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Mobile Media by Transatlantic Dialogue (2nd 2002 Düsseldorf%2c Germany%2c And New York%2c N.y.)

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1Pro JAVA ME MMAPI : Mobile Media API For Java Micro Edition

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“Pro JAVA ME MMAPI : Mobile Media API For Java Micro Edition” Metadata:

  • Title: ➤  Pro JAVA ME MMAPI : Mobile Media API For Java Micro Edition
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  • Language: English

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The book is available for download in "texts" format, the size of the file-s is: 571.03 Mbs, the file-s for this book were downloaded 19 times, the file-s went public at Wed Aug 31 2022.

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2Akaku Media Salon - Mobile Video With Kat Tracy

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Akaku Media Salon - Mobile Video with Kat Tracy May 9, 2015

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  • Title: ➤  Akaku Media Salon - Mobile Video With Kat Tracy
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  • Language: English

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The book is available for download in "movies" format, the size of the file-s is: 1643.85 Mbs, the file-s for this book were downloaded 110 times, the file-s went public at Thu Oct 20 2016.

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3Creating Smart Enterprises : Leveraging Cloud, Big Data, Web, Social Media, Mobile And IoT Technologies

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Akaku Media Salon - Mobile Video with Kat Tracy May 9, 2015

“Creating Smart Enterprises : Leveraging Cloud, Big Data, Web, Social Media, Mobile And IoT Technologies” Metadata:

  • Title: ➤  Creating Smart Enterprises : Leveraging Cloud, Big Data, Web, Social Media, Mobile And IoT Technologies
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  • Language: English

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The book is available for download in "texts" format, the size of the file-s is: 793.51 Mbs, the file-s for this book were downloaded 28 times, the file-s went public at Wed Aug 02 2023.

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4Future_Of_Media_Mobile_Social_Cloud _Technologies_

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This is a recording of a webinar discussing the 'Future of Media, Mobile, Social, and Cloud Technologies; uploaded by Gerard Arthus into the Public Domain under the Creative Commons License. This is the complete 70 minute-recording of the July 19 2012 Webinar on the Future of Media with keynote speakers and futurists Gerd Leonhard (Switzerland) and Ross Dawson (Sydney, AUS). Both Ross and Gerd have spend the past 10 years researching, writing and speaking about the future of media & content, and have worked with over 150 clients in 27 countries on many of the key topics such as monetization and new, web-native business models, curation and filtering, the global shift to mobile devices and what it really means for media, the dramatic convergence of Internet and television, the move from media ownership to cloud access (such as in books or print), the future of advertising (and whether it can fund media productions), crowd-sourcing, UGC and social media, and much more.

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  • Title: ➤  Future_Of_Media_Mobile_Social_Cloud _Technologies_
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  • Language: English

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The book is available for download in "movies" format, the size of the file-s is: 1053.24 Mbs, the file-s for this book were downloaded 117 times, the file-s went public at Tue Feb 19 2013.

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5Mobile Media Learning : Amazing Uses Of Mobile Devices For Learning

This is a recording of a webinar discussing the 'Future of Media, Mobile, Social, and Cloud Technologies; uploaded by Gerard Arthus into the Public Domain under the Creative Commons License. This is the complete 70 minute-recording of the July 19 2012 Webinar on the Future of Media with keynote speakers and futurists Gerd Leonhard (Switzerland) and Ross Dawson (Sydney, AUS). Both Ross and Gerd have spend the past 10 years researching, writing and speaking about the future of media & content, and have worked with over 150 clients in 27 countries on many of the key topics such as monetization and new, web-native business models, curation and filtering, the global shift to mobile devices and what it really means for media, the dramatic convergence of Internet and television, the move from media ownership to cloud access (such as in books or print), the future of advertising (and whether it can fund media productions), crowd-sourcing, UGC and social media, and much more.

“Mobile Media Learning : Amazing Uses Of Mobile Devices For Learning” Metadata:

  • Title: ➤  Mobile Media Learning : Amazing Uses Of Mobile Devices For Learning
  • Language: English

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The book is available for download in "texts" format, the size of the file-s is: 1015.53 Mbs, the file-s for this book were downloaded 18 times, the file-s went public at Mon Jul 25 2022.

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ACS Encrypted PDF - AVIF Thumbnails ZIP - Cloth Cover Detection Log - DjVuTXT - Djvu XML - Dublin Core - EPUB - Item Tile - JPEG Thumb - JSON - LCP Encrypted EPUB - LCP Encrypted PDF - Log - MARC - MARC Binary - Metadata - OCR Page Index - OCR Search Text - PNG - Page Numbers JSON - RePublisher Final Processing Log - RePublisher Initial Processing Log - Scandata - Single Page Original JP2 Tar - Single Page Processed JP2 ZIP - Text PDF - Title Page Detection Log - chOCR - hOCR -

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6TS 126 140 - V6.1.0 - Digital Cellular Telecommunications System (Phase 2+); Universal Mobile Telecommunications System (UMTS); Multimedia Messaging Service (MMS); Media Formats And Codes (3GPP TS 26.140 Version 6.1.0 Release 6)

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This is a recording of a webinar discussing the 'Future of Media, Mobile, Social, and Cloud Technologies; uploaded by Gerard Arthus into the Public Domain under the Creative Commons License. This is the complete 70 minute-recording of the July 19 2012 Webinar on the Future of Media with keynote speakers and futurists Gerd Leonhard (Switzerland) and Ross Dawson (Sydney, AUS). Both Ross and Gerd have spend the past 10 years researching, writing and speaking about the future of media & content, and have worked with over 150 clients in 27 countries on many of the key topics such as monetization and new, web-native business models, curation and filtering, the global shift to mobile devices and what it really means for media, the dramatic convergence of Internet and television, the move from media ownership to cloud access (such as in books or print), the future of advertising (and whether it can fund media productions), crowd-sourcing, UGC and social media, and much more.

“TS 126 140 - V6.1.0 - Digital Cellular Telecommunications System (Phase 2+); Universal Mobile Telecommunications System (UMTS); Multimedia Messaging Service (MMS); Media Formats And Codes (3GPP TS 26.140 Version 6.1.0 Release 6)” Metadata:

  • Title: ➤  TS 126 140 - V6.1.0 - Digital Cellular Telecommunications System (Phase 2+); Universal Mobile Telecommunications System (UMTS); Multimedia Messaging Service (MMS); Media Formats And Codes (3GPP TS 26.140 Version 6.1.0 Release 6)
  • Author: ➤  
  • Language: English

“TS 126 140 - V6.1.0 - Digital Cellular Telecommunications System (Phase 2+); Universal Mobile Telecommunications System (UMTS); Multimedia Messaging Service (MMS); Media Formats And Codes (3GPP TS 26.140 Version 6.1.0 Release 6)” Subjects and Themes:

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The book is available for download in "texts" format, the size of the file-s is: 5.73 Mbs, the file-s for this book were downloaded 85 times, the file-s went public at Sat Aug 24 2013.

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7TS 129 232 - V5.2.0 - Universal Mobile Telecommunications System (UMTS); Media Gateway Controller (MGC) - Media Gateway (MGW) Interface; Stage 3 (3GPP TS 29.232 Version 5.2.0 Release 5)

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This is a recording of a webinar discussing the 'Future of Media, Mobile, Social, and Cloud Technologies; uploaded by Gerard Arthus into the Public Domain under the Creative Commons License. This is the complete 70 minute-recording of the July 19 2012 Webinar on the Future of Media with keynote speakers and futurists Gerd Leonhard (Switzerland) and Ross Dawson (Sydney, AUS). Both Ross and Gerd have spend the past 10 years researching, writing and speaking about the future of media & content, and have worked with over 150 clients in 27 countries on many of the key topics such as monetization and new, web-native business models, curation and filtering, the global shift to mobile devices and what it really means for media, the dramatic convergence of Internet and television, the move from media ownership to cloud access (such as in books or print), the future of advertising (and whether it can fund media productions), crowd-sourcing, UGC and social media, and much more.

