3D game engine design - Info and Reading Options
a practical approach to real-time computer graphics
By David H. Eberly

"3D game engine design" was published by Morgan Kaufmann in 2007 - San Francisco, it has 1018 pages and the language of the book is English.
“3D game engine design” Metadata:
- Title: 3D game engine design
- Author: David H. Eberly
- Language: English
- Number of Pages: 1018
- Publisher: Morgan Kaufmann
- Publish Date: 2007
- Publish Location: San Francisco
“3D game engine design” Subjects and Themes:
- Subjects: ➤ Computer games - Computer graphics - Programming - Real-time data processing - Three-dimensional display systems - Real-time programming - Information display systems - Infographie - Jeux d'ordinateur - Programmation - Temps réel (Informatique) - Affichage tridimensionnel - Three-dimensional - COMPUTERS - Image Processing - Digital Media - Graphics Applications - PHOTOGRAPHY - Techniques - Digital - TECHNOLOGY & ENGINEERING - Imaging Systems - Jogos de computador - Computação gráfica - Hipermídia - Professional, career & trade -> graphic arts/communications/design -> digital illustration (freehand, illustrator)
Edition Specifications:
- Pagination: xxii, 1018 p. :
Edition Identifiers:
- The Open Library ID: OL22236708M - OL7939604W
- Online Computer Library Center (OCLC) ID: 499054132 - 71807761
- Library of Congress Control Number (LCCN): 2010286029
- ISBN-13: 9780122290633
- ISBN-10: 0122290631
- All ISBNs: 0122290631 - 9780122290633
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