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Physics For Game Programmers by Grant Palmer
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1GDC 2014: Dennis Gustafsson - "Physics For Game Programmers: Sprinkle Fluids"
This talk will be about constraint-based fluid simulation in Sprinkle. Dennis will show how to implement fluid simulation that is stable enough for gameplay, fast enough to run on mobile devices and generic enough to interact seamlessly with rigid bodies.
“GDC 2014: Dennis Gustafsson - "Physics For Game Programmers: Sprinkle Fluids"” Metadata:
- Title: ➤ GDC 2014: Dennis Gustafsson - "Physics For Game Programmers: Sprinkle Fluids"
Edition Identifiers:
- Internet Archive ID: GDC2014Gustafsson
Downloads Information:
The book is available for download in "movies" format, the size of the file-s is: 806.83 Mbs, the file-s for this book were downloaded 910 times, the file-s went public at Fri Nov 18 2016.
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Abbyy GZ - Archive BitTorrent - DjVuTXT - Djvu XML - Item Tile - MPEG4 - Metadata - Ogg Video - Scandata - Single Page Processed JP2 ZIP - Text PDF - Thumbnail -
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2GDC 2015: Sergiy Migdalskiy - "Physics For Game Programmers : Physics Optimization Strategies"
Game physics engines are used to create games like Portal, Titanfall, Smash Hit, and Diablo 3. Games would be far less compelling without the realistic physics simulation that engages the player's intuition and stimulates their motion awareness. Physics has become a staple of the modern gaming tradition as we try to re-create and re-interpret the world around us. The Physics for Programmers tutorial brings together speakers from Blizzard, Respawn, Mediocre, and Valve. Topics include numerical integration, contact manifolds, destruction, solvers, networking, and optimization. The focus is on rigid body physics and real-time simulation in games. There will be a mix of introductory topics, recent algorithms, and practical tips.
“GDC 2015: Sergiy Migdalskiy - "Physics For Game Programmers : Physics Optimization Strategies"” Metadata:
- Title: ➤ GDC 2015: Sergiy Migdalskiy - "Physics For Game Programmers : Physics Optimization Strategies"
Edition Identifiers:
- Internet Archive ID: GDC2015Migdalskiy
Downloads Information:
The book is available for download in "texts" format, the size of the file-s is: 61.99 Mbs, the file-s for this book were downloaded 114 times, the file-s went public at Tue Oct 25 2016.
Available formats:
Abbyy GZ - Archive BitTorrent - DjVuTXT - Djvu XML - Item Tile - Metadata - Scandata - Single Page Processed JP2 ZIP - Text PDF -
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3GDC 2013: Erin Catto - "Physics For Game Programmers; Continuous Collision"
Game physics engines are used to create games like Angry Birds, Half-Life, Tomb Raider, Red Faction, MotorStorm, Limbo, and Diablo 3. Games would be far less compelling without the realistic physics simulation that engages the player's intuition and stimulates their motion awareness. Physics has become a staple of the modern gaming tradition as we try to re-create and re-interpret the world around us. The Physics for Programmers tutorial brings together speakers from Blizzard, Dtecta, Havok, NVIDIA, Sony, and Valve. Topics include collision detection, continuous simulation, constraint solvers, and demos. The focus is on rigid body physics and real-time simulation in games. There will be a mix of introductory topics, recent algorithms, and practical tips. Time is reserved for Q&A.
“GDC 2013: Erin Catto - "Physics For Game Programmers; Continuous Collision"” Metadata:
- Title: ➤ GDC 2013: Erin Catto - "Physics For Game Programmers; Continuous Collision"
- Language: English
Edition Identifiers:
- Internet Archive ID: GDC2013Catto
Downloads Information:
The book is available for download in "texts" format, the size of the file-s is: 900.82 Mbs, the file-s for this book were downloaded 1291 times, the file-s went public at Thu Nov 12 2015.
