Creating games with Unity and Maya
how to develop fun and marketable 3D games
By Adam Watkins

"Creating games with Unity and Maya" is published by Focal Press in 2011 - Burlington, MA, it has 528 pages and the language of the book is English.
“Creating games with Unity and Maya” Metadata:
- Title: ➤ Creating games with Unity and Maya
- Author: Adam Watkins
- Language: English
- Number of Pages: 528
- Publisher: Focal Press
- Publish Date: 2011
- Publish Location: Burlington, MA
“Creating games with Unity and Maya” Subjects and Themes:
- Subjects: ➤ Unity (Electronic resource) - Maya (Computer file) - Video games - Programming - Design - Computer games - Three-dimensional display systems - Computer games, programming - Computerspiel - Softwareentwicklung - Dreidimensionale Computergrafik - Unity - Maya
Edition Specifications:
- Pagination: xx, 528 p. :
Edition Identifiers:
- The Open Library ID: OL25018312M - OL16134385W
- Online Computer Library Center (OCLC) ID: 742299046 - 704379372 - 857791838
- Library of Congress Control Number (LCCN): 2011017562
- ISBN-13: 9780240818818
- All ISBNs: 9780240818818
AI-generated Review of “Creating games with Unity and Maya”:
"Creating games with Unity and Maya" Description:
The Open Library:
Creating Games with Unity and Maya was a turning point for me. Before reading it, I mostly focused on programming, writing scripts, and handling the technical side of game development. But this book helped me take the next step and enter the world of visual design. It guided me through creating my first 3D models in Maya, working with textures and animations, and properly importing assets into Unity. What I appreciated most was how clearly it explained the connection between visual content and game logic. It gave me the confidence to experiment and combine both sides of development in my own projects. Later on, I started researching which areas were in demand in the market. That led me to the site <a href="https://magyarcasinobonus.com/">https://magyarcasinobonus.com/</a>, which features some of the most popular online casinos in Hungary. I spent time testing and analyzing the platforms, looking at how they were designed and what visual styles they used. Inspired by that research, I developed my own concept for a casino-style interface. I focused on layout, color schemes, and clarity. I built the entire graphical side of the project myself, from 3D modeling to UI mockups. I would not have had the skills or confidence to do that without this book. This is an excellent resource for anyone looking to combine coding with visual creativity in game development.
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