"3D Graphics for Game Programming" - Information and Links:

3D Graphics for Game Programming - Info and Reading Options

"3D Graphics for Game Programming" was published by Taylor & Francis Group in 2011 - Boca Raton, FL, it has 330 pages and the language of the book is English.


“3D Graphics for Game Programming” Metadata:

  • Title: ➤  3D Graphics for Game Programming
  • Author:
  • Language: English
  • Number of Pages: 330
  • Publisher: Taylor & Francis Group
  • Publish Date:
  • Publish Location: Boca Raton, FL

“3D Graphics for Game Programming” Subjects and Themes:

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"3D Graphics for Game Programming" Description:

Open Data:

chapter 1 Modeling in Game Production -- chapter 2 Vertex Processing -- chapter 3 Rasterization -- chapter 4 Fragment Processing and Output Merging -- chapter 5 Illumination and Shaders -- chapter 6 Parametric Curves and Surfaces -- chapter 7 Shader Models -- chapter 8 Image Texturing -- chapter 9 Bump Mapping -- chapter 10 Advanced Texturing -- chapter 11 Character Animation -- chapter 12 Physics-based Simulation?

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