"Virtual & augmented reality" - Information and Links:

Virtual & augmented reality - Info and Reading Options

"Virtual & augmented reality" was published in 2018 - nju, it has 332 pages and the language of the book is English.


“Virtual & augmented reality” Metadata:

  • Title: Virtual & augmented reality
  • Author:
  • Language: English
  • Number of Pages: 332
  • Publish Date:
  • Publish Location: nju

“Virtual & augmented reality” Subjects and Themes:

Edition Specifications:

  • Pagination: xi, 332 pages

Edition Identifiers:

AI-generated Review of “Virtual & augmented reality”:


"Virtual & augmented reality" Table Of Contents:

  • 1- Introduction -- -- Part 1:Getting
  • 2- stated with virtual and augmented reality -- -- Part 2:Consuming
  • 3- content in virtual and augmented reality -- -- Part 3:Creating
  • 4- content in virtual and augmented reality -- -- Part 4:Virtual
  • 5- and augmented reality in the wild -- -- Part 5:The
  • 6- future of virtual and augmented reality -- -- Part 6:The
  • 7- part of tens.

"Virtual & augmented reality" Description:

The Open Library:

An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they're being used, and how they'll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed--and that's where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird's eye view of what you can expect as they continue to take the world by storm. * Keeps you up-to-date on the pulse of this fast-changing technology * Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment * Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies.

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