“TS 129 232 - V5.2.0 - Universal Mobile Telecommunications System (UMTS); Media Gateway Controller (MGC) - Media Gateway (MGW) Interface; Stage 3 (3GPP TS 29.232 Version 5.2.0 Release 5)” Metadata:

  • Title: ➤  TS 129 232 - V5.2.0 - Universal Mobile Telecommunications System (UMTS); Media Gateway Controller (MGC) - Media Gateway (MGW) Interface; Stage 3 (3GPP TS 29.232 Version 5.2.0 Release 5)
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  • Language: English

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The book is available for download in "texts" format, the size of the file-s is: 20.56 Mbs, the file-s for this book were downloaded 140 times, the file-s went public at Sat Aug 24 2013.

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8TS 129 232 - V11.1.0 - Digital Cellular Telecommunications System (Phase 2+); Universal Mobile Telecommunications System (UMTS); LTE; Media Gateway Controller (MGC) - Media Gateway (MGW) Interface; Stage 3 (3GPP TS 29.232 Version 11.1.0 Release 11)

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This is a recording of a webinar discussing the 'Future of Media, Mobile, Social, and Cloud Technologies; uploaded by Gerard Arthus into the Public Domain under the Creative Commons License. This is the complete 70 minute-recording of the July 19 2012 Webinar on the Future of Media with keynote speakers and futurists Gerd Leonhard (Switzerland) and Ross Dawson (Sydney, AUS). Both Ross and Gerd have spend the past 10 years researching, writing and speaking about the future of media & content, and have worked with over 150 clients in 27 countries on many of the key topics such as monetization and new, web-native business models, curation and filtering, the global shift to mobile devices and what it really means for media, the dramatic convergence of Internet and television, the move from media ownership to cloud access (such as in books or print), the future of advertising (and whether it can fund media productions), crowd-sourcing, UGC and social media, and much more.

“TS 129 232 - V11.1.0 - Digital Cellular Telecommunications System (Phase 2+); Universal Mobile Telecommunications System (UMTS); LTE; Media Gateway Controller (MGC) - Media Gateway (MGW) Interface; Stage 3 (3GPP TS 29.232 Version 11.1.0 Release 11)” Metadata:

  • Title: ➤  TS 129 232 - V11.1.0 - Digital Cellular Telecommunications System (Phase 2+); Universal Mobile Telecommunications System (UMTS); LTE; Media Gateway Controller (MGC) - Media Gateway (MGW) Interface; Stage 3 (3GPP TS 29.232 Version 11.1.0 Release 11)
  • Author: ➤  
  • Language: English

“TS 129 232 - V11.1.0 - Digital Cellular Telecommunications System (Phase 2+); Universal Mobile Telecommunications System (UMTS); LTE; Media Gateway Controller (MGC) - Media Gateway (MGW) Interface; Stage 3 (3GPP TS 29.232 Version 11.1.0 Release 11)” Subjects and Themes:

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The book is available for download in "texts" format, the size of the file-s is: 71.75 Mbs, the file-s for this book were downloaded 146 times, the file-s went public at Sat Aug 24 2013.

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9TS 133 328 - V9.1.0 - Universal Mobile Telecommunications System (UMTS); LTE; IP Multimedia Subsystem (IMS) Media Plane Security (3GPP TS 33.328 Version 9.1.0 Release 9)

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This is a recording of a webinar discussing the 'Future of Media, Mobile, Social, and Cloud Technologies; uploaded by Gerard Arthus into the Public Domain under the Creative Commons License. This is the complete 70 minute-recording of the July 19 2012 Webinar on the Future of Media with keynote speakers and futurists Gerd Leonhard (Switzerland) and Ross Dawson (Sydney, AUS). Both Ross and Gerd have spend the past 10 years researching, writing and speaking about the future of media & content, and have worked with over 150 clients in 27 countries on many of the key topics such as monetization and new, web-native business models, curation and filtering, the global shift to mobile devices and what it really means for media, the dramatic convergence of Internet and television, the move from media ownership to cloud access (such as in books or print), the future of advertising (and whether it can fund media productions), crowd-sourcing, UGC and social media, and much more.

“TS 133 328 - V9.1.0 - Universal Mobile Telecommunications System (UMTS); LTE; IP Multimedia Subsystem (IMS) Media Plane Security (3GPP TS 33.328 Version 9.1.0 Release 9)” Metadata:

  • Title: ➤  TS 133 328 - V9.1.0 - Universal Mobile Telecommunications System (UMTS); LTE; IP Multimedia Subsystem (IMS) Media Plane Security (3GPP TS 33.328 Version 9.1.0 Release 9)
  • Author: ➤  
  • Language: English

“TS 133 328 - V9.1.0 - Universal Mobile Telecommunications System (UMTS); LTE; IP Multimedia Subsystem (IMS) Media Plane Security (3GPP TS 33.328 Version 9.1.0 Release 9)” Subjects and Themes:

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The book is available for download in "texts" format, the size of the file-s is: 22.27 Mbs, the file-s for this book were downloaded 82 times, the file-s went public at Sat Aug 24 2013.

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10Asia Unplugged : The Wireless And Mobile Media Boom In The Asia-Pacific

This is a recording of a webinar discussing the 'Future of Media, Mobile, Social, and Cloud Technologies; uploaded by Gerard Arthus into the Public Domain under the Creative Commons License. This is the complete 70 minute-recording of the July 19 2012 Webinar on the Future of Media with keynote speakers and futurists Gerd Leonhard (Switzerland) and Ross Dawson (Sydney, AUS). Both Ross and Gerd have spend the past 10 years researching, writing and speaking about the future of media & content, and have worked with over 150 clients in 27 countries on many of the key topics such as monetization and new, web-native business models, curation and filtering, the global shift to mobile devices and what it really means for media, the dramatic convergence of Internet and television, the move from media ownership to cloud access (such as in books or print), the future of advertising (and whether it can fund media productions), crowd-sourcing, UGC and social media, and much more.

“Asia Unplugged : The Wireless And Mobile Media Boom In The Asia-Pacific” Metadata:

  • Title: ➤  Asia Unplugged : The Wireless And Mobile Media Boom In The Asia-Pacific
  • Language: English

“Asia Unplugged : The Wireless And Mobile Media Boom In The Asia-Pacific” Subjects and Themes:

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The book is available for download in "texts" format, the size of the file-s is: 892.45 Mbs, the file-s for this book were downloaded 19 times, the file-s went public at Sat Oct 24 2020.

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ACS Encrypted PDF - Cloth Cover Detection Log - DjVuTXT - Djvu XML - Dublin Core - EPUB - Item Tile - JPEG Thumb - JSON - LCP Encrypted EPUB - LCP Encrypted PDF - Log - MARC - MARC Binary - Metadata - OCR Page Index - OCR Search Text - PNG - Page Numbers JSON - Scandata - Single Page Original JP2 Tar - Single Page Processed JP2 ZIP - Text PDF - Title Page Detection Log - chOCR - hOCR -

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11The Role Of Facebook In Crush The Crave, A Mobile- And Social Media-Based Smoking Cessation Intervention: Qualitative Framework Analysis Of Posts.

