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1NASA Technical Reports Server (NTRS) 20090034945: Trajectory-Oriented Approach To Managing Traffic Complexity: Trajectory Flexibility Metrics And Algorithms And Preliminary Complexity Impact Assessment

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This document describes exploratory research on a distributed, trajectory oriented approach for traffic complexity management. The approach is to manage traffic complexity based on preserving trajectory flexibility and minimizing constraints. In particular, the document presents metrics for trajectory flexibility; a method for estimating these metrics based on discrete time and degree of freedom assumptions; a planning algorithm using these metrics to preserve flexibility; and preliminary experiments testing the impact of preserving trajectory flexibility on traffic complexity. The document also describes an early demonstration capability of the trajectory flexibility preservation function in the NASA Autonomous Operations Planner (AOP) platform.

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2DTIC AD1020232: Skip-Over: Algorithms And Complexity For Overloaded Systems That Allow Skips

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In applications ranging from video reception to telecommunications and packet communication to aircraft control, tasks enter periodically and have fixed response time constraints, but missing a deadline is acceptable, provided most deadlines are met. We call such tasks occasionally skippable. We look at the problem of uniprocessor scheduling of occasionally skippable periodic tasks in an environment having periodic tasks. We show that masking optimal use of skips is NP-hard. We then look at two algorithms called Skip-Over Algorithms (one a variant of earliest deadline first and one of rate monotonic scheduling) that exploit skips. We give schedulability bounds for both.

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3DTIC ADA214247: A Renormalization Group Approach To Image Processing. A New Computational Method For 3-Dimensional Shapes In Robot Vision, And The Computational Complexity Of The Cooling Algorithms

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During the period of the contract, 6/15/86-7/31/89, we have develop: I). A parallel multilevel-multiresolution algorithm for Image Processing and low-level Robot vision tasks, II). A Bayesian/Geometric Framework for 3-D shape estimation from 2-D images, appropriate for object recognition and other Robot tasks III). A procedure for rotation and scale invariant representation (coding) and recognition of textures; a computationally efficient algorithm for estimating Markov Random Fields, IV). We have obtained mathematical results concerning convergence and speed of convergence of computational algorithms such as the annealing algorithm, and have studied mathematically the consistency and asymptotic normality of Maximum Likelihood Estimators for Gibbs distributions. Keywords: Computer vision. (KR)

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4Idempotent And Tropical Mathematics. Complexity Of Algorithms And Interval Analysis

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A very brief introduction to tropical and idempotent mathematics is presented. Tropical mathematics can be treated as a result of a dequantization of the traditional mathematics as the Planck constant tends to zero taking imaginary values. In the framework of idempotent mathematics usually constructions and algorithms are more simple with respect to their traditional analogs. We especially examine algorithms of tropical/idempotent mathematics generated by a collection of basic semiring (or semifield) operations and other "good" operations. Every algorithm of this type has an interval version. The complexity of this interval version coincides with the complexity of the initial algorithm. The interval version of an algorithm of this type gives exact interval estimates for the corresponding output data. Algorithms of linear algebra over idempotent and semirings are examined. In this case, basic algorithms are polynomial as well as their interval versions. This situation is very different from the traditional linear algebra, where basic algorithms are polynomial but the corresponding interval versions are NP-hard and interval estimates are not exact.

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5Topological Complexity And Efficiency Of Motion Planning Algorithms

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We introduce a variant of Farber's topological complexity, defined for smooth compact orientable Riemannian manifolds, which takes into account only motion planners with the lowest possible "average length" of the output paths. We prove that it never differs from topological complexity by more than $1$, thus showing that the latter invariant addresses the problem of the existence of motion planners which are "efficient".

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6DTIC ADA1022251: Research In Complexity Theory And Combinatorial Algorithms

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Since October 1, 1979, research in Complexity Theory and Combinatorial Algorithms at the Department of Computer Science at the University of Illinois was supported by the Office of Naval Research. During this period of time, research work was carried out in the areas of Computational Complexity Theory, Scheduling Algorithms, Graph Algorithms, Dynamic Programming, and Fault- Tolerance Computing. We summarize here our accomplishments and our future plans, and we wish to request continued support for the period of October 1, 1980 - September 30, 1982 from ONR for research in these areas. Scheduling to meet deadlines -- The problem of scheduling jobs to meet their deadlines was studied. Given a set of jobs each of which is specified by three parameters, ready time, deadline, and computation time, we want to schedule them on a computer system so that, if possible, all deadlines will be met. Furthermore, if indeed all deadlines can be met, we want to know the possibility of completing the executing of each job so that there will be a 'slack time' between the time of completion and the deadline. In particular, the following model is used: There is a single processor in the computing system. Each job consists of an infinite stream of periodic and identical requests. A request is ready when it arrives and should be completed prior to the arrival of the next request of the same job. The execution of a job can be interrupted and be resumed later on.

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7Algorithms And Complexity Results For Persuasive Argumentation

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The study of arguments as abstract entities and their interaction as introduced by Dung (Artificial Intelligence 177, 1995) has become one of the most active research branches within Artificial Intelligence and Reasoning. A main issue for abstract argumentation systems is the selection of acceptable sets of arguments. Value-based argumentation, as introduced by Bench-Capon (J. Logic Comput. 13, 2003), extends Dung's framework. It takes into account the relative strength of arguments with respect to some ranking representing an audience: an argument is subjectively accepted if it is accepted with respect to some audience, it is objectively accepted if it is accepted with respect to all audiences. Deciding whether an argument is subjectively or objectively accepted, respectively, are computationally intractable problems. In fact, the problems remain intractable under structural restrictions that render the main computational problems for non-value-based argumentation systems tractable. In this paper we identify nontrivial classes of value-based argumentation systems for which the acceptance problems are polynomial-time tractable. The classes are defined by means of structural restrictions in terms of the underlying graphical structure of the value-based system. Furthermore we show that the acceptance problems are intractable for two classes of value-based systems that where conjectured to be tractable by Dunne (Artificial Intelligence 171, 2007).