Available formats:
Abbyy GZ - Animated GIF - Archive BitTorrent - Columbia Peaks - Djvu XML - Essentia High GZ - Essentia Low GZ - Item Tile - MPEG4 - Metadata - Ogg Video - Ogg Vorbis - PNG - Single Page Processed JP2 ZIP - Spectrogram - Text PDF - Thumbnail - VBR MP3 -
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4GDC 2013: Richard Tonge - "Physics For Game Programmers"
Game physics engines are used to create games like Angry Birds, Half-Life, Tomb Raider, Red Faction, MotorStorm, Limbo, and Diablo 3. Games would be far less compelling without the realistic physics simulation that engages the player's intuition and stimulates their motion awareness. Physics has become a staple of the modern gaming tradition as we try to re-create and re-interpret the world around us. The Physics for Programmers tutorial brings together speakers from Blizzard, Dtecta, Havok, NVIDIA, Sony, and Valve. Topics include collision detection, continuous simulation, constraint solvers, and demos. The focus is on rigid body physics and real-time simulation in games. There will be a mix of introductory topics, recent algorithms, and practical tips. Time is reserved for Q&A.
“GDC 2013: Richard Tonge - "Physics For Game Programmers"” Metadata:
- Title: ➤ GDC 2013: Richard Tonge - "Physics For Game Programmers"
- Language: English
Edition Identifiers:
- Internet Archive ID: GDC2013Tonge
Downloads Information:
The book is available for download in "texts" format, the size of the file-s is: 707.94 Mbs, the file-s for this book were downloaded 432 times, the file-s went public at Thu Nov 12 2015.
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Abbyy GZ - Animated GIF - Archive BitTorrent - Columbia Peaks - Djvu XML - Essentia High GZ - Essentia Low GZ - Item Tile - MPEG4 - Metadata - Ogg Video - Ogg Vorbis - PNG - Single Page Processed JP2 ZIP - Spectrogram - Text PDF - Thumbnail - VBR MP3 -
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5GDC 2014: Erin Catto - "Physics For Game Programmers: Understanding Constraints"
This session will be about writing a character controller. Erin will show how to implement a character controller using swept collision and an iterative solver. The solver naturally handles collision priorities using Lagrange multipliers.
“GDC 2014: Erin Catto - "Physics For Game Programmers: Understanding Constraints"” Metadata:
- Title: ➤ GDC 2014: Erin Catto - "Physics For Game Programmers: Understanding Constraints"
Edition Identifiers:
- Internet Archive ID: GDC2014Catto
Downloads Information:
The book is available for download in "movies" format, the size of the file-s is: 792.81 Mbs, the file-s for this book were downloaded 583 times, the file-s went public at Fri Nov 18 2016.
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6GDC 2013: Gino Van Den Bergen - "Physics For Game Programmers: Spatial Data Structures"
Game physics engines are used to create games like Angry Birds, Half-Life, Tomb Raider, Red Faction, MotorStorm, Limbo, and Diablo 3. Games would be far less compelling without the realistic physics simulation that engages the player's intuition and stimulates their motion awareness. Physics has become a staple of the modern gaming tradition as we try to re-create and re-interpret the world around us. The Physics for Programmers tutorial brings together speakers from Blizzard, Dtecta, Havok, NVIDIA, Sony, and Valve. Topics include collision detection, continuous simulation, constraint solvers, and demos. The focus is on rigid body physics and real-time simulation in games. There will be a mix of introductory topics, recent algorithms, and practical tips. Time is reserved for Q&A.
“GDC 2013: Gino Van Den Bergen - "Physics For Game Programmers: Spatial Data Structures"” Metadata:
- Title: ➤ GDC 2013: Gino Van Den Bergen - "Physics For Game Programmers: Spatial Data Structures"
- Language: English
Edition Identifiers:
- Internet Archive ID: GDC2013VanDenBergen_201511
Downloads Information:
The book is available for download in "texts" format, the size of the file-s is: 965.65 Mbs, the file-s for this book were downloaded 260 times, the file-s went public at Thu Nov 12 2015.
