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1DTIC ADA314598: Branch-and-Bound Search Algorithms And Their Computational Complexity.

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Branch-and-bound (BnB) is a general problem-solving paradigm that has been studied extensively in the areas of computer science and operations research, and has been employed to find optimal solutions to computation-intensive problems. Thanks to its generality, BnB takes many search algorithms, developed for different purposes, as special cases. Some of these algorithms, such as best-first search and depth-first search, are very popular, some, such as iterative deepening, recursive best-first search and constant-space best-first search, are known only in the artificial intelligence area. Because it was studied in different areas, BnB has been described under different formulations. The first part of this paper, we give comprehensive descriptions of the BnB method and of these search algorithms, consolidating the basic features of BnB. In the second part, we summarize recent theoretical development on the average-case complexity of BnB search algorithms.

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2DTIC ADA063757: General Theory Of Optimal Error Algorithms And Analytic Complexity. Part B. Iterative Information Model.

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This is the second of a series of papers in which we construct an information based general theory of optimal error algorithms and analytic computational complexity and study applications of the general theory. In our first paper we studied a general information' model; here we study an 'iterative information' model. We give a general paradigm, based on the pre-image set of an information operator, for obtaining a lower bound on the error of any algorithm using this information. We show that the order of information provides an upper bound on the order of any algorithm using this information. This upper bound order leads to a lower bound on the complexity index.

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3Donald Knuth: Algorithms, Complexity, Life, And The Art Of Computer Programming | AI Podcast

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Donald Knuth is one of the greatest and most impactful computer scientists and mathematicians ever. He is the recipient in 1974 of the Turing Award, considered the Nobel Prize of computing. He is the author of the multi-volume work, the magnum opus, The Art of Computer Programming. He made several key contributions to the rigorous analysis of the computational complexity of algorithms. He popularized asymptotic notation, that we all affectionately know as the big-O notation. He also created the TeX typesetting which most computer scientists, physicists, mathematicians, and scientists and engineers use to write technical papers and make them look beautiful. This conversation is part of the Artificial Intelligence podcast. This episode is presented by Cash App. Download it & use code "LexPodcast": Cash App (App Store): https://apple.co/2sPrUHe Cash App (Google Play): https://bit.ly/2MlvP5w INFO: Podcast website: https://lexfridman.com/ai Apple Podcasts: https://apple.co/2lwqZIr Spotify: https://spoti.fi/2nEwCF8 RSS: https://lexfridman.com/category/ai/feed/ Full episodes playlist: https://www.youtube.com/playlist?list=PLrAXtmErZgOdP_8GztsuKi9nrraNbKKp4 Clips playlist: https://www.youtube.com/playlist?list=PLrAXtmErZgOeciFP3CBCIEElOJeitOr41 EPISODE LINKS: The Art of Computer Programming (book): https://amzn.to/39kxRwB OUTLINE: 0:00 - Introduction 3:45 - IBM 650 7:51 - Geeks 12:29 - Alan Turing 14:26 - My life is a convex combination of english and mathematics 24:00 - Japanese arrow puzzle example 25:42 - Neural networks and machine learning 27:59 - The Art of Computer Programming 36:49 - Combinatorics 39:16 - Writing process 42:10 - Are some days harder than others? 48:36 - What's the "Art" in the Art of Computer Programming 50:21 - Binary (boolean) decision diagram 55:06 - Big-O notation 58:02 - P=NP 1:10:05 - Artificial intelligence 1:13:26 - Ant colonies and human cognition 1:17:11 - God and the Bible 1:24:28 - Reflection on life 1:28:25 - Facing mortality 1:33:40 - TeX and beautiful typography 1:39:23 - How much of the world do we understand? 1:44:17 - Question for God CONNECT: - Subscribe to this YouTube channel - Twitter: https://twitter.com/lexfridman - LinkedIn: https://www.linkedin.com/in/lexfridman - Facebook: https://www.facebook.com/lexfridman - Instagram: https://www.instagram.com/lexfridman - Medium: https://medium.com/@lexfridman - Support on Patreon: https://www.patreon.com/lexfridman Source: https://www.youtube.com/watch?v=2BdBfsXbST8 Uploader: Lex Fridman

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4DTIC ADA046860: General Theory Of Optimal Error Algorithms And Analytic Complexity. Part A. General Information Model.

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This is the first of a series of papers constructing an information based general theory of optimal errors and analytic computational complexity. Among the applications are such traditionally diverse areas as approximation, boundary-value problems, quadrature, and nonlinear equations in a finite or infinite dimensional space. Traditionally algorithms are often derived by ad hoc criteria. The information based theory rationalizes the synthesis of algorithms by showing how to construct algorithms which minimize or nearly minimize the error. For certain classes of problems it shows how to construct algorithms (linear optimal error algorithms) which enjoy essentially optimal complexity with respect to all possible algorithms. The existence of strongly non-computable problems is demonstrated. In contrast with the gap theorem of recursively computable functions it is shown that every monotonic real function is the complexity of some problem.

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5DTIC ADA443743: Quantum Algorithms And Complexity For Certain Continuous And Related Discrete Problems

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This thesis contains an analysis of two computational problems. The first problem is discrete quantum Boolean summation, which is a building block of quantum algorithms for many continuous problems, such as integration, approximation, differential equations, and path integration. The second problem is continuous multivariate Feynman-Kac path integration, which is a special case of path integration. The quantum Boolean summation problem can be solved by the quantum summation (QS) algorithm of Brassard, Hoyer, Mosca and Tapp, which approximates the arithmetic mean of a Boolean function. The author improves the error bound of Brassard et al. for the worst-probabilistic setting. The error bound is sharp. He also presents new sharp error bounds in the average-probabilistic and worst-average settings. His average-probabilistic error bounds prove the optimality of the QS algorithm for a certain choice of its parameters. The study of the worst-average error shows that the QS algorithm is not optimal in this setting; one needs to use a certain number of repetitions to regain its optimality. The multivariate Feynman-Kac path integration problem for smooth multivariate functions suffers from the provable curse of dimensionality in the worst-case deterministic setting (i.e., the minimal number of function evaluations needed to compute an approximation depends exponentially on the number of variables). He shows that, in both the randomized and quantum settings, the curse of dimensionality is vanquished (i.e., the minimal number of function evaluations and/or quantum queries required to compute an approximation depends only polynomially on the reciprocal of the desired accuracy and has a bound independent of the number of variables). The exponents of these polynomials are 2 in the randomized setting and 1 in the quantum setting. These exponents can be lowered at the expense of the dependence on the number of variables.

