussion highlights the importance of fostering innovation, addressing the digital divide, and ensuring data privacy. By adopting a comprehensive digital strategy, social work organizations can better respond to societal needs while achieving long-term sustainability.

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The book is available for download in "texts" format, the size of the file-s is: 6.21 Mbs, the file-s for this book were downloaded 10 times, the file-s went public at Fri Dec 27 2024.

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12Fundraising In The Digital Age: You Get What You Work For, Not What You Wish For

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In the digital age, social work organizations face both unprecedented opportunities and challenges. Strategic management is essential for these organizations to effectively leverage digital tools, enhance service delivery, and improve stakeholder engagement. This article examines how social work organizations can integrate digital strategies into their operations to optimize their social impact. Key components such as digital leadership, data-driven decision-making, stakeholder engagement, and sustainability are explored. The discussion highlights the importance of fostering innovation, addressing the digital divide, and ensuring data privacy. By adopting a comprehensive digital strategy, social work organizations can better respond to societal needs while achieving long-term sustainability.

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The book is available for download in "texts" format, the size of the file-s is: 141.16 Mbs, the file-s for this book were downloaded 11 times, the file-s went public at Thu Sep 07 2023.

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13Sales & Marketing In The Digital Age: You Get What You Work For, Not What You Wish For

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In the digital age, social work organizations face both unprecedented opportunities and challenges. Strategic management is essential for these organizations to effectively leverage digital tools, enhance service delivery, and improve stakeholder engagement. This article examines how social work organizations can integrate digital strategies into their operations to optimize their social impact. Key components such as digital leadership, data-driven decision-making, stakeholder engagement, and sustainability are explored. The discussion highlights the importance of fostering innovation, addressing the digital divide, and ensuring data privacy. By adopting a comprehensive digital strategy, social work organizations can better respond to societal needs while achieving long-term sustainability.

“Sales & Marketing In The Digital Age: You Get What You Work For, Not What You Wish For” Metadata:

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  • Language: English

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The book is available for download in "texts" format, the size of the file-s is: 378.73 Mbs, the file-s for this book were downloaded 11 times, the file-s went public at Sat Aug 13 2022.

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14Dyslexia In The Digital Age : Making IT Work

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In the digital age, social work organizations face both unprecedented opportunities and challenges. Strategic management is essential for these organizations to effectively leverage digital tools, enhance service delivery, and improve stakeholder engagement. This article examines how social work organizations can integrate digital strategies into their operations to optimize their social impact. Key components such as digital leadership, data-driven decision-making, stakeholder engagement, and sustainability are explored. The discussion highlights the importance of fostering innovation, addressing the digital divide, and ensuring data privacy. By adopting a comprehensive digital strategy, social work organizations can better respond to societal needs while achieving long-term sustainability.

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The book is available for download in "texts" format, the size of the file-s is: 464.67 Mbs, the file-s for this book were downloaded 20 times, the file-s went public at Tue Jul 12 2022.

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15ERIC EJ1081391: Ockham's Razor Makes Me Smile: Managing New Literacy Practices In Off Shore University Course Work In The Digital Age

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Managing international cohorts of students who undertake workplace learning in countries other than the country of their host university can be a very complex and difficult process. University academics are accustomed to personal, face to face contact with their students. When students then move offshore, but remain the responsibility of the academics, there is often difficulty working in a virtual world of communication. This sorely tests the participants' concept of teaching and good pedagogy and can lead to the academic feeling a loss of intimacy or with-it-ness with their students. This paper investigates the use of a very simple social media tool to stay in regular and personal contact with students during their off-shore work placements. The paper will show that contact with students within a virtual environment up until recently is usually undertaken using older literacy practices such as emails. These simply become an electronic form of a handout or letter. Although crafted to avoid ambiguity, the emails nevertheless seem not to work in a virtual environment as they would do in a face to face environment. Drawing upon the literature, the point is made in this paper that contact with students in virtual environments can be made using social media tools that involve newer literacy practices.

