Wordplay and the discourse of video games - Info and Reading Options
analyzing words, design, and play
By Christopher A. Paul
"Wordplay and the discourse of video games" was published by Routledge in 2012 - New York and the language of the book is English.
“Wordplay and the discourse of video games” Metadata:
- Title: ➤ Wordplay and the discourse of video games
- Author: Christopher A. Paul
- Language: English
- Publisher: Routledge
- Publish Date: 2012
- Publish Location: New York
“Wordplay and the discourse of video games” Subjects and Themes:
- Subjects: ➤ SOCIAL SCIENCE / Popular Culture - Video games - Visual literacy - SOCIAL SCIENCE / Media Studies - Vocabulary - Social aspects - GAMES / Video & Electronic - Design - Video games, design - Jeux vidéo - Aspect social - Conception - Éducation visuelle - GAMES - Video & Electronic
Edition Specifications:
- Pagination: p. cm.
Edition Identifiers:
- The Open Library ID: OL25078174M - OL16215277W
- Online Computer Library Center (OCLC) ID: 787851302 - 706022756
- Library of Congress Control Number (LCCN): 2011039068
- ISBN-13: 9780415893060
- All ISBNs: 9780415893060
AI-generated Review of “Wordplay and the discourse of video games”:
"Wordplay and the discourse of video games" Description:
The Open Library:
"In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including: the way players are socialized into games; the impact of the lingering association of video games as kid's toys; the dynamics within specific games (including Grand Theft Auto and EA Sports Games); and the ways in which players participate in shaping the discourse of games, demonstrated through examples like the reward system of World of Warcraft and the development of theorycraft. Overall, this book illustrates how video games are shaped by words, design and play; all of which are negotiated, ongoing practices among the designers, players, and society that construct the discourse of video games"--
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