Understanding Game Scoring - Info and Reading Options
By Mackenzie Enns
"Understanding Game Scoring" was published by Taylor & Francis Group in 2021 - Abingdon, Oxon ; New York and the language of the book is English.
“Understanding Game Scoring” Metadata:
- Title: Understanding Game Scoring
- Author: Mackenzie Enns
- Language: English
- Publisher: Taylor & Francis Group
- Publish Date: 2021
- Publish Location: Abingdon, Oxon ; New York
“Understanding Game Scoring” Subjects and Themes:
- Subjects: ➤ Video game music - Instruction and study - Production and direction - Composition (Music) - Collaboration - Jeux vidéo, Musique de - Étude et enseignement - Composition (Musique) - COMPUTERS - Computer Graphics - Game Programming & Design - GAMES - Video & Electronic - TECHNOLOGY - Acoustics & Sound
Edition Identifiers:
- The Open Library ID: OL34782513M - OL25333021W
- ISBN-13: 9780367492830 - 9780367492816
- All ISBNs: 9780367492830 - 9780367492816
AI-generated Review of “Understanding Game Scoring”:
"Understanding Game Scoring" Description:
Open Data:
"Understanding Game Scoring explores the unique collaboration between gameplay and composition that defines musical scoring for video games. Using an array of case studies reaching back into the canon of classic video games, this book illuminates the musical flexibility, user interactivity and sound programming that make game scoring so different from traditional modes of composition. Mack Enns explores the collaboration between game scorers and players to produce the final score for a game, through case studies of the Nintendo Entertainment System sound hardware configuration, and game scores, including the canonic scores for Super Mario Bros. (1985) and The Legend of Zelda (1986). This book is recommended reading for students and researchers interested in the composition and production of video game scores, as well as those interested in ludo-musicology"--
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