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The book is available for download in "texts" format, the size of the file-s is: 14.26 Mbs, the file-s for this book were downloaded 49 times, the file-s went public at Wed Oct 03 2018.

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16Dust Or Magic, Creative Work In The Digital Age

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A book for the interface workers. Dust or Magic was primarily written for the young, talented people whose creative instincts are kindled by computers and live to create 'good stuff', but who are systematically betrayed by the managerial types in suits who hire them, set them absurd tasks, and sack them when their halfbaked schemes go bellyup. It is also for people who simply want to know how human creativity fares in the digital age. Originally published by AddisonWesley under the title 'Dust or Magic, Secrets of successful multimedia design' this book is, in part, a 'secret history' of computers a history told from the vantage point of the people who did the work. We have insiders' accounts of a range of influential products and projects, many of which were in danger of being forgotten. The scene is illuminated by recent insights into creativity and wellbeing from the fields of psychology and neuroscience, as well as triedandtested, practical strategies for workplace survival from other industries. The author, Bob Hughes, has been a 'creative' for most of his working life first a calligrapher, then an advertising artist and copywriter before discovering computers in the mid1980s. He now teaches at Oxford Brookes University on the MA in Interactive Media Publishing, and researches and writes about the wider impact of electronics and computers in workplaces worldwide. He also campaigns on behalf of migrants, refugees and all precarious workers. What you are doing is stripping away the corporate bullshit from this 'revolution' its ours not theirs. Reclaim the pixels Chris McEvoy Creator of 'Usability Must Die' www.usabilitymustdie.com. There are many books explaining why software projects go sour; this one breaks the mold by showing how they come good. Malcolm Cook Senior Lecturer in Human Factors, University of Abertay It was incredibly engrossing. I expected to skim through it, and found myself reading it avidly, putting aside all the other work I should have been doing... It rang so true about so many things about the process of creating the virtual world we spend so much time in that I'm dying to share it with others who also create for it, or want to. Aleen Stein cofounder of the Voyager Company and CEO of Organa inc. www.organa.com. More information on www.idhub.com/magic

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  • Language: English

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The book is available for download in "texts" format, the size of the file-s is: 308.40 Mbs, the file-s for this book were downloaded 1778 times, the file-s went public at Tue Dec 30 2014.

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17Public Parts : How Sharing In The Digital Age Improves The Way We Work And Live

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A book for the interface workers. Dust or Magic was primarily written for the young, talented people whose creative instincts are kindled by computers and live to create 'good stuff', but who are systematically betrayed by the managerial types in suits who hire them, set them absurd tasks, and sack them when their halfbaked schemes go bellyup. It is also for people who simply want to know how human creativity fares in the digital age. Originally published by AddisonWesley under the title 'Dust or Magic, Secrets of successful multimedia design' this book is, in part, a 'secret history' of computers a history told from the vantage point of the people who did the work. We have insiders' accounts of a range of influential products and projects, many of which were in danger of being forgotten. The scene is illuminated by recent insights into creativity and wellbeing from the fields of psychology and neuroscience, as well as triedandtested, practical strategies for workplace survival from other industries. The author, Bob Hughes, has been a 'creative' for most of his working life first a calligrapher, then an advertising artist and copywriter before discovering computers in the mid1980s. He now teaches at Oxford Brookes University on the MA in Interactive Media Publishing, and researches and writes about the wider impact of electronics and computers in workplaces worldwide. He also campaigns on behalf of migrants, refugees and all precarious workers. What you are doing is stripping away the corporate bullshit from this 'revolution' its ours not theirs. Reclaim the pixels Chris McEvoy Creator of 'Usability Must Die' www.usabilitymustdie.com. There are many books explaining why software projects go sour; this one breaks the mold by showing how they come good. Malcolm Cook Senior Lecturer in Human Factors, University of Abertay It was incredibly engrossing. I expected to skim through it, and found myself reading it avidly, putting aside all the other work I should have been doing... It rang so true about so many things about the process of creating the virtual world we spend so much time in that I'm dying to share it with others who also create for it, or want to. Aleen Stein cofounder of the Voyager Company and CEO of Organa inc. www.organa.com. More information on www.idhub.com/magic