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8NASA Technical Reports Server (NTRS) 20020034969: The Computational Complexity, Parallel Scalability, And Performance Of Atmospheric Data Assimilation Algorithms

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The computational complexity of algorithms for Four Dimensional Data Assimilation (4DDA) at NASA's Data Assimilation Office (DAO) is discussed. In 4DDA, observations are assimilated with the output of a dynamical model to generate best-estimates of the states of the system. It is thus a mapping problem, whereby scattered observations are converted into regular accurate maps of wind, temperature, moisture and other variables. The DAO is developing and using 4DDA algorithms that provide these datasets, or analyses, in support of Earth System Science research. Two large-scale algorithms are discussed. The first approach, the Goddard Earth Observing System Data Assimilation System (GEOS DAS), uses an atmospheric general circulation model (GCM) and an observation-space based analysis system, the Physical-space Statistical Analysis System (PSAS). GEOS DAS is very similar to global meteorological weather forecasting data assimilation systems, but is used at NASA for climate research. Systems of this size typically run at between 1 and 20 gigaflop/s. The second approach, the Kalman filter, uses a more consistent algorithm to determine the forecast error covariance matrix than does GEOS DAS. For atmospheric assimilation, the gridded dynamical fields typically have More than 10(exp 6) variables, therefore the full error covariance matrix may be in excess of a teraword. For the Kalman filter this problem can easily scale to petaflop/s proportions. We discuss the computational complexity of GEOS DAS and our implementation of the Kalman filter. We also discuss and quantify some of the technical issues and limitations in developing efficient, in terms of wall clock time, and scalable parallel implementations of the algorithms.

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9State Space Search : Algorithms, Complexity, And Applications

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The computational complexity of algorithms for Four Dimensional Data Assimilation (4DDA) at NASA's Data Assimilation Office (DAO) is discussed. In 4DDA, observations are assimilated with the output of a dynamical model to generate best-estimates of the states of the system. It is thus a mapping problem, whereby scattered observations are converted into regular accurate maps of wind, temperature, moisture and other variables. The DAO is developing and using 4DDA algorithms that provide these datasets, or analyses, in support of Earth System Science research. Two large-scale algorithms are discussed. The first approach, the Goddard Earth Observing System Data Assimilation System (GEOS DAS), uses an atmospheric general circulation model (GCM) and an observation-space based analysis system, the Physical-space Statistical Analysis System (PSAS). GEOS DAS is very similar to global meteorological weather forecasting data assimilation systems, but is used at NASA for climate research. Systems of this size typically run at between 1 and 20 gigaflop/s. The second approach, the Kalman filter, uses a more consistent algorithm to determine the forecast error covariance matrix than does GEOS DAS. For atmospheric assimilation, the gridded dynamical fields typically have More than 10(exp 6) variables, therefore the full error covariance matrix may be in excess of a teraword. For the Kalman filter this problem can easily scale to petaflop/s proportions. We discuss the computational complexity of GEOS DAS and our implementation of the Kalman filter. We also discuss and quantify some of the technical issues and limitations in developing efficient, in terms of wall clock time, and scalable parallel implementations of the algorithms.

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10Computational Complexity Of Sequential And Parallel Algorithms

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The computational complexity of algorithms for Four Dimensional Data Assimilation (4DDA) at NASA's Data Assimilation Office (DAO) is discussed. In 4DDA, observations are assimilated with the output of a dynamical model to generate best-estimates of the states of the system. It is thus a mapping problem, whereby scattered observations are converted into regular accurate maps of wind, temperature, moisture and other variables. The DAO is developing and using 4DDA algorithms that provide these datasets, or analyses, in support of Earth System Science research. Two large-scale algorithms are discussed. The first approach, the Goddard Earth Observing System Data Assimilation System (GEOS DAS), uses an atmospheric general circulation model (GCM) and an observation-space based analysis system, the Physical-space Statistical Analysis System (PSAS). GEOS DAS is very similar to global meteorological weather forecasting data assimilation systems, but is used at NASA for climate research. Systems of this size typically run at between 1 and 20 gigaflop/s. The second approach, the Kalman filter, uses a more consistent algorithm to determine the forecast error covariance matrix than does GEOS DAS. For atmospheric assimilation, the gridded dynamical fields typically have More than 10(exp 6) variables, therefore the full error covariance matrix may be in excess of a teraword. For the Kalman filter this problem can easily scale to petaflop/s proportions. We discuss the computational complexity of GEOS DAS and our implementation of the Kalman filter. We also discuss and quantify some of the technical issues and limitations in developing efficient, in terms of wall clock time, and scalable parallel implementations of the algorithms.

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11Analysis Of The Computational Complexity Of Solving Random Satisfiability Problems Using Branch And Bound Search Algorithms

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The computational complexity of solving random 3-Satisfiability (3-SAT) problems is investigated. 3-SAT is a representative example of hard computational tasks; it consists in knowing whether a set of alpha N randomly drawn logical constraints involving N Boolean variables can be satisfied altogether or not. Widely used solving procedures, as the Davis-Putnam-Loveland-Logeman (DPLL) algorithm, perform a systematic search for a solution, through a sequence of trials and errors represented by a search tree. In the present study, we identify, using theory and numerical experiments, easy (size of the search tree scaling polynomially with N) and hard (exponential scaling) regimes as a function of the ratio alpha of constraints per variable. The typical complexity is explicitly calculated in the different regimes, in very good agreement with numerical simulations. Our theoretical approach is based on the analysis of the growth of the branches in the search tree under the operation of DPLL. On each branch, the initial 3-SAT problem is dynamically turned into a more generic 2+p-SAT problem, where p and 1-p are the fractions of constraints involving three and two variables respectively. The growth of each branch is monitored by the dynamical evolution of alpha and p and is represented by a trajectory in the static phase diagram of the random 2+p-SAT problem. Depending on whether or not the trajectories cross the boundary between phases, single branches or full trees are generated by DPLL, resulting in easy or hard resolutions.

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12User-Base Station Association In HetSNets: Complexity And Efficient Algorithms

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This work considers the problem of user association to small-cell base stations (SBSs) in a heterogeneous and small-cell network (HetSNet). Two optimization problems are investigated, which are maximizing the set of associated users to the SBSs (the unweighted problem) and maximizing the set of weighted associated users to the SBSs (the weighted problem), under signal-to-interference-plus-noise ratio (SINR) constraints. Both problems are formulated as linear integer programs. The weighted problem is known to be NP-hard and, in this paper, the unweighted problem is proved to be NP-hard as well. Therefore, this paper develops two heuristic polynomial-time algorithms to solve both problems. The computational complexity of the proposed algorithms is evaluated and is shown to be far more efficient than the complexity of the optimal brute-force (BF) algorithm. Moreover, the paper benchmarks the performance of the proposed algorithms against the BF algorithm, the branch-and-bound (B\&B) algorithm and standard algorithms, through numerical simulations. The results demonstrate the close-to-optimal performance of the proposed algorithms. They also show that the weighted problem can be solved to provide solutions that are fair between users or to balance the load among SBSs.