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6State Space Search : Algorithms, Complexity, And Applications

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This thesis contains an analysis of two computational problems. The first problem is discrete quantum Boolean summation, which is a building block of quantum algorithms for many continuous problems, such as integration, approximation, differential equations, and path integration. The second problem is continuous multivariate Feynman-Kac path integration, which is a special case of path integration. The quantum Boolean summation problem can be solved by the quantum summation (QS) algorithm of Brassard, Hoyer, Mosca and Tapp, which approximates the arithmetic mean of a Boolean function. The author improves the error bound of Brassard et al. for the worst-probabilistic setting. The error bound is sharp. He also presents new sharp error bounds in the average-probabilistic and worst-average settings. His average-probabilistic error bounds prove the optimality of the QS algorithm for a certain choice of its parameters. The study of the worst-average error shows that the QS algorithm is not optimal in this setting; one needs to use a certain number of repetitions to regain its optimality. The multivariate Feynman-Kac path integration problem for smooth multivariate functions suffers from the provable curse of dimensionality in the worst-case deterministic setting (i.e., the minimal number of function evaluations needed to compute an approximation depends exponentially on the number of variables). He shows that, in both the randomized and quantum settings, the curse of dimensionality is vanquished (i.e., the minimal number of function evaluations and/or quantum queries required to compute an approximation depends only polynomially on the reciprocal of the desired accuracy and has a bound independent of the number of variables). The exponents of these polynomials are 2 in the randomized setting and 1 in the quantum setting. These exponents can be lowered at the expense of the dependence on the number of variables.

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7Computational Complexity Of Sequential And Parallel Algorithms

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This thesis contains an analysis of two computational problems. The first problem is discrete quantum Boolean summation, which is a building block of quantum algorithms for many continuous problems, such as integration, approximation, differential equations, and path integration. The second problem is continuous multivariate Feynman-Kac path integration, which is a special case of path integration. The quantum Boolean summation problem can be solved by the quantum summation (QS) algorithm of Brassard, Hoyer, Mosca and Tapp, which approximates the arithmetic mean of a Boolean function. The author improves the error bound of Brassard et al. for the worst-probabilistic setting. The error bound is sharp. He also presents new sharp error bounds in the average-probabilistic and worst-average settings. His average-probabilistic error bounds prove the optimality of the QS algorithm for a certain choice of its parameters. The study of the worst-average error shows that the QS algorithm is not optimal in this setting; one needs to use a certain number of repetitions to regain its optimality. The multivariate Feynman-Kac path integration problem for smooth multivariate functions suffers from the provable curse of dimensionality in the worst-case deterministic setting (i.e., the minimal number of function evaluations needed to compute an approximation depends exponentially on the number of variables). He shows that, in both the randomized and quantum settings, the curse of dimensionality is vanquished (i.e., the minimal number of function evaluations and/or quantum queries required to compute an approximation depends only polynomially on the reciprocal of the desired accuracy and has a bound independent of the number of variables). The exponents of these polynomials are 2 in the randomized setting and 1 in the quantum setting. These exponents can be lowered at the expense of the dependence on the number of variables.

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8Microsoft Research Audio 104292: Dispersion Of Mass And The Complexity Of Randomized Algorithms

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How much can randomness help computation? Motivated by this general question and by volume computation, one of the few instances where randomness probably helps, we analyze a notion of dispersion and connect it to asymptotic convex geometry. We obtain a nearly quadratic lower bound on the complexity of randomized volume algorithms for convex bodies in R n (the current best algorithm has complexity roughly n 4 and is conjectured to be n 3 ). Our main tools, dispersion of random determinants and dispersion of the length of a random point from a convex body, are of independent interest and applicable more generally; in particular, the latter is closely related to the variance hypothesis from convex geometry. This geometric dispersion also leads to lower bounds for matrix problems and property testing. This is joint work with Luis Rademacher. ©2006 Microsoft Corporation. All rights reserved.

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9NASA Technical Reports Server (NTRS) 20090034945: Trajectory-Oriented Approach To Managing Traffic Complexity: Trajectory Flexibility Metrics And Algorithms And Preliminary Complexity Impact Assessment

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This document describes exploratory research on a distributed, trajectory oriented approach for traffic complexity management. The approach is to manage traffic complexity based on preserving trajectory flexibility and minimizing constraints. In particular, the document presents metrics for trajectory flexibility; a method for estimating these metrics based on discrete time and degree of freedom assumptions; a planning algorithm using these metrics to preserve flexibility; and preliminary experiments testing the impact of preserving trajectory flexibility on traffic complexity. The document also describes an early demonstration capability of the trajectory flexibility preservation function in the NASA Autonomous Operations Planner (AOP) platform.

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10DTIC ADA121995: Representation Techniques For Relational Languages And The Worst Case Asymptotical Time Complexity Behaviour Of The Related Algorithms.

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This thesis is aimed at determining the worst case asymptotical time complexity behaviour of algorithms for relational operations that work on extensionally or intensionally represented binary relatons. Those relational operations came from a relational language being designed at Naval Postgraduate School. One particular extensional representation technique and two intensional representation techniques are proposed. The above analysis in turn determines the feasibility of implementing a subset of the relational language on conventional architectures. (Author)

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11DTIC ADA102225: Research In Complexity Theory And Combinatorial Algorithms

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Since October 1, 1979, research in Complexity Theory and Combinatorial Algorithms at the Department of Computer Science at the University of Illinois was supported by the Office of Naval Research. During this period of time, research work was carried out in the areas of Computational Complexity Theory, Scheduling Algorithms, Graph Algorithms, Dynamic Programming, and Fault- Tolerance Computing. We summarize here our accomplishments and our future plans, and we wish to request continued support for the period of October 1, 1980 - September 30, 1982 from ONR for research in these areas. Scheduling to meet deadlines -- The problem of scheduling jobs to meet their deadlines was studied. Given a set of jobs each of which is specified by three parameters, ready time, deadline, and computation time, we want to schedule them on a computer system so that, if possible, all deadlines will be met. Furthermore, if indeed all deadlines can be met, we want to know the possibility of completing the executing of each job so that there will be a 'slack time' between the time of completion and the deadline. In particular, the following model is used: There is a single processor in the computing system. Each job consists of an infinite stream of periodic and identical requests. A request is ready when it arrives and should be completed prior to the arrival of the next request of the same job. The execution of a job can be interrupted and be resumed later on.

