Explore: Computers. Virtual Worlds
Discover books, insights, and more — all in one place.
Learn more about Computers. Virtual Worlds with top reads curated from trusted sources — all in one place.
AI-Generated Overview About “computers%2E----virtual-worlds”:
Books Results
Source: The Open Library
The Open Library Search Results
Search results from The Open Library
1Master builder 3.0 advanced
By Trevor Talley

“Master builder 3.0 advanced” Metadata:
- Title: Master builder 3.0 advanced
- Author: Trevor Talley
- Language: English
- Number of Pages: Median: 127
- Publisher: Triumph Books LLC
- Publish Date: 2015
- Publish Location: Chicago, Illinois
“Master builder 3.0 advanced” Subjects and Themes:
- Subjects: ➤ Computer adventure games - COMPUTERS / Virtual Worlds - Video games - Minecraft (Game) - Handbooks, manuals - GAMES & ACTIVITIES / Video & Electronic
Edition Identifiers:
- The Open Library ID: OL28681691M
- Online Computer Library Center (OCLC) ID: 892461562
- All ISBNs: 1629370932 - 9781629370934
Access and General Info:
- First Year Published: 2015
- Is Full Text Available: Yes
- Is The Book Public: No
- Access Status: Borrowable
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
Online Borrowing:
- Borrowing from Open Library: Borrowing link
- Borrowing from Archive.org: Borrowing link
Online Marketplaces
Find Master builder 3.0 advanced at online marketplaces:
- Amazon: Audiable, Kindle and printed editions.
- Ebay: New & used books.
2Star Worlds
By William Sims Bainbridge

“Star Worlds” Metadata:
- Title: Star Worlds
- Author: William Sims Bainbridge
- Number of Pages: Median: 306
- Publisher: University of Michigan Press
- Publish Date: 2016
“Star Worlds” Subjects and Themes:
- Subjects: ➤ Internet games - Shared virtual environments - Fantasy games - Human-computer interaction - Social aspects - SOCIAL SCIENCE / Popular Culture - COMPUTERS / Virtual Worlds - TECHNOLOGY & ENGINEERING / Social Aspects - Jeux sur Internet - Aspect social - Environnements virtuels partagés
Edition Identifiers:
- The Open Library ID: OL27449227M
- Online Computer Library Center (OCLC) ID: 958497925 - 964457040 - 993676499
- Library of Congress Control Number (LCCN): 2016023984 - 2020749670
- All ISBNs: 9780472073283 - 0472073281
Access and General Info:
- First Year Published: 2016
- Is Full Text Available: Yes
- Is The Book Public: No
- Access Status: Borrowable
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
Online Borrowing:
- Borrowing from Open Library: Borrowing link
- Borrowing from Archive.org: Borrowing link
Online Marketplaces
Find Star Worlds at online marketplaces:
- Amazon: Audiable, Kindle and printed editions.
- Ebay: New & used books.
3Experience on demand
By Jeremy Bailenson

“Experience on demand” Metadata:
- Title: Experience on demand
- Author: Jeremy Bailenson
- Language: English
- Number of Pages: Median: 304
- Publisher: ➤ W. W. Norton & Company - Norton & Company, Incorporated, W. W. - W. W. Norton & Company, Inc.
- Publish Date: 2018 - 2019
“Experience on demand” Subjects and Themes:
- Subjects: ➤ TECHNOLOGY & ENGINEERING - COMPUTERS - Social aspects - Soziale Funktion - Virtual reality - Virtuelle Realitat - Psychological aspects - Miscellanea - Virtual Worlds - History - COMPUTERS / Virtual Worlds
Edition Identifiers:
- The Open Library ID: OL29770032M - OL27344587M - OL26625779M
- Online Computer Library Center (OCLC) ID: 988289292
- Library of Congress Control Number (LCCN): 2017034905
- All ISBNs: ➤ 9780393253702 - 9780393253696 - 039335685X - 0393253708 - 9780393356854 - 0393253694
Access and General Info:
- First Year Published: 2018
- Is Full Text Available: Yes
- Is The Book Public: No
- Access Status: Printdisabled
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
Online Borrowing:
Online Marketplaces
Find Experience on demand at online marketplaces:
- Amazon: Audiable, Kindle and printed editions.
- Ebay: New & used books.
4Dawn of the new everything
By Jaron Lanier