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13Matchings With Lower Quotas: Algorithms And Complexity

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We study a natural generalization of the maximum weight many-to-one matching problem. We are given an undirected bipartite graph $G= (A \cup P, E)$ with weights on the edges in $E$, and with lower and upper quotas on the vertices in $P$. We seek a maximum weight many-to-one matching satisfying two sets of constraints: vertices in $A$ are incident to at most one matching edge, while vertices in $P$ are either unmatched or they are incident to a number of matching edges between their lower and upper quota. This problem, which we call maximum weight many-to-one matching with lower and upper quotas (WMLQ), has applications to the assignment of students to projects within university courses, where there are constraints on the minimum and maximum numbers of students that must be assigned to each project. In this paper, we provide a comprehensive analysis of the complexity of WMLQ from the viewpoints of classic polynomial time algorithms, fixed-parameter tractability, as well as approximability. We draw the line between NP-hard and polynomially tractable instances in terms of degree and quota constraints and provide efficient algorithms to solve the tractable ones. We further show that the problem can be solved in polynomial time for instances with bounded treewidth; however, the corresponding runtime is exponential in the treewidth with the maximum upper quota $u_{max}$ as basis, and we prove that this dependence is necessary unless FPT = W[1]. The approximability of WMLQ is also discussed: we present an approximation algorithm for the general case with performance guarantee $u_{\max}+1$, which is asymptotically best possible unless P = NP. Finally, we elaborate on how most of our positive results carry over to matchings in arbitrary graphs with lower quotas.

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14Software Radio Architecture With Smart Antennas A Tutorial On Algorithms And Complexity

Software Radio Architecture With Smart Antennas A Tutorial On Algorithms And Complexity

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15Microsoft Research Audio 104292: Dispersion Of Mass And The Complexity Of Randomized Algorithms

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How much can randomness help computation? Motivated by this general question and by volume computation, one of the few instances where randomness probably helps, we analyze a notion of dispersion and connect it to asymptotic convex geometry. We obtain a nearly quadratic lower bound on the complexity of randomized volume algorithms for convex bodies in R n (the current best algorithm has complexity roughly n 4 and is conjectured to be n 3 ). Our main tools, dispersion of random determinants and dispersion of the length of a random point from a convex body, are of independent interest and applicable more generally; in particular, the latter is closely related to the variance hypothesis from convex geometry. This geometric dispersion also leads to lower bounds for matrix problems and property testing. This is joint work with Luis Rademacher. ©2006 Microsoft Corporation. All rights reserved.

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16Algorithms And Complexity

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How much can randomness help computation? Motivated by this general question and by volume computation, one of the few instances where randomness probably helps, we analyze a notion of dispersion and connect it to asymptotic convex geometry. We obtain a nearly quadratic lower bound on the complexity of randomized volume algorithms for convex bodies in R n (the current best algorithm has complexity roughly n 4 and is conjectured to be n 3 ). Our main tools, dispersion of random determinants and dispersion of the length of a random point from a convex body, are of independent interest and applicable more generally; in particular, the latter is closely related to the variance hypothesis from convex geometry. This geometric dispersion also leads to lower bounds for matrix problems and property testing. This is joint work with Luis Rademacher. ©2006 Microsoft Corporation. All rights reserved.

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17Near-Optimal Sensor Scheduling For Batch State Estimation: Complexity, Algorithms, And Limits

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In this paper, we focus on batch state estimation for linear systems. This problem is important in applications such as environmental field estimation, robotic navigation, and target tracking. Its difficulty lies on that limited operational resources among the sensors, e.g., shared communication bandwidth or battery power, constrain the number of sensors that can be active at each measurement step. As a result, sensor scheduling algorithms must be employed. Notwithstanding, current sensor scheduling algorithms for batch state estimation scale poorly with the system size and the time horizon. In addition, current sensor scheduling algorithms for Kalman filtering, although they scale better, provide no performance guarantees or approximation bounds for the minimization of the batch state estimation error. In this paper, one of our main contributions is to provide an algorithm that enjoys both the estimation accuracy of the batch state scheduling algorithms and the low time complexity of the Kalman filtering scheduling algorithms. In particular: 1) our algorithm is near-optimal: it achieves a solution up to a multiplicative factor 1/2 from the optimal solution, and this factor is close to the best approximation factor 1/e one can achieve in polynomial time for this problem; 2) our algorithm has (polynomial) time complexity that is not only lower than that of the current algorithms for batch state estimation; it is also lower than, or similar to, that of the current algorithms for Kalman filtering. We achieve these results by proving two properties for our batch state estimation error metric, which quantifies the square error of the minimum variance linear estimator of the batch state vector: a) it is supermodular in the choice of the sensors; b) it has a sparsity pattern (it involves matrices that are block tri-diagonal) that facilitates its evaluation at each sensor set.

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18Complexity Of And Algorithms For Borda Manipulation

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We prove that it is NP-hard for a coalition of two manipulators to compute how to manipulate the Borda voting rule. This resolves one of the last open problems in the computational complexity of manipulating common voting rules. Because of this NP-hardness, we treat computing a manipulation as an approximation problem where we try to minimize the number of manipulators. Based on ideas from bin packing and multiprocessor scheduling, we propose two new approximation methods to compute manipulations of the Borda rule. Experiments show that these methods significantly outperform the previous best known %existing approximation method. We are able to find optimal manipulations in almost all the randomly generated elections tested. Our results suggest that, whilst computing a manipulation of the Borda rule by a coalition is NP-hard, computational complexity may provide only a weak barrier against manipulation in practice.