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12Multi-layer Channel Routing Complexity And Algorithms

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Since October 1, 1979, research in Complexity Theory and Combinatorial Algorithms at the Department of Computer Science at the University of Illinois was supported by the Office of Naval Research. During this period of time, research work was carried out in the areas of Computational Complexity Theory, Scheduling Algorithms, Graph Algorithms, Dynamic Programming, and Fault- Tolerance Computing. We summarize here our accomplishments and our future plans, and we wish to request continued support for the period of October 1, 1980 - September 30, 1982 from ONR for research in these areas. Scheduling to meet deadlines -- The problem of scheduling jobs to meet their deadlines was studied. Given a set of jobs each of which is specified by three parameters, ready time, deadline, and computation time, we want to schedule them on a computer system so that, if possible, all deadlines will be met. Furthermore, if indeed all deadlines can be met, we want to know the possibility of completing the executing of each job so that there will be a 'slack time' between the time of completion and the deadline. In particular, the following model is used: There is a single processor in the computing system. Each job consists of an infinite stream of periodic and identical requests. A request is ready when it arrives and should be completed prior to the arrival of the next request of the same job. The execution of a job can be interrupted and be resumed later on.

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13Optimal Embedding Of Functions For In-Network Computation: Complexity Analysis And Algorithms

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We consider optimal distributed computation of a given function of distributed data. The input (data) nodes and the sink node that receives the function form a connected network that is described by an undirected weighted network graph. The algorithm to compute the given function is described by a weighted directed acyclic graph and is called the computation graph. An embedding defines the computation communication sequence that obtains the function at the sink. Two kinds of optimal embeddings are sought, the embedding that---(1)~minimizes delay in obtaining function at sink, and (2)~minimizes cost of one instance of computation of function. This abstraction is motivated by three applications---in-network computation over sensor networks, operator placement in distributed databases, and module placement in distributed computing. We first show that obtaining minimum-delay and minimum-cost embeddings are both NP-complete problems and that cost minimization is actually MAX SNP-hard. Next, we consider specific forms of the computation graph for which polynomial time solutions are possible. When the computation graph is a tree, a polynomial time algorithm to obtain the minimum delay embedding is described. Next, for the case when the function is described by a layered graph we describe an algorithm that obtains the minimum cost embedding in polynomial time. This algorithm can also be used to obtain an approximation for delay minimization. We then consider bounded treewidth computation graphs and give an algorithm to obtain the minimum cost embedding in polynomial time.

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14Evangelism In Social Networks: Algorithms And Complexity

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We consider a population of interconnected individuals that, with respect to a piece of information, at each time instant can be subdivided into three (time-dependent) categories: agnostics, influenced, and evangelists. A dynamical process of information diffusion evolves among the individuals of the population according to the following rules. Initially, all individuals are agnostic. Then, a set of people is chosen from the outside and convinced to start evangelizing, i.e., to start spreading the information. When a number of evangelists, greater than a given threshold, communicate with a node v, the node v becomes influenced, whereas, as soon as the individual v is contacted by a sufficiently much larger number of evangelists, it is itself converted into an evangelist and consequently it starts spreading the information. The question is: How to choose a bounded cardinality initial set of evangelists so as to maximize the final number of influenced individuals? We prove that the problem is hard to solve, even in an approximate sense. On the positive side, we present exact polynomial time algorithms for trees and complete graphs. For general graphs, we derive exact parameterized algorithms. We also investigate the problem when the objective is to select a minimum number of evangelists capable of influencing the whole network. Our motivations to study these problems come from the areas of Viral Marketing and the analysis of quantitative models of spreading of influence in social networks.

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15DTIC ADA564645: The Average Network Flow Problem: Shortest Path And Minimum Cost Flow Formulations, Algorithms, Heuristics, And Complexity

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Integrating value focused thinking with the shortest path problem results in a unique formulation called the multiobjective average shortest path problem. We prove this is NP-complete for general graphs. For directed acyclic graphs, an efficient algorithm and even faster heuristic are proposed. While the worst case error of the heuristic is proven unbounded, its average performance on random graphs is within 3% of the optimal solution. Additionally, a special case of the more general biobjective average shortest path problem is given, allowing tradeoffs between decreases in arc set cardinality and increases in multiobjective value; the algorithm to solve the average shortest path problem provides all the information needed to solve this more difficult biobjective problem. These concepts are then extended to the minimum cost flow problem creating a new formulation we name the multiobjective average minimum cost flow. This problem is proven NP-complete as well. For directed acyclic graphs, two efficient heuristics are developed, and although we prove the error of any successive average shortest path heuristic is in theory unbounded, they both perform very well on random graphs. Furthermore, we define a general biobjective average minimum cost flow problem. The information from the heuristics can be used to estimate the efficient frontier in a special case of this problem trading off total flow and multiobjective value. Finally, several variants of these two problems are discussed. Proofs are conjectured showing the conditions under which the problems are solvable in polynomial time and when they remain NP-complete.

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16DTIC ADA579191: Complexity Analysis And Algorithms For Optimal Resource Allocation In Wireless Networks

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This project considers the dynamic spectrum management (DSM) problem whereby multiple users sharing a common frequency band must choose their transmit power spectra jointly in response to physical channel conditions including the effects of interference. The goal of the users is to maximize a system-wide utility function (e.g., weighted sum-rate of all users), subject to individual power constraints. The proposed work will focus on a general DSM problem formulation which allows correlated signaling rather than being restricted to the conventional independent orthogonal signaling such as OFDM. The general formulation will exploit the concept of 'interference alignment' which is known to provide substantial rate gain over OFDM signalling for general interference channels. We have successfully analyzed the complexity to characterize the optimal spectrum sharing policies and beamforming strategies in interfering broadcast networks and developed efficient computational methods for optimal resource allocations in such networks.