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18Introduction To Reference Work In The Digital Age

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A book for the interface workers. Dust or Magic was primarily written for the young, talented people whose creative instincts are kindled by computers and live to create 'good stuff', but who are systematically betrayed by the managerial types in suits who hire them, set them absurd tasks, and sack them when their halfbaked schemes go bellyup. It is also for people who simply want to know how human creativity fares in the digital age. Originally published by AddisonWesley under the title 'Dust or Magic, Secrets of successful multimedia design' this book is, in part, a 'secret history' of computers a history told from the vantage point of the people who did the work. We have insiders' accounts of a range of influential products and projects, many of which were in danger of being forgotten. The scene is illuminated by recent insights into creativity and wellbeing from the fields of psychology and neuroscience, as well as triedandtested, practical strategies for workplace survival from other industries. The author, Bob Hughes, has been a 'creative' for most of his working life first a calligrapher, then an advertising artist and copywriter before discovering computers in the mid1980s. He now teaches at Oxford Brookes University on the MA in Interactive Media Publishing, and researches and writes about the wider impact of electronics and computers in workplaces worldwide. He also campaigns on behalf of migrants, refugees and all precarious workers. What you are doing is stripping away the corporate bullshit from this 'revolution' its ours not theirs. Reclaim the pixels Chris McEvoy Creator of 'Usability Must Die' www.usabilitymustdie.com. There are many books explaining why software projects go sour; this one breaks the mold by showing how they come good. Malcolm Cook Senior Lecturer in Human Factors, University of Abertay It was incredibly engrossing. I expected to skim through it, and found myself reading it avidly, putting aside all the other work I should have been doing... It rang so true about so many things about the process of creating the virtual world we spend so much time in that I'm dying to share it with others who also create for it, or want to. Aleen Stein cofounder of the Voyager Company and CEO of Organa inc. www.organa.com. More information on www.idhub.com/magic

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19Bodies Of Work : The Labour Of Sex In The Digital Age

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A book for the interface workers. Dust or Magic was primarily written for the young, talented people whose creative instincts are kindled by computers and live to create 'good stuff', but who are systematically betrayed by the managerial types in suits who hire them, set them absurd tasks, and sack them when their halfbaked schemes go bellyup. It is also for people who simply want to know how human creativity fares in the digital age. Originally published by AddisonWesley under the title 'Dust or Magic, Secrets of successful multimedia design' this book is, in part, a 'secret history' of computers a history told from the vantage point of the people who did the work. We have insiders' accounts of a range of influential products and projects, many of which were in danger of being forgotten. The scene is illuminated by recent insights into creativity and wellbeing from the fields of psychology and neuroscience, as well as triedandtested, practical strategies for workplace survival from other industries. The author, Bob Hughes, has been a 'creative' for most of his working life first a calligrapher, then an advertising artist and copywriter before discovering computers in the mid1980s. He now teaches at Oxford Brookes University on the MA in Interactive Media Publishing, and researches and writes about the wider impact of electronics and computers in workplaces worldwide. He also campaigns on behalf of migrants, refugees and all precarious workers. What you are doing is stripping away the corporate bullshit from this 'revolution' its ours not theirs. Reclaim the pixels Chris McEvoy Creator of 'Usability Must Die' www.usabilitymustdie.com. There are many books explaining why software projects go sour; this one breaks the mold by showing how they come good. Malcolm Cook Senior Lecturer in Human Factors, University of Abertay It was incredibly engrossing. I expected to skim through it, and found myself reading it avidly, putting aside all the other work I should have been doing... It rang so true about so many things about the process of creating the virtual world we spend so much time in that I'm dying to share it with others who also create for it, or want to. Aleen Stein cofounder of the Voyager Company and CEO of Organa inc. www.organa.com. More information on www.idhub.com/magic

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20Values, Ethics & Failure In The Digital Age: You Get What You Work For, Not What You Wish For