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Abbyy GZ - Animated GIF - Archive BitTorrent - Columbia Peaks - Djvu XML - Essentia High GZ - Essentia Low GZ - Item Tile - MPEG4 - Metadata - Ogg Video - Ogg Vorbis - PNG - Single Page Processed JP2 ZIP - Spectrogram - Text PDF - Thumbnail - VBR MP3 -
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7GDC 2013: Glenn Fiedler - "Physics For Game Programmers: Virtual Go"
Game physics engines are used to create games like Angry Birds, Half-Life, Tomb Raider, Red Faction, MotorStorm, Limbo, and Diablo 3. Games would be far less compelling without the realistic physics simulation that engages the player's intuition and stimulates their motion awareness. Physics has become a staple of the modern gaming tradition as we try to re-create and re-interpret the world around us. The Physics for Programmers tutorial brings together speakers from Blizzard, Dtecta, Havok, NVIDIA, Sony, and Valve. Topics include collision detection, continuous simulation, constraint solvers, and demos. The focus is on rigid body physics and real-time simulation in games. There will be a mix of introductory topics, recent algorithms, and practical tips. Time is reserved for Q&A.
“GDC 2013: Glenn Fiedler - "Physics For Game Programmers: Virtual Go"” Metadata:
- Title: ➤ GDC 2013: Glenn Fiedler - "Physics For Game Programmers: Virtual Go"
- Language: English
Edition Identifiers:
- Internet Archive ID: GDC2013Fiedler
Downloads Information:
The book is available for download in "texts" format, the size of the file-s is: 841.86 Mbs, the file-s for this book were downloaded 314 times, the file-s went public at Thu Nov 12 2015.
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Abbyy GZ - Animated GIF - Archive BitTorrent - Columbia Peaks - Djvu XML - Essentia High GZ - Essentia Low GZ - Item Tile - MPEG4 - Metadata - Ogg Video - Ogg Vorbis - PNG - Single Page Processed JP2 ZIP - Spectrogram - Text PDF - Thumbnail - VBR MP3 -
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8GDC 2014: Dirk Gregorius - "Physics For Game Programmers: QuickHull"
This session is about using the QuickHull algorithm for convex hull creation. Dirk will show how to implement the QuickHull algorithm in 3D and how it is used for collision authoring at Valve. The talk will introduce the algorithm in 2D first and then extend to 3D. It will also cover numerical issues which will be handled mostly by using face merging, and show why face merging is important for stable contacts in rigid body simulation.
“GDC 2014: Dirk Gregorius - "Physics For Game Programmers: QuickHull"” Metadata:
- Title: ➤ GDC 2014: Dirk Gregorius - "Physics For Game Programmers: QuickHull"
Edition Identifiers:
- Internet Archive ID: GDC2014Gregorius
Downloads Information:
The book is available for download in "texts" format, the size of the file-s is: 825.25 Mbs, the file-s for this book were downloaded 1229 times, the file-s went public at Fri Nov 18 2016.
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9GDC 2014: Sergiy Migdalskiy - "Physics For Game Programmers: Debugging Physics"
This talk will be about writing a physics debugger. Sergiy will show how to implement an advanced visual debugger and serializer for physics and game development using Clang to parse data structures and generate serializers, and using Windows ReadProcessMemory API to complement Visual Studio watch windows with advanced visualization of the simulated world state.
“GDC 2014: Sergiy Migdalskiy - "Physics For Game Programmers: Debugging Physics"” Metadata:
- Title: ➤ GDC 2014: Sergiy Migdalskiy - "Physics For Game Programmers: Debugging Physics"
Edition Identifiers:
- Internet Archive ID: GDC2014Migdalskiy
Downloads Information:
The book is available for download in "texts" format, the size of the file-s is: 917.96 Mbs, the file-s for this book were downloaded 602 times, the file-s went public at Fri Nov 18 2016.