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19Gröbner Bases Of Bihomogeneous Ideals Generated By Polynomials Of Bidegree (1,1): Algorithms And Complexity

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Solving multihomogeneous systems, as a wide range of structured algebraic systems occurring frequently in practical problems, is of first importance. Experimentally, solving these systems with Gr\"obner bases algorithms seems to be easier than solving homogeneous systems of the same degree. Nevertheless, the reasons of this behaviour are not clear. In this paper, we focus on bilinear systems (i.e. bihomogeneous systems where all equations have bidegree (1,1)). Our goal is to provide a theoretical explanation of the aforementionned experimental behaviour and to propose new techniques to speed up the Gr\"obner basis computations by using the multihomogeneous structure of those systems. The contributions are theoretical and practical. First, we adapt the classical F5 criterion to avoid reductions to zero which occur when the input is a set of bilinear polynomials. We also prove an explicit form of the Hilbert series of bihomogeneous ideals generated by generic bilinear polynomials and give a new upper bound on the degree of regularity of generic affine bilinear systems. This leads to new complexity bounds for solving bilinear systems. We propose also a variant of the F5 Algorithm dedicated to multihomogeneous systems which exploits a structural property of the Macaulay matrix which occurs on such inputs. Experimental results show that this variant requires less time and memory than the classical homogeneous F5 Algorithm.

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20Multi-layer Channel Routing Complexity And Algorithms

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Solving multihomogeneous systems, as a wide range of structured algebraic systems occurring frequently in practical problems, is of first importance. Experimentally, solving these systems with Gr\"obner bases algorithms seems to be easier than solving homogeneous systems of the same degree. Nevertheless, the reasons of this behaviour are not clear. In this paper, we focus on bilinear systems (i.e. bihomogeneous systems where all equations have bidegree (1,1)). Our goal is to provide a theoretical explanation of the aforementionned experimental behaviour and to propose new techniques to speed up the Gr\"obner basis computations by using the multihomogeneous structure of those systems. The contributions are theoretical and practical. First, we adapt the classical F5 criterion to avoid reductions to zero which occur when the input is a set of bilinear polynomials. We also prove an explicit form of the Hilbert series of bihomogeneous ideals generated by generic bilinear polynomials and give a new upper bound on the degree of regularity of generic affine bilinear systems. This leads to new complexity bounds for solving bilinear systems. We propose also a variant of the F5 Algorithm dedicated to multihomogeneous systems which exploits a structural property of the Macaulay matrix which occurs on such inputs. Experimental results show that this variant requires less time and memory than the classical homogeneous F5 Algorithm.

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21The Jones Polynomial: Quantum Algorithms And Applications In Quantum Complexity Theory

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We analyze relationships between quantum computation and a family of generalizations of the Jones polynomial. Extending recent work by Aharonov et al., we give efficient quantum circuits for implementing the unitary Jones-Wenzl representations of the braid group. We use these to provide new quantum algorithms for approximately evaluating a family of specializations of the HOMFLYPT two-variable polynomial of trace closures of braids. We also give algorithms for approximating the Jones polynomial of a general class of closures of braids at roots of unity. Next we provide a self-contained proof of a result of Freedman et al. that any quantum computation can be replaced by an additive approximation of the Jones polynomial, evaluated at almost any primitive root of unity. Our proof encodes two-qubit unitaries into the rectangular representation of the eight-strand braid group. We then give QCMA-complete and PSPACE-complete problems which are based on braids. We conclude with direct proofs that evaluating the Jones polynomial of the plat closure at most primitive roots of unity is a #P-hard problem, while learning its most significant bit is PP-hard, circumventing the usual route through the Tutte polynomial and graph coloring.

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22DTIC ADA1022252: Research In Complexity Theory And Combinatorial Algorithms

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Since October 1, 1979, research in Complexity Theory and Combinatorial Algorithms at the Department of Computer Science at the University of Illinois was supported by the Office of Naval Research. During this period of time, research work was carried out in the areas of Computational Complexity Theory, Scheduling Algorithms, Graph Algorithms, Dynamic Programming, and Fault- Tolerance Computing. We summarize here our accomplishments and our future plans, and we wish to request continued support for the period of October 1, 1980 - September 30, 1982 from ONR for research in these areas. Scheduling to meet deadlines -- The problem of scheduling jobs to meet their deadlines was studied. Given a set of jobs each of which is specified by three parameters, ready time, deadline, and computation time, we want to schedule them on a computer system so that, if possible, all deadlines will be met. Furthermore, if indeed all deadlines can be met, we want to know the possibility of completing the executing of each job so that there will be a 'slack time' between the time of completion and the deadline. In particular, the following model is used: There is a single processor in the computing system. Each job consists of an infinite stream of periodic and identical requests. A request is ready when it arrives and should be completed prior to the arrival of the next request of the same job. The execution of a job can be interrupted and be resumed later on.

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23Algorithms, Their Complexity And Efficiency

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Since October 1, 1979, research in Complexity Theory and Combinatorial Algorithms at the Department of Computer Science at the University of Illinois was supported by the Office of Naval Research. During this period of time, research work was carried out in the areas of Computational Complexity Theory, Scheduling Algorithms, Graph Algorithms, Dynamic Programming, and Fault- Tolerance Computing. We summarize here our accomplishments and our future plans, and we wish to request continued support for the period of October 1, 1980 - September 30, 1982 from ONR for research in these areas. Scheduling to meet deadlines -- The problem of scheduling jobs to meet their deadlines was studied. Given a set of jobs each of which is specified by three parameters, ready time, deadline, and computation time, we want to schedule them on a computer system so that, if possible, all deadlines will be met. Furthermore, if indeed all deadlines can be met, we want to know the possibility of completing the executing of each job so that there will be a 'slack time' between the time of completion and the deadline. In particular, the following model is used: There is a single processor in the computing system. Each job consists of an infinite stream of periodic and identical requests. A request is ready when it arrives and should be completed prior to the arrival of the next request of the same job. The execution of a job can be interrupted and be resumed later on.

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24On Cooperative Patrolling: Optimal Trajectories, Complexity Analysis, And Approximation Algorithms

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The subject of this work is the patrolling of an environment with the aid of a team of autonomous agents. We consider both the design of open-loop trajectories with optimal properties, and of distributed control laws converging to optimal trajectories. As performance criteria, the refresh time and the latency are considered, i.e., respectively, time gap between any two visits of the same region, and the time necessary to inform every agent about an event occurred in the environment. We associate a graph with the environment, and we study separately the case of a chain, tree, and cyclic graph. For the case of chain graph, we first describe a minimum refresh time and latency team trajectory, and we propose a polynomial time algorithm for its computation. Then, we describe a distributed procedure that steers the robots toward an optimal trajectory. For the case of tree graph, a polynomial time algorithm is developed for the minimum refresh time problem, under the technical assumption of a constant number of robots involved in the patrolling task. Finally, we show that the design of a minimum refresh time trajectory for a cyclic graph is NP-hard, and we develop a constant factor approximation algorithm.