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17On Cooperative Patrolling: Optimal Trajectories, Complexity Analysis, And Approximation Algorithms

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The subject of this work is the patrolling of an environment with the aid of a team of autonomous agents. We consider both the design of open-loop trajectories with optimal properties, and of distributed control laws converging to optimal trajectories. As performance criteria, the refresh time and the latency are considered, i.e., respectively, time gap between any two visits of the same region, and the time necessary to inform every agent about an event occurred in the environment. We associate a graph with the environment, and we study separately the case of a chain, tree, and cyclic graph. For the case of chain graph, we first describe a minimum refresh time and latency team trajectory, and we propose a polynomial time algorithm for its computation. Then, we describe a distributed procedure that steers the robots toward an optimal trajectory. For the case of tree graph, a polynomial time algorithm is developed for the minimum refresh time problem, under the technical assumption of a constant number of robots involved in the patrolling task. Finally, we show that the design of a minimum refresh time trajectory for a cyclic graph is NP-hard, and we develop a constant factor approximation algorithm.

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18Complexity Of Sequential And Parallel Numerical Algorithms [proceedings]

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The subject of this work is the patrolling of an environment with the aid of a team of autonomous agents. We consider both the design of open-loop trajectories with optimal properties, and of distributed control laws converging to optimal trajectories. As performance criteria, the refresh time and the latency are considered, i.e., respectively, time gap between any two visits of the same region, and the time necessary to inform every agent about an event occurred in the environment. We associate a graph with the environment, and we study separately the case of a chain, tree, and cyclic graph. For the case of chain graph, we first describe a minimum refresh time and latency team trajectory, and we propose a polynomial time algorithm for its computation. Then, we describe a distributed procedure that steers the robots toward an optimal trajectory. For the case of tree graph, a polynomial time algorithm is developed for the minimum refresh time problem, under the technical assumption of a constant number of robots involved in the patrolling task. Finally, we show that the design of a minimum refresh time trajectory for a cyclic graph is NP-hard, and we develop a constant factor approximation algorithm.

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19Algorithms And Complexity Results For Persuasive Argumentation

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The study of arguments as abstract entities and their interaction as introduced by Dung (Artificial Intelligence 177, 1995) has become one of the most active research branches within Artificial Intelligence and Reasoning. A main issue for abstract argumentation systems is the selection of acceptable sets of arguments. Value-based argumentation, as introduced by Bench-Capon (J. Logic Comput. 13, 2003), extends Dung's framework. It takes into account the relative strength of arguments with respect to some ranking representing an audience: an argument is subjectively accepted if it is accepted with respect to some audience, it is objectively accepted if it is accepted with respect to all audiences. Deciding whether an argument is subjectively or objectively accepted, respectively, are computationally intractable problems. In fact, the problems remain intractable under structural restrictions that render the main computational problems for non-value-based argumentation systems tractable. In this paper we identify nontrivial classes of value-based argumentation systems for which the acceptance problems are polynomial-time tractable. The classes are defined by means of structural restrictions in terms of the underlying graphical structure of the value-based system. Furthermore we show that the acceptance problems are intractable for two classes of value-based systems that where conjectured to be tractable by Dunne (Artificial Intelligence 171, 2007).

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20DTIC ADA114875: The Expected Time Complexity Of Parallel Graph And Digraph Algorithms.

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This paper determines upper bounds on the expected time complexity for a variety of known parallel algorithms for graph problems. For connectivity of both undirected and directed graphs, transitive closure and all pairs minimum cost paths, we prove the expected time is O(loglog n) for a parallel RAM model (RP-RAM) which allows random resolution of write conflicts, and expected time O(log n loglog n) for the P-RAM of (Wyllie, 79), which allows no write conflicts. We show that the expected parallel time for biconnected components and minimum spanning trees is O(loglog n)(2) for the RP-RAM and O(log n. (loglog n) (2)) for the P-RAM. Also we show that the problem of random graph isomorphism has expected parallel time O(loglog n) and O(log n) for the above parallel models, respectively. Our results also improve known upper bounds on the expected space required tor sequential graph algorithms. For example, we show that the problems of finding strong components, transitive closure and minimum cost paths have expected sequential space O(log-loglog n) with n (O)(1) time on a Turing Machine given random graphs as inputs.

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21Algorithms And Complexity : New Directions And Recent Results : [proceedings Of A Symposium On New Directions And Recent Results In Algorithms And Complexity Held By The Computer Science Department, Carnegie-Mellon University, April 7-9, 1976]

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This paper determines upper bounds on the expected time complexity for a variety of known parallel algorithms for graph problems. For connectivity of both undirected and directed graphs, transitive closure and all pairs minimum cost paths, we prove the expected time is O(loglog n) for a parallel RAM model (RP-RAM) which allows random resolution of write conflicts, and expected time O(log n loglog n) for the P-RAM of (Wyllie, 79), which allows no write conflicts. We show that the expected parallel time for biconnected components and minimum spanning trees is O(loglog n)(2) for the RP-RAM and O(log n. (loglog n) (2)) for the P-RAM. Also we show that the problem of random graph isomorphism has expected parallel time O(loglog n) and O(log n) for the above parallel models, respectively. Our results also improve known upper bounds on the expected space required tor sequential graph algorithms. For example, we show that the problems of finding strong components, transitive closure and minimum cost paths have expected sequential space O(log-loglog n) with n (O)(1) time on a Turing Machine given random graphs as inputs.

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22Probabilistic Robustness Analysis -- Risks, Complexity And Algorithms

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It is becoming increasingly apparent that probabilistic approaches can overcome conservatism and computational complexity of the classical worst-case deterministic framework and may lead to designs that are actually safer. In this paper we argue that a comprehensive probabilistic robustness analysis requires a detailed evaluation of the robustness function and we show that such evaluation can be performed with essentially any desired accuracy and confidence using algorithms with complexity linear in the dimension of the uncertainty space. Moreover, we show that the average memory requirements of such algorithms are absolutely bounded and well within the capabilities of today's computers. In addition to efficiency, our approach permits control over statistical sampling error and the error due to discretization of the uncertainty radius. For a specific level of tolerance of the discretization error, our techniques provide an efficiency improvement upon conventional methods which is inversely proportional to the accuracy level; i.e., our algorithms get better as the demands for accuracy increase.