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Abbyy GZ - Archive BitTorrent - DjVuTXT - Djvu XML - Item Tile - MPEG4 - Metadata - Ogg Video - Scandata - Single Page Processed JP2 ZIP - Text PDF - Thumbnail -
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10GDC 2013; Dirk Gregorius - "Physics For Game Programmers: The Separating Axis Test Between Convex Polyhedra"
Game physics engines are used to create games like Angry Birds, Half-Life, Tomb Raider, Red Faction, MotorStorm, Limbo, and Diablo 3. Games would be far less compelling without the realistic physics simulation that engages the player's intuition and stimulates their motion awareness. Physics has become a staple of the modern gaming tradition as we try to re-create and re-interpret the world around us. The Physics for Programmers tutorial brings together speakers from Blizzard, Dtecta, Havok, NVIDIA, Sony, and Valve. Topics include collision detection, continuous simulation, constraint solvers, and demos. The focus is on rigid body physics and real-time simulation in games. There will be a mix of introductory topics, recent algorithms, and practical tips. Time is reserved for Q&A.
“GDC 2013; Dirk Gregorius - "Physics For Game Programmers: The Separating Axis Test Between Convex Polyhedra"” Metadata:
- Title: ➤ GDC 2013; Dirk Gregorius - "Physics For Game Programmers: The Separating Axis Test Between Convex Polyhedra"
- Language: English
Edition Identifiers:
- Internet Archive ID: GDC2013Gregorius
Downloads Information:
The book is available for download in "texts" format, the size of the file-s is: 516.10 Mbs, the file-s for this book were downloaded 1607 times, the file-s went public at Thu Nov 12 2015.
Available formats:
Abbyy GZ - Animated GIF - Archive BitTorrent - Columbia Peaks - Djvu XML - Essentia High GZ - Essentia Low GZ - Item Tile - MPEG4 - Metadata - Ogg Video - Ogg Vorbis - PNG - Single Page Processed JP2 ZIP - Spectrogram - Text PDF - Thumbnail - VBR MP3 -
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11GDC 2015: Erin Catto - "Physics For Game Programmers : Numerical Methods"
Game physics engines are used to create games like Portal, Titanfall, Smash Hit, and Diablo 3. Games would be far less compelling without the realistic physics simulation that engages the player's intuition and stimulates their motion awareness. Physics has become a staple of the modern gaming tradition as we try to re-create and re-interpret the world around us. The Physics for Programmers tutorial brings together speakers from Blizzard, Respawn, Mediocre, and Valve. Topics include numerical integration, contact manifolds, destruction, solvers, networking, and optimization. The focus is on rigid body physics and real-time simulation in games. There will be a mix of introductory topics, recent algorithms, and practical tips.
“GDC 2015: Erin Catto - "Physics For Game Programmers : Numerical Methods"” Metadata:
- Title: ➤ GDC 2015: Erin Catto - "Physics For Game Programmers : Numerical Methods"
Edition Identifiers:
- Internet Archive ID: GDC2015Catto
Downloads Information:
The book is available for download in "texts" format, the size of the file-s is: 14.94 Mbs, the file-s for this book were downloaded 382 times, the file-s went public at Tue Oct 25 2016.
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Abbyy GZ - Archive BitTorrent - DjVuTXT - Djvu XML - Item Tile - Metadata - Scandata - Single Page Processed JP2 ZIP - Text PDF -
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12GDC 2015: Dennis Gustafsson - "Physics For Game Programmers: Destruction In Smash Hit"
Game physics engines are used to create games like Portal, Titanfall, Smash Hit, and Diablo 3. Games would be far less compelling without the realistic physics simulation that engages the player's intuition and stimulates their motion awareness. Physics has become a staple of the modern gaming tradition as we try to re-create and re-interpret the world around us. The Physics for Programmers tutorial brings together speakers from Blizzard, Respawn, Mediocre, and Valve. Topics include numerical integration, contact manifolds, destruction, solvers, networking, and optimization. The focus is on rigid body physics and real-time simulation in games. There will be a mix of introductory topics, recent algorithms, and practical tips.