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25Complexity Of Sequential And Parallel Numerical Algorithms [proceedings]

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The subject of this work is the patrolling of an environment with the aid of a team of autonomous agents. We consider both the design of open-loop trajectories with optimal properties, and of distributed control laws converging to optimal trajectories. As performance criteria, the refresh time and the latency are considered, i.e., respectively, time gap between any two visits of the same region, and the time necessary to inform every agent about an event occurred in the environment. We associate a graph with the environment, and we study separately the case of a chain, tree, and cyclic graph. For the case of chain graph, we first describe a minimum refresh time and latency team trajectory, and we propose a polynomial time algorithm for its computation. Then, we describe a distributed procedure that steers the robots toward an optimal trajectory. For the case of tree graph, a polynomial time algorithm is developed for the minimum refresh time problem, under the technical assumption of a constant number of robots involved in the patrolling task. Finally, we show that the design of a minimum refresh time trajectory for a cyclic graph is NP-hard, and we develop a constant factor approximation algorithm.

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26Algorithms And Complexity : New Directions And Recent Results : [proceedings Of A Symposium On New Directions And Recent Results In Algorithms And Complexity Held By The Computer Science Department, Carnegie-Mellon University, April 7-9, 1976]

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The subject of this work is the patrolling of an environment with the aid of a team of autonomous agents. We consider both the design of open-loop trajectories with optimal properties, and of distributed control laws converging to optimal trajectories. As performance criteria, the refresh time and the latency are considered, i.e., respectively, time gap between any two visits of the same region, and the time necessary to inform every agent about an event occurred in the environment. We associate a graph with the environment, and we study separately the case of a chain, tree, and cyclic graph. For the case of chain graph, we first describe a minimum refresh time and latency team trajectory, and we propose a polynomial time algorithm for its computation. Then, we describe a distributed procedure that steers the robots toward an optimal trajectory. For the case of tree graph, a polynomial time algorithm is developed for the minimum refresh time problem, under the technical assumption of a constant number of robots involved in the patrolling task. Finally, we show that the design of a minimum refresh time trajectory for a cyclic graph is NP-hard, and we develop a constant factor approximation algorithm.

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27Algorithms, Complexity Analysis, And VLSI Architectures For MPEG-4 Motion Estimation

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viii, 239 p. : 25 cm

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28Complexity And Algorithms For Euler Characteristic Of Simplicial Complexes

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We consider the problem of computing the Euler characteristic of an abstract simplicial complex given by its vertices and facets. We show that this problem is #P-complete and present two new practical algorithms for computing Euler characteristic. The two new algorithms are derived using combinatorial commutative algebra and we also give a second description of them that requires no algebra. We present experiments showing that the two new algorithms can be implemented to be faster than previous Euler characteristic implementations by a large margin.

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29On Practical Algorithms For Entropy Estimation And The Improved Sample Complexity Of Compressed Counting

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Estimating the p-th frequency moment of data stream is a very heavily studied problem. The problem is actually trivial when p = 1, assuming the strict Turnstile model. The sample complexity of our proposed algorithm is essentially O(1) near p=1. This is a very large improvement over the previously believed O(1/eps^2) bound. The proposed algorithm makes the long-standing problem of entropy estimation an easy task, as verified by the experiments included in the appendix.

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30Network Optimization Problems : Algorithms, Applications, And Complexity

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Estimating the p-th frequency moment of data stream is a very heavily studied problem. The problem is actually trivial when p = 1, assuming the strict Turnstile model. The sample complexity of our proposed algorithm is essentially O(1) near p=1. This is a very large improvement over the previously believed O(1/eps^2) bound. The proposed algorithm makes the long-standing problem of entropy estimation an easy task, as verified by the experiments included in the appendix.

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31Path Computation In Multi-layer Networks: Complexity And Algorithms

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Carrier-grade networks comprise several layers where different protocols coexist. Nowadays, most of these networks have different control planes to manage routing on different layers, leading to a suboptimal use of the network resources and additional operational costs. However, some routers are able to encapsulate, decapsulate and convert protocols and act as a liaison between these layers. A unified control plane would be useful to optimize the use of the network resources and automate the routing configurations. Software-Defined Networking (SDN) based architectures, such as OpenFlow, offer a chance to design such a control plane. One of the most important problems to deal with in this design is the path computation process. Classical path computation algorithms cannot resolve the problem as they do not take into account encapsulations and conversions of protocols. In this paper, we propose algorithms to solve this problem and study several cases: Path computation without bandwidth constraint, under bandwidth constraint and under other Quality of Service constraints. We study the complexity and the scalability of our algorithms and evaluate their performances on real topologies. The results show that they outperform the previous ones proposed in the literature.

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32Microsoft Research Video 104292: Dispersion Of Mass And The Complexity Of Randomized Algorithms

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How much can randomness help computation? Motivated by this general question and by volume computation, one of the few instances where randomness probably helps, we analyze a notion of dispersion and connect it to asymptotic convex geometry. We obtain a nearly quadratic lower bound on the complexity of randomized volume algorithms for convex bodies in R n (the current best algorithm has complexity roughly n 4 and is conjectured to be n 3 ). Our main tools, dispersion of random determinants and dispersion of the length of a random point from a convex body, are of independent interest and applicable more generally; in particular, the latter is closely related to the variance hypothesis from convex geometry. This geometric dispersion also leads to lower bounds for matrix problems and property testing. This is joint work with Luis Rademacher. ©2006 Microsoft Corporation. All rights reserved.