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23Idempotent And Tropical Mathematics. Complexity Of Algorithms And Interval Analysis

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A very brief introduction to tropical and idempotent mathematics is presented. Tropical mathematics can be treated as a result of a dequantization of the traditional mathematics as the Planck constant tends to zero taking imaginary values. In the framework of idempotent mathematics usually constructions and algorithms are more simple with respect to their traditional analogs. We especially examine algorithms of tropical/idempotent mathematics generated by a collection of basic semiring (or semifield) operations and other "good" operations. Every algorithm of this type has an interval version. The complexity of this interval version coincides with the complexity of the initial algorithm. The interval version of an algorithm of this type gives exact interval estimates for the corresponding output data. Algorithms of linear algebra over idempotent and semirings are examined. In this case, basic algorithms are polynomial as well as their interval versions. This situation is very different from the traditional linear algebra, where basic algorithms are polynomial but the corresponding interval versions are NP-hard and interval estimates are not exact.

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24The Jones Polynomial: Quantum Algorithms And Applications In Quantum Complexity Theory

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We analyze relationships between quantum computation and a family of generalizations of the Jones polynomial. Extending recent work by Aharonov et al., we give efficient quantum circuits for implementing the unitary Jones-Wenzl representations of the braid group. We use these to provide new quantum algorithms for approximately evaluating a family of specializations of the HOMFLYPT two-variable polynomial of trace closures of braids. We also give algorithms for approximating the Jones polynomial of a general class of closures of braids at roots of unity. Next we provide a self-contained proof of a result of Freedman et al. that any quantum computation can be replaced by an additive approximation of the Jones polynomial, evaluated at almost any primitive root of unity. Our proof encodes two-qubit unitaries into the rectangular representation of the eight-strand braid group. We then give QCMA-complete and PSPACE-complete problems which are based on braids. We conclude with direct proofs that evaluating the Jones polynomial of the plat closure at most primitive roots of unity is a #P-hard problem, while learning its most significant bit is PP-hard, circumventing the usual route through the Tutte polynomial and graph coloring.

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25Path Computation In Multi-layer Networks: Complexity And Algorithms

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Carrier-grade networks comprise several layers where different protocols coexist. Nowadays, most of these networks have different control planes to manage routing on different layers, leading to a suboptimal use of the network resources and additional operational costs. However, some routers are able to encapsulate, decapsulate and convert protocols and act as a liaison between these layers. A unified control plane would be useful to optimize the use of the network resources and automate the routing configurations. Software-Defined Networking (SDN) based architectures, such as OpenFlow, offer a chance to design such a control plane. One of the most important problems to deal with in this design is the path computation process. Classical path computation algorithms cannot resolve the problem as they do not take into account encapsulations and conversions of protocols. In this paper, we propose algorithms to solve this problem and study several cases: Path computation without bandwidth constraint, under bandwidth constraint and under other Quality of Service constraints. We study the complexity and the scalability of our algorithms and evaluate their performances on real topologies. The results show that they outperform the previous ones proposed in the literature.

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26Easy And Hard Constraint Ranking In OT: Algorithms And Complexity

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We consider the problem of ranking a set of OT constraints in a manner consistent with data. We speed up Tesar and Smolensky's RCD algorithm to be linear on the number of constraints. This finds a ranking so each attested form x_i beats or ties a particular competitor y_i. We also generalize RCD so each x_i beats or ties all possible competitors. Alas, this more realistic version of learning has no polynomial algorithm unless P=NP! Indeed, not even generation does. So one cannot improve qualitatively upon brute force: Merely checking that a single (given) ranking is consistent with given forms is coNP-complete if the surface forms are fully observed and Delta_2^p-complete if not. Indeed, OT generation is OptP-complete. As for ranking, determining whether any consistent ranking exists is coNP-hard (but in Delta_2^p) if the forms are fully observed, and Sigma_2^p-complete if not. Finally, we show that generation and ranking are easier in derivational theories: in P, and NP-complete.

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27Cooperative Task-oriented Computing : Algorithms And Complexity

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We consider the problem of ranking a set of OT constraints in a manner consistent with data. We speed up Tesar and Smolensky's RCD algorithm to be linear on the number of constraints. This finds a ranking so each attested form x_i beats or ties a particular competitor y_i. We also generalize RCD so each x_i beats or ties all possible competitors. Alas, this more realistic version of learning has no polynomial algorithm unless P=NP! Indeed, not even generation does. So one cannot improve qualitatively upon brute force: Merely checking that a single (given) ranking is consistent with given forms is coNP-complete if the surface forms are fully observed and Delta_2^p-complete if not. Indeed, OT generation is OptP-complete. As for ranking, determining whether any consistent ranking exists is coNP-hard (but in Delta_2^p) if the forms are fully observed, and Sigma_2^p-complete if not. Finally, we show that generation and ranking are easier in derivational theories: in P, and NP-complete.

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28Complexity Issues And Randomization Strategies In Frank-Wolfe Algorithms For Machine Learning

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Frank-Wolfe algorithms for convex minimization have recently gained considerable attention from the Optimization and Machine Learning communities, as their properties make them a suitable choice in a variety of applications. However, as each iteration requires to optimize a linear model, a clever implementation is crucial to make such algorithms viable on large-scale datasets. For this purpose, approximation strategies based on a random sampling have been proposed by several researchers. In this work, we perform an experimental study on the effectiveness of these techniques, analyze possible alternatives and provide some guidelines based on our results.