“GDC 2015: Dennis Gustafsson - "Physics For Game Programmers: Destruction In Smash Hit"” Metadata:
- Title: ➤ GDC 2015: Dennis Gustafsson - "Physics For Game Programmers: Destruction In Smash Hit"
Edition Identifiers:
- Internet Archive ID: GDC2015Gustafsson
Downloads Information:
The book is available for download in "texts" format, the size of the file-s is: 19.34 Mbs, the file-s for this book were downloaded 383 times, the file-s went public at Tue Oct 25 2016.
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Abbyy GZ - Archive BitTorrent - Daisy - DjVuTXT - Djvu XML - EPUB - Item Tile - Metadata - Scandata - Single Page Processed JP2 ZIP - Text PDF -
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13GDC 2015: Glenn Fiedler - "Physics For Game Programmers : Networking For Physics Programmers"
Game physics engines are used to create games like Portal, Titanfall, Smash Hit, and Diablo 3. Games would be far less compelling without the realistic physics simulation that engages the player's intuition and stimulates their motion awareness. Physics has become a staple of the modern gaming tradition as we try to re-create and re-interpret the world around us. The Physics for Programmers tutorial brings together speakers from Blizzard, Respawn, Mediocre, and Valve. Topics include numerical integration, contact manifolds, destruction, solvers, networking, and optimization. The focus is on rigid body physics and real-time simulation in games. There will be a mix of introductory topics, recent algorithms, and practical tips.
“GDC 2015: Glenn Fiedler - "Physics For Game Programmers : Networking For Physics Programmers"” Metadata:
- Title: ➤ GDC 2015: Glenn Fiedler - "Physics For Game Programmers : Networking For Physics Programmers"
- Language: English
Edition Identifiers:
- Internet Archive ID: GDC2015Fiedler
Downloads Information:
The book is available for download in "movies" format, the size of the file-s is: 793.50 Mbs, the file-s for this book were downloaded 3071 times, the file-s went public at Wed Aug 19 2015.
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14GDC 2014:Erwin Coumans - "Physics For Game Programmers: Exploring MLCP And Featherstone Solvers"
Iterative constraint solvers work great, but there are cases where we could use better convergence. This presentation explores various Mixed Linear Complementarity Problem (MLCP) solvers and the Featherstone articulated body algorithm and how to mix them.
“GDC 2014:Erwin Coumans - "Physics For Game Programmers: Exploring MLCP And Featherstone Solvers"” Metadata:
- Title: ➤ GDC 2014:Erwin Coumans - "Physics For Game Programmers: Exploring MLCP And Featherstone Solvers"
Edition Identifiers:
- Internet Archive ID: GDC2014Coumans
Downloads Information:
The book is available for download in "texts" format, the size of the file-s is: 930.27 Mbs, the file-s for this book were downloaded 1010 times, the file-s went public at Fri Nov 18 2016.
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Abbyy GZ - Archive BitTorrent - DjVuTXT - Djvu XML - Item Tile - MPEG4 - Metadata - Ogg Video - Scandata - Single Page Processed JP2 ZIP - Text PDF - Thumbnail -
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15Beginning Math And Physics For Game Programmers
By Stahler, Wendy
Iterative constraint solvers work great, but there are cases where we could use better convergence. This presentation explores various Mixed Linear Complementarity Problem (MLCP) solvers and the Featherstone articulated body algorithm and how to mix them.
“Beginning Math And Physics For Game Programmers” Metadata:
- Title: ➤ Beginning Math And Physics For Game Programmers
- Author: Stahler, Wendy
- Language: English
“Beginning Math And Physics For Game Programmers” Subjects and Themes:
- Subjects: ➤ Computer science -- Mathematics - Computer games -- Programming - Physics -- Data processing
Edition Identifiers:
- Internet Archive ID: beginningmathphy0000stah
Downloads Information:
The book is available for download in "texts" format, the size of the file-s is: 864.26 Mbs, the file-s for this book were downloaded 220 times, the file-s went public at Mon Oct 10 2022.