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This article is from Journal of Medical Internet Research , volume 16 . Abstract Background: Social networking sites, particularly Facebook, are increasingly included in contemporary smoking cessation interventions directed toward young adults. Little is known about the role of Facebook in smoking cessation interventions directed toward this age demographic. Objective: The aim of this study was to characterize the content of posts on the Facebook page of Crush the Crave, an evidence-informed smoking cessation intervention directed toward young adults aged 19 to 29 years. Methods: Crush the Crave Facebook posts between October 10, 2012 and June 12, 2013 were collected for analysis, representing page activity during the pilot phase of Crush the Crave. Of the 399 posts included for analysis, 121 were original posts, whereas the remaining 278 were reply posts. Posts were coded according to themes using framework analysis. Results: We found that the original Crush the Crave Facebook posts served two main purposes: to support smoking cessation and to market Crush the Crave. Most of the original posts (86/121, 71.1%) conveyed support of smoking cessation through the following 7 subthemes: encouraging cessation, group stimulation, management of cravings, promoting social support, denormalizing smoking, providing health information, and exposing tobacco industry tactics. The remaining original posts (35/121, 28.9%) aimed to market Crush the Crave through 2 subthemes: Crush the Crave promotion and iPhone 5 contest promotion. Most of the reply posts (214/278, 77.0%) were in response to the supporting smoking cessation posts and the remaining 64 (23.0%) were in response to the marketing Crush the Crave posts. The most common response to both the supporting smoking cessation and marketing Crush the Crave posts was user engagement with the images associated with each post at 40.2% (86/214) and 45% (29/64), respectively. The second most common response consisted of users sharing their smoking-related experiences. More users shared their smoking-related experiences in response to the supporting smoking cessation posts (81/214, 37.9%) compared to the marketing Crush the Crave posts (11/64, 17%). With the exception of 4 posts, a moderator posted all the original posts. In addition, although 56.00% (18,937/33,815) of Crush the Crave Facebook page users were men, only 19.8% (55/278) of the reply posts were made by men. Finally, men were found to be more likely to express sarcasm or make strong assertions about quitting smoking and Crush the Crave than women. Conclusions: The CTC Facebook page presents as a unique platform for supporting young adult smoking cessation at all stages of the cessation process. The findings of this study indicate that social networking sites, especially Facebook, warrant inclusion in tobacco control efforts directed towards young adults. Research on effectiveness of the Facebook page for quitting smoking is needed.

“The Role Of Facebook In Crush The Crave, A Mobile- And Social Media-Based Smoking Cessation Intervention: Qualitative Framework Analysis Of Posts.” Metadata:

  • Title: ➤  The Role Of Facebook In Crush The Crave, A Mobile- And Social Media-Based Smoking Cessation Intervention: Qualitative Framework Analysis Of Posts.
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  • Language: English

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The book is available for download in "texts" format, the size of the file-s is: 3.04 Mbs, the file-s for this book were downloaded 26 times, the file-s went public at Sun Oct 12 2014.

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12Media Nation - Jan 9, 2020 - Removal Of Illegal Content, Mobile Homeless Shelter & Prince Harry And Meghan To "Step Back"

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On Media Nation, Karlene speaks to Ezra Levant, Rebel Media, to discuss Trudeau's government charging ahead with plans to regulate social media platforms to remove illegal content. Critics say this plan to police the internet is a way for Trudeau to shut down criticism of his government. Later on the show Karlene speaks to Safwan Chaurdry to provide information of mobile shelter to protect the homeless which is launching in Toronto and will be available in Peel Region in the near future. Karlene also talks about Prince Harry and Meghan to 'Step Back' From Royal Duties in Extraordinary Retreat.

“Media Nation - Jan 9, 2020 - Removal Of Illegal Content, Mobile Homeless Shelter & Prince Harry And Meghan To "Step Back"” Metadata:

  • Title: ➤  Media Nation - Jan 9, 2020 - Removal Of Illegal Content, Mobile Homeless Shelter & Prince Harry And Meghan To "Step Back"
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The book is available for download in "audio" format, the size of the file-s is: 98.05 Mbs, the file-s for this book were downloaded 5 times, the file-s went public at Sat Nov 12 2022.

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13Windows Media Player For Mobile And Pocket PC

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Who says palm-sized PCs are just for keeping your schedule? Microsoft is looking to provide a little audio entertainment for devices running its Windows CE operating system, with the release of Windows Media Player for personal digital assistants (PDA). The last version of the player lets users download MP3 and Windows Media Format audio files to the latest Compaq, Casio and Hewlett-Packard palm-sized computers. With a 64M-byte flash memory card, users can store up to two hours of Windows Media Format content or one hour of the popular MP3 audio. Windows Media Player for Handheld PC lets you enjoy high-quality digital music with your stereo-enabled Handheld PC. Simply download some music from top music Web sites or copy from your own CD library. With Windows Media Player on your PC, seamlessly transfer music to your Handheld PC so you can enjoy the freedom of taking your music with you wherever you go without the burden of additional CDs or tape players. Windows Media Player for Palm-size PC is free software from Microsoft that pumps high-quality stereo music through the Palm-size PC you already own. Just download some music from top music Web sites, or copy from your own CD library to your Palm-size PC. You can then take your music with you, free from the burden or weight of extra CDs or tape players. Windows Media Player for Palm-size PC may become your favorite feature on your Casio, Hewlett-Packard, or Compaq Palm-size PC. Windows Media Player for Pocket PC works with Microsoft Windows Media Services to enable wireless streaming solutions (compatible with IRDA, serial, 802.3 Ethernet, and 802.11 wireless Ethernet). Surf your favorite music or video site with Internet Explorer for Pocket PC, then click to enjoy streamed music or videos with the Technology Preview release. You can also play back audio and video files that have already been downloaded on your Pocket PC. While Microsoft is targeting the consumer looking to download digital music from the Internet, the WinCE version of Windows Media Player can also be used for corporate communications. Companies can distribute CEO speeches and training information to users, who can then transfer the audio files to their WinCE device using Microsoft’s Windows Media Manager. Users can also convert just about any audio format to the Windows Media Format using the Windows Media Encoder. So instead of sending CDs to remote sites containing audio files, companies can distribute the information across a network and have users listen on their desktops or palm PC devices. From a production standpoint, it is easier to distribute information across the Internet in real time than to record the audio, burn a CD and ship it out through snail mail. Though the desktop version of Windows Media Player supports audio and video, it will be a while before users can watch videos on their PDAs.

“Windows Media Player For Mobile And Pocket PC” Metadata:

  • Title: ➤  Windows Media Player For Mobile And Pocket PC
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  • Language: English

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The book is available for download in "software" format, the size of the file-s is: 25.01 Mbs, the file-s for this book were downloaded 170 times, the file-s went public at Wed May 01 2024.

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14Mobile Media And Applications - From Concept To Cash : Successful Service Creation And Launch

Who says palm-sized PCs are just for keeping your schedule? Microsoft is looking to provide a little audio entertainment for devices running its Windows CE operating system, with the release of Windows Media Player for personal digital assistants (PDA). The last version of the player lets users download MP3 and Windows Media Format audio files to the latest Compaq, Casio and Hewlett-Packard palm-sized computers. With a 64M-byte flash memory card, users can store up to two hours of Windows Media Format content or one hour of the popular MP3 audio. Windows Media Player for Handheld PC lets you enjoy high-quality digital music with your stereo-enabled Handheld PC. Simply download some music from top music Web sites or copy from your own CD library. With Windows Media Player on your PC, seamlessly transfer music to your Handheld PC so you can enjoy the freedom of taking your music with you wherever you go without the burden of additional CDs or tape players. Windows Media Player for Palm-size PC is free software from Microsoft that pumps high-quality stereo music through the Palm-size PC you already own. Just download some music from top music Web sites, or copy from your own CD library to your Palm-size PC. You can then take your music with you, free from the burden or weight of extra CDs or tape players. Windows Media Player for Palm-size PC may become your favorite feature on your Casio, Hewlett-Packard, or Compaq Palm-size PC. Windows Media Player for Pocket PC works with Microsoft Windows Media Services to enable wireless streaming solutions (compatible with IRDA, serial, 802.3 Ethernet, and 802.11 wireless Ethernet). Surf your favorite music or video site with Internet Explorer for Pocket PC, then click to enjoy streamed music or videos with the Technology Preview release. You can also play back audio and video files that have already been downloaded on your Pocket PC. While Microsoft is targeting the consumer looking to download digital music from the Internet, the WinCE version of Windows Media Player can also be used for corporate communications. Companies can distribute CEO speeches and training information to users, who can then transfer the audio files to their WinCE device using Microsoft’s Windows Media Manager. Users can also convert just about any audio format to the Windows Media Format using the Windows Media Encoder. So instead of sending CDs to remote sites containing audio files, companies can distribute the information across a network and have users listen on their desktops or palm PC devices. From a production standpoint, it is easier to distribute information across the Internet in real time than to record the audio, burn a CD and ship it out through snail mail. Though the desktop version of Windows Media Player supports audio and video, it will be a while before users can watch videos on their PDAs.

