Unity 2018 Shaders and Effects Cookbook: Transform your game into a visually stunning masterpiece with over 70 recipes, 3rd Edition - Info and Reading Options
By John P. Doran and Alan Zucconi

"Unity 2018 Shaders and Effects Cookbook: Transform your game into a visually stunning masterpiece with over 70 recipes, 3rd Edition" is published by Packt Publishing in Jun 29, 2018 - Birmingham, UK and it has 392 pages.
“Unity 2018 Shaders and Effects Cookbook: Transform your game into a visually stunning masterpiece with over 70 recipes, 3rd Edition” Metadata:
- Title: ➤ Unity 2018 Shaders and Effects Cookbook: Transform your game into a visually stunning masterpiece with over 70 recipes, 3rd Edition
- Authors: John P. DoranAlan Zucconi
- Number of Pages: 392
- Publisher: Packt Publishing
- Publish Date: Jun 29, 2018
- Publish Location: Birmingham, UK
“Unity 2018 Shaders and Effects Cookbook: Transform your game into a visually stunning masterpiece with over 70 recipes, 3rd Edition” Subjects and Themes:
- Subjects: ➤ Computer games, design - Application software, development
Edition Identifiers:
- The Open Library ID: OL26833324M - OL19542621W
- ISBN-13: 9781788396233 - 9781788390958
- ISBN-10: 1788396235
- All ISBNs: 1788396235 - 9781788396233 - 9781788390958
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"Unity 2018 Shaders and Effects Cookbook: Transform your game into a visually stunning masterpiece with over 70 recipes, 3rd Edition" Description:
Open Data:
Since their introduction to Unity, shaders have been seen as notoriously difficult to understand and implement in games. Complex mathematics has always stood in the way of creating your own shaders and attaining the level of realism you crave. Unity 2018 Shaders and Effects Cookbook changes that by giving you a recipe-based guide to creating shaders using Unity. It will show you everything you need to know about vectors, how lighting is constructed with them, and how textures are used to create complex effects without the heavy math. This book starts by teaching you how to use shaders without writing code with the post-processing stack. Then, you'll learn how to write shaders from scratch, build up essential lighting, and finish by creating stunning screen effects just like those in high-quality 3D and mobile games. You'll discover techniques, such as normal mapping, image-based lighting, and animating your models inside a shader. We'll explore how to use physically based rendering to treat light the way it behaves in the real world. At the end, we'll even look at Unity 2018's new Shader Graph system. With this book, what seems like a dark art today will be second nature by tomorrow
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