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learn how to create exciting games using Unity 3D for Android with the help of hands-on examples

Book's cover
The cover of “Unity Android game development by example beginner's guide” - Open Library.

"Unity Android game development by example beginner's guide" was published by Packt Publishing in 2013 - Birmingham, UK, it has 320 pages and the language of the book is English.


“Unity Android game development by example beginner's guide” Metadata:

  • Title: ➤  Unity Android game development by example beginner's guide
  • Author:
  • Language: English
  • Number of Pages: 320
  • Publisher: Packt Publishing
  • Publish Date:
  • Publish Location: Birmingham, UK

“Unity Android game development by example beginner's guide” Subjects and Themes:

Edition Specifications:

  • Pagination: 1 online resource

Edition Identifiers:

AI-generated Review of “Unity Android game development by example beginner's guide”:


"Unity Android game development by example beginner's guide" Table Of Contents:

  • 1- Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Saying Hello to Unity and Android; Understanding what makes Unity great; Understanding what makes Android great; Understanding how Unity and Android work together; Differences between Pro and Basic; License comparison overview; Setting up the development environment; Time for action
  • 2- installing the JDK; Time for action
  • 3- installing the Android SDK; Time for action
  • 4- installing Unity 3D; Optional code editor; Connecting to a device
  • 5- Time for action
  • 6- simple device connectionTime for action
  • 7- connecting trickier devices; Unity Remote; Building a simple application; Time for action
  • 8- Hello World; Summary; Chapter 2: Looking Good
  • 9- Graphical Interface; Creating a Tic-tac-toe game; Time for action
  • 10- creating Tic-tac-toe; Finishing the game; Time for action
  • 11- finish creating the game; GUI Skins and GUI Styles; A prettier form of Tic-tac-toe; Time for action
  • 12- styling the game; Dynamic positioning; Time for action
  • 13- the dynamic GUI; A better way to build to device; Time for action
  • 14- build and run; Summary
  • 15- Chapter 3: The Backbone of Any Game
  • 16- Meshes, Materials, and AnimationsSetting up; Time for action
  • 17- the setup; Importing the meshes; Time for action
  • 18- importing the tank; Tank import settings; Setting up the tank; Time for action
  • 19- creating the tank; Time for action
  • 20- keeping score; Time for action
  • 21- controlling the chassis; Time for action
  • 22- controlling the turret; Time for action
  • 23- putting the pieces together; Creating the materials; Time for action
  • 24- creating the city; Time for action
  • 25- moving treads; Animations; The target's animations; Time for action
  • 26- setting up target animations
  • 27- State machinesTime for action
  • 28- creating the target state machine; Time for action
  • 29- scripting the target; Creating the prefab; Time for action
  • 30- creating the target; Ray tracing to shoot; Time for action
  • 31- simple shooting; Summary; Chapter 4: Setting the Stage
  • 32- Camera Effects and Lighting; The camera effects; Skyboxes and distance fog; Time for action
  • 33- adding a skybox and distance fog; Target indicator; Time for action
  • 34- creating the pointer; Time for action
  • 35- controlling the indicator; Time for action
  • 36- working with a second camera; Turbo boost; Time for action
  • 37- using the boost effect
  • 38- LightsTime for action
  • 39- adding more lights; Lightmaps; Time for action
  • 40- creating a lightmap; Cookies; Time for action
  • 41- applying headlights; Blob shadow; Time for action
  • 42- a tank with a shadow; Summary; Chapter 5: Getting Around
  • 43- Pathfinding and AI; Understanding AI and pathfinding; The NavMesh; Time for action
  • 44- creating the NavMesh; The NavMeshAgent component; Time for action
  • 45- creating the enemy; The chase; Time for action
  • 46- the player is over here; Time for action
  • 47- chasing the player; Being attacked; Time for action
  • 48- getting ready to fire; Attacking the enemy
  • 49- Time for action
  • 50- giving it a weakness

"Unity Android game development by example beginner's guide" Description:

The Open Library:

Unity Android Game Development by Example Beginner's Guide consists of different game application examples. No prior experience with programming, Android, or Unity is required. You will learn everything from scratch and will have an organized flow of information specifically designed for complete beginners to Unity. Great for developers new to Unity, Android, or both, this book will walk you through everything you need to know about game development for the Android mobile platform. No experience with programming, Android, or Unity is required. Most of the assets used in each chapter project are.

Open Data:

" Powerful and continuing to grow, the mobile market has never been bigger and more demanding of great games. Android continues to prove itself as a strong contender in this challenging market. With Unity 3D, great games can be made for Android quickly and easily. With its great deployment system, the Android platform is now only one click away. Unity Android Game Development by Example Beginner's Guide dives straight into making real, fully-functional games, with hands-on examples and step-by-step instructions to give you a firm grounding in Unity 3D and Android. Everything necessary for creating a complete gaming experience is covered and detailed throughout the course of this book. Using clear and practical examples that progressively build upon each other, this book guides you through the process of creating games in Unity for Android. Start by learning about all the great features that Unity and Android have to offer. Next, create a Tic-Tac-Toe game while learning all about interfaces. After that, learn about meshes, materials, and animations with the creation of a tank battle game. You will then learn how to expand your game's environment with the addition of shadows and a skybox. Adding on this, you will also learn how to expand the tank battle by creating enemies and using path finding to chase the player. Next, explore touch and tilt controls with the creation of a space fighter game. Then, learn about physics while recreating the most popular mobile game on the market. You will then expand the space fighter game with the addition of all the special effects that make a game great. Finally, complete your experience by learning the optimization techniques required to keep your games running smoothly. While Unity is available for both Mac and Windows, the book is presented working from a Windows environment. Programming in Unity is possible in C#, JavaScript, and Boo. This book will be working in C# and the final projects will be provided in C# and JavaScript. From nothing to a fully-featured mobile game, Unity Android Game Development by Example Beginner's Guide takes you through everything it takes to create your next game for the Android platform. "

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