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29Sparsity-aware Sphere Decoding: Algorithms And Complexity Analysis

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Integer least-squares problems, concerned with solving a system of equations where the components of the unknown vector are integer-valued, arise in a wide range of applications. In many scenarios the unknown vector is sparse, i.e., a large fraction of its entries are zero. Examples include applications in wireless communications, digital fingerprinting, and array-comparative genomic hybridization systems. Sphere decoding, commonly used for solving integer least-squares problems, can utilize the knowledge about sparsity of the unknown vector to perform computationally efficient search for the solution. In this paper, we formulate and analyze the sparsity-aware sphere decoding algorithm that imposes $\ell_0$-norm constraint on the admissible solution. Analytical expressions for the expected complexity of the algorithm for alphabets typical of sparse channel estimation and source allocation applications are derived and validated through extensive simulations. The results demonstrate superior performance and speed of sparsity-aware sphere decoder compared to the conventional sparsity-unaware sphere decoding algorithm. Moreover, variance of the complexity of the sparsity-aware sphere decoding algorithm for binary alphabets is derived. The search space of the proposed algorithm can be further reduced by imposing lower bounds on the value of the objective function. The algorithm is modified to allow for such a lower bounding technique and simulations illustrating efficacy of the method are presented. Performance of the algorithm is demonstrated in an application to sparse channel estimation, where it is shown that sparsity-aware sphere decoder performs close to theoretical lower limits.

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30Analysis Of The Computational Complexity Of Solving Random Satisfiability Problems Using Branch And Bound Search Algorithms

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The computational complexity of solving random 3-Satisfiability (3-SAT) problems is investigated. 3-SAT is a representative example of hard computational tasks; it consists in knowing whether a set of alpha N randomly drawn logical constraints involving N Boolean variables can be satisfied altogether or not. Widely used solving procedures, as the Davis-Putnam-Loveland-Logeman (DPLL) algorithm, perform a systematic search for a solution, through a sequence of trials and errors represented by a search tree. In the present study, we identify, using theory and numerical experiments, easy (size of the search tree scaling polynomially with N) and hard (exponential scaling) regimes as a function of the ratio alpha of constraints per variable. The typical complexity is explicitly calculated in the different regimes, in very good agreement with numerical simulations. Our theoretical approach is based on the analysis of the growth of the branches in the search tree under the operation of DPLL. On each branch, the initial 3-SAT problem is dynamically turned into a more generic 2+p-SAT problem, where p and 1-p are the fractions of constraints involving three and two variables respectively. The growth of each branch is monitored by the dynamical evolution of alpha and p and is represented by a trajectory in the static phase diagram of the random 2+p-SAT problem. Depending on whether or not the trajectories cross the boundary between phases, single branches or full trees are generated by DPLL, resulting in easy or hard resolutions.

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31Algorithms And Complexity Presentation

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Presentation slides 

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32Algorithms, Complexity Analysis, And VLSI Architectures For MPEG-4 Motion Estimation

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viii, 239 p. : 25 cm

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33Topological Complexity And Efficiency Of Motion Planning Algorithms

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We introduce a variant of Farber's topological complexity, defined for smooth compact orientable Riemannian manifolds, which takes into account only motion planners with the lowest possible "average length" of the output paths. We prove that it never differs from topological complexity by more than $1$, thus showing that the latter invariant addresses the problem of the existence of motion planners which are "efficient".

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34DTIC ADA1022250: Research In Complexity Theory And Combinatorial Algorithms

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Since October 1, 1979, research in Complexity Theory and Combinatorial Algorithms at the Department of Computer Science at the University of Illinois was supported by the Office of Naval Research. During this period of time, research work was carried out in the areas of Computational Complexity Theory, Scheduling Algorithms, Graph Algorithms, Dynamic Programming, and Fault- Tolerance Computing. We summarize here our accomplishments and our future plans, and we wish to request continued support for the period of October 1, 1980 - September 30, 1982 from ONR for research in these areas. Scheduling to meet deadlines -- The problem of scheduling jobs to meet their deadlines was studied. Given a set of jobs each of which is specified by three parameters, ready time, deadline, and computation time, we want to schedule them on a computer system so that, if possible, all deadlines will be met. Furthermore, if indeed all deadlines can be met, we want to know the possibility of completing the executing of each job so that there will be a 'slack time' between the time of completion and the deadline. In particular, the following model is used: There is a single processor in the computing system. Each job consists of an infinite stream of periodic and identical requests. A request is ready when it arrives and should be completed prior to the arrival of the next request of the same job. The execution of a job can be interrupted and be resumed later on.

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35DTIC ADA1022252: Research In Complexity Theory And Combinatorial Algorithms

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Since October 1, 1979, research in Complexity Theory and Combinatorial Algorithms at the Department of Computer Science at the University of Illinois was supported by the Office of Naval Research. During this period of time, research work was carried out in the areas of Computational Complexity Theory, Scheduling Algorithms, Graph Algorithms, Dynamic Programming, and Fault- Tolerance Computing. We summarize here our accomplishments and our future plans, and we wish to request continued support for the period of October 1, 1980 - September 30, 1982 from ONR for research in these areas. Scheduling to meet deadlines -- The problem of scheduling jobs to meet their deadlines was studied. Given a set of jobs each of which is specified by three parameters, ready time, deadline, and computation time, we want to schedule them on a computer system so that, if possible, all deadlines will be met. Furthermore, if indeed all deadlines can be met, we want to know the possibility of completing the executing of each job so that there will be a 'slack time' between the time of completion and the deadline. In particular, the following model is used: There is a single processor in the computing system. Each job consists of an infinite stream of periodic and identical requests. A request is ready when it arrives and should be completed prior to the arrival of the next request of the same job. The execution of a job can be interrupted and be resumed later on.

