"Art of Game Design" - Information and Links:

Art of Game Design

A Book of Lenses, Second Edition

"Art of Game Design" is published by Taylor & Francis Group in 2017 - Boca Raton, it has 1 pages and the language of the book is English.


“Art of Game Design” Metadata:

  • Title: Art of Game Design
  • Author:
  • Language: English
  • Number of Pages: 1
  • Publisher: Taylor & Francis Group
  • Publish Date:
  • Publish Location: Boca Raton

“Art of Game Design” Subjects and Themes:

Edition Specifications:

  • Weight: 0.455

Edition Identifiers:

AI-generated Review of “Art of Game Design”:


"Art of Game Design" Description:

Open Data:

1. In the beginning, there is the designer -- 2. The designer creates an experience -- 3. The experience takes place in a venue -- 4. The experience rises out of a game -- 5. The game consists of elements -- 6. The elements support a theme -- 7. The game begins with an idea -- 8. The game improves through iteration -- 9. The game is made for a player -- 10. The experience is in the player's mind -- 11. The player's mind is driven by the player's motivation -- 12. Some elements are game mechanics -- 13. Game mechanics must be in balance -- 14. Game mechanics support puzzles -- 15. Players play games through an interface -- 16. Experiences can be judged by their interest curves -- 17. One kind of experience is the story -- 18. Story and game structures can be artfully merged with indirect control -- 19. Stories and games take place in worlds -- 20. Worlds contain characters -- 21. Worlds contain spaces -- 22. The look and feel of a world is defined by its aesthetics -- 23. Some games are played with other players -- 24. Other players sometimes form communities -- 25. The designer usually works with a team -- 26. The team sometimes communicates through documents -- 27. Good games are created through playtesting -- 28. The team builds a game with technology -- 29. You game will probably have a client -- 30. The designer gives the client a pitch -- 31. The designer and client want the game to make a profit -- 32. Games transform their players -- 33. Designers have certain responsibilities -- 34. Each designer has a purpose

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