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ACS Encrypted PDF - AVIF Thumbnails ZIP - Cloth Cover Detection Log - DjVuTXT - Djvu XML - Dublin Core - EPUB - Item Tile - JPEG Thumb - JSON - LCP Encrypted EPUB - LCP Encrypted PDF - Log - MARC - MARC Binary - Metadata - OCR Page Index - OCR Search Text - PNG - Page Numbers JSON - RePublisher Final Processing Log - RePublisher Initial Processing Log - Scandata - Single Page Original JP2 Tar - Single Page Processed JP2 ZIP - Text PDF - Title Page Detection Log - chOCR - hOCR -
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16Physics Modeling For Game Programmers
By Conger, David
Iterative constraint solvers work great, but there are cases where we could use better convergence. This presentation explores various Mixed Linear Complementarity Problem (MLCP) solvers and the Featherstone articulated body algorithm and how to mix them.
“Physics Modeling For Game Programmers” Metadata:
- Title: ➤ Physics Modeling For Game Programmers
- Author: Conger, David
- Language: English
“Physics Modeling For Game Programmers” Subjects and Themes:
Edition Identifiers:
- Internet Archive ID: physicsmodelingf0000cong
Downloads Information:
The book is available for download in "texts" format, the size of the file-s is: 895.34 Mbs, the file-s for this book were downloaded 202 times, the file-s went public at Sat Mar 27 2021.
Available formats:
ACS Encrypted PDF - Cloth Cover Detection Log - DjVuTXT - Djvu XML - Dublin Core - EPUB - Item Tile - JPEG Thumb - JSON - LCP Encrypted EPUB - LCP Encrypted PDF - Log - MARC - MARC Binary - Metadata - OCR Page Index - OCR Search Text - PNG - Page Numbers JSON - Scandata - Single Page Original JP2 Tar - Single Page Processed JP2 ZIP - Text PDF - Title Page Detection Log - chOCR - hOCR -
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17Valve's Physics For Game Programmers
By GDC
Original Link: https://youtu.be/1RphLzpQiJY
“Valve's Physics For Game Programmers” Metadata:
- Title: ➤ Valve's Physics For Game Programmers
- Author: GDC
- Language: English
“Valve's Physics For Game Programmers” Subjects and Themes:
- Subjects: Valve - Source 2 - Left 4 Dead - GDC
Edition Identifiers:
- Internet Archive ID: ➤ valves-physics-for-game-programmers
Downloads Information:
The book is available for download in "movies" format, the size of the file-s is: 159.61 Mbs, the file-s for this book were downloaded 29 times, the file-s went public at Wed Dec 13 2023.
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180286 Book Beginning Math And Physics For Game Programmers ( New Riders, 2004)
Original Link: https://youtu.be/1RphLzpQiJY
“0286 Book Beginning Math And Physics For Game Programmers ( New Riders, 2004)” Metadata:
- Title: ➤ 0286 Book Beginning Math And Physics For Game Programmers ( New Riders, 2004)
Edition Identifiers:
- Internet Archive ID: ➤ 0286-book-beginning-math-and-physics-for-game-programmers-new-riders-2004
Downloads Information:
The book is available for download in "texts" format, the size of the file-s is: 2.67 Mbs, the file-s for this book were downloaded 36 times, the file-s went public at Sat May 29 2021.
