3D Game Engine Design - Info and Reading Options
A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology)
By David H. Eberly

"3D Game Engine Design " was published by Morgan Kaufmann in September 2000, it has 561 pages and the language of the book is English.
“3D Game Engine Design ” Metadata:
- Title: 3D Game Engine Design
- Author: David H. Eberly
- Language: English
- Number of Pages: 561
- Publisher: Morgan Kaufmann
- Publish Date: September 2000
“3D Game Engine Design ” Subjects and Themes:
- Subjects: ➤ Computer games - Computer graphics - Programming - Real-time data processing - Three-dimensional display systems - Real-time programming - Information display systems - Infographie - Jeux d'ordinateur - Programmation - Temps réel (Informatique) - Affichage tridimensionnel - Three-dimensional - COMPUTERS - Image Processing - Digital Media - Graphics Applications - PHOTOGRAPHY - Techniques - Digital - TECHNOLOGY & ENGINEERING - Imaging Systems - Jogos de computador - Computação gráfica - Hipermídia - Professional, career & trade -> graphic arts/communications/design -> digital illustration (freehand, illustrator)
Edition Specifications:
- Format: Hardcover
- Weight: 2.9 pounds
- Dimensions: 9.4 x 7.5 x 1.2 inches
Edition Identifiers:
- The Open Library ID: OL8606507M - OL7939604W
- Online Computer Library Center (OCLC) ID: 44413730
- Library of Congress Control Number (LCCN): 00055019
- ISBN-13: 9781558605930
- ISBN-10: 1558605932
- All ISBNs: 1558605932 - 9781558605930
AI-generated Review of “3D Game Engine Design ”:
Snippets and Summary:
Computer graphics has been a popular area of computer science for the last few decades.
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