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36Predicting Ground State Properties: Constant Sample Complexity And Deep Learning Algorithms

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Talk by Marc Wanner - Predicting Ground State Properties: Constant Sample Complexity and Deep Learning Algorithms @QTMLConference

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37Exploring Heuristic Algorithms For The Knapsack Problem: A Comparative Analysis Of Program Complexity And Computational Efficiency

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Abstract The knapsack problem is an optimization problem in computer science which involves determining the most valuable combination of items that can be packed into a knapsack (a container) with a limited capacity (weight or volume); the goal is to maximize the total profit of the items included in the knapsack without exceeding its capacity. This study extensively analyzes the knapsack problem, exploring the application of three prevalent heuristics: greedy, dynamic programming, and FPTAS algorithms implemented in Python. The study aims to assess how these algorithms perform differently, focusing on program complexity and computational speed. Our main objective is to compare these algorithms and determine the most effective one for solving the knapsack problem as well as to be chosen by the researchers and developers when dealing similar problem in real-world applications. Our methodology involved solving the knapsack problem using the three algorithms within a unified programming environment. We conducted experiments using varying input datasets and recorded the time complexities of the algorithms in each trial. Additionally, we performed Halstead complexity measurements to derive the volume of each algorithm for this study. Subsequently, we compared program complexity in Halstead metrics and computational speed for the three approaches. The research findings reveal that the Greedy algorithm demonstrates superior computational efficiency compared to both Dynamic Programming (D.P) and FPTAS algorithms across various test cases. To advance understanding of the knapsack problem, future research should focus on investigating the performance of other programming languages in addressing combinatorial optimization problems, which would provide valuable insights into language choice impact. Additionally, integrating parallel computing techniques could accelerate solution processes for large-scale problem instances.

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38Algorithms And Complexity For Turaev-Viro Invariants

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The Turaev-Viro invariants are a powerful family of topological invariants for distinguishing between different 3-manifolds. They are invaluable for mathematical software, but current algorithms to compute them require exponential time. The invariants are parameterised by an integer $r \geq 3$. We resolve the question of complexity for $r=3$ and $r=4$, giving simple proofs that computing Turaev-Viro invariants for $r=3$ is polynomial time, but for $r=4$ is \#P-hard. Moreover, we give an explicit fixed-parameter tractable algorithm for arbitrary $r$, and show through concrete implementation and experimentation that this algorithm is practical---and indeed preferable---to the prior state of the art for real computation.

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39Complexity And Algorithms For Computing Voronoi Cells Of Lattices

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In this paper we are concerned with finding the vertices of the Voronoi cell of a Euclidean lattice. Given a basis of a lattice, we prove that computing the number of vertices is a #P-hard problem. On the other hand we describe an algorithm for this problem which is especially suited for low dimensional (say dimensions at most 12) and for highly-symmetric lattices. We use our implementation, which drastically outperforms those of current computer algebra systems, to find the vertices of Voronoi cells and quantizer constants of some prominent lattices.

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40Dispersion Of Mass And The Complexity Of Randomized Geometric Algorithms

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How much can randomness help computation? Motivated by this general question and by volume computation, one of the few instances where randomness provably helps, we analyze a notion of dispersion and connect it to asymptotic convex geometry. We obtain a nearly quadratic lower bound on the complexity of randomized volume algorithms for convex bodies in R^n (the current best algorithm has complexity roughly n^4, conjectured to be n^3). Our main tools, dispersion of random determinants and dispersion of the length of a random point from a convex body, are of independent interest and applicable more generally; in particular, the latter is closely related to the variance hypothesis from convex geometry. This geometric dispersion also leads to lower bounds for matrix problems and property testing.

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41Trajectories In Phase Diagrams, Growth Processes And Computational Complexity: How Search Algorithms Solve The 3-Satisfiability Problem

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Most decision and optimization problems encountered in practice fall into one of two categories with respect to any particular solving method or algorithm: either the problem is solved quickly (easy) or else demands an impractically long computational effort (hard). Recent investigations on model classes of problems have shown that some global parameters, such as the ratio between the constraints to be satisfied and the adjustable variables, are good predictors of problem hardness and, moreover, have an effect analogous to thermodynamical parameters, e.g. temperature, in predicting phases in condensed matter physics [Monasson et al., Nature 400 (1999) 133-137]. Here we show that changes in the values of such parameters can be tracked during a run of the algorithm defining a trajectory through the parameter space. Focusing on 3-Satisfiability, a recognized representative of hard problems, we analyze trajectories generated by search algorithms using growth processes statistical physics. These trajectories can cross well defined phases, corresponding to domains of easy or hard instances, and allow to successfully predict the times of resolution.

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42Counting, Sampling And Integrating : Algorithms And Complexity

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Most decision and optimization problems encountered in practice fall into one of two categories with respect to any particular solving method or algorithm: either the problem is solved quickly (easy) or else demands an impractically long computational effort (hard). Recent investigations on model classes of problems have shown that some global parameters, such as the ratio between the constraints to be satisfied and the adjustable variables, are good predictors of problem hardness and, moreover, have an effect analogous to thermodynamical parameters, e.g. temperature, in predicting phases in condensed matter physics [Monasson et al., Nature 400 (1999) 133-137]. Here we show that changes in the values of such parameters can be tracked during a run of the algorithm defining a trajectory through the parameter space. Focusing on 3-Satisfiability, a recognized representative of hard problems, we analyze trajectories generated by search algorithms using growth processes statistical physics. These trajectories can cross well defined phases, corresponding to domains of easy or hard instances, and allow to successfully predict the times of resolution.

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43Minimum Degree Up To Local Complementation: Bounds, Parameterized Complexity, And Exact Algorithms

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The local minimum degree of a graph is the minimum degree that can be reached by means of local complementation. For any n, there exist graphs of order n which have a local minimum degree at least 0.189n, or at least 0.110n when restricted to bipartite graphs. Regarding the upper bound, we show that for any graph of order n, its local minimum degree is at most 3n/8+o(n) and n/4+o(n) for bipartite graphs, improving the known n/2 upper bound. We also prove that the local minimum degree is smaller than half of the vertex cover number (up to a logarithmic term). The local minimum degree problem is NP-Complete and hard to approximate. We show that this problem, even when restricted to bipartite graphs, is in W[2] and FPT-equivalent to the EvenSet problem, which W[1]-hardness is a long standing open question. Finally, we show that the local minimum degree is computed by a O*(1.938^n)-algorithm, and a O*(1.466^n)-algorithm for the bipartite graphs.

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44Coordinate Descent With Arbitrary Sampling I: Algorithms And Complexity

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We study the problem of minimizing the sum of a smooth convex function and a convex block-separable regularizer and propose a new randomized coordinate descent method, which we call ALPHA. Our method at every iteration updates a random subset of coordinates, following an arbitrary distribution. No coordinate descent methods capable to handle an arbitrary sampling have been studied in the literature before for this problem. ALPHA is a remarkably flexible algorithm: in special cases, it reduces to deterministic and randomized methods such as gradient descent, coordinate descent, parallel coordinate descent and distributed coordinate descent -- both in nonaccelerated and accelerated variants. The variants with arbitrary (or importance) sampling are new. We provide a complexity analysis of ALPHA, from which we deduce as a direct corollary complexity bounds for its many variants, all matching or improving best known bounds.