“Dawn of the new everything” Metadata:
- Title: Dawn of the new everything
- Author: Jaron Lanier
- Language: English
- Number of Pages: Median: 360
- Publisher: ➤ Picador - Henry Holt and Company
- Publish Date: 2017 - 2018
“Dawn of the new everything” Subjects and Themes:
- Subjects: ➤ Social aspects - Computer scientists - Virtual reality - Philosophy - Biography - Scientists, biography - BIOGRAPHY & AUTOBIOGRAPHY / Science & Technology - COMPUTERS / Social Aspects - COMPUTERS / Virtual Worlds - TECHNOLOGY & ENGINEERING / History - Lanier, Jaron - Computer scientists -- United States -- Biography - Virtual reality -- Philosophy - Virtual reality -- Social aspects
- People: Jaron Lanier
- Places: United States
Edition Identifiers:
- The Open Library ID: OL26935155M - OL28202813M
- Online Computer Library Center (OCLC) ID: 976406119
- Library of Congress Control Number (LCCN): 2017010792
- All ISBNs: 1627794093 - 9781627794091 - 9781250097408 - 1250097401
Author's Alternative Names:
"Джарон Ланье"Access and General Info:
- First Year Published: 2017
- Is Full Text Available: Yes
- Is The Book Public: No
- Access Status: Printdisabled
Online Access
Downloads Are Not Available:
The book is not public therefore the download links will not allow the download of the entire book, however, borrowing the book online is available.
Online Borrowing:
Online Marketplaces
Find Dawn of the new everything at online marketplaces:
- Amazon: Audiable, Kindle and printed editions.
- Ebay: New & used books.
5Proteus Paradox
By Nick Yee

“Proteus Paradox” Metadata:
- Title: Proteus Paradox
- Author: Nick Yee
- Language: English
- Number of Pages: Median: 263
- Publisher: Yale University Press
- Publish Date: 2014 - 2015
“Proteus Paradox” Subjects and Themes:
- Subjects: ➤ Computer games - Virtual reality - Shared virtual environments - SOCIAL SCIENCE / Media Studies - PSYCHOLOGY / Social Psychology - COMPUTERS / Virtual Worlds - Computerspiel - Verhaltensmodifikation - Virtuelle Realität - COMPUTERS / Virtual Worlds / bisacsh - PSYCHOLOGY / Social Psychology / bisacsh - SOCIAL SCIENCE / Media Studies / bisacsh - Media studies - Virtual worlds - Social psychology - Social sciences -> social sciences -> media studies - Professional, career & trade -> computer science -> special topics - Social sciences -> psychology -> social psychology
Edition Identifiers:
- The Open Library ID: OL29162745M - OL29227323M - OL29248943M - OL29225390M
- Online Computer Library Center (OCLC) ID: 844731627
- Library of Congress Control Number (LCCN): 2013024662
- All ISBNs: ➤ 0300190999 - 9781306209113 - 9780300199291 - 9780300212723 - 9780300190991 - 1306209110 - 0300212720 - 0300199295
Access and General Info:
- First Year Published: 2014
- Is Full Text Available: No
- Is The Book Public: No
- Access Status: No_ebook
Online Marketplaces
Find Proteus Paradox at online marketplaces:
- Amazon: Audiable, Kindle and printed editions.
- Ebay: New & used books.
Wiki
Source: Wikipedia
Wikipedia Results
Search Results from Wikipedia
Virtual world
touch sensations. Virtual worlds are closely related to mirror worlds. In a virtual world, the user accesses a computer-simulated world which presents perceptual
Virtual machine
In computing, a virtual machine (VM) is the virtualization or emulation of a computer system. Virtual machines are based on computer architectures and
Virtual reality
in a computer-simulated environment Virtual globe – 3D software model or representation of Earth or another world Virtual machining – Computers simulating
Persistent world
internally even when there are no people interacting with it". The first virtual worlds were text-based and often called MUDs, but the term is frequently used
Virtualization
containers. Virtualization began in the 1960s with IBM CP/CMS. The control program CP provided each user with a simulated stand-alone System/360 computer. In
Horizon Worlds
Meta Horizon Worlds is an online virtual reality game with an integrated game creation system developed and published by Meta Platforms. On this multi-player
Designing Virtual Worlds
Designing Virtual Worlds is a book about the practice of virtual world development by Richard Bartle. It has been noted as an authoritative source regarding
Magic circle (games)
there appears to be a relationship between virtual worlds and the outside world. Even though virtual worlds display a range of attributes that are unique
Virtual reality in primary education
correspondence with a specific virtual reality simulation. Virtual worlds, or three-dimensional immersive virtual worlds in full, is an interactive online
OS-level virtualization
overview of virtualization since 1960, see Timeline of virtualization technologies. On ordinary operating systems for personal computers, a computer program