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1Tracts for the Times, Volume 1
By William Beveridge, John Edward Bowden, John William Bowden, Saint Clement of Alexandria, John Cosin, Charles Page Eden, Hurrell Froude, Benjamin Harrison, Saint Ignatius of Antioch, Irenaeus, Thomas Keble, John Keble, Alfred Menzies, John Henry Newman, William Palmer, Arthur Philip Perceval, Edward Bouverie Pusey, Tertullian and Thomas Wilson
Published between 1833 and 1841, the 90 Tracts were written by various members of "The Oxford Movement". They cover various aspects of Anglo-Catholic doctrine and other theological matters. The lead was taken by John Henry Newman (who made the largest contribution), but several other churchmen associated with Oxford University were also involved, among them John Keble, Hurrell Froude, and Edward Pusey. Among the newly written tracts were also re-prints of works from previous generations. The Tracts are of various lengths, ranging from a few pages to book-length works. The format and cheap prices, meant that the Tracts were widely disseminated. Volumes 1 and 2 also had new translations of the works of the early Fathers of the church appended to the end.<br><br> Volume 1 contains Tracts 1 to 46, along with 18 "Records of the Church". These last include all the extant epistles of St. Ignatius, alongside works by Justin Martyr, Irenæus, Clement of Alexandria, and Tertullian. Four accounts of martyrdoms and a tale of St. John round out the collection. (Summary by Beeswaxcandle)
“Tracts for the Times, Volume 1” Metadata:
- Title: Tracts for the Times, Volume 1
- Authors: ➤ William BeveridgeJohn Edward BowdenJohn William BowdenSaint Clement of AlexandriaJohn CosinCharles Page EdenHurrell FroudeBenjamin Harrison Saint Ignatius of AntiochIrenaeusThomas KebleJohn KebleAlfred MenziesJohn Henry NewmanWilliam PalmerArthur Philip PercevalEdward Bouverie PuseyTertullianThomas Wilson
- Language: English
- Publish Date: 1834
Edition Specifications:
- Format: Audio
- Number of Sections: 65
- Total Time: 20:34:20
Edition Identifiers:
- libriVox ID: 19557
Links and information:
- LibriVox Link: LibriVox
- Text Source: Org/details/a633813401univuoft
- Wikipedia Link: Wikipedia
- Number of Sections: 65 sections
Online Access
Download the Audio Book:
- File Name: tractsforthetimes1_2402_librivox
- File Format: zip
- Total Time: 20:34:20
- Download Link: Download link
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2Collection of Family Prayers
By Samuel Palmer
That Family-prayer is an indispensible duty, and an important means of religion, are points which are here taken for granted. Among the many excuses commonly urged for the omission of this duty one of the most frequent is, the want of ability or courage to pray, in the presence of others. Where this is the case, the most natural and effectual answer is "Make use of forms." The lawfulness and expediency of so doing, I shall not attempt to prove. It has been admitted by the best of our divines, several of whom have published forms of devotion for the use of families. It is a happiness that we have so many volumes of family-prayers, both by Churchmen and Dissenters, suited to the different tastes and sentiments of different persons. There is yet, however, room for more, as variety is pleasing and edifying. The occasional prayers are new compositions, which are adapted to the most common occurrences, and which may easily be altered as circumstances vary. In all, great attention has been paid to plainness and simplicity, both, of thought and expression. - Summary by Extracted from Preface
“Collection of Family Prayers” Metadata:
- Title: Collection of Family Prayers
- Author: Samuel Palmer
- Language: English
- Publish Date: 1803
Edition Specifications:
- Format: Audio
- Number of Sections: 53
- Total Time: 04:38:17
Edition Identifiers:
- libriVox ID: 20222
Links and information:
- LibriVox Link: LibriVox
- Text Source: Org/details/collectionoffami00palmuoft
- Number of Sections: 53 sections
Online Access
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- File Name: familyprayers_2406_librivox
- File Format: zip
- Total Time: 04:38:17
- Download Link: Download link
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3English Lakes
By William T. Palmer

An exhaustive and illustrative book explaining the locations as well as descriptions of the lakes of England. Almost like reading a journey, the author takes you through a journey around England, giving depictions of the general western hemisphere and the lakes around. - Summary by Elijah
“English Lakes” Metadata:
- Title: English Lakes
- Author: William T. Palmer
- Language: English
- Publish Date: 1905
Edition Specifications:
- Format: Audio
- Number of Sections: 17
- Total Time: 06:26:43
Edition Identifiers:
- libriVox ID: 20312
Links and information:
Online Access
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- File Name: englishlakes_2408_librivox
- File Format: zip
- Total Time: 06:26:43
- Download Link: Download link
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