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33DTIC ADA606538: Center For Quantum Algorithms And Complexity

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How efficiently can the ground state of a local Hamiltonian be computed? This is a question that lies at the heart of an emerging area called quantum Hamiltonian complexity, that addresses fundamental issues in both quantum complexity theory and condensed matter physics. Of particular importance are 1D Hamiltonians. We give a new combinatorial approach to proving the area law for 1D systems via the detectability lemma, in the process exponentially improving on Hastings' bounds in the frustration free case. We also give an efficient algorithm for finding an MPS approximation to the ground state, in the case of constant bond dimension. Entanglement is a fundamental feature of quantum systems, and understanding its nature is a basic challenge in quantum computation. We study it in a number of basic contexts, including the complexity of parallel repetition of entangled games, and Bell-inequalities distinguishing non-locality versus entanglement. We show how to use entanglement to give a way of generating certifiably random numbers which are provably secure even against a quantum adversary. The method is based on an earlier paper in which we report an implementation of optimal extractors against quantum storage.

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34Easy And Hard Constraint Ranking In OT: Algorithms And Complexity

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We consider the problem of ranking a set of OT constraints in a manner consistent with data. We speed up Tesar and Smolensky's RCD algorithm to be linear on the number of constraints. This finds a ranking so each attested form x_i beats or ties a particular competitor y_i. We also generalize RCD so each x_i beats or ties all possible competitors. Alas, this more realistic version of learning has no polynomial algorithm unless P=NP! Indeed, not even generation does. So one cannot improve qualitatively upon brute force: Merely checking that a single (given) ranking is consistent with given forms is coNP-complete if the surface forms are fully observed and Delta_2^p-complete if not. Indeed, OT generation is OptP-complete. As for ranking, determining whether any consistent ranking exists is coNP-hard (but in Delta_2^p) if the forms are fully observed, and Sigma_2^p-complete if not. Finally, we show that generation and ranking are easier in derivational theories: in P, and NP-complete.

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35DTIC ADA534847: Coordinated Beamforming For MISO Interference Channel: Complexity Analysis And Efficient Algorithms

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In a cellular wireless system, users located at cell edges often suffer significant out-of-cell interference. Assuming each base station is equipped with multiple antennas, we can model this scenario as a multiple-input single-output (MISO) interference channel. In this paper we consider a coordinated beamforming approach whereby multiple base stations jointly optimize their downlink beamforming vectors in order to simultaneously improve the data rates of a given group of cell edge users. Assuming perfect channel knowledge, we formulate this problem as the maximization of a system utility (which balances user fairness and average user rates), subject to individual power constraints at each base station. We show that, for the single carrier case and when the number of antennas at each base station is at least two, the optimal coordinated beamforming problem is NP-hard for both the harmonic mean utility and the proportional fairness utility. For general utilities, we propose a cyclic coordinate descent algorithm, which enables each transmitter to update its beamformer locally with limited information exchange, and establish its global convergence to a stationary point. We illustrate its effectiveness in computer simulations by using the space matched beamformer as a benchmark.

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36DTIC ADA1022250: Research In Complexity Theory And Combinatorial Algorithms

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Since October 1, 1979, research in Complexity Theory and Combinatorial Algorithms at the Department of Computer Science at the University of Illinois was supported by the Office of Naval Research. During this period of time, research work was carried out in the areas of Computational Complexity Theory, Scheduling Algorithms, Graph Algorithms, Dynamic Programming, and Fault- Tolerance Computing. We summarize here our accomplishments and our future plans, and we wish to request continued support for the period of October 1, 1980 - September 30, 1982 from ONR for research in these areas. Scheduling to meet deadlines -- The problem of scheduling jobs to meet their deadlines was studied. Given a set of jobs each of which is specified by three parameters, ready time, deadline, and computation time, we want to schedule them on a computer system so that, if possible, all deadlines will be met. Furthermore, if indeed all deadlines can be met, we want to know the possibility of completing the executing of each job so that there will be a 'slack time' between the time of completion and the deadline. In particular, the following model is used: There is a single processor in the computing system. Each job consists of an infinite stream of periodic and identical requests. A request is ready when it arrives and should be completed prior to the arrival of the next request of the same job. The execution of a job can be interrupted and be resumed later on.

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37Cooperative Task-oriented Computing : Algorithms And Complexity

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Since October 1, 1979, research in Complexity Theory and Combinatorial Algorithms at the Department of Computer Science at the University of Illinois was supported by the Office of Naval Research. During this period of time, research work was carried out in the areas of Computational Complexity Theory, Scheduling Algorithms, Graph Algorithms, Dynamic Programming, and Fault- Tolerance Computing. We summarize here our accomplishments and our future plans, and we wish to request continued support for the period of October 1, 1980 - September 30, 1982 from ONR for research in these areas. Scheduling to meet deadlines -- The problem of scheduling jobs to meet their deadlines was studied. Given a set of jobs each of which is specified by three parameters, ready time, deadline, and computation time, we want to schedule them on a computer system so that, if possible, all deadlines will be met. Furthermore, if indeed all deadlines can be met, we want to know the possibility of completing the executing of each job so that there will be a 'slack time' between the time of completion and the deadline. In particular, the following model is used: There is a single processor in the computing system. Each job consists of an infinite stream of periodic and identical requests. A request is ready when it arrives and should be completed prior to the arrival of the next request of the same job. The execution of a job can be interrupted and be resumed later on.

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38Complexity Issues And Randomization Strategies In Frank-Wolfe Algorithms For Machine Learning

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Frank-Wolfe algorithms for convex minimization have recently gained considerable attention from the Optimization and Machine Learning communities, as their properties make them a suitable choice in a variety of applications. However, as each iteration requires to optimize a linear model, a clever implementation is crucial to make such algorithms viable on large-scale datasets. For this purpose, approximation strategies based on a random sampling have been proposed by several researchers. In this work, we perform an experimental study on the effectiveness of these techniques, analyze possible alternatives and provide some guidelines based on our results.

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39DTIC ADA564645: The Average Network Flow Problem: Shortest Path And Minimum Cost Flow Formulations, Algorithms, Heuristics, And Complexity

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Integrating value focused thinking with the shortest path problem results in a unique formulation called the multiobjective average shortest path problem. We prove this is NP-complete for general graphs. For directed acyclic graphs, an efficient algorithm and even faster heuristic are proposed. While the worst case error of the heuristic is proven unbounded, its average performance on random graphs is within 3% of the optimal solution. Additionally, a special case of the more general biobjective average shortest path problem is given, allowing tradeoffs between decreases in arc set cardinality and increases in multiobjective value; the algorithm to solve the average shortest path problem provides all the information needed to solve this more difficult biobjective problem. These concepts are then extended to the minimum cost flow problem creating a new formulation we name the multiobjective average minimum cost flow. This problem is proven NP-complete as well. For directed acyclic graphs, two efficient heuristics are developed, and although we prove the error of any successive average shortest path heuristic is in theory unbounded, they both perform very well on random graphs. Furthermore, we define a general biobjective average minimum cost flow problem. The information from the heuristics can be used to estimate the efficient frontier in a special case of this problem trading off total flow and multiobjective value. Finally, several variants of these two problems are discussed. Proofs are conjectured showing the conditions under which the problems are solvable in polynomial time and when they remain NP-complete.

