"The Applesoft Tutorial" - Information and Links:

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"The Applesoft Tutorial" and the language of the book is English.


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  • Title: The Applesoft Tutorial
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  • Language: English

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  • Internet Archive ID: the-applesoft-tutorial-1979

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"The Applesoft Tutorial" Description:

The Internet Archive:

<div>The Applesoft Tutorial</div><div>1979 Apple Computer Inc</div><div><br /></div><div>1. Getting Started</div><div>    Introduction</div><div>    What you will need</div><div>    Hooking up the TV</div><div>    Plugging in the game controllers</div><div>    The Disk II</div><div>    The cassette recorder</div><div>    The Apple keyboard: the RESET, SHIFT and ESC keys</div><div>    Keyboard notation</div><div>    Control, and other characters: the CTRL and REPT keys</div><div>    Setting the tape recorder</div><div>    The usual procedure for loading tapes</div><div>    Listening to a computer tape: a helpful hint</div><div>    Using a disk drive</div><div>    The menu</div><div>    Stopping the computer</div><div>    Setting the TV color</div><div>    Playing Little Brick Out</div><div>    </div><div>2. Beginning Applesoft</div><div>    A first look at the PRINT statement</div><div>    Applesoft's format for numbers</div><div>    More about RETURN</div><div>    Easy editing features: the arrow keys</div><div>    Plotting colors on the screen: GR, TEXT, COLOR= and PLOT</div><div>    PLOT error messages</div><div>    Drawing lines</div><div>    The game controls: PDL</div><div>    Pigeonholes: an introduction to variables</div><div>    Precedence among arithmetic operators, or who's on first?</div><div>    How to avoid precedence</div><div>    </div><div>3. Elementary programming</div><div>    Deferred execution: NEW, LIST, RUN and HOME</div><div>    Elementary editing: DEL</div><div>    Elementary aerobatics: GOTO loops</div><div>    Some more things that make life easier: more editing tips</div><div>    The moving cursor: editing with the ESC key</div><div>    A word about learning Applesoft BASIC</div><div>    An accident about to happen</div><div>    The truth: arithmetic and logical assertions</div><div>    Order or precedence for operations</div><div>    The IF statement</div><div>    Saving programs on diskette: SAVE, CATALOG, RUN and LOAD</div><div>    Saving programs with a cassette recorder: SAVE</div><div>    More graphics programs: REM</div><div>    FOR/NEXT loops</div><div>    A wrong program</div><div>    A last example of nested loops</div><div>    Getting flashy: INVERSE, FLASH and NORMAL</div><div>    PRINTs charming: comma, semi-colon, TAB, HTAB and VTAB</div><div>    </div><div>4. Lots of Graphics</div><div>    Talking to a program on the RUN: INPUT and a bouncing ball</div><div>    Off the walls: a program with lots of bounce</div><div>    Making sounds: PEEK(-16336)</div><div>    Noise for the bouncing ball</div><div>    For higher notes</div><div>    Random numbers: RND and INT</div><div>    Simulating a pair of dice</div><div>    Subroutines: drawing horses using GOSUB and RETURN</div><div>    Traces: TRACE, NOTRACE and END</div><div>    A better horse-drawing subroutine</div><div>    High-resolution graphics: HGR, HCOLOR= and HPLOT</div><div>    </div><div>5. Strings and Arrays</div><div>    Stringing along: LEN, LEFT$, RIGHT$, MID$ and CLEAR</div><div>    Concatenation got your tongue?: putting strings together</div><div>    More string functions: VAL and STR$</div><div>    Introducing arrays: DIM</div><div>    Array error messages</div><div>    Conclusion</div><div>    </div><div>Appendices</div><div>    Appendix A: Summary of Commands</div><div>    </div><div>    Appendix B: Reserved Words in Applesoft</div><div>    </div><div>    Appendix C: Editing Features</div><div>        Left and right arrow keys</div><div>        Pure cursor moves</div><div>        Deleting program lines</div><div>        Clearing the screen</div><div>        Summary of edit features</div><div>        </div><div>    Appendix D: Firmware Applesoft versus Cassette or Diskette Applesoft</div><div>        Introduction</div><div>        General discussion</div><div>        An important note</div><div>        Part 1: The Applesoft II firmware card</div><div>        Part 2: Diskette Applesoft</div><div>        Part 3: Cassette tape Applesoft</div><div>        Part 4: Differences between diskette or cassette Applesoft and firmware Applesoft</div><div>        Part 5: Memory locations used by DOS and by Applesoft BASIC</div><div>        </div><div>    Appendix E: Error Messages</div><div>    </div><div>    Appendix F: The Old Monitor ROM</div><div>        Using the old monitor ROM</div><div>        Recovering from accidental RESETs</div><div><br /></div><div><br /></div>

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