3D Graphics for Game Programming - Info and Reading Options
By JungHyun Han
"3D Graphics for Game Programming" was published by Taylor & Francis Group in 2011 - Boca Raton, FL, it has 330 pages and the language of the book is English.
“3D Graphics for Game Programming” Metadata:
- Title: ➤ 3D Graphics for Game Programming
- Author: JungHyun Han
- Language: English
- Number of Pages: 330
- Publisher: Taylor & Francis Group
- Publish Date: 2011
- Publish Location: Boca Raton, FL
“3D Graphics for Game Programming” Subjects and Themes:
- Subjects: ➤ Computer games - Computer graphics - Programming - COMPUTERS / Programming Languages / General - COMPUTERS / Computer Graphics - TECHNOLOGY & ENGINEERING / Imaging Systems - Real-time programming - Computer games, programming - Three-dimensional imaging - Imaging, Three-Dimensional - Jeux d'ordinateur - Programmation - Infographie - Imagerie tridimensionnelle - Three-dimensional - GAMES - Board
Edition Identifiers:
- The Open Library ID: OL33742703M - OL19841744W
- ISBN-13: 9780429192050
- All ISBNs: 9780429192050
AI-generated Review of “3D Graphics for Game Programming”:
"3D Graphics for Game Programming" Description:
Open Data:
chapter 1 Modeling in Game Production -- chapter 2 Vertex Processing -- chapter 3 Rasterization -- chapter 4 Fragment Processing and Output Merging -- chapter 5 Illumination and Shaders -- chapter 6 Parametric Curves and Surfaces -- chapter 7 Shader Models -- chapter 8 Image Texturing -- chapter 9 Bump Mapping -- chapter 10 Advanced Texturing -- chapter 11 Character Animation -- chapter 12 Physics-based Simulation?
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