Assessment in Game-Based Learning
Foundations, Innovations, and Perspectives
By Dirk Ifenthaler


"Assessment in Game-Based Learning" is published by Springer in Jun 14, 2012, the book is classified in Education genre, it has 492 pages and the language of the book is English.
“Assessment in Game-Based Learning” Metadata:
- Title: ➤ Assessment in Game-Based Learning
- Author: Dirk Ifenthaler
- Language: English
- Number of Pages: 492
- Is Family Friendly: Yes - No Mature Content
- Publisher: Springer
- Publish Date: Jun 14, 2012
- Genres: Education
“Assessment in Game-Based Learning” Subjects and Themes:
- Subjects: ➤ Education - Computers and Education - Developmental psychology - Educational technology - Educational games - Educational psychology - Educational tests and measurements - Learning - Computers & technology - General - Professional, career & trade -> education -> educational technology - Social sciences -> psychology -> developmental psychology - Sci24032 - Sco21000 - Scy20010 - Suco41171 - 3353 - 6060 - 4623 - 8186
Edition Specifications:
- Format: paperback
Edition Identifiers:
- Google Books ID: cR7htAEACAAJ
- The Open Library ID: OL30540175M - OL19828327W
- ISBN-13: 9781461435471
- ISBN-10: 1461435471
- All ISBNs: 1461435471 - 9781461435471
AI-generated Review of “Assessment in Game-Based Learning”:
Snippets and Summary:
This edited volume bridges the gap by providing that missing link. It covers the current state of research, methodology, assessment, and technology of game-based learning.
"Assessment in Game-Based Learning" Description:
Google Books:
The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that is taking place in the virtual worlds or informal settings. accordingly, aligning learning and assessment is the core for creating a favorable and effective learning environment. The edited volume will cover the current state of research, methodology, assessment, and technology of game-based learning. There will be contributions from international distinguished researchers which will present innovative work in the areas of educational psychology, educational diagnostics, educational technology, and learning sciences. The edited volume will be divided into four major parts.
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