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A book for the interface workers. Dust or Magic was primarily written for the young, talented people whose creative instincts are kindled by computers and live to create 'good stuff', but who are systematically betrayed by the managerial types in suits who hire them, set them absurd tasks, and sack them when their halfbaked schemes go bellyup. It is also for people who simply want to know how human creativity fares in the digital age. Originally published by AddisonWesley under the title 'Dust or Magic, Secrets of successful multimedia design' this book is, in part, a 'secret history' of computers a history told from the vantage point of the people who did the work. We have insiders' accounts of a range of influential products and projects, many of which were in danger of being forgotten. The scene is illuminated by recent insights into creativity and wellbeing from the fields of psychology and neuroscience, as well as triedandtested, practical strategies for workplace survival from other industries. The author, Bob Hughes, has been a 'creative' for most of his working life first a calligrapher, then an advertising artist and copywriter before discovering computers in the mid1980s. He now teaches at Oxford Brookes University on the MA in Interactive Media Publishing, and researches and writes about the wider impact of electronics and computers in workplaces worldwide. He also campaigns on behalf of migrants, refugees and all precarious workers. What you are doing is stripping away the corporate bullshit from this 'revolution' its ours not theirs. Reclaim the pixels Chris McEvoy Creator of 'Usability Must Die' www.usabilitymustdie.com. There are many books explaining why software projects go sour; this one breaks the mold by showing how they come good. Malcolm Cook Senior Lecturer in Human Factors, University of Abertay It was incredibly engrossing. I expected to skim through it, and found myself reading it avidly, putting aside all the other work I should have been doing... It rang so true about so many things about the process of creating the virtual world we spend so much time in that I'm dying to share it with others who also create for it, or want to. Aleen Stein cofounder of the Voyager Company and CEO of Organa inc. www.organa.com. More information on www.idhub.com/magic

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21There Is No App For Happiness : Finding Joy And Meaning In The Digital Age With Mindfulness, Breath-work, And Yoga

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A book for the interface workers. Dust or Magic was primarily written for the young, talented people whose creative instincts are kindled by computers and live to create 'good stuff', but who are systematically betrayed by the managerial types in suits who hire them, set them absurd tasks, and sack them when their halfbaked schemes go bellyup. It is also for people who simply want to know how human creativity fares in the digital age. Originally published by AddisonWesley under the title 'Dust or Magic, Secrets of successful multimedia design' this book is, in part, a 'secret history' of computers a history told from the vantage point of the people who did the work. We have insiders' accounts of a range of influential products and projects, many of which were in danger of being forgotten. The scene is illuminated by recent insights into creativity and wellbeing from the fields of psychology and neuroscience, as well as triedandtested, practical strategies for workplace survival from other industries. The author, Bob Hughes, has been a 'creative' for most of his working life first a calligrapher, then an advertising artist and copywriter before discovering computers in the mid1980s. He now teaches at Oxford Brookes University on the MA in Interactive Media Publishing, and researches and writes about the wider impact of electronics and computers in workplaces worldwide. He also campaigns on behalf of migrants, refugees and all precarious workers. What you are doing is stripping away the corporate bullshit from this 'revolution' its ours not theirs. Reclaim the pixels Chris McEvoy Creator of 'Usability Must Die' www.usabilitymustdie.com. There are many books explaining why software projects go sour; this one breaks the mold by showing how they come good. Malcolm Cook Senior Lecturer in Human Factors, University of Abertay It was incredibly engrossing. I expected to skim through it, and found myself reading it avidly, putting aside all the other work I should have been doing... It rang so true about so many things about the process of creating the virtual world we spend so much time in that I'm dying to share it with others who also create for it, or want to. Aleen Stein cofounder of the Voyager Company and CEO of Organa inc. www.organa.com. More information on www.idhub.com/magic

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The book is available for download in "texts" format, the size of the file-s is: 585.14 Mbs, the file-s for this book were downloaded 53 times, the file-s went public at Tue Jun 21 2022.

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