“Mobile Media And Applications - From Concept To Cash : Successful Service Creation And Launch” Metadata:

  • Title: ➤  Mobile Media And Applications - From Concept To Cash : Successful Service Creation And Launch
  • Language: English

“Mobile Media And Applications - From Concept To Cash : Successful Service Creation And Launch” Subjects and Themes:

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15Mobile Tracking And Data Storage Bn Balakot Media

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16Global Mobile Media

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17TS 129 334 - V9.1.0 - Digital Cellular Telecommunications System (Phase 2+); Universal Mobile Telecommunications System (UMTS); LTE; IMS Application Level Gateway Control Function (ALGCF) - IMS Access Media Gateway (IMA-MGW); Iq Interface; Stage 3 (3GPP TS 29.334 Version 9.1.0 Release 9)

By

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  • Title: ➤  TS 129 334 - V9.1.0 - Digital Cellular Telecommunications System (Phase 2+); Universal Mobile Telecommunications System (UMTS); LTE; IMS Application Level Gateway Control Function (ALGCF) - IMS Access Media Gateway (IMA-MGW); Iq Interface; Stage 3 (3GPP TS 29.334 Version 9.1.0 Release 9)
  • Author: ➤  
  • Language: English

“TS 129 334 - V9.1.0 - Digital Cellular Telecommunications System (Phase 2+); Universal Mobile Telecommunications System (UMTS); LTE; IMS Application Level Gateway Control Function (ALGCF) - IMS Access Media Gateway (IMA-MGW); Iq Interface; Stage 3 (3GPP TS 29.334 Version 9.1.0 Release 9)” Subjects and Themes:

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18Southwest Media Mobile, LLC V. City Of Rio Rancho

This item represents a case in PACER, the U.S. Government's website for federal case data. If you wish to see the entire case, please consult PACER directly.

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19Digital 2019 Report: Essential Insights Into How People Around The World Use The Internet, Mobile Devices, Social Media, And E-Commerce

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I say this in my introduction to our Global Digital Reports every year, but the past twelve months really have seen impressive growth across all things digital. This year’s collection of 230+ reports reveals some striking new numbers in countries all across the globe, with developing economies showing some particularly strong growth.   The big story in this year’s data is the accelerating growth in internet users. More than 360 million people came online for the first time during 2018, at an average rate of more than 1 million new users each day. 57 percent of the world’s population is now connected to the internet, with trends indicating that all of the original ‘Next Billion Users’ are now online. We’re spending significant amounts of time online, too. The average internet user now spends more than 61⁄2 hours online each day, meaning that the world’s digital community will spend a combined total of more than 1.2 billion years using the internet in 2019.   Social media continues to account for the greatest share of that time, and the average user spends more time on social today than they did this time last year. The number of social media users around the world has increased by more than 280 million since January 2018, but there have also been some user declines across some of the world’s top social platforms. To help you make sense of this changing social landscape, we’ve included detailed data by platform across all of our reports.   Mobile users grew by a more modest 100 million over the past year, but that slower growth is perhaps to be expected, given that two-thirds of the world’s population already uses a mobile. However, mobile has helped fuel strong growth in e-commerce over the past year, with m-commerce and mobile wallets playing an increasingly important role in the lives of people all across the globe.   This year’s reports also take a closer look at some of the more recent additions to the digital landscape, including the growing use of voice control, and public adoption of cryptocurrencies.   Best of all, we’re making this year’s full collection of 5,000+ charts available for free. You’ll find details of how to download everything over the next few pages, but be sure to check out the links to our wonderful data partners at the end of this report to find even more rich data and insights.   But with that, let’s get stuck into the numbers. Here’s to another year of impressive digital growth in 2019!

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20TS 129 232 - V6.1.0 - Universal Mobile Telecommunications System (UMTS); Media Gateway Controller (MGC) - Media Gateway (MGW) Interface; Stage 3 (3GPP TS 29.232 Version 6.1.0 Release 6)

By

I say this in my introduction to our Global Digital Reports every year, but the past twelve months really have seen impressive growth across all things digital. This year’s collection of 230+ reports reveals some striking new numbers in countries all across the globe, with developing economies showing some particularly strong growth.   The big story in this year’s data is the accelerating growth in internet users. More than 360 million people came online for the first time during 2018, at an average rate of more than 1 million new users each day. 57 percent of the world’s population is now connected to the internet, with trends indicating that all of the original ‘Next Billion Users’ are now online. We’re spending significant amounts of time online, too. The average internet user now spends more than 61⁄2 hours online each day, meaning that the world’s digital community will spend a combined total of more than 1.2 billion years using the internet in 2019.   Social media continues to account for the greatest share of that time, and the average user spends more time on social today than they did this time last year. The number of social media users around the world has increased by more than 280 million since January 2018, but there have also been some user declines across some of the world’s top social platforms. To help you make sense of this changing social landscape, we’ve included detailed data by platform across all of our reports.   Mobile users grew by a more modest 100 million over the past year, but that slower growth is perhaps to be expected, given that two-thirds of the world’s population already uses a mobile. However, mobile has helped fuel strong growth in e-commerce over the past year, with m-commerce and mobile wallets playing an increasingly important role in the lives of people all across the globe.   This year’s reports also take a closer look at some of the more recent additions to the digital landscape, including the growing use of voice control, and public adoption of cryptocurrencies.   Best of all, we’re making this year’s full collection of 5,000+ charts available for free. You’ll find details of how to download everything over the next few pages, but be sure to check out the links to our wonderful data partners at the end of this report to find even more rich data and insights.   But with that, let’s get stuck into the numbers. Here’s to another year of impressive digital growth in 2019!

“TS 129 232 - V6.1.0 - Universal Mobile Telecommunications System (UMTS); Media Gateway Controller (MGC) - Media Gateway (MGW) Interface; Stage 3 (3GPP TS 29.232 Version 6.1.0 Release 6)” Metadata:

  • Title: ➤  TS 129 232 - V6.1.0 - Universal Mobile Telecommunications System (UMTS); Media Gateway Controller (MGC) - Media Gateway (MGW) Interface; Stage 3 (3GPP TS 29.232 Version 6.1.0 Release 6)
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21Mobile Media And Sleep: A Systematic Review

By

The goal of this project is to obtain a systematic assessment of the associations between mobile media use variables and distinct sleep parameters investigated in current research. Considering the increasing use of mobile media in everyday life and especially in the evening before sleep as well as the rising numbers of self-reported sleep problems in the population, one can observe a growing interest and an increase of studies in this research area. However, there is a relatively large disparity in current research with regard to the variables investigated and the respective results. The same applies to the target groups and samples studied. In addition, evening media use tends to be examined in an aggregated manner (e.g., duration, frequency of media as aggregated term) rather than looking at the respective forms of use in a differentiated way. To date, we still have limited understanding of the respective mechanisms of action that operate at a more granular level such as contents, reception modes or modes of use. Recently, reviews were published that have started to systematise study findings in this realm. These reviews show different research scopes regarding the media use variables that affect sleep such as social media, problematic internet use or use of portable devices (cf. Alimoradi et al., 2019; Carter et al., 2016; Hale et al., 2019; Kaur et al., 2021). Furthermore, these studies focused mostly on younger samples including children, adolescents and young adults. The planned study intends to make a contribution by updating the current state of research and by taking a more differentiated look at the use of mobile media. Moreover, the study itends to outline potential improvements that have been made in recent years in terms of research designs, variable selection and theoretical concepts. Therefore, the study will focus on 1) different mobile devices, reception modes and content in relation to the distinct sleep parameters, and more specific 2) the direction of effects and effect sizes in those relations as well as 3) the measurement instruments used to assess those relations. Moreover, the study will systematically capture 4) the theoretical concepts the findings are based on and take 5) research designs and sample compositions (all age groups) into account. Finally, 6) recommendations and implications for future research shall be derived. The literature review shall comprise all eligible studies published in research so far (no time limitations).

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22Mobile Geeks Reviews 17: Lenovo Idea Tab S2110A Windows 8 Media Tablet Hybrid Preview At IFA 2012

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the Lenovo Ideatab S2110A, a "premium entertainment tablet" with a detachable keyboard dock. It's 8.69mm thick and weighs 580g. The screen features a 10-inch IPS display with 10-point multi-touch for two-player gaming, and the company claims it has a 178-degree viewing angle.

