"Creating games with Unity and Maya" - Information and Links:

Creating games with Unity and Maya

how to develop fun and marketable 3D games

Book's cover
The cover of “Creating games with Unity and Maya” - Open Library.

"Creating games with Unity and Maya" is published by Focal Press in 2011 - Burlington, MA, it has 528 pages and the language of the book is English.


“Creating games with Unity and Maya” Metadata:

  • Title: ➤  Creating games with Unity and Maya
  • Author:
  • Language: English
  • Number of Pages: 528
  • Publisher: Focal Press
  • Publish Date:
  • Publish Location: Burlington, MA

“Creating games with Unity and Maya” Subjects and Themes:

Edition Specifications:

  • Pagination: xx, 528 p. :

Edition Identifiers:

AI-generated Review of “Creating games with Unity and Maya”:


"Creating games with Unity and Maya" Description:

The Open Library:

Creating Games with Unity and Maya was a turning point for me. Before reading it, I mostly focused on programming, writing scripts, and handling the technical side of game development. But this book helped me take the next step and enter the world of visual design. It guided me through creating my first 3D models in Maya, working with textures and animations, and properly importing assets into Unity. What I appreciated most was how clearly it explained the connection between visual content and game logic. It gave me the confidence to experiment and combine both sides of development in my own projects. Later on, I started researching which areas were in demand in the market. That led me to the site <a href="https://magyarcasinobonus.com/">https://magyarcasinobonus.com/</a>, which features some of the most popular online casinos in Hungary. I spent time testing and analyzing the platforms, looking at how they were designed and what visual styles they used. Inspired by that research, I developed my own concept for a casino-style interface. I focused on layout, color schemes, and clarity. I built the entire graphical side of the project myself, from 3D modeling to UI mockups. I would not have had the skills or confidence to do that without this book. This is an excellent resource for anyone looking to combine coding with visual creativity in game development.

Open Data:

Cover -- Halftitle -- Title -- Copyright -- Dedication -- Acknowledgments -- Contents -- Introduction -- Chapter 1: Game Production Process -- The Team -- The Tools and Unity -- Teams of Teams and Pipelines -- Assets -- Art Assets -- Technology Assets (Scripts) -- Order of Operations -- Conclusion and Introduction to Incursion -- A Note on Research -- And on We Go -- Chapter 2: Asset Creation: Maya Scenography Modeling -- Scenography Modeling within the Game Design Pipeline -- Why Maya Tutorials? -- A Bit of 3D Theory -- Rendering -- Video Cards -- Limitations and Optimizations for Games -- Rules of 3D Game Modeling -- Polycount Matters -- Topology -- On to the Tools -- Tutorial 2.1: Game Level Modeling:The Entryway -- Columns Base Shape -- Dock Creation -- Dock Optimization -- Backface Culling -- Roof Creation -- Cleaning or Deleting History -- Handrails -- Archway and Booleans -- Beveling -- Wrapping Up -- Homework and Challenges -- Chapter 3: Asset Creation: Maya Scenography UV Mapping -- Scenography UV Layout within the Game Design Pipeline -- UVs -- Exploring the UV Texture Editor -- Tutorial 3.1: Game Level UV Layout, Tools, and Techniques -- Mapping Beginning with Automatic Mapping -- Sewing Shells -- Further Optimization -- Maya's Unfold UV via Smooth UV Tool -- Manual Mapping -- Conclusion -- Homework and Challenges -- Chapter 4: Asset Creation: Maya Scenography Texturing -- Textures, Materials, and Shaders -- Nature of Effective Textures -- Maya and Unity -- Tutorials -- Tutorial 4.1: Seamless Tiled Textures -- Select and Prepare a Raw Texture Image -- Offset and Clone Stamp -- Unify the Color Balance -- Apply the Texture -- Conclusion -- Tutorial 4.2: Nontiled Textures and Their Dirt -- UV Snapshots -- Preparing the UV Snapshot for Painting in Photoshop -- Painting the Texture -- Layer Mixing -- Layer Masks -- Saving Multiple Files

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  • Title: ➤  Creating games with Unity and Maya - Ebook