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45Can Everything Be Computed? - On The Solvability Complexity Index And Towers Of Algorithms

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This paper establishes some of the fundamental barriers in the theory of computations and finally settles the long standing computational spectral problem. Due to these barriers, there are problems at the heart of computational theory that do not fit into classical complexity theory. Many computational problems can be solved as follows: a sequence of approximations is created by an algorithm, and the solution to the problem is the limit of this sequence. However, as we demonstrate, for several basic problems in computations (computing spectra of operators, inverse problems or roots of polynomials using rational maps) such a procedure based on one limit is impossible. Yet, one can compute solutions to these problems, but only by using several limits. This may come as a surprise, however, this touches onto the boundaries of computational mathematics. To analyze this phenomenon we use the Solvability Complexity Index (SCI). The SCI is the smallest number of limits needed in the computation. We show that the SCI of spectra and essential spectra of operators is equal to three, and that the SCI of spectra of self-adjoint operators is equal to two, thus providing the lower bound barriers and the first algorithms to compute such spectra in two and three limits. This finally settles the long standing computational spectral problem. In addition, we provide bounds for the SCI of spectra of classes of Schr\"{o}dinger operators, thus we affirmatively answer the long standing question on whether or not these spectra can actually be computed. The SCI yields a framework for understanding barriers in computations. It has a direct link to the Arithmetical Hierarchy, and we demonstrate how the impossibility result of McMullen on polynomial root finding with rational maps in one limit and the results of Doyle and McMullen on solving the quintic in several limits can be put in the SCI framework.

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46DTIC ADA1022256: Research In Complexity Theory And Combinatorial Algorithms

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Since October 1, 1979, research in Complexity Theory and Combinatorial Algorithms at the Department of Computer Science at the University of Illinois was supported by the Office of Naval Research. During this period of time, research work was carried out in the areas of Computational Complexity Theory, Scheduling Algorithms, Graph Algorithms, Dynamic Programming, and Fault- Tolerance Computing. We summarize here our accomplishments and our future plans, and we wish to request continued support for the period of October 1, 1980 - September 30, 1982 from ONR for research in these areas. Scheduling to meet deadlines -- The problem of scheduling jobs to meet their deadlines was studied. Given a set of jobs each of which is specified by three parameters, ready time, deadline, and computation time, we want to schedule them on a computer system so that, if possible, all deadlines will be met. Furthermore, if indeed all deadlines can be met, we want to know the possibility of completing the executing of each job so that there will be a 'slack time' between the time of completion and the deadline. In particular, the following model is used: There is a single processor in the computing system. Each job consists of an infinite stream of periodic and identical requests. A request is ready when it arrives and should be completed prior to the arrival of the next request of the same job. The execution of a job can be interrupted and be resumed later on.

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47DTIC ADA214247: A Renormalization Group Approach To Image Processing. A New Computational Method For 3-Dimensional Shapes In Robot Vision, And The Computational Complexity Of The Cooling Algorithms

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During the period of the contract, 6/15/86-7/31/89, we have develop: I). A parallel multilevel-multiresolution algorithm for Image Processing and low-level Robot vision tasks, II). A Bayesian/Geometric Framework for 3-D shape estimation from 2-D images, appropriate for object recognition and other Robot tasks III). A procedure for rotation and scale invariant representation (coding) and recognition of textures; a computationally efficient algorithm for estimating Markov Random Fields, IV). We have obtained mathematical results concerning convergence and speed of convergence of computational algorithms such as the annealing algorithm, and have studied mathematically the consistency and asymptotic normality of Maximum Likelihood Estimators for Gibbs distributions. Keywords: Computer vision. (KR)

“DTIC ADA214247: A Renormalization Group Approach To Image Processing. A New Computational Method For 3-Dimensional Shapes In Robot Vision, And The Computational Complexity Of The Cooling Algorithms” Metadata:

  • Title: ➤  DTIC ADA214247: A Renormalization Group Approach To Image Processing. A New Computational Method For 3-Dimensional Shapes In Robot Vision, And The Computational Complexity Of The Cooling Algorithms
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  • Language: English

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48Representation Techniques For Relational Languages And The Worst Case Asymptotical Time Complexity Behaviour Of The Related Algorithms.

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ADA121995

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49New Complexity Results And Algorithms For The Minimum Tollbooth Problem

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The inefficiency of the Wardrop equilibrium of nonatomic routing games can be eliminated by placing tolls on the edges of a network so that the socially optimal flow is induced as an equilibrium flow. A solution where the minimum number of edges are tolled may be preferable over others due to its ease of implementation in real networks. In this paper we consider the minimum tollbooth (MINTB) problem, which seeks social optimum inducing tolls with minimum support. We prove for single commodity networks with linear latencies that the problem is NP-hard to approximate within a factor of $1.1377$ through a reduction from the minimum vertex cover problem. Insights from network design motivate us to formulate a new variation of the problem where, in addition to placing tolls, it is allowed to remove unused edges by the social optimum. We prove that this new problem remains NP-hard even for single commodity networks with linear latencies, using a reduction from the partition problem. On the positive side, we give the first exact polynomial solution to the MINTB problem in an important class of graphs---series-parallel graphs. Our algorithm solves MINTB by first tabulating the candidate solutions for subgraphs of the series-parallel network and then combining them optimally.

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50On The Trade-off Between Complexity And Correlation Decay In Structural Learning Algorithms

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We consider the problem of learning the structure of Ising models (pairwise binary Markov random fields) from i.i.d. samples. While several methods have been proposed to accomplish this task, their relative merits and limitations remain somewhat obscure. By analyzing a number of concrete examples, we show that low-complexity algorithms often fail when the Markov random field develops long-range correlations. More precisely, this phenomenon appears to be related to the Ising model phase transition (although it does not coincide with it).

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  • Title: ➤  On The Trade-off Between Complexity And Correlation Decay In Structural Learning Algorithms
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