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23Experimentally Testing The Integrative Model Of Mobile Media Use And Need Experiences (IM³UNE)

By

(Study 3)

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24Unlocking The Limitedness On Promotion: Augmenting A Web-based Mobile Promotional Media For Delivery Services At A Homeware Company

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As information technology develops, the utilization of the internet as a business platform has increased significantly, allowing companies to promote their products and services more widely and efficiently. This research explores the development of a mobile website for a homeware company in Batam, which currently relies on online platforms such as Shopee and Tokopedia. This dependency causes limitations in reaching customers optimally. Therefore, this research proposes the development of mobile web-based promotional media using the Waterfall method, which includes the stages of need analysis, system design, implementation, testing, and maintenance. This method was chosen to ensure a systematic approach in designing and developing a responsive and appropriate website. Using Unified Modeling Language (UML) in system design possibly allows clear visualization and effective stakeholder communication. The implementation conducted by employing PHP, MySQL, and CodeIgniter framework resulted in a website which is expected to be able to fulfil the functional and non-functional needs of the company. The results show that developing this mobile web-based promotion system can potentially increase the company's market reach and operational efficiency as well as provide easy access for customers. This research provides an innovative model for similar companies to adopt digital technology to improve their business competitiveness.

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25ERIC EJ1105726: Fueling A Third Paradigm Of Education: The Pedagogical Implications Of Digital, Social And Mobile Media

By

Emerging technologies are fueling a third paradigm of education. Digital, networked and mobile media are enabling a disruptive transformation of the teaching and learning process. This paradigm challenges traditional assumptions that have long characterized educational institutions and processes, including basic notions of space, time, content, and learning outcomes. Innovative educators have an opportunity to blend face-to-face and digital learning models to advance an engaged, effective, efficient and affordable model of learning in the 21st century. This emerging paradigm includes changes in at least five key teaching and learning dimensions, including the direction of communication, the level of interactivity, the media of communication, the constraints on the educational process, and the learning outcomes. Recommendations for implementing new teaching and learning techniques are offered.

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  • Title: ➤  ERIC EJ1105726: Fueling A Third Paradigm Of Education: The Pedagogical Implications Of Digital, Social And Mobile Media
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  • Language: English

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26TS 126 114 - V7.1.0 - Universal Mobile Telecommunications System (UMTS); IP Multimedia Subsystem (IMS); Multimedia Telephony; Media Handling And Interaction (3GPP TS 26.114 Version 7.1.0 Release 7)

By

Emerging technologies are fueling a third paradigm of education. Digital, networked and mobile media are enabling a disruptive transformation of the teaching and learning process. This paradigm challenges traditional assumptions that have long characterized educational institutions and processes, including basic notions of space, time, content, and learning outcomes. Innovative educators have an opportunity to blend face-to-face and digital learning models to advance an engaged, effective, efficient and affordable model of learning in the 21st century. This emerging paradigm includes changes in at least five key teaching and learning dimensions, including the direction of communication, the level of interactivity, the media of communication, the constraints on the educational process, and the learning outcomes. Recommendations for implementing new teaching and learning techniques are offered.

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  • Title: ➤  TS 126 114 - V7.1.0 - Universal Mobile Telecommunications System (UMTS); IP Multimedia Subsystem (IMS); Multimedia Telephony; Media Handling And Interaction (3GPP TS 26.114 Version 7.1.0 Release 7)
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  • Language: English

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27TS 129 332 - V10.1.0 - Universal Mobile Telecommunications System (UMTS); Media Gateway Control Function (MGCF) - IM Media Gateway; Mn Interface (3GPP TS 29.332 Version 10.1.0 Release 10)

By

Emerging technologies are fueling a third paradigm of education. Digital, networked and mobile media are enabling a disruptive transformation of the teaching and learning process. This paradigm challenges traditional assumptions that have long characterized educational institutions and processes, including basic notions of space, time, content, and learning outcomes. Innovative educators have an opportunity to blend face-to-face and digital learning models to advance an engaged, effective, efficient and affordable model of learning in the 21st century. This emerging paradigm includes changes in at least five key teaching and learning dimensions, including the direction of communication, the level of interactivity, the media of communication, the constraints on the educational process, and the learning outcomes. Recommendations for implementing new teaching and learning techniques are offered.

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  • Title: ➤  TS 129 332 - V10.1.0 - Universal Mobile Telecommunications System (UMTS); Media Gateway Control Function (MGCF) - IM Media Gateway; Mn Interface (3GPP TS 29.332 Version 10.1.0 Release 10)
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  • Language: English

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28Mobile Media Filmmaking

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Mobile Media Filmmaking

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29Dublin Media Hub ( Mobile)

I

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  • Language: English

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30ERIC ED557207: Mobile Learning And Art Museums: A Case Study Of A New Art Interpretation Approach For Visitor Engagement Through Mobile Media

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Nowadays Mobile technologies in Museums and especially in Art Museums are a popular way of communication with their audiences. These kinds of technologies have a high communicative potential and also could be a tool for marketing, information, engagement and learning as well. However with regards how these resources explain the meaning of works of art, generally they maintain the same language of the traditional and passive resources like texts, labels or brochures, especially when the involved audience is general public. This means that Art interpretation is still based on formal description. On the contrary, Mobile Media provide new opportunities of interaction with audiences; the visitors could visit a Museum from their couch; or even they could create content about a painting through their mobile devices. Therefore, if the media of communication with the audiences of Art Museums are changing, there must be a change of how art is explained. Accordingly, this paper examines a case study developed in a wider research about Art interpretation and Mobile Media in which a new message to explain Art is explored. This new Art interpretation approach combines the contributions of Cognitive Phycology about Art perception and the possibilities of interaction of Mobile and digital technologies. The case study has been conducted in a local museum whose collection consists mostly of sculptures and paintings from the Nineteenth and the Twenty centuries, especially Catalan Art from this period. A blog called "A small exhibition of Deu Museum", tablets and QR codes were used for the development of the fieldwork. However, according to the conceptual framework of the research, the most important thing is the content that is behind the QR codes. Also the preliminary results are exposed in this paper. [This article is part of the lines of research R & D project edu2011-28684 entitled: Educational Musealization of Heritage Spaces Based on Reactive Applications and Multiplatform Contents: Mobile Phones and Touchscreens.] [For the complete proceedings, see ED557171.]

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  • Title: ➤  ERIC ED557207: Mobile Learning And Art Museums: A Case Study Of A New Art Interpretation Approach For Visitor Engagement Through Mobile Media
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  • Language: English

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31TS 126 114 - V8.10.1 - Universal Mobile Telecommunications System (UMTS); LTE; IP Multimedia Subsystem (IMS); Multimedia Telephony; Media Handling And Interaction (3GPP TS 26.114 Version 8.10.1 Release 8)

By

Nowadays Mobile technologies in Museums and especially in Art Museums are a popular way of communication with their audiences. These kinds of technologies have a high communicative potential and also could be a tool for marketing, information, engagement and learning as well. However with regards how these resources explain the meaning of works of art, generally they maintain the same language of the traditional and passive resources like texts, labels or brochures, especially when the involved audience is general public. This means that Art interpretation is still based on formal description. On the contrary, Mobile Media provide new opportunities of interaction with audiences; the visitors could visit a Museum from their couch; or even they could create content about a painting through their mobile devices. Therefore, if the media of communication with the audiences of Art Museums are changing, there must be a change of how art is explained. Accordingly, this paper examines a case study developed in a wider research about Art interpretation and Mobile Media in which a new message to explain Art is explored. This new Art interpretation approach combines the contributions of Cognitive Phycology about Art perception and the possibilities of interaction of Mobile and digital technologies. The case study has been conducted in a local museum whose collection consists mostly of sculptures and paintings from the Nineteenth and the Twenty centuries, especially Catalan Art from this period. A blog called "A small exhibition of Deu Museum", tablets and QR codes were used for the development of the fieldwork. However, according to the conceptual framework of the research, the most important thing is the content that is behind the QR codes. Also the preliminary results are exposed in this paper. [This article is part of the lines of research R & D project edu2011-28684 entitled: Educational Musealization of Heritage Spaces Based on Reactive Applications and Multiplatform Contents: Mobile Phones and Touchscreens.] [For the complete proceedings, see ED557171.]

