"TicTacToe Python Project" - Information and Links:

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“TicTacToe Python Project” Metadata:

  • Title: TicTacToe Python Project
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  • Internet Archive ID: youtube-6pd43R1dErc

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Code:<br /># MODULES<br />import pygame, sys<br />import numpy as np<br /><br /># initializes pygame<br />pygame.init()<br /><br />WIDTH = 600<br />HEIGHT = 600<br />LINE_WIDTH = 15<br />WIN_LINE_WIDTH = 15<br />BOARD_ROWS = 3<br />BOARD_COLS = 3<br />SQUARE_SIZE = 200<br />CIRCLE_RADIUS = 60<br />CIRCLE_WIDTH = 15<br />CROSS_WIDTH = 25<br />SPACE = 55<br />RED = (255, 0, 0)<br />BG_COLOR = (28, 170, 136)<br />LINE_COLOR = (23, 130, 135)<br />CIRCLE_COLOR = (239, 231, 200)<br />CROSS_COLOR = (66, 66, 66)<br /><br />screen = pygame.display.set_mode( (WIDTH, HEIGHT) )<br />pygame.display.set_caption( 'TIC TAC TOE' )<br />screen.fill( BG_COLOR )<br /><br />board = np.zeros( (BOARD_ROWS, BOARD_COLS) )<br /><br />def draw_lines():<br /> # 1 horizontal<br /> pygame.draw.line( screen, LINE_COLOR, (0, SQUARE_SIZE), (WIDTH, SQUARE_SIZE), LINE_WIDTH )<br /> # 2 horizontal<br /> pygame.draw.line( screen, LINE_COLOR, (0, 2 * SQUARE_SIZE), (WIDTH, 2 * SQUARE_SIZE), LINE_WIDTH )<br /><br /> # 1 vertical<br /> pygame.draw.line( screen, LINE_COLOR, (SQUARE_SIZE, 0), (SQUARE_SIZE, HEIGHT), LINE_WIDTH )<br /> # 2 vertical<br /> pygame.draw.line( screen, LINE_COLOR, (2 * SQUARE_SIZE, 0), (2 * SQUARE_SIZE, HEIGHT), LINE_WIDTH )<br /><br />def draw_figures():<br /> for row in range(BOARD_ROWS):<br /> for col in range(BOARD_COLS):<br /> if board[row][col] == 1:<br /> pygame.draw.circle( screen, CIRCLE_COLOR, (int( col * SQUARE_SIZE + SQUARE_SIZE//2 ), int( row * SQUARE_SIZE + SQUARE_SIZE//2 )), CIRCLE_RADIUS, CIRCLE_WIDTH )<br /> elif board[row][col] == 2:<br /> pygame.draw.line( screen, CROSS_COLOR, (col * SQUARE_SIZE + SPACE, row * SQUARE_SIZE + SQUARE_SIZE - SPACE), (col * SQUARE_SIZE + SQUARE_SIZE - SPACE, row * SQUARE_SIZE + SPACE), CROSS_WIDTH )<br /> pygame.draw.line( screen, CROSS_COLOR, (col * SQUARE_SIZE + SPACE, row * SQUARE_SIZE + SPACE), (col * SQUARE_SIZE + SQUARE_SIZE - SPACE, row * SQUARE_SIZE + SQUARE_SIZE - SPACE), CROSS_WIDTH )<br /><br />def mark_square(row, col, player):<br /> board[row][col] = player<br /><br />def available_square(row, col):<br /> return board[row][col] == 0<br /><br />def is_board_full():<br /> for row in range(BOARD_ROWS):<br /> for col in range(BOARD_COLS):<br /> if board[row][col] == 0:<br /> return False<br /> return True<br /><br />def check_win(player):<br /> # vertical win check<br /> for col in range(BOARD_COLS):<br /> if board[0][col] == player and board[1][col] == player and board[2][col] == player:<br /> draw_vertical_winning_line(col, player)<br /> return True<br /><br /> # horizontal win check<br /> for row in range(BOARD_ROWS):<br /> if board[row][0] == player and board[row][1] == player and board[row][2] == player:<br /> draw_horizontal_winning_line(row, player)<br /> return True<br /><br /> # asc diagonal win check<br /> if board[2][0] == player and board[1][1] == player and board[0][2] == player:<br /> draw_asc_diagonal(player)<br /> return True<br /><br /> # desc diagonal win chek<br /> if board[0][0] == player and board[1][1] == player and board[2][2] == player:<br /> draw_desc_diagonal(player)<br /> return True<br /><br /> return False<br /><br />def draw_vertical_winning_line(col, player):<br /> posX = col * SQUARE_SIZE + SQUARE_SIZE//2<br /><br /> if player == 1:<br /> color = CIRCLE_COLOR<br /> elif player == 2:<br /> color = CROSS_COLOR<br /><br /> pygame.draw.line( screen, color, (posX, 15), (posX, HEIGHT - 15), LINE_WIDTH )<br /><br />def draw_horizontal_winning_line(row, player):<br /> posY = row * SQUARE_SIZE + SQUARE_SIZE//2<br /><br /> if player == 1:<br /> color = CIRCLE_COLOR<br /> elif player == 2:<br /> color = CROSS_COLOR<br /><br /> pygame.draw.line( screen, color, (15, posY), (WIDTH - 15, posY), WIN_LINE_WIDTH )<br /><br />def draw_asc_diagonal(player):<br /> if player == 1:<br /> color = CIRCLE_COLOR<br /> elif player == 2:<br /> color = CROSS_COLOR<br /><br /> pygame.draw.line( screen, color, (15, HEIGHT - 15), (WIDTH - 15, 15), WIN_LINE_WIDTH )<br /><br />def draw_desc_diagonal(player):<br /> if player == 1:<br /> color = CIRCLE_COLOR<br /> elif player == 2:<br /> color = CROSS_COLOR<br /><br /> pygame.draw.line( screen, color, (15, 15), (WIDTH - 15, HEIGHT - 15), WIN_LINE_WIDTH )<br /><br />def restart():<br /> screen.fill( BG_COLOR )<br /> draw_lines()<br /> for row in range(BOARD_ROWS):<br /> for col in range(BOARD_COLS):<br /> board[row][col] = 0<br /><br />draw_lines()<br /><br />player = 1<br />game_over = False<br /><br />while True:<br /> for event in pygame.event.get():<br /> if event.type == pygame.QUIT:<br /> sys.exit()<br /><br /> if event.type == pygame.MOUSEBUTTONDOWN and not game_over:<br /><br /> mouseX = event.pos[0] # x<br /> mouseY = event.pos[1] # y<br /><br /> clicked_row = int(mouseY // SQUARE_SIZE)<br /> clicked_col = int(mouseX // SQUARE_SIZE)<br /><br /> if available_square( clicked_row, clicked_col ):<br /><br /> mark_square( clicked_row, clicked_col, player )<br /> if check_win( player ):<br /> game_over = True<br /> player = player % 2 + 1<br /><br /> draw_figures()<br /><br /> if event.type == pygame.KEYDOWN:<br /> if event.key == pygame.K_r:<br /> restart()<br /> player = 1<br /> game_over = False<br /><br /> pygame.display.update() <br /><br />Source: <a href="https://www.youtube.com/watch?v=6pd43R1dErc" rel="nofollow">https://www.youtube.com/watch?v=6pd43R1dErc</a><br />Uploader: <a href="http://www.youtube.com/@thefiveseven1234" rel="nofollow">TheFiveSeven</a>

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  • Added Date: 2023-07-20 19:43:40
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