Art of Game Design
A Book of Lenses, Second Edition
By Jesse Schell
"Art of Game Design" is published by Taylor & Francis Group in 2017 - Boca Raton, it has 1 pages and the language of the book is English.
“Art of Game Design” Metadata:
- Title: Art of Game Design
- Author: Jesse Schell
- Language: English
- Number of Pages: 1
- Publisher: Taylor & Francis Group
- Publish Date: 2017
- Publish Location: Boca Raton
“Art of Game Design” Subjects and Themes:
- Subjects: ➤ Computer games - Design - Game design - Computer game design - Computer games, design - Computer games, programming - Lenses - Jeux d'ordinateur - Conception - COMPUTERS - Computer Graphics - Game Programming & Design - General - Reference - Digital - General interests & hobbies -> games -> games - Professional, career & trade -> graphic arts/communications/design -> digital illustration (freehand, illustrator)
Edition Specifications:
- Weight: 0.455
Edition Identifiers:
- The Open Library ID: OL33622787M - OL13618121W
- ISBN-13: 9781138413696 - 9781466598676 - 9781498759564
- All ISBNs: 9781138413696 - 9781466598676 - 9781498759564
AI-generated Review of “Art of Game Design”:
"Art of Game Design" Description:
Open Data:
1. In the beginning, there is the designer -- 2. The designer creates an experience -- 3. The experience takes place in a venue -- 4. The experience rises out of a game -- 5. The game consists of elements -- 6. The elements support a theme -- 7. The game begins with an idea -- 8. The game improves through iteration -- 9. The game is made for a player -- 10. The experience is in the player's mind -- 11. The player's mind is driven by the player's motivation -- 12. Some elements are game mechanics -- 13. Game mechanics must be in balance -- 14. Game mechanics support puzzles -- 15. Players play games through an interface -- 16. Experiences can be judged by their interest curves -- 17. One kind of experience is the story -- 18. Story and game structures can be artfully merged with indirect control -- 19. Stories and games take place in worlds -- 20. Worlds contain characters -- 21. Worlds contain spaces -- 22. The look and feel of a world is defined by its aesthetics -- 23. Some games are played with other players -- 24. Other players sometimes form communities -- 25. The designer usually works with a team -- 26. The team sometimes communicates through documents -- 27. Good games are created through playtesting -- 28. The team builds a game with technology -- 29. You game will probably have a client -- 30. The designer gives the client a pitch -- 31. The designer and client want the game to make a profit -- 32. Games transform their players -- 33. Designers have certain responsibilities -- 34. Each designer has a purpose
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