Unity Game Development in 24 Hours, Sams Teach Yourself - Info and Reading Options
By Mike Geig

"Unity Game Development in 24 Hours, Sams Teach Yourself" was published by Pearson Education, Limited in 2000 - Indianapolis, it has 464 pages and the language of the book is English.
“Unity Game Development in 24 Hours, Sams Teach Yourself” Metadata:
- Title: ➤ Unity Game Development in 24 Hours, Sams Teach Yourself
- Author: Mike Geig
- Language: English
- Number of Pages: 464
- Publisher: Pearson Education, Limited
- Publish Date: 2000
- Publish Location: Indianapolis
“Unity Game Development in 24 Hours, Sams Teach Yourself” Subjects and Themes:
- Subjects: ➤ Video games, design - Computer games - Programming - Three-dimensional display systems - Design - Unity (Electronic resource) - Video games - Jeux vidéo - Programmation - Affichage tridimensionnel - Conception - three-dimensional
Edition Specifications:
- Pagination: 464
Edition Identifiers:
- The Open Library ID: OL34779882M - OL20832684W
- ISBN-13: 9780137445080
- All ISBNs: 9780137445080
AI-generated Review of “Unity Game Development in 24 Hours, Sams Teach Yourself”:
"Unity Game Development in 24 Hours, Sams Teach Yourself" Description:
Open Data:
"In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 2021 game engine at the heart of Inside, Kerbal Space Program, Subnautica, and many other sizzling-hot games! This book's straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success." -- Provided by publisher
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