Unity in Action - Info and Reading Options
Multiplatform Game Development in C# with Unity 5
By Joe Hocking

"Unity in Action" is published by Manning Publications in Jun 29, 2015 - Shelter Island, NY and it has 352 pages.
“Unity in Action” Metadata:
- Title: Unity in Action
- Author: Joe Hocking
- Number of Pages: 352
- Publisher: Manning Publications
- Publish Date: Jun 29, 2015
- Publish Location: Shelter Island, NY
“Unity in Action” Subjects and Themes:
- Subjects: Programming - C# (Computer program language) - Computer games - Design - Software frameworks
Edition Specifications:
- Format: paperback
Edition Identifiers:
- The Open Library ID: OL27493157M - OL20292160W
- Library of Congress Control Number (LCCN): 2015297173
- ISBN-13: 9781617292323
- ISBN-10: 161729232X
- All ISBNs: 161729232X - 9781617292323
AI-generated Review of “Unity in Action”:
"Unity in Action" Description:
Open Data:
Summary Unity in Action teaches you how to write and deploy games. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Based on Unity version 5. About the Book This book helps readers build successful games with the Unity game development platform. You will use the powerful C# language, Unity's intuitive workflow tools, and a state-of-the-art rendering engine to build and deploy mobile, desktop, and console games. Unity's single codebase approach minimizes inefficient switching among development tools and concentrates your attention on making great interactive experiences. Unity in Action teaches you how to write and deploy games. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Each sample project illuminates specific Unity features and game development strategies. As you read and practice, you'll build up a well-rounded skill set for creating graphically driven 2D and 3D game applications. You'll need to know how to program, in C# or a similar OO language. No previous Unity experience or game development knowledge is assumed. What's Inside Program characters that run, jump, and interact Build code architectures that manage the game's state Connect your games to the internet to download live data Deploy games to platforms including web and mobile Covers Unity 5 About the Author Joe Hocking is a software engineer specializing in interactive media development. He works for Synapse Games and teaches classes in game development at Columbia College Chicago
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