“TS 126 114 - V8.10.1 - Universal Mobile Telecommunications System (UMTS); LTE; IP Multimedia Subsystem (IMS); Multimedia Telephony; Media Handling And Interaction (3GPP TS 26.114 Version 8.10.1 Release 8)” Metadata:

  • Title: ➤  TS 126 114 - V8.10.1 - Universal Mobile Telecommunications System (UMTS); LTE; IP Multimedia Subsystem (IMS); Multimedia Telephony; Media Handling And Interaction (3GPP TS 26.114 Version 8.10.1 Release 8)
  • Author: ➤  
  • Language: English

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32TS 129 332 - V7.8.0 - Universal Mobile Telecommunications System (UMTS); Media Gateway Control Function (MGCF) - IM Media Gateway (IM-MGW); Mn Interface (3GPP TS 29.332 Version 7.8.0 Release 7)

By

Nowadays Mobile technologies in Museums and especially in Art Museums are a popular way of communication with their audiences. These kinds of technologies have a high communicative potential and also could be a tool for marketing, information, engagement and learning as well. However with regards how these resources explain the meaning of works of art, generally they maintain the same language of the traditional and passive resources like texts, labels or brochures, especially when the involved audience is general public. This means that Art interpretation is still based on formal description. On the contrary, Mobile Media provide new opportunities of interaction with audiences; the visitors could visit a Museum from their couch; or even they could create content about a painting through their mobile devices. Therefore, if the media of communication with the audiences of Art Museums are changing, there must be a change of how art is explained. Accordingly, this paper examines a case study developed in a wider research about Art interpretation and Mobile Media in which a new message to explain Art is explored. This new Art interpretation approach combines the contributions of Cognitive Phycology about Art perception and the possibilities of interaction of Mobile and digital technologies. The case study has been conducted in a local museum whose collection consists mostly of sculptures and paintings from the Nineteenth and the Twenty centuries, especially Catalan Art from this period. A blog called "A small exhibition of Deu Museum", tablets and QR codes were used for the development of the fieldwork. However, according to the conceptual framework of the research, the most important thing is the content that is behind the QR codes. Also the preliminary results are exposed in this paper. [This article is part of the lines of research R & D project edu2011-28684 entitled: Educational Musealization of Heritage Spaces Based on Reactive Applications and Multiplatform Contents: Mobile Phones and Touchscreens.] [For the complete proceedings, see ED557171.]

“TS 129 332 - V7.8.0 - Universal Mobile Telecommunications System (UMTS); Media Gateway Control Function (MGCF) - IM Media Gateway (IM-MGW); Mn Interface (3GPP TS 29.332 Version 7.8.0 Release 7)” Metadata:

  • Title: ➤  TS 129 332 - V7.8.0 - Universal Mobile Telecommunications System (UMTS); Media Gateway Control Function (MGCF) - IM Media Gateway (IM-MGW); Mn Interface (3GPP TS 29.332 Version 7.8.0 Release 7)
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33TS 129 198-15 - V7.1.1 - Universal Mobile Telecommunications System (UMTS); Open Service Access (OSA) Application Programming Interface (API); Part 15: Multi-media Messaging (MM) Service Capability Feature (SCF) (3GPP TS 29.198-15 Version 7.1.1 Release 7)

By

Nowadays Mobile technologies in Museums and especially in Art Museums are a popular way of communication with their audiences. These kinds of technologies have a high communicative potential and also could be a tool for marketing, information, engagement and learning as well. However with regards how these resources explain the meaning of works of art, generally they maintain the same language of the traditional and passive resources like texts, labels or brochures, especially when the involved audience is general public. This means that Art interpretation is still based on formal description. On the contrary, Mobile Media provide new opportunities of interaction with audiences; the visitors could visit a Museum from their couch; or even they could create content about a painting through their mobile devices. Therefore, if the media of communication with the audiences of Art Museums are changing, there must be a change of how art is explained. Accordingly, this paper examines a case study developed in a wider research about Art interpretation and Mobile Media in which a new message to explain Art is explored. This new Art interpretation approach combines the contributions of Cognitive Phycology about Art perception and the possibilities of interaction of Mobile and digital technologies. The case study has been conducted in a local museum whose collection consists mostly of sculptures and paintings from the Nineteenth and the Twenty centuries, especially Catalan Art from this period. A blog called "A small exhibition of Deu Museum", tablets and QR codes were used for the development of the fieldwork. However, according to the conceptual framework of the research, the most important thing is the content that is behind the QR codes. Also the preliminary results are exposed in this paper. [This article is part of the lines of research R & D project edu2011-28684 entitled: Educational Musealization of Heritage Spaces Based on Reactive Applications and Multiplatform Contents: Mobile Phones and Touchscreens.] [For the complete proceedings, see ED557171.]

“TS 129 198-15 - V7.1.1 - Universal Mobile Telecommunications System (UMTS); Open Service Access (OSA) Application Programming Interface (API); Part 15: Multi-media Messaging (MM) Service Capability Feature (SCF) (3GPP TS 29.198-15 Version 7.1.1 Release 7)” Metadata:

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34TS 129 232 - V5.18.0 - Universal Mobile Telecommunications System (UMTS); Media Gateway Controller (MGC) - Media Gateway (MGW) Interface; Stage 3 (3GPP TS 29.232 Version 5.18.0 Release 5)

By

Nowadays Mobile technologies in Museums and especially in Art Museums are a popular way of communication with their audiences. These kinds of technologies have a high communicative potential and also could be a tool for marketing, information, engagement and learning as well. However with regards how these resources explain the meaning of works of art, generally they maintain the same language of the traditional and passive resources like texts, labels or brochures, especially when the involved audience is general public. This means that Art interpretation is still based on formal description. On the contrary, Mobile Media provide new opportunities of interaction with audiences; the visitors could visit a Museum from their couch; or even they could create content about a painting through their mobile devices. Therefore, if the media of communication with the audiences of Art Museums are changing, there must be a change of how art is explained. Accordingly, this paper examines a case study developed in a wider research about Art interpretation and Mobile Media in which a new message to explain Art is explored. This new Art interpretation approach combines the contributions of Cognitive Phycology about Art perception and the possibilities of interaction of Mobile and digital technologies. The case study has been conducted in a local museum whose collection consists mostly of sculptures and paintings from the Nineteenth and the Twenty centuries, especially Catalan Art from this period. A blog called "A small exhibition of Deu Museum", tablets and QR codes were used for the development of the fieldwork. However, according to the conceptual framework of the research, the most important thing is the content that is behind the QR codes. Also the preliminary results are exposed in this paper. [This article is part of the lines of research R & D project edu2011-28684 entitled: Educational Musealization of Heritage Spaces Based on Reactive Applications and Multiplatform Contents: Mobile Phones and Touchscreens.] [For the complete proceedings, see ED557171.]

