3D for iPhone apps with Blender and SIO2 - Info and Reading Options
your guide to creating 3D games and more with open-source software
By Tony Mullen and Tony Mullen

"3D for iPhone apps with Blender and SIO2" was published by Wiley Pub. in 2010 - Indianapolis, Ind, it has 298 pages and the language of the book is English.
“3D for iPhone apps with Blender and SIO2” Metadata:
- Title: ➤ 3D for iPhone apps with Blender and SIO2
- Authors: Tony MullenTony Mullen
- Language: English
- Number of Pages: 298
- Publisher: Wiley Pub.
- Publish Date: 2010
- Publish Location: Indianapolis, Ind
“3D for iPhone apps with Blender and SIO2” Subjects and Themes:
- Subjects: ➤ Programming - Computer games - IPhone (Smartphone) - SIO2 (Electronic resource) - Computer Technology - Nonfiction - Computer graphics - Graphic arts - Ipod (digital music player) - Iphone (smartphone) - Dreidimensionale Computergraphik - Programmierung - Open Source - IPhone - Blender <Programm> - Computerspiel - Application software - Development
Edition Specifications:
- Pagination: p. cm.
Edition Identifiers:
- The Open Library ID: OL23944847M - OL15042747W
- Online Computer Library Center (OCLC) ID: 608494754 - 437306218
- Library of Congress Control Number (LCCN): 2009047260
- ISBN-13: 9780470574928
- All ISBNs: 9780470574928
AI-generated Review of “3D for iPhone apps with Blender and SIO2”:
"3D for iPhone apps with Blender and SIO2" Table Of Contents:
- 1- Getting started with 3D development for the iPhone
- 2- Introducing graphics programming in SIO2
- 3- Saying hello to the Blender/SIO2/iPhone world
- 4- Going mobile with SIO2
- 5- Extending interactive feedback with picking and text
- 6- Creating an immersive environment in SIO2
- 7- Props and physical objects
- 8- Animating a character
- 9- Widgets and more.
"3D for iPhone apps with Blender and SIO2" Description:
Open Data:
"What a combination-using free, open-source Blender software and the SIO2 game engine to create very cool 3D characters and games for the very hot devices of the moment, the iPhone and iPod Touch. Whether you're coming to this as an iPhone developer or as a Blender artist, this book is for you. Learn how to create 3D content using Blender's WYSIWYG approach, find helpful information on Xcode and other iPhone SDK topics, master physical collisions, and acquire the skills you need to bridge both worlds with fun, compelling content"--Resource description page
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