Rust Programming Language - Info and Reading Options
By Steve Klabnik, Carol Nichols and Carol Nichols

"Rust Programming Language" was published by No Starch Press, Incorporated in 2019 - San Francisco, CA, it has 560 pages and the language of the book is English.
“Rust Programming Language” Metadata:
- Title: Rust Programming Language
- Authors: Steve KlabnikCarol NicholsCarol Nichols
- Language: English
- Number of Pages: 560
- Publisher: No Starch Press, Incorporated
- Publish Date: 2019
- Publish Location: San Francisco, CA
“Rust Programming Language” Subjects and Themes:
- Subjects: ➤ Rust (Computer programming language) - Computer programming - Programming languages (electronic computers)
Edition Identifiers:
- The Open Library ID: OL28940575M - OL19080231W
- ISBN-13: 9781718500440 - 9781718500457
- All ISBNs: 9781718500440 - 9781718500457
AI-generated Review of “Rust Programming Language”:
"Rust Programming Language" Description:
Open Data:
Intro -- Brief Contents -- Contents in Detail -- Foreword -- Preface -- Acknowledgments -- Introduction -- Who Rust Is For -- Teams of Developers -- Students -- Companies -- Open Source Developers -- People Who Value Speed and Stability -- Who This Book Is For -- How to Use This Book -- Resources and How to Contribute to This Book -- Chapter 1: Getting Started -- Installation -- Installing rustup on Linux or macOS -- Installing rustup on Windows -- Updating and Uninstalling -- Troubleshooting -- Local Documentation -- Hello, World! -- Creating a Project Directory -- Writing and Running a Rust Program -- Anatomy of a Rust Program -- Compiling and Running Are Separate Steps -- Hello, Cargo! -- Creating a Project with Cargo -- Building and Running a Cargo Project -- Building for Release -- Cargo as Convention -- Summary -- Chapter 2: Programming a Guessing Game -- Setting Up a New Project -- Processing a Guess -- Storing Values with Variables -- Handling Potential Failure with the Result Type -- Printing Values with println! Placeholders -- Testing the First Part -- Generating a Secret Number -- Using a Crate to Get More Functionality -- Generating a Random Number -- Comparing the Guess to the Secret Number -- Allowing Multiple Guesses with Looping -- Quitting After a Correct Guess -- Handling Invalid Input -- Summary -- Chapter 3: Common Programming Concepts -- Variables and Mutability -- Differences Between Variables and Constants -- Shadowing -- Data Types -- Scalar Types -- Compound Types -- Functions -- Function Parameters -- Statements and Expressions in Function Bodies -- Functions with Return Values -- Comments -- Control Flow -- if Expressions -- Repetition with Loops -- Summary -- Chapter 4: Understanding Ownership -- What Is Ownership? -- Ownership Rules -- Variable Scope -- The String Type -- Memory and Allocation
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