“TS 129 232 - V5.18.0 - Universal Mobile Telecommunications System (UMTS); Media Gateway Controller (MGC) - Media Gateway (MGW) Interface; Stage 3 (3GPP TS 29.232 Version 5.18.0 Release 5)” Metadata:

  • Title: ➤  TS 129 232 - V5.18.0 - Universal Mobile Telecommunications System (UMTS); Media Gateway Controller (MGC) - Media Gateway (MGW) Interface; Stage 3 (3GPP TS 29.232 Version 5.18.0 Release 5)
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  • Language: English

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35TS 129 232 - V6.14.0 - Universal Mobile Telecommunications System (UMTS); Media Gateway Controller (MGC) - Media Gateway (MGW) Interface; Stage 3 (3GPP TS 29.232 Version 6.14.0 Release 6)

By

Nowadays Mobile technologies in Museums and especially in Art Museums are a popular way of communication with their audiences. These kinds of technologies have a high communicative potential and also could be a tool for marketing, information, engagement and learning as well. However with regards how these resources explain the meaning of works of art, generally they maintain the same language of the traditional and passive resources like texts, labels or brochures, especially when the involved audience is general public. This means that Art interpretation is still based on formal description. On the contrary, Mobile Media provide new opportunities of interaction with audiences; the visitors could visit a Museum from their couch; or even they could create content about a painting through their mobile devices. Therefore, if the media of communication with the audiences of Art Museums are changing, there must be a change of how art is explained. Accordingly, this paper examines a case study developed in a wider research about Art interpretation and Mobile Media in which a new message to explain Art is explored. This new Art interpretation approach combines the contributions of Cognitive Phycology about Art perception and the possibilities of interaction of Mobile and digital technologies. The case study has been conducted in a local museum whose collection consists mostly of sculptures and paintings from the Nineteenth and the Twenty centuries, especially Catalan Art from this period. A blog called "A small exhibition of Deu Museum", tablets and QR codes were used for the development of the fieldwork. However, according to the conceptual framework of the research, the most important thing is the content that is behind the QR codes. Also the preliminary results are exposed in this paper. [This article is part of the lines of research R & D project edu2011-28684 entitled: Educational Musealization of Heritage Spaces Based on Reactive Applications and Multiplatform Contents: Mobile Phones and Touchscreens.] [For the complete proceedings, see ED557171.]

“TS 129 232 - V6.14.0 - Universal Mobile Telecommunications System (UMTS); Media Gateway Controller (MGC) - Media Gateway (MGW) Interface; Stage 3 (3GPP TS 29.232 Version 6.14.0 Release 6)” Metadata:

  • Title: ➤  TS 129 232 - V6.14.0 - Universal Mobile Telecommunications System (UMTS); Media Gateway Controller (MGC) - Media Gateway (MGW) Interface; Stage 3 (3GPP TS 29.232 Version 6.14.0 Release 6)
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  • Language: English

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The book is available for download in "texts" format, the size of the file-s is: 37.79 Mbs, the file-s for this book were downloaded 113 times, the file-s went public at Sat Aug 24 2013.

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36Twitter Revolution : How Social Media And Mobile Marketing Is Changing The Way We Do Business & Market Online

By

Nowadays Mobile technologies in Museums and especially in Art Museums are a popular way of communication with their audiences. These kinds of technologies have a high communicative potential and also could be a tool for marketing, information, engagement and learning as well. However with regards how these resources explain the meaning of works of art, generally they maintain the same language of the traditional and passive resources like texts, labels or brochures, especially when the involved audience is general public. This means that Art interpretation is still based on formal description. On the contrary, Mobile Media provide new opportunities of interaction with audiences; the visitors could visit a Museum from their couch; or even they could create content about a painting through their mobile devices. Therefore, if the media of communication with the audiences of Art Museums are changing, there must be a change of how art is explained. Accordingly, this paper examines a case study developed in a wider research about Art interpretation and Mobile Media in which a new message to explain Art is explored. This new Art interpretation approach combines the contributions of Cognitive Phycology about Art perception and the possibilities of interaction of Mobile and digital technologies. The case study has been conducted in a local museum whose collection consists mostly of sculptures and paintings from the Nineteenth and the Twenty centuries, especially Catalan Art from this period. A blog called "A small exhibition of Deu Museum", tablets and QR codes were used for the development of the fieldwork. However, according to the conceptual framework of the research, the most important thing is the content that is behind the QR codes. Also the preliminary results are exposed in this paper. [This article is part of the lines of research R & D project edu2011-28684 entitled: Educational Musealization of Heritage Spaces Based on Reactive Applications and Multiplatform Contents: Mobile Phones and Touchscreens.] [For the complete proceedings, see ED557171.]

“Twitter Revolution : How Social Media And Mobile Marketing Is Changing The Way We Do Business & Market Online” Metadata:

  • Title: ➤  Twitter Revolution : How Social Media And Mobile Marketing Is Changing The Way We Do Business & Market Online
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  • Language: English

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The book is available for download in "texts" format, the size of the file-s is: 512.10 Mbs, the file-s for this book were downloaded 30 times, the file-s went public at Fri Jan 24 2020.

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37Online Around The World : A Geographic Encyclopedia Of The Internet, Social Media, And Mobile Apps

Nowadays Mobile technologies in Museums and especially in Art Museums are a popular way of communication with their audiences. These kinds of technologies have a high communicative potential and also could be a tool for marketing, information, engagement and learning as well. However with regards how these resources explain the meaning of works of art, generally they maintain the same language of the traditional and passive resources like texts, labels or brochures, especially when the involved audience is general public. This means that Art interpretation is still based on formal description. On the contrary, Mobile Media provide new opportunities of interaction with audiences; the visitors could visit a Museum from their couch; or even they could create content about a painting through their mobile devices. Therefore, if the media of communication with the audiences of Art Museums are changing, there must be a change of how art is explained. Accordingly, this paper examines a case study developed in a wider research about Art interpretation and Mobile Media in which a new message to explain Art is explored. This new Art interpretation approach combines the contributions of Cognitive Phycology about Art perception and the possibilities of interaction of Mobile and digital technologies. The case study has been conducted in a local museum whose collection consists mostly of sculptures and paintings from the Nineteenth and the Twenty centuries, especially Catalan Art from this period. A blog called "A small exhibition of Deu Museum", tablets and QR codes were used for the development of the fieldwork. However, according to the conceptual framework of the research, the most important thing is the content that is behind the QR codes. Also the preliminary results are exposed in this paper. [This article is part of the lines of research R & D project edu2011-28684 entitled: Educational Musealization of Heritage Spaces Based on Reactive Applications and Multiplatform Contents: Mobile Phones and Touchscreens.] [For the complete proceedings, see ED557171.]

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  • Title: ➤  Online Around The World : A Geographic Encyclopedia Of The Internet, Social Media, And Mobile Apps
  • Language: English

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The book is available for download in "texts" format, the size of the file-s is: 794.59 Mbs, the file-s for this book were downloaded 23 times, the file-s went public at Sun Jul 09 2023.

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38SITO Mobile R&D IP V. Blue Scout Media, LLC

This item represents a case in PACER, the U.S. Government's website for federal case data. If you wish to see the entire case, please consult PACER directly.

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  • Title: ➤  SITO Mobile R&D IP V. Blue Scout Media, LLC
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39Mobile Geeks Reviews 171: DaPingMu Android And IOS Media Streamer Demo

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Nicole checks out the DaPingMu, a more affordable alternative to the Apple TV.

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The book is available for download in "movies" format, the size of the file-s is: 39.05 Mbs, the file-s for this book were downloaded 15 times, the file-s went public at Sun Aug 10 2014.

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40New Media Mobile Gamer Card Driver

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New Media Mobile Gamer Card MIDI and GamePort Driver

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The book is available for download in "software" format, the size of the file-s is: 0.15 Mbs, the file-s for this book were downloaded 10 times, the file-s went public at Fri Jun 07 2024.

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419 Ways To Optimize Your Social Media Posts For Mobile

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Learn how you can optimize your Facebook, LinkedIn and Twitter social media posts for your mobile marketing the fool proof way! It's easier than you think! Read this article here:  http://www.massplanner.com/9-ways-to-optimize-your-social-media-posts-for-mobile/ Mass Planner is the only social media automation tool you need to manage all your accounts, pages, groups and communities. Learn more about Mass Planner here:  www.massplanner.com/  

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The book is available for download in "audio" format, the size of the file-s is: 11.07 Mbs, the file-s for this book were downloaded 30 times, the file-s went public at Fri Dec 11 2015.