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40Sparsity-aware Sphere Decoding: Algorithms And Complexity Analysis

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Integer least-squares problems, concerned with solving a system of equations where the components of the unknown vector are integer-valued, arise in a wide range of applications. In many scenarios the unknown vector is sparse, i.e., a large fraction of its entries are zero. Examples include applications in wireless communications, digital fingerprinting, and array-comparative genomic hybridization systems. Sphere decoding, commonly used for solving integer least-squares problems, can utilize the knowledge about sparsity of the unknown vector to perform computationally efficient search for the solution. In this paper, we formulate and analyze the sparsity-aware sphere decoding algorithm that imposes $\ell_0$-norm constraint on the admissible solution. Analytical expressions for the expected complexity of the algorithm for alphabets typical of sparse channel estimation and source allocation applications are derived and validated through extensive simulations. The results demonstrate superior performance and speed of sparsity-aware sphere decoder compared to the conventional sparsity-unaware sphere decoding algorithm. Moreover, variance of the complexity of the sparsity-aware sphere decoding algorithm for binary alphabets is derived. The search space of the proposed algorithm can be further reduced by imposing lower bounds on the value of the objective function. The algorithm is modified to allow for such a lower bounding technique and simulations illustrating efficacy of the method are presented. Performance of the algorithm is demonstrated in an application to sparse channel estimation, where it is shown that sparsity-aware sphere decoder performs close to theoretical lower limits.

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41DTIC ADA431591: Change Detection And Estimation In Large Scale Sensor Networks: Linear Complexity Algorithms

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We propose algorithms for nonparametric sample-based spacial change detection and estimation in large scale sensor networks. We collect random samples containing the location of sensors and their local decisions, and assume that the local decisions can be stimulated or normal , reflecting the local strength of some stimulating agent. Then change in the location of the agent manifests itself by a change in the distribution of stimulated sensors. In this paper, we are aiming at developing a test that, given two collections of samples, can decide whether the distribution generating the samples has changed or not, and give an estimated changed area if a change is indeed detected. The focus of this paper is to reduce the complexity of the detection and estimation algorithm. We propose two fast algorithms with almost linear complexity and analyze their completeness, flexibility and robustness.

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42Joint User Grouping And Linear Virtual Beamforming: Complexity, Algorithms And Approximation Bounds

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In a wireless system with a large number of distributed nodes, the quality of communication can be greatly improved by pooling the nodes to perform joint transmission/reception. In this paper, we consider the problem of optimally selecting a subset of nodes from potentially a large number of candidates to form a virtual multi-antenna system, while at the same time designing their joint linear transmission strategies. We focus on two specific application scenarios: 1) multiple single antenna transmitters cooperatively transmit to a receiver; 2) a single transmitter transmits to a receiver with the help of a number of cooperative relays. We formulate the joint node selection and beamforming problems as cardinality constrained optimization problems with both discrete variables (used for selecting cooperative nodes) and continuous variables (used for designing beamformers). For each application scenario, we first characterize the computational complexity of the joint optimization problem, and then propose novel semi-definite relaxation (SDR) techniques to obtain approximate solutions. We show that the new SDR algorithms have a guaranteed approximation performance in terms of the gap to global optimality, regardless of channel realizations. The effectiveness of the proposed algorithms is demonstrated via numerical experiments.

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43DTIC ADA063757: General Theory Of Optimal Error Algorithms And Analytic Complexity. Part B. Iterative Information Model.

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This is the second of a series of papers in which we construct an information based general theory of optimal error algorithms and analytic computational complexity and study applications of the general theory. In our first paper we studied a general information' model; here we study an 'iterative information' model. We give a general paradigm, based on the pre-image set of an information operator, for obtaining a lower bound on the error of any algorithm using this information. We show that the order of information provides an upper bound on the order of any algorithm using this information. This upper bound order leads to a lower bound on the complexity index.

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44DTIC ADA314598: Branch-and-Bound Search Algorithms And Their Computational Complexity.

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Branch-and-bound (BnB) is a general problem-solving paradigm that has been studied extensively in the areas of computer science and operations research, and has been employed to find optimal solutions to computation-intensive problems. Thanks to its generality, BnB takes many search algorithms, developed for different purposes, as special cases. Some of these algorithms, such as best-first search and depth-first search, are very popular, some, such as iterative deepening, recursive best-first search and constant-space best-first search, are known only in the artificial intelligence area. Because it was studied in different areas, BnB has been described under different formulations. The first part of this paper, we give comprehensive descriptions of the BnB method and of these search algorithms, consolidating the basic features of BnB. In the second part, we summarize recent theoretical development on the average-case complexity of BnB search algorithms.

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45Combinatorial Optimization : Algorithms And Complexity

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Branch-and-bound (BnB) is a general problem-solving paradigm that has been studied extensively in the areas of computer science and operations research, and has been employed to find optimal solutions to computation-intensive problems. Thanks to its generality, BnB takes many search algorithms, developed for different purposes, as special cases. Some of these algorithms, such as best-first search and depth-first search, are very popular, some, such as iterative deepening, recursive best-first search and constant-space best-first search, are known only in the artificial intelligence area. Because it was studied in different areas, BnB has been described under different formulations. The first part of this paper, we give comprehensive descriptions of the BnB method and of these search algorithms, consolidating the basic features of BnB. In the second part, we summarize recent theoretical development on the average-case complexity of BnB search algorithms.