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42Media Solutions ( Mobile Edition) 2 Test

test2

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43TS 129 332 - V7.11.0 - Universal Mobile Telecommunications System (UMTS); Media Gateway Control Function (MGCF) - IM Media Gateway (IM-MGW); Mn Interface (3GPP TS 29.332 Version 7.11.0 Release 7)

By

test2

“TS 129 332 - V7.11.0 - Universal Mobile Telecommunications System (UMTS); Media Gateway Control Function (MGCF) - IM Media Gateway (IM-MGW); Mn Interface (3GPP TS 29.332 Version 7.11.0 Release 7)” Metadata:

  • Title: ➤  TS 129 332 - V7.11.0 - Universal Mobile Telecommunications System (UMTS); Media Gateway Control Function (MGCF) - IM Media Gateway (IM-MGW); Mn Interface (3GPP TS 29.332 Version 7.11.0 Release 7)
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The book is available for download in "texts" format, the size of the file-s is: 35.55 Mbs, the file-s for this book were downloaded 90 times, the file-s went public at Sat Aug 24 2013.

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44Mobile Media Solutions Introduction ·

test2

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45Alpine - Mobile Media Enheder - IVA-D800R

test2

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46TS 129 079 - V10.2.0 - Digital Cellular Telecommunications System (Phase 2+); Universal Mobile Telecommunications System (UMTS); LTE; Optimal Media Routeing Within The IP Multimedia Subsystem (IMS); Stage 3 (3GPP TS 29.079 Version 10.2.0 Release 10)

By

test2

“TS 129 079 - V10.2.0 - Digital Cellular Telecommunications System (Phase 2+); Universal Mobile Telecommunications System (UMTS); LTE; Optimal Media Routeing Within The IP Multimedia Subsystem (IMS); Stage 3 (3GPP TS 29.079 Version 10.2.0 Release 10)” Metadata:

  • Title: ➤  TS 129 079 - V10.2.0 - Digital Cellular Telecommunications System (Phase 2+); Universal Mobile Telecommunications System (UMTS); LTE; Optimal Media Routeing Within The IP Multimedia Subsystem (IMS); Stage 3 (3GPP TS 29.079 Version 10.2.0 Release 10)
  • Author: ➤  
  • Language: English

“TS 129 079 - V10.2.0 - Digital Cellular Telecommunications System (Phase 2+); Universal Mobile Telecommunications System (UMTS); LTE; Optimal Media Routeing Within The IP Multimedia Subsystem (IMS); Stage 3 (3GPP TS 29.079 Version 10.2.0 Release 10)” Subjects and Themes:

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Find TS 129 079 - V10.2.0 - Digital Cellular Telecommunications System (Phase 2+); Universal Mobile Telecommunications System (UMTS); LTE; Optimal Media Routeing Within The IP Multimedia Subsystem (IMS); Stage 3 (3GPP TS 29.079 Version 10.2.0 Release 10) at online marketplaces:


47TS 126 114 - V10.2.0 - Universal Mobile Telecommunications System (UMTS); LTE; IP Multimedia Subsystem (IMS); Multimedia Telephony; Media Handling And Interaction (3GPP TS 26.114 Version 10.2.0 Release 10)

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“TS 126 114 - V10.2.0 - Universal Mobile Telecommunications System (UMTS); LTE; IP Multimedia Subsystem (IMS); Multimedia Telephony; Media Handling And Interaction (3GPP TS 26.114 Version 10.2.0 Release 10)” Metadata:

  • Title: ➤  TS 126 114 - V10.2.0 - Universal Mobile Telecommunications System (UMTS); LTE; IP Multimedia Subsystem (IMS); Multimedia Telephony; Media Handling And Interaction (3GPP TS 26.114 Version 10.2.0 Release 10)
  • Author: ➤  
  • Language: English

“TS 126 114 - V10.2.0 - Universal Mobile Telecommunications System (UMTS); LTE; IP Multimedia Subsystem (IMS); Multimedia Telephony; Media Handling And Interaction (3GPP TS 26.114 Version 10.2.0 Release 10)” Subjects and Themes:

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The book is available for download in "texts" format, the size of the file-s is: 134.34 Mbs, the file-s for this book were downloaded 142 times, the file-s went public at Sat Aug 24 2013.

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48TS 126 140 - V7.1.0 - Digital Cellular Telecommunications System (Phase 2+); Universal Mobile Telecommunications System (UMTS); Multimedia Messaging Service (MMS); Media Formats And Codes (3GPP TS 26.140 Version 7.1.0 Release 7)

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“TS 126 140 - V7.1.0 - Digital Cellular Telecommunications System (Phase 2+); Universal Mobile Telecommunications System (UMTS); Multimedia Messaging Service (MMS); Media Formats And Codes (3GPP TS 26.140 Version 7.1.0 Release 7)” Metadata:

  • Title: ➤  TS 126 140 - V7.1.0 - Digital Cellular Telecommunications System (Phase 2+); Universal Mobile Telecommunications System (UMTS); Multimedia Messaging Service (MMS); Media Formats And Codes (3GPP TS 26.140 Version 7.1.0 Release 7)
  • Author: ➤  
  • Language: English

“TS 126 140 - V7.1.0 - Digital Cellular Telecommunications System (Phase 2+); Universal Mobile Telecommunications System (UMTS); Multimedia Messaging Service (MMS); Media Formats And Codes (3GPP TS 26.140 Version 7.1.0 Release 7)” Subjects and Themes:

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The book is available for download in "texts" format, the size of the file-s is: 6.25 Mbs, the file-s for this book were downloaded 110 times, the file-s went public at Sat Aug 24 2013.

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Abbyy GZ - Animated GIF - Archive BitTorrent - DjVu - DjVuTXT - Djvu XML - Item Tile - Metadata - Scandata - Single Page Processed JP2 ZIP - Text PDF -

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Find TS 126 140 - V7.1.0 - Digital Cellular Telecommunications System (Phase 2+); Universal Mobile Telecommunications System (UMTS); Multimedia Messaging Service (MMS); Media Formats And Codes (3GPP TS 26.140 Version 7.1.0 Release 7) at online marketplaces:


49TS 129 198-15 - V6.3.1 - Universal Mobile Telecommunications System (UMTS); Open Service Access (OSA) Application Programming Interface (API); Part 15: Multi-media Messaging (MM) Service Capability Feature (SCF) (3GPP TS 29.198-15 Version 6.3.1 Release 6)

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“TS 129 198-15 - V6.3.1 - Universal Mobile Telecommunications System (UMTS); Open Service Access (OSA) Application Programming Interface (API); Part 15: Multi-media Messaging (MM) Service Capability Feature (SCF) (3GPP TS 29.198-15 Version 6.3.1 Release 6)” Metadata:

  • Title: ➤  TS 129 198-15 - V6.3.1 - Universal Mobile Telecommunications System (UMTS); Open Service Access (OSA) Application Programming Interface (API); Part 15: Multi-media Messaging (MM) Service Capability Feature (SCF) (3GPP TS 29.198-15 Version 6.3.1 Release 6)
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  • Language: English

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The book is available for download in "texts" format, the size of the file-s is: 39.50 Mbs, the file-s for this book were downloaded 72 times, the file-s went public at Sat Aug 24 2013.

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Find TS 129 198-15 - V6.3.1 - Universal Mobile Telecommunications System (UMTS); Open Service Access (OSA) Application Programming Interface (API); Part 15: Multi-media Messaging (MM) Service Capability Feature (SCF) (3GPP TS 29.198-15 Version 6.3.1 Release 6) at online marketplaces:


50TS 129 232 - V4.11.0 - Universal Mobile Telecommunications System (UMTS); Media Gateway Controller (MGC) - Media Gateway (MGW) Interface; Stage 3 (3GPP TS 29.232 Version 4.11.0 Release 4)

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“TS 129 232 - V4.11.0 - Universal Mobile Telecommunications System (UMTS); Media Gateway Controller (MGC) - Media Gateway (MGW) Interface; Stage 3 (3GPP TS 29.232 Version 4.11.0 Release 4)” Metadata:

  • Title: ➤  TS 129 232 - V4.11.0 - Universal Mobile Telecommunications System (UMTS); Media Gateway Controller (MGC) - Media Gateway (MGW) Interface; Stage 3 (3GPP TS 29.232 Version 4.11.0 Release 4)
  • Author: ➤  
  • Language: English

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The book is available for download in "texts" format, the size of the file-s is: 21.16 Mbs, the file-s for this book were downloaded 110 times, the file-s went public at Sat Aug 24 2013.

Available formats:
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