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46Exploring Heuristic Algorithms For The Knapsack Problem: A Comparative Analysis Of Program Complexity And Computational Efficiency

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Abstract The knapsack problem is an optimization problem in computer science which involves determining the most valuable combination of items that can be packed into a knapsack (a container) with a limited capacity (weight or volume); the goal is to maximize the total profit of the items included in the knapsack without exceeding its capacity. This study extensively analyzes the knapsack problem, exploring the application of three prevalent heuristics: greedy, dynamic programming, and FPTAS algorithms implemented in Python. The study aims to assess how these algorithms perform differently, focusing on program complexity and computational speed. Our main objective is to compare these algorithms and determine the most effective one for solving the knapsack problem as well as to be chosen by the researchers and developers when dealing similar problem in real-world applications. Our methodology involved solving the knapsack problem using the three algorithms within a unified programming environment. We conducted experiments using varying input datasets and recorded the time complexities of the algorithms in each trial. Additionally, we performed Halstead complexity measurements to derive the volume of each algorithm for this study. Subsequently, we compared program complexity in Halstead metrics and computational speed for the three approaches. The research findings reveal that the Greedy algorithm demonstrates superior computational efficiency compared to both Dynamic Programming (D.P) and FPTAS algorithms across various test cases. To advance understanding of the knapsack problem, future research should focus on investigating the performance of other programming languages in addressing combinatorial optimization problems, which would provide valuable insights into language choice impact. Additionally, integrating parallel computing techniques could accelerate solution processes for large-scale problem instances.

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47Asynchronous Parallel Algorithms For Nonconvex Big-Data Optimization. Part II: Complexity And Numerical Results

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We present complexity and numerical results for a new asynchronous parallel algorithmic method for the minimization of the sum of a smooth nonconvex function and a convex nonsmooth regularizer, subject to both convex and nonconvex constraints. The proposed method hinges on successive convex approximation techniques and a novel probabilistic model that captures key elements of modern computational architectures and asynchronous implementations in a more faithful way than state-of-the-art models. In the companion paper we provided a detailed description on the probabilistic model and gave convergence results for a diminishing stepsize version of our method. Here, we provide theoretical complexity results for a fixed stepsize version of the method and report extensive numerical comparisons on both convex and nonconvex problems demonstrating the efficiency of our approach.

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48ICE: A General And Validated Energy Complexity Model For Multithreaded Algorithms

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Like time complexity models that have significantly contributed to the analysis and development of fast algorithms, energy complexity models for parallel algorithms are desired as crucial means to develop energy efficient algorithms for ubiquitous multicore platforms. Ideal energy complexity models should be validated on real multicore platforms and applicable to a wide range of parallel algorithms. However, existing energy complexity models for parallel algorithms are either theoretical without model validation or algorithm-specific without ability to analyze energy complexity for a wide-range of parallel algorithms. This paper presents a new general validated energy complexity model for parallel (multithreaded) algorithms. The new model abstracts away possible multicore platforms by their static and dynamic energy of computational operations and data access, and derives the energy complexity of a given algorithm from its work, span and I/O complexity. The new model is validated by different sparse matrix vector multiplication (SpMV) algorithms and dense matrix multiplication (matmul) algorithms running on high performance computing (HPC) platforms (e.g., Intel Xeon and Xeon Phi). The new energy complexity model is able to characterize and compare the energy consumption of SpMV and matmul kernels according to three aspects: different algorithms, different input matrix types and different platforms. The prediction of the new model regarding which algorithm consumes more energy with different inputs on different platforms, is confirmed by the experimental results. In order to improve the usability and accuracy of the new model for a wide range of platforms, the platform parameters of ICE model are provided for eleven platforms including HPC, accelerator and embedded platforms.

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49Linear Network Code For Erasure Broadcast Channel With Feedback: Complexity And Algorithms

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This paper investigates the construction of linear network codes for broadcasting a set of data packets to a number of users. The links from the source to the users are modeled as independent erasure channels. Users are allowed to inform the source node whether a packet is received correctly via feedback channels. In order to minimize the number of packet transmissions until all users have received all packets successfully, it is necessary that a data packet, if successfully received by a user, can increase the dimension of the vector space spanned by the encoding vectors he or she has received by one. Such an encoding vector is called innovative. We prove that innovative linear network code is uniformly optimal in minimizing user download delay. When the finite field size is strictly smaller than the number of users, the problem of determining the existence of innovative vectors is proven to be NP-complete. When the field size is larger than or equal to the number of users, innovative vectors always exist and random linear network code (RLNC) is able to find an innovative vector with high probability. While RLNC is optimal in terms of completion time, it has high decoding complexity due to the need of solving a system of linear equations. To reduce decoding time, we propose the use of sparse linear network code, since the sparsity property of encoding vectors can be exploited when solving systems of linear equations. Generating a sparsest encoding vector with large finite field size, however, is shown to be NP-hard. An approximation algorithm that guarantee the Hamming weight of a generated encoding vector to be smaller than a certain factor of the optimal value is constructed. Our simulation results show that our proposed methods have excellent performance in completion time and outperforms RLNC in terms of decoding time.

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50Algorithms And Complexity : 4th Italian Conference, CIAC 2000, Rome, Italy, March 1-3, 2000 : Proceedings

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This paper investigates the construction of linear network codes for broadcasting a set of data packets to a number of users. The links from the source to the users are modeled as independent erasure channels. Users are allowed to inform the source node whether a packet is received correctly via feedback channels. In order to minimize the number of packet transmissions until all users have received all packets successfully, it is necessary that a data packet, if successfully received by a user, can increase the dimension of the vector space spanned by the encoding vectors he or she has received by one. Such an encoding vector is called innovative. We prove that innovative linear network code is uniformly optimal in minimizing user download delay. When the finite field size is strictly smaller than the number of users, the problem of determining the existence of innovative vectors is proven to be NP-complete. When the field size is larger than or equal to the number of users, innovative vectors always exist and random linear network code (RLNC) is able to find an innovative vector with high probability. While RLNC is optimal in terms of completion time, it has high decoding complexity due to the need of solving a system of linear equations. To reduce decoding time, we propose the use of sparse linear network code, since the sparsity property of encoding vectors can be exploited when solving systems of linear equations. Generating a sparsest encoding vector with large finite field size, however, is shown to be NP-hard. An approximation algorithm that guarantee the Hamming weight of a generated encoding vector to be smaller than a certain factor of the optimal value is constructed. Our simulation results show that our proposed methods have excellent performance in completion time and outperforms RLNC in terms of decoding time.

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  • Title: ➤  Algorithms And Complexity : 4th Italian Conference, CIAC 2000, Rome, Italy, March 1-3, 2000 : Proceedings
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